personalized learning lovejoy 2015
TRANSCRIPT
UTILIZING TECHNOLOGY TO PERSONALIZE LEARNING FOR GIFTED KIDS
SLIDES AND RESOURCES AVAILABLE AT brianhousand.com/
lovejoy2015
BrianH E L L O
My name is
I AM A GEEK
OVER HERE!
1,000 - T
BRIANBRAIN
“THE GEEK”
BRIANJOHNSON
GEEKNERD
NERDSomeone
who is passionate
about learning,
being smart, or academia.
GEEKSomeone who is passionate about some particular area or subject, often an obscure or difficult one.
70% Nerdiness 76th Percentile
83% Geekosity 99th Percentile
35% Dork Points
57th Percentile
Modern, Cool Nerd
Probably Wears GlassesProbably Wears Glasses
http://philosophyforlife.org/why-im-not-a-geek/
Above Average IntelligenceAbove Average Intelligence
Slightly obsessive in their interests.Slightly obsessive in their interests.
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GEEKS HAVE INHERITED THE EARTH - AAGT 2014
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Likely to be mathletes, physics buffs, tech-heads, or hackers, although they could be evidence based wonks.
Likely to be mathletes, physics buffs, tech-heads, or hackers, although they could be evidence based wonks.
Likely to get excited by machines or systems.
Likely to get excited by machines or systems.
FONTS. FONTS.
This slide drives you CRAZY.
Possess an endearingly goofy enthusiasm for their obsessions.
Possess an endearingly goofy enthusiasm for their obsessions.
Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games.
Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games.
GEEKSHAVE INHERITED THE EARTH
YOU
2015
GO
GO
BUT…
I am interested in _______________.
I am interested in _______________.dinosaurs
I am interested in _______________.pokemon
I am interested in _______________.comic books
I am interested in _______________.NOTHING
I am interested in _______________.EVERYTHING!
TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I GENERAL
EXPLORATORY ACTIVITIES
TYPE II METHODOLOGICAL
TRAINING / HOW-TO ACTIVITIES
(Renzulli, 1977)
roadtripnation.com/roadmap
roadtripnation.com/roadmap
WHO ARE YOU?
It is OK to be smart.
It is GREAT to be smart.
It is AWESOME to be smart.
TODAY TOMORROWTO
ACCESS
AGGREGATOR
EXPLORE THE GARDEN
Suggested meeting time: 30-60 minutes (Some of you may choose to combine this meeting with meeting #2.)!Before the meeting:
● Create a TED-Ed (ed.ted.com) account if you haven’t already. All members over 13 should aim to have their own account.
● Watch the first TED-Ed Club Lesson (http://ed.ted.com/on/vaY6FipN). Your group can choose to do this before or during the meeting. !
Guiding questions
● What is your name? How would you describe yourself? What are three things you are passionate about?
● What do you and your club members hope to get out of your TED-Ed Club experience?!
Materials
● A device to take pictures● Index cards● Pens● Copies of this guidebook (one for each member)!
Meeting activities
● Take a few minutes to create a name badge on an index card. Write your name and at least 3 things that you are passionate about.
● Gather in small groups and introduce yourself to your fellow club members. Learn each other’s names and get to know each other.
● Share your reasons for joining a TED-ED Club with the group. Let people know what you’re interested in and what you’re passionate about. This will help your club members give meaningful feedback when you begin developing your presentation idea.!
What will you have created by the end of your meeting?
A name badge that lists 3 things you are passionate about. You will bring this to future meetings so that everyone in the club knows your name and interests. !After meeting #1:
● Browse through the TED Talks (www.ted.com) /TED-Ed Lessons (ed.ted.com) to find ideas that speak to your passions.
● Facilitator: Please send a photo of the name badges from different club members to TED-Ed at [email protected].
� 6
#1 Introduction week: What’s your passion? It’s tough to give a good presentation on a topic that you’re not passionate about! This meeting is
all about getting to know your fellow club members and spending some time identifying and
articulating the ideas that motivate each member of your group. Later on, each club member will
present and record their own idea worth spreading in the form of a short TED-style Talk.
Don't be afraid to fall in love with
something and pursue it with
intensity
youtube.com/user/crashcourse
youtube.com/user/crashcoursekids
youtube.com/user/Vihart
nerdybookclub.wordpress.com
starwars.wikia.com
harrypotterfanfiction.com
DON’T FORGET PODCASTS
mentalfloss.com
wonderopolis.com
howstuffworks.com
byrdseed.com/tickling-curiosity
CONTENT
LiveBinders
INCUBATION
INCUBATIONSTAGE 1:
Heighten Anticipation
STAGE 2: Encounter the Expected and Unexpected,
and Deepen Understanding
STAGE 3: Go Beyond and “Keep It Going”
BUILDING A TYPE IFIND OR CREATE AN EXPERIENCE THAT HEIGHTENS ANTICIPATION
COMPOSE DEBRIEFING PROMPTS TO DEEPEN UNDERSTANDING
PROPOSE ACTIVITIES OR EXTENSIONS
CONSIDER WHAT TYPES OF NEW SKILLS MIGHT NEED TO BE TAUGHT
observe. think.
go deeper. DO!
SLIDES AND RESOURCES AVAILABLE AT brianhousand.com/
lovejoy2015
Don't be afraid to fall in love with
something and pursue it with
intensity
CREATE
ITECH
FORGET THEi
TECHNOLOGY!
Story
Magical and Meaningful
It’s about THE EXPERIENCE.
TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I GENERAL
EXPLORATORY ACTIVITIES
TYPE II METHODOLOGICAL
TRAINING / HOW-TO ACTIVITIES
(Renzulli, 1977)
http://cowparadenc.com/images/cows/peedee.jpg
Summer 2013
The admonition that we should be preparing our students for the 21st century is everywhere. There are numerous books, blogs, and content resources promoting and espousing the virtues of 21st cen-
tury learning. If one examines the titles and descriptions of presentations at any gifted or general education conference, reference to 21st century learning is prevalent. Most of us in gifted education have regularly advocated for teaching 21st century skills. However, we have been living in the 21st century for 13 years now, and if we are only now preparing our students to be 21st century learners, we’re showing up to the party very late. In fact, as the class of 2013 graduated from high school, consider that this group of students was always 21st century learners regardless of what they were learning or how they were learning it; they entered Kinder-garten in the fall of 2000. So, maybe it is time to stop talking about the 21st century and start talking about the future.
The idea of preparing students for their future is certainly not a novel idea. Indeed the opening quote from John Dewey in the 20th century emphasizes this. In many circles, there is an impassioned call for STEM education and an increasing vocalization for the integration of the arts into a movement called STEAM. Yet, even these ideas are not new and can
trace their origins back at least 30 years. In 1983, the Na-tional Science Board Commission on Precollege Education in Mathematics, Science and Technology published a report entitled, Educating Americans for the 21st Century: A Plan of Action for Improving Mathematics, Science, and Technol-ogy Education for All American Elementary and Secondary Students So that their Achievement is the Best in the World by 1995. This publication outlined many of the same initia-tives and programs that we are arguing for three decades later. The executive summary chided, “America must not become an industrial dinosaur. We must not provide our children a 1960s education for a 21st century world.” Yet, some might argue that is exactly what we have done. It is time that the field of gifted education begins to re-envision itself not for the 21st century, but for the future that our stu-dents will live in.
You may remember, or have seen reruns of The Jetsons cartoon. It originally aired in primetime from 1962 to 1963, and was set in a futuristic utopia of the year 2062. While we may not have flying cars, or robot maids, we do have access to many technologies that are even more advanced
continued on page 18
Quality Classroom Practicefor High-Abillity Students
Teaching for High PotentialTHPThe 21st Centuryis SO Yesterday
INSIDE THIS ISSUEFrom the Editor ................................2School Spotlight ..............................3A Book Review ................................4Curriculum Connection ...................5The Primary Place ...........................7The National Perspective ................12Special Populations .........................13Scientifically Speaking ....................14Technology Untangled .....................16A Secondary Look ...........................17
Smart Cookies 15FEATURE ARTICLESCover: The 21st Century isSO YesterdayGaze into this kaleidoscope to glimpse a guide for how toeducate students for their future
Fostering Creativity in Gifted and Talented Youth in the English Classroom
An English teacher’s call to keep creativity in the English classroom 8
Brian C. Housand, Ph.D.East Carolina Universitywww.brianhousand.com
Brian Housand is an Assistant Professor at East Carolina University in the department of Elementary Education.
“The world is moving at a tremendous rate. No one knows where.We must prepare our children, not for the world of the past,
not for our world, but for their world, the world of the future.”— John Dewey
CONSTRUCTING SYNTHESIS
Creativity is just connecting things.
When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and
SYNTHESIZE new things.
- Steve Jobs, 1995
An idea is nothing more or less than a new combination of old elements.
new combinationold elements
James Webb Young, 1940A Technique for Producing Ideas
The capacity to bring old elements into new combinations depends largely on the ability to see relationships.
new combinationold elements
James Webb Young, 1940A Technique for Producing Ideas
STAY HUNGRY
STAY FOOLISH.
(Resnick, 1996)
NOT Stereos
Pianos
code.org/learn
Everybody in this country should learn how to program a computer
because it teaches you how to think.
- Steve Jobs
developer.apple.com/xcode
bit.ly/stanford-xcode
codecombat.com
khanacademy.org/computing/cs
codecademy.com
“Learning to write programs stretches your mind and helps you think better, creates a way of thinking about things that I think is helpful in all domains.”
“Combinatory play seems to be the
essential feature in productive thought.”
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER USE
INTERNET USE
CELL PHONE
USE
VIDEO GAME PLAY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITYVIDEO GAME PLAY
http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
http://4.bp.blogspot.com/-yop_r8Qqafc/Uc3NpeSweCI/AAAAAAAAAwE/vX8od1KvedU/s1440/pixag+copy.jpg
Imposing limits can encourage a creative response.
- Ed CatmUll
LEGO Movie Maker
iMovie Trailers
PLAY
EXPLORE
LUNCH
OPPORTUNITY
SAMR
SubstitutionAugmentationModificationRedefinition
O pportunitiesR esourcesE ncouragement
educreations.com
gingerlabs.com
elements4d.daqri.com
bit.ly/education-apps
bit.ly/education-apps
iTunes U
apple.com/ibooks-author
apple.com/ibooks-author
apple.com/ibooks-author
tinyurl.com/patriotismibook
bookry.com
RESPONSIBILITY
With great power comes great responsibility
2015
WHAT MAKES A SUPERHERO?
EXTRAORDINARY ABILITIES
INTENSITIES
MOTIVATED BY A
MISSION OR
A QUEST FOR TRUTH
In brightest day, in blackest night,
No evil shall escape my sight.
Let those who worship
evil's might, Beware
my power, Green Lantern's
light!!!
superherodb.com
SUPERHERO SCIENCE
FLIGHT
INVISIBILITY
http://www.wikihow.com/Create-a-Super-Hero
1. CHOOSE YOUR SUPERPOWER2. CREATE AN ORIGIN STORY3. WHAT IS THE TRAGIC FLAW?4. SUPERHERO PERSONALITY5. EVERYDAY PERSONALITY6. NAME YOUR SUPERHERO
NEWS FLASH
LEFT TO THEIR OWN DEVICES
bit.ly/middleschooldrawntolife
CRITICAL CONSUMERS
RESPONSIBLE PRODUCERS
futurecasting.org
shelfari.com
Googleable
http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
ARE NOT YOUR IDEA
YOU- Ed Catmull
FAILURE isn’t a necessary evil. In FACT, it isn’t EVIL at all.
It is a NECESSARY consequence of doing
something NEW. - Ed Catmull
FAIL EARLY FAIL FAST
BE WRONG AS FAST AS YOU CAN.
Perfectionism PROCRASTINATION
PARALYSIS
NO ONE - not Walt, not Steve, not the people of Pixar - ever achieved creative success by clinging to what used to work.
LEARN TO FAIL
If you are impatient
then this may not be the
gAme for you
NECESSITY
“We don’t
have the option of turning away
from the future.
No one gets to
vote on whether technology is
going to change our lives.”
Bill Gates The Road Ahead
“Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.”
Time March 27, 2006
ITECH
www.gurbuz-de.com
M E A N I N G
www.gurbuz-de.com
bit.ly/nets-profiles
1. Creativity and Innovation2. Communication and Collaboration3. Research and Information Fluency4. Critical Thinking, Problem Solving, and Decision Making5. Digital Citizenship6. Technology Operations and Concepts
Identify, research, and collect data on an
environmental issue using digital resources and propose a solution.
PK - 2
Produce a media-rich digital story about a
significant local event based on first-person
interviews.
3 - 5
Create original animations or videos documenting
school, community, or local events.
6 - 8
Design, develop, and test a digital learning game to demonstrate knowledge
and skills related to curriculum content.
9 - 12
RIGOR
VIGOR
ACCESSCREATEOPPORTUNITYRESPONSIBILITYNECESSITY
ACCESSCREATEOPPORTUNITYRESPONSIBILITYNECESSITY
ACORN
ACORN
From little acorns grow mighty oaks.
YOU
YOU ARE NOT ALONE
FIND YOUR PEEPS
#BestYearEver
Dear Future Self, SHORT MEDIUM LONG
JOYOUS
CURIOSITY
IMAGINATION
PASSION
CREATIVITY
STOP
GO
http://www.disneypictures.net/data/media/202/Buzz_Lightyear_wallpaper.jpg
TO INFINITY AND BEYOND