p2 - ergo - human sensory system

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    Human Sensory Sy

    By : Dewi Hardiningtyas, ST, MT, M

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    Illustrative

    New warning sign

    phone service have

    on the Adirondack

    drivers say they are

    Whats your opinio

    condition?

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    Human beings receive stimuli from many sources. Some of t

    be sensed, some cannot. The stimuli are distant or close so

    energy, such as light, thermal energy, mechanical energy,

    energy, sound, and so on.

    Five classic sense (vision, audition, smell, taste, and touch),

    EXTEROCEPTORS.These are so called since they deal wi

    external to the body.

    PROPRIOCEPTORSare stimulated by the actions of the bo

    such as reach or a sudden turn. Proprioceptors are embedd

    the subcutaneous tissue, such as in the muscles and tendon

    the joints, and the inner ear.

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    Wavelength

    Amplitude Light is a wave of electrom

    Amplitude perceived as br

    Wavelength (nm) perceive

    Eye is sensitive to the ligh

    (The visible spectrum of electromagnetic energy / light)

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    Types of color deficiencies and color

    blindness :

    Protanomaly(1% of males) low

    sensitivity to red

    Deuteranomaly(6% of males) low

    sensitivity to green Protanopia (

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    Source of light : candle

    Luminous intensity / flux :

    of the source (measured

    12.57 lumins)

    Illuminance : the amountstrikes the surface of a

    (measured in units of10.76

    Luminance : the amount o

    objects to be detecte

    recognized by the observe

    not themselves the sourc

    units of foot lamberts or c

    Luminance is different fro

    of differences in the amou

    either reflect or absorb.

    between black surface and

    il(%)eReflectanc

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    It is the ability to see fine detail /sharply.

    The test can be done using Snellen EyeChart.

    20/40 Vision a person can see from20 feet what a person with normal

    vision can see from 40 feet 20/20 Vision a person can see from

    20 feet what a person with normalvision can see from 20 feet

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    In industrial tasks, where light

    conditions change from light to dark,sufficient time must be allowed for darkadaptation.

    Human Factors Application : why arered lights used in cockpits anddarkrooms?

    Because rods are insensitive to thelongest wavelengths (red). It didnt

    degrade dark adaptation.

    When moving from dark to light ro

    adapts in a few seconds.

    But it takes up to 40 minutes to a

    dark room.

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    Spatial FrequencyLow High

    100 %

    0.5%

    Contrast

    Contrast, Spatial Frequenc

    Font Style must be consider

    text for optimum legibility

    (Human Factors Application

    background provides good

    font size is highly legible, t

    not allow for visual separatio

    Spatial frequency is expressed as

    the number of cycles per degree of visual angle.

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    Variable Effect Example

    Contrast Visibility Black print on gray

    Illumination Contrast Sensitivity (CS) Reading map in poor ligh

    Polarity Black on white better than

    white on black

    Designing viewgraphs

    Spatial Frequency Optimum CS at 3 C/D Ideal size of text font giv

    viewing distance

    Visual Accommodation CS Map reading during night

    Motion CS Reading a road sign while

    moving

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    Knowledge

    Expectations

    Desires

    Perception

    EXPERIENCE

    STIMULUS

    WORLD

    The 5 senses

    Top Down

    Processing

    Bottom - Up

    Processing

    is the visual ability to perceive the world in three dimen

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    Linear Perspective : Parallel

    lines appear to meet as they

    travel into the distance.

    DEPTH PERCEPTION

    is the visual ability to perceive the world in three dimen

    and the distance of an object.

    MONOCULAR CUEScan be represented in just two dimensions and observed with jus

    Relative Size : If two objects are roughly

    the same size, the object that looks the

    largest will be judged as being the closest

    to the observer.

    Interpositio

    overlaps anot

    partially obsbeing

    is the visual ability to perceive the world in three dimen

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    Light Shading - 3D objects

    cast shadows and shade on

    opposite side of illumination

    source, and reflections on same

    side

    DEPTH PERCEPTION

    is the visual ability to perceive the world in three dimen

    and the distance of an object.

    MONOCULAR CUEScan be represented in just two dimensions and observed with jus

    Textual Gradients - Texture appears more

    fine with increasing distanceAerial Perspective -

    appear h

    Motion Parallax - As

    perceiver moves, objects

    in foreground appear to

    move by faster than

    objects in background

    is the visual ability to perceive the world in three dimen

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    DEPTH PERCEPTION

    is the visual ability to perceive the world in three dimen

    and the distance of an object.

    BINOCULAR CUESthat are based on the receipt of sensory information in three dimensions

    Stereogram

    3D

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    O O O O O O O O

    O O O X O O O O

    O X O O O O O O

    O O O O O O X O

    O O O O O O O O

    O O O O X O O O

    Q Q Q Q Q Q Q Q

    Q Q O Q Q Q Q Q

    Q Q Q Q Q Q O Q

    Q Q Q Q Q Q Q Q

    Q Q Q O Q Q Q Q

    Q Q Q Q O Q Q Q

    Search time : T = (N x I) / 2

    I = inspection time per object

    N = total number of objects

    Serial Search

    Parallel Search

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    Sound intensity (dB) = 20

    where P2 is the thresho

    Soundis the vibration of air mole

    Amplitude - sound pressure perc

    measured in decibels (dB)

    Frequency- cycles per second (

    pitch

    1

    2

    3

    Pressure

    Time

    Noise and vibration are both fluctuations in the pressure of air (or other media) which affect the

    Vibrations that are detected by the human ear are classified as sound.

    We use the term 'noise' to indicate unwanted sound.

    Noise and vibration can harm workers when they occur at high levels, or continue for a long time

    Try NOISE METER !

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    T H E D E C I B E L S C A

    Source

    Jet at take-off; ear damage possible

    Painful sound

    Propeller plane at take-off

    Loud thunder

    Subway train

    Truck or bus

    Average auto, loud radio

    Normal conversation

    Quiet restaurant

    Quiet office, household sounds

    Whisper

    Normal breathing

    Threshold of hearing

    P E R M I S I B L E N O I S E E X P O S U R E

    Duration Intensity

    8 hrs 90 dB

    6 hrs 92 dB

    4 hrs 95 dB

    3 hrs 97 dB

    2 hrs 100 dB

    1.5 hrs 102 dB

    1 hr 105 dB

    0.5 hr 110 dB

    < 0.25 hr 115 dB

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    Outer ear converts sound energy to mechanical energy

    (middle ear) to electrical nerve energy (inner ear), then

    sends signal to the brain.

    Pinnacollects sound, helps

    glasses)

    Tympanic Membrane (ear d

    canal, vibrates to sound p

    head) Ossiclesbones of middle e

    to mechanical energy. Malleus (hammer) is the la

    vibration from ear drum,

    Incus (anvil), which is hinge

    the Stapes (stirrups), whic

    Window of the cochlea. Cochlea snail-like organ

    energy is transduced to elect

    way Hair Cells along the wav

    that fire when they are b

    Tectorial Membrane of the

    sends a signal along the A

    brain.

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    Equal increases in sound intensity (on the decible sccreate equal increases in loudness; for example,

    sound doesntsound twice as loud as a 40 dB sound

    0

    2

    4

    6

    8

    10

    12

    14

    16

    18

    30 40 50 60

    Intensity of 1000 Hz

    Loudness

    (sones)

    1 sone = 40 dB tone of 1,000 Hz;

    Loudness doubles with each 10

    dB increase

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    Loudness is affected by

    sound frequency.

    Humans are sensitive to

    sounds between 20 Hz

    and 20,000 Hz, but most

    sensitive to 1,000 - 4,000Hz range.

    All tones along a contour

    are equally loud.

    1 phon = perceived

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    Criteria for good alarms:

    1. Must be heard above background noise (app

    above)

    2. Avoid excessive intensity

    Should not be above the danger level for hearing (85

    Using a very different frequency may help (especiall

    with criteria point 1)

    3. Should not be too startling

    4. Should not disrupt processing of other signals

    - Do not want alarm to mask speech or other importa

    5. Should be informative, not confusing

    Sample Alarms

    Is ea

    Wha

    Place mouse over each, do not click

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    1. Conduct environment/task analysis must unders

    sounds/noises (and their qualities) are associated

    job

    2. Make sure alarms are within humans cap

    discrimination by varying on different dimensions: Pitch (low to high), Envelope (rising/falling pitch), Timb

    and Rhythm (synchronous vs. asynchronous)

    3. Design specific qualities of sound

    For example : Use pulses to create unique sound

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    Cry Wolf Syndrome Human operator fails to r

    alarm due to the large number of false alarms in the To avoid CryWolf Syndrome:

    Set the alarm criterion to be sensitive enough to minimwithout increasing false alarms.

    May use more complex algorithms to determine true thr may use more than one signal measure

    Train operators on the tradeoffs of false alarms/misses understand actual false alarm rates

    Use multiple alert levels (denote different urgency state

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    Speech com

    measures:

    Articulation Ind

    up) signal to n

    (speech dB

    noise dB)

    Higher frequenc

    vulnerable to b

    by noise

    McGurk Effect is a perceptual phenomenon that demonstrates

    an interaction between hearing and vision in speech perception.

    The illusion occurs when the auditory component of one sound is

    paired with the visual component of another sound, leading to

    the perception of a third sound The visual information a person

    gets from seeing a person speak changes the way they hear the

    sound.

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    Dangers of excessive noise:

    Hearing loss

    caused by exposure

    to loud noises. Some hearing loss is

    expected with age (higher freq.)

    Loss of sensitivity

    while noise is

    present

    Temporary Threshold Shift (TTS)

    Loss of hearing that lingers after noise

    is terminated (post-rock concert)

    - Tinnitusor ringing in the ears

    -

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    Signal Enhancement increase the signal to noi

    (make signal louder relative to background)

    Noise Exposure Regulations OSHA standards b

    Time Weighted Average (calculated with dosemeter)

    if TWA > 85 dB (action level) employer must provid

    protection if TWA > 90 dB (permissible exposure level) employer m

    noise reduction measures

    The SourceSelect equipment and tools that have

    sound dampening

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    Vestibular System which

    contributes to balance in mostmammals and to the sense

    of spatial orientation, is the sensory

    system that provides the leading

    contribution

    about movement and sense of

    balance.

    Semicircular Canalsdetect angular acceleration (rotation) in 3 a crista embedded in a jelly-like material (cupola) is supported by hair c

    and fire when the crista moves in response to head rotation.

    Vestibular Sacs (Utricle Saccule)detect linear acceleration hair cells embedded in jelly-like substance lag behind when the head

    motion becomes steady,otoliths

    catch up and hairs no longer bent.

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    Spatial Disorientationthe inability

    to correctly interpret aircraft

    attitude, altitude or airspeed, inrelation to the Earth or point of

    reference, especially after a

    reference point (e.g., the horizon)

    has been lost.

    Vection

    - When a large pa

    visual field moves, a viewer f

    have moved and that the

    stationary.

    For example, when one is in a

    station, and another neighbou

    moves, one can have the illu

    one's own train has move

    opposite direction.

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    Sopite Syndrome a neurological disorder th

    symptoms of fatigue, drowsiness, and mood chprolonged periods of motion.

    Subset of motion sickness symptoms, but sometime

    manifestation

    Dangerous because victims often not aware of its onlikelihood of onset

    Found to affect passengers and operators of cars, tr

    helicopters, planes, and simulators

    No known prevention techniques (many motion

    medications increase drowsiness)

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    TactileCutaneous or somatosensory sense provid

    receptors just under the skin.

    Types of Receptors:

    Thermoreceptors detect heat/cold

    Mechanoreceptors detect pressure

    Nociceptors detect noxious stimuli (caustic substance

    HapticShape information provided through manip

    fingers

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    Haptic technology, or haptics, is a

    feedback technology which takes advantage of the stouch by applying forces, vibrations, or motions to th This mechanical stimulation can be used to assist in the

    of virtual objects in a computer simulation, to control suobjects, and to enhance the remote control of mach

    devices (telerobotics). It has been described as "doing for the sense of tou

    computer graphics does for vision".

    Haptic devices may incorporate tactile sensors that forces exerted by the user on the interface.

    Tactile haptic feedback is becoming common in

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