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    Neuroscience at the

    school gates:Are we ready?

    Paul Howard-JonesUniversity of Exeter 18th November

    NEnet Neuro-Educational Research Network,University of Bristol

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    Collaborative Frameworks:The 2005-2006 ESRC-TLRP seminar series

    On Neuroscience and Education

    400 teachers, neuroscientists,psychologists & policy-makers

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    2007: The issues andopportunities

    www.tlrp.org

    110,000 downloadsin 6 months

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    Areas of 1st contact

    Developmental disorders (dyslexia,dyscalculia, autism, ADHD, etc)

    Sleep and nutritionAdolescent behaviour and learning

    Creativity

    Motivation and engagementChallenge neuromyths(VAK,BrainGym,water)

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    Developmental disorders:ADHD

    The neuroscience of ADHD is still not clear

    sufferers exhibit neural differences in areas such asthe anterior cingulate and prefrontal cortex

    treatment has increasingly involved thepsychoactive drug methylphenidate (e.g. Ritalin).1991: 2000 prescriptions, 2005: 359,000

    The idea of ADHD ..... identifies an important way in which

    children differ. Some are much more impulsive, restless anddisorganised than others; and the strongest influences onthis variation are genes that affect brain chemistry andneuropsychological functioning. (Eric Taylor)

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    Developmental Disorders:Dyslexia

    Attitudes & approaches:Biology is not destiny

    Brain areas involved and changes in activity due to

    remediation

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    Dyscalculia

    Understanding as

    brain-baseddisorder

    Interventionsbased on a newunderstanding ofmathematics

    Developmental Disorders :Dyscalculia

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    Adolescent behaviour & learning

    Frontal and parietal cortices: synaptic pruning beginsafter puberty

    Myelination (insulation of axons) continues in these brainregions during puberty

    These brain changes have implications for directing attention planning future tasks inhibiting inappropriate behaviour Multitasking variety of socially-orientated skills Teens even show a pubertal dip in some areas: matching faces

    to names of expressions and perspective-taking A plateau has also been found for prospective memory (e.g.

    remembering appointments)

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    More futuristic 1st contact but here

    Neurofeedback

    Cognitive enhancers (smart pills)

    Training of executive function (beyondNintendo Brain Training) and intelligence

    Pre-literacy screening for risk of dyslexia

    Genetic profiling

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    And also here...the need forscrutiny...

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    How would you like your

    Neuroscience and Education?

    Neuroscience and education

    What is it?! What might it be?

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    Menu

    Neuroscience

    Approved!

    Neuroscience

    Free!

    Neuroscience

    Included

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    Education draws on multipleperspectives

    SOCIAL BIOLOGICAL

    EXPERIENTIAL

    Understanding

    Learning

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    Neuro-educational research: the

    developing and learning brain

    Howard-Jones, 2007And not forgetting experiential/insider!!

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    Example 1:

    Fostering creativityNEnet

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    Fostering creativity

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    Questions from dialogue withpractitioners:

    do random strategies foster creativity?

    Make a up a story using 3 words:

    shine brush teeth

    zip cow star

    "This cow got so fed up with people doubting that cows could

    jump over the moon that it decided to jump over a star. To do

    this, it wore a special rocket suit. The cow zipped up the space

    suit, lit the blue touch paper and flew up over the star"

    "The children were told that they must brush their teeth when

    they are young in order to make them shine and that they

    wouldn't have any friends if their teeth weren't shiny. So every

    single night, the children brushed their teeth to make them shine."

    Howard-Jones et al. (2005)

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    Randomness fosters extra

    generation and analysis of ideas

    -produce creative stories and uncreative stories

    -include word sets that were related &unrelated

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    Correlates of creative storygeneration

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    Where creative activityincreased when using random

    words

    frontal medial areas

    - higher level control

    Strategy increases intensity of creativity processing, more

    novel possibilities but more analysis to filter them?

    Howard-Jones et al. (2005)

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    Broader research cycle

    Fostering creativity

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    Experiential (performanceethnography)

    Participants: 3 professionalactors, a professionaltheatrical director, a dramaconsultant and theresearcher (PHJ) who also

    participated actively in the 2-day workshop.

    e.g. what do strategies feel like?

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    Q: How do we minimise creativity (e.g. in thebe uncreative condition)?

    A: Tendency to visually fixate on a single

    unchanging and stereotypical scene and todescribe it (see PVC activation in fMRI study)

    Q: What are the issues of control whenusing strategies based on randomness?

    A: Small elements of randomnessassimilated almost spontaneously, butparticipants emphasised value of more timeto filter the many possibilities when greater

    degrees of freedom possible

    Example findings...

    (+ film clips linking research and practice)

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    Broader research cycle

    Fostering creativity

    T i T h t k hi f

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    Trainee Teachers take ownership offindings: Action Research cycle

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    Summary of co-construction processHoward-Jones, Winfield and Crimmins (2008)

    1. an initial high degree of enthusiasm2. a flourishing of initial of somewhat behavioural

    but conveniently prescriptive neuromyths3. a daunting realization that things were more

    complex and required attention to cognition4. greater focus on cognition, with neuroscience

    helping to biologise, concretise and deepenconcepts

    5. emergence of concepts, language and reflectivecapability that allows deeper reflection, sensitivityand insights around personal practice in specificcontexts.

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    1. Creative cognition as 2 modes: generative and analytical2. Creativity not entirely spontaneous teacher can identify

    when students thinking must be more generative/analytical,enabling transition through environmental change or strategy

    3. No creative brain area, Left-/right-brain theory unhelpful

    4. Fixation & potential for metacognitive intervention5. Decisions to influence creative processes must consider

    learner(s), their progress & wider context6. Extent of cortical activation suggests visualisation maybe an

    under-utilized tool, e.g. visualising contextual changes

    7. Strategies that require the making of unusual connectionsencourage rehearsal of creative thinking processes andactivation of associated brain regions. I.e. not just cognitiveshort-cuts and they have educational value. Imaging data +reported experience suggests such strategies are challengingand will require extra time for quality outcomes.

    Some co-constructed concepts

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    http://www.bris.ac.uk/education/research/networks/nenet

    http://www.bris.ac.uk/education/people/academicStaff/edpahj/publications/construct.pdf
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    Example 2:

    Engagement, learning & gamesNEnet

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    = Incentive motivation pathway

    Mesolimbic Dopaminergic (DA) Pathway

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    So: Wanting (dopaminergic reward system) is not always liking

    Dopamine (DA) seems to play a role in the appetitivephase of motivation. DA deficient rats become lessinterested in searching out food, but they still like eating.

    Opioids appear involved in the hedonicpleasures/consummatory of eatingthey dont influenceeffort to get food but they do reduce meal size

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    Fiorillo et al. (2003)

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    So 50:50 maximises dopaminerelease

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    Supports animal learning(e.g. foraging)

    Kalahari Bushman diggingfor roots

    Outcomes at these oddsmay also produceconsiderable (further)emotional responsesubsequent to

    success/failure and thatcan benefit more formallearning and memory i.e.of the educational type.

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    Do humans prefer 50:50chances?

    Yes, but not in school, where children prefer risks of~90%

    Intellectual failure ->self and social esteem

    Problem for emotional engagement: reduced signals

    (linked to motivation) in the animal reward system andemotional response to unexpected success.

    Suggests:

    a learning games approach: Can gaming elementsincrease uncertainty but with less penalties for esteem?

    DA in reward system is a ready to learn signal thatorientates interest/attention??

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    NENet research on learning games(Howard-Jones and Demetriou, 2008)

    Finding 1: Children enjoy gaminguncertainty in learning games especiallyboys

    Task: Ask your maths question from

    Mr Certain (Correct -> 1 point)

    Mr Uncertain (Correct -> coin toss, 2 or 0 pts

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    30

    40

    50

    60

    70

    80

    1 6 11 16 21 26

    Question number

    Perc

    entageofquestionsrequested

    fromMrUncertain

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    Finding 2: Gaming uncertainty cansubvert discourse around learning inpositive ways

    Task: Wipe Out try to beat thecomputer at a quiz (Ralph Allen

    Comprehensive School, Bath Yr 9Science, lowest set)

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    Claims of unfairness were about the computerknowing the answers and suspicions that itmight be getting all the easy questions:

    M2L: this isnt really a fair gameM2R: yea its not because the computer knows the

    answers

    M2R: ..why is he, why is the computer getting all

    the easy ones?

    Not about losing all points due to dice throw!

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    Gaming uncertainty as a source of hope:

    M2L: I want the computer to get a wipe out

    M2R: get a oneM2L: because then we can actually get

    some points

    F1R: Hahaha - double one - what a loser

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    Misfortune was generally attributed to bad luck and talkedabout (as in success) in gaming terms:

    M2L: agh - we got obliterated. Completely annoying, wehavent had any good rolls

    M2R: no

    But success was still celebrated vigorously, and often inwords that expressed a triumph of ability (and in the

    case of pairs F1 and M1 with singing and dancing):

    F1R: Were just too good - I cant believe were doing good

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    And wanting/liking dissociation?

    F1R: Shall we play again?F1L: So annoying.

    F1R: Dont mind .shall we?

    F1L: Yeah, roll the dice

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    Just a spoonful of sugar?

    Finding 3: The emotional response tooutcomes of learning is increased byan element of gaming uncertainty

    Task: Adults play wipeout (with and

    without game element) while skin

    response is measured

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    Ongoing research: Neurocomputing

    and the ready to learn DA signal

    Q: In activities that closely combine gaming andlearning elements, is it possible to computesomething like the DA signal (i.e. positiveprediction error) and use this to predict whenlearning will and will not occur?

    A: Yes at least in adults (Howard-Jones at al.,2009 BPS Annual Conf)

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    Task with learning andgaming

    Ongoing research Ne rocomp ting

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    Gaming BehaviouralData

    Computer Model ofBehaviour

    Prediction Error (DA)signal

    Prediction of whenlearning will occur

    Neural Correlates ofthis Prediction Error

    (DA) signal

    Gaming Image Data

    Ongoing research: Neurocomputingand the ready to learn DA signal

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    Computer modelling (using UoBs high

    performance computing facility) can be used to

    study the brains response in more complex(and relevant) gaming situations - e.g. when

    observing a competitors behaviour

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    Preliminary image analysis showingactivity correlated with players

    Prediction Error of own choicesinDorsal Striatal areas

    Wh t d thi f

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    What does this mean forpedagogy?

    Also underway: Classroom based studies (w/otechnology), to co-construct understanding withteachers about learning games

    High levels of engagement!

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    High levels of engagement!(especially boys)

    Neuroscience at the School

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    Neuroscience at the SchoolGates: Are we ready?

    In the past, Neuroscience has entered educationalthinking in the past through entrepreneurs who haveavoided scrutiny

    A dialogue has now begun between education and

    neuroscience: OECD Brain and Learning Project (2000-2007) ESRC-TLRP Seminar Series Brain, Mind and Education Journal (Blackwells)

    launched 07

    BERA SIG from 07, Cambridge Neuro & Ed Centre,NEnet

    In past 10 years, increasing examples of neuroscientistsproducing articles, books and even products foreducators. Neuro-educational research is becoming an

    established venture

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    Can/should neuroscience enter the school gates ONLY through

    collaborative research and co-construction of concepts?

    If so, there are significant challenges:For neuro-educational researchers:

    Language and communication

    Methodology (epistemology & philosophy) Ethics

    For policy-makers:

    Horizon scanning Research funding Imminent issues requiring consultation (e.g. cognitive

    enhancers, brain reading/screening, genetic profiling)

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    Thanks for listening..