osi application presentation session transport network data link physical framing error control flow...

58
OSI Application Presentation Session Transport Network Data Link Physical Framing Error control Flow control Transmission/ reception of frames MEDIA ACCESS sublayer LOGICAL LINK sublayer Media access sub- layer

Upload: amos-reginald-small

Post on 16-Jan-2016

225 views

Category:

Documents


0 download

TRANSCRIPT

OSI

Application

Presentation

Session

Transport

Network

Data Link

Physical

Framing

Error control

Flow control

Transmission/reception of frames

MEDIA ACCESS sublayer

LOGICAL LINK sublayer

Media access sub-layer

Single communication channel that is shared by all the machines on the network

Broadcast Networks

1 2 3 4 5

computer

cable

Packets Short messages sent by any machine are received by all others

Fields

Address

General Rule: Smaller, geographically localized networks

Quick Review…

Packets 1 2 3 4 5

ALL machines receive it, but one processes it

Also possible to address a packet to ALL machines (special code in the address field)

Mode of operation: Broadcasting

Also possible to address a packet to a SUBSET of machines(group number code in the address field)

Mode of operation: MulticastingQuick Review…

3

IEEE STANDARD 802 FOR LANs

The Medium Access Sublayer

4.1 THE CHANNEL ALLOCATION PROBLEM

4.2 MULTIPLE ACCESS PROTOCOLS

DATALINK SWITCHING

VLANs

BROADCAST NETWORKS AND THEIR PROTOCOLS

deals with

The Channel Allocation Problem

Central theme How to allocate a single broadcast channel among competing users?

Static FDM /TDM (Frequency/Time Division

Multiplexing) FDM : Radio/TV broadcasts TDM : POTS (Plain Old Telephone System)

GSM uses both (Global System for Mobile Communications)

Wasteful of bandwidth

Dynamic Pure/ Slotted ALOHA Carrier Sense Multiple Access (CSMA)

Protocols Collision free protocols

Dynamic Channel Allocation Technologies

1. Pure ALOHA

2. Slotted ALOHA

3. CSMA

4. CSMA/CD (old ETHERNET)

5. Switching (Fast ETHERNET)

6. Token passing (Token Ring )

ALOHA Protocols

Anyone may transmit whenever they want. (Continuous time model.)

Each radio detects collisions by listening to its own signal. A collision is detected when a sender doesn't receive the signal that it just sent.

After a collision, wait a random amount of time and transmit the same frame again. This technique is known as backoff.

Back in 1970, the University of Hawaii built a network out of radios that broadcast signals. Basic idea:

Pure ALOHA

Slotted ALOHA

Time is divided into slots… can only transmit at start of slot

Vulnerable period halved => max. efficiency is doubled

Requires sync of clocks

Still poor at hi-loads

Carrier Sense, Multiple Access (CSMA)

We can improve the performance of our simple network greatly if we introduce carrier sensing (CS). With carrier sensing, each host listens to the data being transmitted over the cable. A host will only transmit its own frames

when it cannot hear any data being transmitted by other hosts.

When a frame finishes, an interframe gap of about 9.6sec is allowed to pass before another host starts transmitting its frame.

Communication Link

Carrier Sense Multiple Access (CSMA)

Improves performance when higher medium utilisation

When a node has data to transmit, the node first listens to the cable (using a transceiver) to see if a carrier (signal) is being transmitted by another node.

CSMA with Collision Detection

CSMA/CD can be in one of three states: contention, transmission, or

idle.

IEEE 802.3: CSMA/CD Bus LAN

The 802.3 standard describes the operation of the MAC sub-layer in a bus LAN that uses carrier sense, multiple access with collision detection (CSMA/CD). Beside carrier sensing, collision detection

and the binary exponential back-off algorithm, the standard also describes the format of the frames and the type of encoding used for transmitting frames.

The minimum length of frames can be varied from network to network. This is important because, depending on the size of the network, the frames must be of a suitable minimum length.

The standard also makes some suggestions about the type of cabling that should be used for CSMA/CD bus LANs.

The CSMA/CD Bus LAN is also widely called Ethernet.

Ethernet MAC Sublayer Protocol

Frame formats. (a) DIX Ethernet,

(b) IEEE 802.3.

IEEE 802.3: MAC Addresses

Every network card in the world has a unique 46-bit serial number called a MAC address. The IEEE allocates these numbers to network card manufacturers who encode them into the firmware of their cards. The destination and source address fields

of the MAC frame have 48 bits set aside (the standard also allows for 16-bit addresses but these are rarely used).

The most significant bit is set to 0 to indicate an ordinary address and 1 to indicate a group address (this is for multicasting, which means that frames are sent to several hosts). If all 48 bits are set to 1 then frames are broadcast to all the hosts.

If the two most significant bits are both zero then the 46 least significant bits contain the MAC addresses of the source and destination hosts.

IEEE 802.3: Minimum Frame Length

When a host transmits a frame, there is a small chance that a collision will occur. The first host to detect a collision transmits a 48-bit jam sequence.

To ensure that any hosts involved with the collision realise that the jam sequence is associate with their frame, they must still be transmitting when the jam sequence arrives. This means that the frame must be of a minimum length.

The worse case scenario is if the two hosts are at far ends of the cable. If host A’s frame is just reaching host B when it begins transmitting, host B will detect the collision first and send a jam signal back to host A.

CSMA/CD Minimum Ethernet Frame Size

To ensure that no node may completely receive a frame before the transmitting node has finished sending it, Ethernet defines a minimum frame size (i.e. no frame may have less than 46 bytes of payload).

The minimum frame size is related to the distance which the network spans, the type of media being used and the number of repeaters which the signal may have to pass through to reach the furthest part of the LAN.

Together these define a value known as the Ethernet Slot Time, corresponding to 512 bit times at 10 Mbps.

IEEE 802.3: Minimum Frame Length

The longest time between starting to transmit a frame and receiving the first bit of a jam sequence is twice the propagation delay from one end of the cable to the other.

This means that a frame must have enough bits to last twice the propagation delay.

The 802.3 CSMA/CD Bus LAN transmits data at the standard rate of r = 10Mbps.

The speed of signal propagation is about v = 2108m/s.

A BPacket starts attime 0

A BPacket at time tp-

A BCollision occurs

at time tp

Jam sequence

A BJam sequence getsback to A at 2tp

Jam sequence

(a)

(c)

(b)

(d)

IEEE 802.3: Minimum Frame Length

In order to calculate the minimum frame length, we must first work out the propagation delay from one end of the cable to the other.

IEEE 802.3: Minimum Frame Length

The standard frame length is at least 512 bits (64 bytes) long, which is much longer than our minimum requirement of 64 bits (8 bytes). We only have to start worrying when the

LAN reaches lengths of more than 2.5km.

802.3 CSMA/CD bus LANs longer than 500m are usually composed of multiple segments joined by in-line passive repeaters, which output on one cable the signals received on another cable. When we work out the minimum frame

length for these longer LANs, we also have to take the delays caused by the passive repeaters (about 2.5sec each) into account as well.

Shortest Ethernet Frame

64 bytes sent at 10Mbps 51.2sec 500m/segment, 4 repeaters between

nodes 2500m 25 sec propagation delay

The frame should be longer enough for sender to detect the collision(2x25 or about 50 sec )

Why specify a shortest frame of 64byte?

Node A

Node B

R1 R2 R3 R4

500m 25 sec propagation delay

IEEE 802.3: Non-Deterministic

The 802.3 CSMA/CD bus LAN is said to be a non-deterministic network. This means that no host is guaranteed to be able to send its frame within a reasonable time (just a good probability of doing so). When the network is busy, the number of

collisions rises dramatically and it may become very difficult for any hosts to transmit their frames.

A real-time computing application (such as an assembly line) will demand that data is transmitted within a specified time period. Since the 802.3 bus LAN cannot

guarantee this, its use for real-time applications may not only be undesirable but potentially dangerous in some situations.

Ethernet 10Base-T & 100Base-TX

Wiring

Unshielded Twisted Pair (UTP)

Category 5 wiring is best Cat 3 and Cat 4 in

some older installations

Bundle of eight wires (only uses four)

Terminates in RJ-45 connector

10Base-T & 100Base-TX hubs

UTP-based networks use hubs to interconnect NICs each UTP cable runs directly from a

NIC to a hub

10Base-T & 100Base-TX hubs

Hubs have many ports, each of which has one incoming network cable

Hubs are usually located in computer rooms, or network distribution cupboards a patch panel (or patch bay) is used to

connect between hubs and the wall sockets throughout a building

10Base-T & 100Base-TX wiring

Wiring 100 meters maximum distance hub-

to-station

Can use multiple hubs (max 4) to increase the distance between any two stations

100 m 100 m

200 m

10Base-T to 100Base-TX

Upgrading from 10Base-T to 100Base-TX

Need new hub May have some 10 Mbps ports to

handle 10Base-T NICs May have autosensing 10/100 ports

that handle either

Need new NICs Only for stations that need more speed

No need to rewire This would be expensive

Multiple Hubs in 10Base-T

Farthest stations in 10Base-T can be five segments (500 metres apart) 100 metres per segment

Separated by four hubs

100m

100m

100m

100m

100m

500m, 4 hubs

10Base-T hubs

Multiple Hubs in 100Base-TX Limit of Two Hubs in 100Base-TX

Must be within a few metres of each other

Maximum span ~200 metres Shorter distance span than 10Base-T

100m

100m

2 Co-locatedHubs

100Base-TXHubs

Latency and Congestion with hubs Ethernet is a shared media LAN

Only one station can transmit at a time

Even in multi-hub LANs Others must wait This causes delay

One Station Sends

All OtherStationsMust Wait

IEEE 802.2: Logical Link Control

(a) Position of LLC. (b) Protocol formats.

Repeaters

Regenerate the signal

Provide more flexibility in network design

Extend the distance over which a signal may travel down a cable

Example Ethernet HUB

Ethernet Repeaters and Hubs

Connect together one or more Ethernet cable segments of any media type

If an Ethernet segment were allowed to exceed the maximum length or the maximum number of attached systems to the segment, the signal quality would deteriorate.

Ethernet Repeaters and Hubs Used between a pair of segments

Provide signal amplification and regeneration to restore a good signal level before sending it from one cable segment to another

Ethernet Bridge Join two LAN segments (A,B),

constructing a larger LAN

Filter traffic passing between the two LANs and may enforce a security policy separating different work groups located on each of the LANs.

Local Internetworking

Ethernet Bridges Simplest and most frequently used

Transparent Bridge (meaning that the nodes using a bridge are unaware of its presence).

Bridge could forward all frames, but then it would behave rather like a repeater

Bridges are smarter than repeaters!

Ethernet Bridges

A bridge stores the hardware addresses observed from frames received by each interface and uses this information to learn which frames need to be forwarded by the bridge.

Ethernet Switch Modern LANs

Fundamentally similar to a bridge

Supports a larger number of connected LAN segments

Richer management capability.

Logically partition the traffic to travel only over the network segments on the path between the source and the destination (reduces the wastage of bandwidth)

Ethernet Switch Benefits

Improved security users are less able to tap-in into other

user's data

Better management control who receives what information

(i.e. Virtual LANs) limit the impact of network problems

Full duplex rather than half duplex required for

shared access

Switched LAN

• Hub and Switched LAN– hub simulates a single shared medium– switch simulates a bridged LAN with one

computer per segment

Highly Scalable10Base-T switches Competitive with 100Base-TX

hubs in both cost and throughput

Increasingly used to desktops100Base-TX switches Higher performance (and

price)Gigabit Ethernet switches Very expensive

Ethernet Switches

Ethernet Switches No limit on number of Ethernet

switches between farthest stations So no distance limit on size of

switched networks Ethernet Switches must be

Arranged in a Hierarchy (or daisy chain) Only one possible path between

any two stations, switches

4

5 6

2 3

1

Path=4,5,2,1,3

Repeaters, Hubs, Bridges, Switches, Routers and Gateways

(a) Which device is in which layer.

(b) Frames, packets, and headers.

Repeaters, Hubs, Bridges, Switches, Routers and Gateways

(a) A hub. (b) A bridge. (c) a switch.

Switches Versus Routers

Switches Fast Inexpensive No benefits of

alternative routing No hierarchical

addressing

Routers Slow Expensive Benefits of

alternative routing Hierarchical

addressing

“Switch where you can; route where you must”

IEEE 802.11 – Wireless Ethernet

Two configurations:

Ad-hoc. No central control, no

connection to the outside world

Infrastructure. Uses fixed network

Access Point to connect to the

outside world

IEEE 802.11 – Wireless Ethernet

Uses CSMA/CA protocol. CSMA part is

the same as in 802.3 Ethernet

CA stands for Collision Avoidance and works as follows:

If the carrier is present for a specific time period, transmitter sends a frame

If no collision receiver send ack

Transmitter can also reserve the channel by sending Request to Send (RTS)

IEEE 802.11 – Wireless Ethernet

IEEE 802.11 does not implement

Collision Detection because it cannot

detect collisions at the receiver end

(hidden terminal problem)

To avoid collisions the frame contains

field indicating the length of transmission

Other stations defer transmission

The 802.11 Protocol Stack

Where does 802.11 live in the OSI?

Telnet, FTP, Email, Web, etc.

IP, ICMP, IPX

TCP, UDP

Logical Link Control - 802.2(Interface to the upper layer protocols)

MAC

802.3, 802.5, 802.11

LAN: 10BaseT, 10Base2, 10BaseFL

WLAN: FHSS, DSSS, IR

Application

PresentationSession

Transport

Network

Data Link

Physical

Wireless lives at Layers 1 & 2 only!

The 802.11 MAC Sublayer Protocol

(a) The hidden station problem.

(b) The exposed station problem.

CSMA-CA + Acknowledgement

Carrier Sense Multiple Access with Collision Avoidance

• Device wanting to transmit senses the medium (Air)

• If medium is busy - defers

• If medium is free for certain period (DIFS) - transmits frame

How CSMA-CA works:

Latency can increase if “air” is very busy! Device has hard time finding “open air” to send frame!

* DIFS - Distributed Inter-Frame Space *(approx 128 µs)

The 802.11 MAC Sublayer Protocol

The use of virtual channel sensing using CSMA/CA.

The 802.11 Frame Structure

The 802.11 data frame.

Summary

IEEE 802.11b (WiFi) is a wireless LAN technology that is rapidly growing in popularity

Convenient, inexpensive, easy to use

Growing number of “hot spots” everywhere airports, hotels,

bookstores, Starbucks, etc

Estimates: 70% of WLANs are insecure!

IEEE 802.5 and Token Ring

FDDI Fiber Distributed Data Interface

– data rate 100Mbps, use as a backbone– With multi-mode fiber any given ring

segment can be up to 200 km in length. A total of 500 stations can be connected with a maximum separation of 2 km.

– two complete rings to overcome failures

High Speed LANs

• FDDI: Fiber Distributed Data Interface• 100Mbps, distance up to 200km, 100

hosts mainly used as a backbone

1000900800700600500400300200100

0

Mbps

FE

EthernetEthernetEthernetEthernet

Gigabit Ethernet(Switched)

ATM OC-12(Switched)

ATM OC-3(Switched)

Fast Ethernet(Switched)

FDDI(Switched)

Token Ring(Switched)

Ethernet(Switched)

Switched LAN Type

Bandwidth Scaling

Cisco Systems