p rinciples of a nimation. 1. squash and stretch 2. anticipation 3. staging 4. straight ahead v....

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PRINCIPLES OF ANIMATION

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Page 1: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

PRINCIPLES OF ANIMATION

Page 2: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

PRINCIPLES OF ANIMATION1. Squash and

Stretch2. Anticipation3. Staging4. Straight Ahead v.

Pose to Pose5. Follow Through

and Overlapping Action

6. Slow In and Slow Out

7. Arcs8. Secondary Action9. Timing10. Exaggeration11. Solid Drawing12. Appeal

Page 3: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

NINE OLD MEN HISTORY During the 1920’s and 1930’s, Disney had his

animators attend the Chouinard Art Instititude in Los Angeles to develop their drawing skills.

The outcome of this education was a set of twelve animation principles that Disney used in his productions.

Meet the Nine Old Men http://craigbowman.com/animation/12-principles-of-animation-part-i

The making of Snow White and the Seven Dwarfs http://www.youtube.com/watch?v=OebUzEhSLBI

Page 5: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

SQUASH AND STRETCH DEFINITION

Living flesh distorts during motion. Exaggerated deformations will emphasize motion and impact.

Page 6: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

ANTICIPATION Prepares the audience for the action and makes the

action appear more realistic The formula for most animations is anticipation, action

and reaction.

Page 7: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

ANTICIPATION DEFINITION

Animation can occur before an action.

Page 8: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

STA

GIN

G

•A scene should reveal the attitude, mood, reaction or idea of the character or story. •Camera angles help frame this for the audience.

Page 9: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

STAGING DEFINITION

The clear presentation of an idea.

Page 10: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

STRAIGHT AHEAD V. POSE TO POSE

Begins with the first drawing and works drawing toward the end of a scene.

Planned out and charted

Key drawings done at intervals throughout the scene

Straight Ahead Animation

Pose to Pose Animation

Page 11: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

STRAIGHT AHEAD VERSUS POSE TO POSE DEFINITION

Drawing the frames in sequence versus creating strong posed (keyframes) first and adding the inbetween frames later.

Page 12: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

FOLLOW THROUGH AND OVERLAPPING ACTION When the main body of the character stops

all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, floppy ears, a dress or a long tail.

Animated Example

CC-BY-SA SunCreator 2010

Page 13: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

FOLLOW THROUGH AND OVERLAP DEFINITION

The action that follows the main action; actions do not stop at the same time.

Page 15: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

SLOW IN AND SLOW OUT DEFINITION

Also known as ease in and ease out.

Page 16: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

ARCSAll actions, with few exceptions follow an arc or slightly circular path. © Road2Animate 2010

Page 17: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

ARCS DEFINITIONThe basis for almost all natural motion. Created using a pivot point or spline curve.

Page 18: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

SECONDARY ACTION Action adds to the

main action and adds dimension to the character

Page 19: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

SECONDARY ACTIONS DEFINITION

Minor actions that occur due to a major action.

Page 20: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

TIMING Timing refers to the number of drawings or

frames for a given action On a purely physical level, correct timing

makes objects appear to abide to the laws of physics

Timing is critical for establishing a character's mood, emotion, and reaction.

Page 21: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

TIMING DEFINITION

Amount of frames between poses.

Page 22: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

EXAGGERATIONExaggeration is an effect especially useful for

animation, as perfect imitation of reality can look static and dull in cartoons. The exaggeration should increase understanding of the feeling of the character.

Page 23: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

EXAGGERATION DEFINITION

Used to increase readability of emotions and actions.

Page 24: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

SOLID DRAWING

The basic principles of drawing apply to animation as it does to academic drawing.

Page 25: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

SOLID DRAWING DEFINITION

To get maximum feeling from the audience, animated characters must be drawn or modeled precisely.

Page 26: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

AP

PEA

L

Appeal includes an easy to read design, clear drawing, and personality development to capture the audience’s interest

Page 27: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

APPEAL DEFINITION

Animated characters need to have a unique personality and have a wide range of emotions.

Page 28: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

SUMMARY The 12 Principles of Animation were

developed by the animators at Disney studios.

They serve as guidelines to make animation (drawn or computer generated) more realistic and appealing to an audience.

Let’s take a look at how these principles have been applied in an animation.

Page 29: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action
Page 30: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

EXAMPLES OF 12 PRINCIPLES 12 Principles of Animation Examples:

http://craigbowman.com/animation/principles-of-animation-part-ii

12 Principles of Animation (7-12) Examples: http://craigbowman.com/animation/principles-of-animation-part-iii

You try to find examples of the 12 Principles of Animation by going to http://phsanimation.wikispaces.com/Megan+G+-+12+Principles+-+Squash+and+Stretch

Page 31: P RINCIPLES OF A NIMATION. 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight Ahead v. Pose to Pose 5. Follow Through and Overlapping Action

REFERENCES"12 Basic Principles of Animation." Wikipedia, the Free

Encyclopedia. 23 Apr. 2011. Web. 24 Apr. 2011. <http://en.wikipedia.org/wiki/12_basic_principles_of_animation>.

"Frank & Ollie'sWebsite: Principles of Physical Animation." Frank & Ollie'sOfficial Site. Web. 24 Apr. 2011. <http://frankandollie.com/PhysicalAnimation.html>.

Lightfoot, Nataha. "Animation Toolworks' Library - 12 Principles." Animation Toolworks - Home of the LunchBox DV, LunchBox Sync and Video LunchBox. Web. 24 Apr. 2011. <http://www.animationtoolworks.com/library/article9.html>.

Stefano, Ralph A. "The Principles of Animation." Evl | Electronic Visualization Laboratory. Web. 24 Apr. 2011. <http://www.evl.uic.edu/ralph/508S99/>

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IMAGESArc. Digital image. Road2Animate. 30 Apr. 2010. Web. 24 Apr.

2011. <http://road2animate.com/2010/04/30/12-principles-of-animation-for-3d-animators/>.

Dikeman, Rick. Pitcher's Motion. Digital image. Wikipedia, the Free Encyclopedia. 15 Sept. 2004. Web. 24 Apr. 2011. <http://upload.wikimedia.org/wikipedia/commons/2/25/Baseball_pitching_motion_2004.jpg>.

Lampman. Squash and Stretch. Digital image. Wikipedia, the Free Encyclopedia. 27 June 2008. Web. 24 Apr. 2011. <http://upload.wikimedia.org/wikipedia/commons/b/b9/Squash_and_Stretch.svg>.

Nystrom, J-E. Animhorse. Digital image. Wikipedia, the Free Encyclopedia. 6 Mar. 2010. Web. 24 Apr. 2011. <http://upload.wikimedia.org/wikipedia/commons/e/e3/Animhorse.gif>.

All images courtesy Microsoft Office ClipArt, unless otherwise noted.