pedagogic design & interactivity a framework for judging excellence in online interaction? dr....
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PEDAGOGIC DESIGN & INTERACTIVITY
A framework for judging excellence in online interaction?
Dr. Andrew Sackville
Head of Teaching and Learning Development
International Conference on Online Learning
Orlando - November 2001
www.sloan-c.org/conference/ proceedings/2001/ppt/01_sackville.ppt
PEDAGOGIC DESIGN & INTERACTIVITY Aims of the presentation
• To analyse the nature of interaction in online programmes and to relate this to some design principles
• To review approaches to judging “quality” in online programmes
• To stimulate discussion on the formulation of standards of excellence in online programmes
PEDAGOGIC DESIGN & INTERACTIVITY The context - my own practice
PEDAGOGIC DESIGN & INTERACTIVITY The context - a growing concern for “quality”
• Consumer/student demands• Quality Assurance, UK- Q.A.A., Codes of Practice;
Guidelines on quality assurance of distance learning (1999)
• Professionalisation of teaching/learning facilitation. Institute for Learning & Teaching in Higher Education
PEDAGOGIC DESIGN & INTERACTIVITY Why interactivity?
• Research demonstrates the power of active learning, group learning and collaborative learning
• Research demonstrates that interaction is important for learner satisfaction and for the persistence of (distance) students
• Interaction is central to the social expectations of education in the broadest sense
PEDAGOGIC DESIGN & INTERACTIVITY Social Constructivism
Social constructivism offers a metaphor of people in conversation socially constructing a shared version of the world.
“A central (constructivist) method is ‘real task’ which includes discourse and exploration, talking and listening, questions, argument, speculation and sharing, but in which domination is replaced by reciprocity and co-operation”
Jarvis (1998;p73)
PEDAGOGIC DESIGN & INTERACTIVITY Learning Communities
Communities may develop as a consequence of interactivity; and/or interactivity is a function of community.
“Communities involve the mutual engagement of participants, a commitment to joint enterprise, and a shared repertoire of approaches/techniques.”
Wenger (1998)
PEDAGOGIC DESIGN & INTERACTIVITY A pedagogic model
Learning Interactivity
Conditions of learning
Climate of trust
Social Learning
Constructivism Community
PEDAGOGIC DESIGN & INTERACTIVITY The development of “activities”
• Active learning in face-to-face teaching• Developing activities in print-based distance
education• Constructing activities - “artificial” v. “real life”• Feedback on activities• The unpredicted consequences of some activities
PEDAGOGIC DESIGN & INTERACTIVITY Dimensions of interaction
• Learner - technology (Tutor - technology)• Learner - content• Learner(s) - Tutor(s) & Tutor(s) - Learner(s)
one-to-one; small group; total group• Learner(s) - Learner (s)
one-to-one; small group; total group• Participants (Learners/Tutors) - “Practice
community”
PEDAGOGIC DESIGN & INTERACTIVITY Design
• “Learning cannot be designed; it can only be designed-for; that is - facilitated or frustrated”
(Wenger 1998 p229)• We can “pull” (extend invitations); “push” (build-
in requirements) and “avoid”. (OTIS 2001)• “There is an inherent uncertainty between design
and its realisation in practice, since practice is not the result of design but rather a response to it”
(Wenger 1998 p233)
PEDAGOGIC DESIGN & INTERACTIVITY D1 - Learner - technology
• Preparation/acclimatisation - Mini-module/ introduction focussing on interaction with the technology
• Experiencing the online environment in a non-threatening way
• Activities to engender trust/ “comfort”• Start “simple”
PEDAGOGIC DESIGN & INTERACTIVITY D2 - Learner - Content
• “Traditional” activities taken from face-to-face teaching and adapted. E.g. questioning materials; abstracting; reviewing etc
• Decide what you want students to actually “do” with the content - comprehend, criticise, memorise - then choose the activity
• Learners can work with content in a group - it is not only an individual activity
PEDAGOGIC DESIGN & INTERACTIVITY D3 - Learner(s) -Tutor(s)
• Variety of forms of communication. Start with the individual, then move to groups. E-mail to discussion/bulletin board
• The design decision whether to use asynchronous and/or synchronous communication
• Groups - “anonymity” but also “tensions”• Use different types of small groups - tutor groups;
special interest groups; task-orientated groups
PEDAGOGIC DESIGN & INTERACTIVITY D4 - Learner(s) - Learner(s)
• Should the tutor be excluded?• Agree netiquette with participants• Another design decision - synchronous and/or
asynchronous?• Extending interaction across cohorts - building up
resources for the next cohort - is this necessarily a good teaching process?
PEDAGOGIC DESIGN & INTERACTIVITY D5 - Participants - Practice community
• Linking to practice - e.g. medicine; dentists; teachers; etc
• Why the links? - additional expertise; “real” examples; familiarity with professional information sources
• Continuing after conclusion of the programme (e.g. PGCE) - developing into a continuing online learning community
PEDAGOGIC DESIGN & INTERACTIVITY Making a judgement on quality/excellence
• Complex - multi-dimensional• Quality criteria vary depending on the design
paradigm adopted (Visscher-Voerman 1999) - Instrumental - pre specified, absolute standard - Communicative - standards agreed by team and stakeholders - Pragmatic - proven useful & effective with users - Artistic - meets developers own quality criteria
PEDAGOGIC DESIGN & INTERACTIVITY Judging quality - who?
• Students/participants• Course team/tutors • Peers/independent evaluators• Professional community
PEDAGOGIC DESIGN & INTERACTIVITY Judging quality - when?
• Pre-presentation• During the learning experience• After the experience
PEDAGOGIC DESIGN & INTERACTIVITY Judging quality - what is being judged?
Example 1 - Q.A.A. (UK)• System design - an integrated approach• Academic standards in programme design,
approval and review procedures• The management of programme delivery• Student development and support• Student communication and representation• Student assessment
PEDAGOGIC DESIGN & INTERACTIVITY Judging quality - what is being judged?
Example 2 - Quality Guidelines for Online Education (Canada)
• Quality outcomes• Quality processes and practices• Quality inputs and resources
PEDAGOGIC DESIGN & INTERACTIVITY Judging quality - collecting the evidence
• Mapping exercises and checklist
pedagogic design; presentational design; delivery design
• Peer/professional community review • Self reflection and evaluation• Student/participant evaluation (focus groups;
questionnaires)
experience - educational; social; technical
• Analysis of actual interaction (discourse analysis)
quantity; quality; handling non-participation
PEDAGOGIC DESIGN & INTERACTIVITY A framework for judging quality/excellence in online
interactionTime
WhoPre-Delivery During – Delivery Post - Delivery
ST
UD
EN
TS Possible consultation
process on learningneeds
Feedback to tutors Standards/quality of
outputs produced(formative/summativeassessments)
Evaluation –questionnaires;interviews; focus groups
TU
TO
RS
Presenting an explicitmodel of pedagogy
Benchmarking with theresearch literature
Benchmarking with thetheoretical literature
Critical reflection onactual delivery
Ongoing evaluation withparticipants
Analysis of actualpatterns of interaction
Evaluation meeting withall stakeholders
PE
ER
S
Peer review of designprocess and academicreview ofcontent/activities(external consultant)
Peer review of deliveryprocess (an independentobserver)
Peer review of designand delivery processesand management ofprogramme/studentexperiences (externalexaminer)
PR
OF
ES
SIO
N Involvement in designconsultation process
Involvement invalidation/accreditationprocess
Feedback to team, ofanything drawn to theirattention
Feedback onmodifications toprofessional practice
PEDAGOGIC DESIGN & INTERACTIVITY
Contact Details
Dr. Andrew Sackville
Email - [email protected]
Web site - http://www.edgehill.ac.uk/tld/
Krishna’s links• http://psychology.wichita.edu/surl/usabilitynews/62/interactivity.htm
– The Role of Interactivity in Web-Based Educational Material (research paper)
• http://www.vjc.edu/administration/oit/edtech/index.aspx?id=5534– Guidelines for Establishing Interactivity in Online Courses by Mark
Mabrito (research paper)• http://people.uis.edu/rschr1/onlinelearning/archive/2004_12_26_archi
ve.html– Online learning update (journal?)
• http://ultibase.rmit.edu.au/Articles/may99/lander2.htm– Online Learning: Ways to Make Tasks Interactive (research paper)
• http://www.studyoverseas.com/distance/interactivity.htm– Interactivity in Online Courses
• http://thenode.org/networking/february1998/feature2.html– Online Interactivity in Learning Environments: