planet of the apps - nagc 2012
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PLANET OF THE APPSCHOOSE YOUR OWN ADVENTURE
bit.ly/nagc2012
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brianhousand.com
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#nagc
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WHAT THE FONT?!?!
AG Benguiat Cyr
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If#you#dont#read#much,#you#really#dont#know#much.#
#YOU AREDANGEROUS!
DANGER
--Jim Trelease
TOOLISHNESSAHEAD
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COLLABORATION SHOWDOWNCREATIVITY
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1. Don't be afraid to fall in love with something andpursue it with intensity.2. Know, understand, take pride in, practice,develop, exploit and enjoy your greatest strengths.3. Learn to free yourself from the expectations of others and to walk away from the games theyimpose on you. Free yourself to play your own game.4. Find a great teacher or mentor who will help you.5. Don't waste energy trying to be well rounded.
6. Do what you love and can do well.7. Learn the skills of INTERDEPENDENCE.
MANIFESTO: A Guide for Developing a Creative Career
(Torrance, 2002)
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Demonstrate ability to work effectively and respectfully with diverse teams
Exercise exibility and willingness to be helpful in makingnecessary compromises to accomplish a common goal
Assume shared responsibility for collaborative work,and value the individual contributions
made by each team member
Partnership for
21st Century Skills
Communication and Collaboration
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communicationand collaboration
Interact, collaborate, and publish with peers, experts, orothers employing a variety of digital environments and media
Communicate information and ideas effectively to multipleaudiences using a variety of media and formats
Develop cultural understandings and global awareness byengaging with learners of other cultures
Contribute to project teams to produce original works orsolve problems
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STANDARD 5:PROGRAMMING
5.3 Collaboration Students with gifts and
talents learning isenhanced by regularCOLLABORATION
among families,
community, and theschool.
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WRITING: Production andDistribution of Writing
6. Use technology, including the Internet,to produce and publish writing and tointeract and collaborate with others.
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Shared Writing and Editing
Student Group ProjectsBrain Dump
SCAMPERThinking Maps
Assessing Student Work
Surveys / Data Gathering
Choose Your Own Adventure
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DROP it
TOme
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Benets for Gifted Students
- No longer just gifted on Tuesdays- Access to peers and teachers- Honors wait time- Allows for multiple questions- Encourages social connections- Promotes organization and time management- Models appropriate online behavior
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Rather than running the risk of
having our students becomeW A L K I N G
ENCYCLOPEDIAS we need to TEACH them how to THINK CREATIVELY.
(Sternberg, 2006)
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(Resnick, 1996)
NOT Stereos Pianos
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THE COMPUTER IS MY INSTRUMENT.
will.i.am
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Plugging IntoCreative Outlets
Brian C. HousandAngela M. Housand
Gifted Education
CommunicatorSpring 2011Vol. 42, No. 1
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creativity and innovation
Apply existing knowledge to generate newideas, products, or processes
Create original works as a means of personal or group expression
Use models and simulations to explorecomplex systems and issues
Identify trends and forecast possibilities
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WRITING:Text Types and Purposes3. Write narratives to develop real orimagined experiences or events usingeffective technique, well-chosen details,and well-structured event sequences.
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?Differentiated curriculum . Adaptation ofcontent, process, and concepts to meet a higherlevel of expectation appropriate for advancedlearners. Curriculum can be differentiated throughacceleration, complexity, depth, challenge, andCREATIVITY (VanTassel-Baska & Wood, 2008).
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CREATIVITY
ACCELERATIONDEPTH
COMPLEXITY
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DID
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flick r five frames
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ick r ve frames
1st photo:establish
characters and location
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ick r ve frames
2nd photo:create a situation
with possibilities of what might happen
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ick r ve frames
3rd photo:involve the characters
in the situation
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ick r ve frames
4th photo:build to
probable outcomes
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ick r ve frames
5th photo:have a logical
but surprising end
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Wordfoto dmd panorama
instagram
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BORN: February 15, 2005
48 hours of video are uploaded every minute,resulting in nearly 8 years of content uploaded
every day
Over 3 billion videos are viewed a day
More video is uploaded to YouTube in one monththan the 3 major US networks created in 60 years
www youtube com/searchstories
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www.youtube.com/searchstories
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2019
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10,000
191817
1615141312111009080706050403
0201
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Jackson, L. A., Witt, E. A ., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.Computers in Human Behavior, 28 (2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
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Jackson, L. A., Witt, E. A ., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.Computers in Human Behavior, 28 (2), 370-376.
CREATIVITYVIDEO
GAME
PLAY
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gamestarmechanic.com/
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S WCaSES WDOWnS WCaSES WDOWnS WCaSES WDOWn
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YOUKAHTOO
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FLIPPING THE CLASSROOM
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KN W
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KN WUNDERSTAND
DO
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5 EVALUATE5STEP
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1. IDENTIFY A TECH TOOL
5. EVALUATE
4. WATCH IT GROW
3. GIVE IT TIME
2. PROVIDE A PURPOSE
5 TECHNOLOGYINTEGRATIONPLAN
(Besnoy, Housand, & Clark, 2008)
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t y v m