philippine game development industry 2011
DESCRIPTION
The latest industry statistics for the Philippine game development industryTRANSCRIPT
PHILIPPINE GAME
DEVELOPMENT INDUSTRYVital Statistics
Prepared by
CESAR S. TOLENTINO
08 February 2011
Outline
Overview of the Game Development Industry
Industry Vital Statistics
Achievements of the Philippine Game Development Industry
Overview of the Game Development Industry
Industry Vital Statistics
Achievements of the Philippine Game Development Industry
Evolution of the Philippine
Game Development Industry
Philippine Industry Profile
Started as early as 1992 with Micronet Software Manila (1992), a subsidiary of Japan-based Micronet, followed by Japan Media Programming-Cebu (JAMP-Cebu, 1997)
Both companies produced game content for Japanese publishers
Homegrown companies started appearing in 2000
First organization of game developers was IGDA (International Game Developers Association) Manila Chapter, established in 2003 by Buddy Del Rosario of Spoon Interactive
Philippine Industry Profile
IGDA is now focused on interfacing with the developer community in order to improve the developer pool, as well as attract and educate professionals and students about the local game industry
First major event intended to promote the industry to the community was UGotGame (UGG) organized by IGDA Manila Chapter and the computer organizations of University of the Philippines, De La Salle University, Ateneo de Manila University and Mapua Institute of Technology
The first UGotGame was held September 2004, second in May 2005, latest in September 2007
Philippine Industry Profile
To improve the ability of the industry to represent itself to the community and to the market, a formal organization was founded by the members of IGDA Manila
GDAP (Game Developers Association of the Philippines) was established in 2007 to represent the industry to government and other sectors
Philippine Industry Profile
The Game Development
Value Chain
DEVELOPERS
PUBLISHERS
DISTRIBUTORS
RETAILERS
GAMERS
Much like a mini-Hollywood !
Examples of Developers
• Activision (US)
• Bioware (Canada)
• Blizzard (US)
• Bungie (US)
• Codemasters (UK)
• Eidos (UK)
• Foundation 9 Entertainment (US)
Examples of Publishers
• Atari (France)
• Electronic Arts (US)
• Konami (Japan)
• LucasArts (US)
• Nintendo (Japan)
• Sega (Japan)
• Sony Computer Entertainment (Japan)
• Ubisoft (France)
Examples of Distributors (Phil.)
• Level-Up Games
• IP E-Games (IPVG)
• AMP
• Digital Media Exchange, Inc.
Examples of Retailers
• Netopia and other internet cafes
• Digital distribution
• ABS-CBN Interactive (Phil.)
• Steam and the iPhone App store (others)
• Traditional retailers
• Datablitz (Phil.)
• Best Buy/Walmart (others)
The Game Development Process
CONCEPT
DESIGNPROTOTYPE
PROGRAM
DEV’T
ART & MUSIC
DESIGN
TESTING RELEASE &
MAINTENANCE
What is now outsourced to the Philippines
What was outsourced to the Philippines in 2001 - 2008
Outline
Overview of the Game Development Industry
Industry Vital Statistics
Achievements of the Philippine Game Development Industry
Game Development Companies
By 4Q of 2010, there were at least 60 companies involved in the game development process
Of which, 15 are members of the Game Developers Association of the Philippines (GDAP)
At least 3 more companies are expected to join GDAP by first quarter of 2011
Revenues
Estimated to have reached more than US$ 9 Million in 2010
Projected to reach more than US$ 14 Million by the end of 2011
This is an annual growth rate of more than 50%
Markets Served
More than 90% of the 2009 estimated revenues were for foreign markets
Of this figure, an increasing share are game development projects conducted by in-house subsidiaries (ex., Digital Octane and Gameloft Philippines)
There is also an increasing share of revenues from the domestic market
Market Share
Estimated to have reached about 0.02% share of the global market in 2010, which was valued at almost US$37 Billion
Projected to increase to about 0.03% of the global market in 2011, which will reach nearly US$ 45 Billion
Employment
Employed about 1,200 by the end of 2010, mostly game programmers and artists
Projected to employ more than 1,600 by the end of 2011, mostly from the expansion of large players (ex., Gameloft Philippines, CheQ Systems) and the entry of more local startups
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GAME DEVELOPMENT
EMPLOYMENT
Skill Requirements By the end of 2009, of the
estimated 1,200 employed in the game development industry
• More than 1,100 are programmers and artists, with
• More than 450 having skills in C/C++
• About 250 have skills in Adobe Flash
• About 150 have 3D skills including for 3D Studio Max
• About 70 are programmers with skills in PHP
• About 70 have skills in Java
• About 70 have skills in Adobe Photoshop
• About 50 have skills for console and Smartphone programming (SDKs)
Future Skill Demand Of the projected 400 new
positions required in 2011
• About 150 new positions will be needed for Flash programmers
• More than 80 new positions will be needed for console and smartphoneprogramming (SDKs)
• About 80 new positions will be needed for 3D artists
• More than 50 new positions will be needed for C/C++ programming
• Other positions will be for voice recording talent, concept design, animation, and game level design
Game Development Projects Up to 2008, most of game software
developed in the Philippines are for the mobile and PDA (portables) platforms
2009 saw the emergence of online/browser-based and console games (particularly for the Nintendo Wii and DS)
2009 also saw a boom in games developed for the iPhone, a trend which will continue into 2011
2010 saw an increase in advergameproduction
2011 will see an increase in browser-based and online, social networking-driven games
Game Development Projects A majority of game development projects in the
Philippines are for completely built-up software products
• Most are outsourced end-to-end game development projects (from game design to game creation)
• Some are in response to an order by a publisher
• A rare few are sold by the developer thru a publisher
Other game development projects include
• Game art assets design and creation
• Character generation and design (typically 3D)
• In-game animation and concept art design
• Game testing and quality control
• Game community support
Outline
Overview of the Game Development Industry
Industry Vital Statistics
Achievements of the Philippine Game Development Industry
Achievements of the Philippine
Game Development Industry
Micronet Software Manila (1992), a subsidiary of Japan-based Micronet, and Japan Media Programming-Cebu (JAMP-Cebu, 1997) were the two earliest game development companies, producing game content for Japanese publishers
Achievements of the Philippine
Game Development Industry
Anito: Defend A Land Enraged,
developed by Anino
Entertainment in 2003, became
the first game to be entirely
developed in the Philippines
Anito has since won two
awards: Innovation In Audio at
the Independent Games
Festival 2003, and 2003
Gametunnel Role-Playing Game
of the Year
Achievements of the Philippine
Game Development Industry
Anino Mobile, Anino Entertainment’s subsidiary, won the ‘Best Use of Connectivity Award’ in the 2007 International Mobile Gaming Awards
Achievements of the Philippine
Game Development Industry
In 2007, Philippine-based game development firm Pixelstream introduced a homegrown 3D graphics engine called Pixelstream Graphics Engine (PIXEGE) that is currently being offered for licensing to companies across the region.
Achievements of the Philippine
Game Development Industry
Several Pocket PC games developed by eSoft Interactive won nominations for the 2007 Smartphone Pocket PC Awards
Achievements of the Philippine
Game Development Industry
A game designed by
one of the leading
developers of casual
games, Boomzap
Entertainment,
contained artwork
produced by Philippine
game developer
Flipside Games
Achievements of the Philippine
Game Development Industry
In 2007, local developer Vitas Development also
introduced the Philippines’ first homegrown online
game, Bangu-Bang Mania!, an MMO fighting game
Achievements of the Philippine
Game Development Industry
2008 saw the launch of
the first Nintendo Wii
game that was co-
developed in the
Philippines by Matahari
Studios (now Kuju Manila)
Achievements of the Philippine
Game Development Industry
2010 saw innovations in the industry, with
projects such as advergames and game
applications in non-traditional settings such as in
interactive cinemas (SM Winema)