oriet's generic d20 star wars (imperial measurements) beta 1.08

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A customised roleplaying game based on d20 Pathfinder rules for Star Wars campaigns.

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oriet's generic d20 star wars

Oriet's Generic d20 Star Wars

Using Imperial System of Measurements Beta version 1.08

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Table of ContentsChapter 1: Basics Measurements Level Dependant Benefits Defence Bonus Table Chapter 2: Classes Soldier Scout Scoundrel Tech Specialist Diplomat Force Guardian Force Sentinel Force Consular Chapter 3: Species Gungan Human Miraluka Muun Rodian Shistavanen Wookie Zabrak Chapter 4: Droids Droid Traits Droid Chassis Memory Wipes Chapter 5: Skills Chapter 6: Feats 3 Chapter 7: Equipment Weapons Armour Other Gear Services Cybernetics Chapter 8: The Force Force Aura Force Powers Universal Powers Light Side Powers Dark Side Powers Chapter 9: Combat Critical Hit Table Cover & Concealment Size Categories Chapter 10: Gamemastering Reward Tables Starting Wealth Above 1st Level Earning Money Environment NPC Class: Commoner 16 22

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Chapter 1: BasicsThis expansion is to be used on with the Pathfinder system. It will use the Pathfinder rules unless otherwise stated in this document. Measurements: To convert Pathfinder measurements into Star Wars metric (which could be different from our own metric/SI systems), use the following conversions. [Note that this does not mean their metric system will work for complex equations, or even be accurate within the equations. This is simply to convert the measurements into the terms Star Wars uses in a highly simple manner to ease conversion. Remember, this is a game so 100% realism is not to be expected, or even desirable.] 5 2 1 1 feet = 1.5 metres pounds = 1 kilogram gallon = 4 litres mile = 5,000 feet = 1.5 kilometres = 1,500 metres

If you wish to use Star Wars metric simply use the above conversions. This version of the rules is using the Imperial systems of measurement, as 1.5 metre squares are a lot harder to count out than 5 foot squares. (If you're in the Rise of the Empire era you can just say the Galactic Empire implemented the system.) It's not as true to Star Wars, but it greatly eases game play by not having the players constantly stumble over the measurements. The miles given are a rounded approximation to make conversions easier. Level Dependant Benefits and ModifiersLevel 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Total Experience 2,000 5,000 9,000 15,000 23,000 35,000 51,000 75,000 105,000 Feats 1st 2nd 3rd 4th 5th Ability Increases 1st 2nd Level 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th Total Experience 155,000 220,000 315,000 445,000 635,000 890,000 1,300,000 1,800,000 2,550,000 3,600,000 Feats 6th 7th 8th 9th 10th Ability Increases 3rd 4th 5th

When a character multiclasses it can be challenging to figure out what their bonuses are. For their Total Experience, Feats, and Ability Increases, just use their total character level. For their Base Attack Bonus and Saves, simply calculate them for each class separately based on the number of levels they have in each individual class, then add them together. A Soldier 4/Scout 3 would get a +4 Attack Bonus from their Soldier levels and +2 Base Attack from their Scout levels, so their total Base Attack Bonus is a +6. But wait, something special happens with a base attack of this amount. Any time a character's Base Attack Modifier total has a +6 they gain an additional attack starting at +1, and it increases such that it is always 5 points less than the previous bonus. Example: A character has a base attack of +7, so they have a second attack which is at +2, written as +7/+2. When the bonus raises to a +8, it becomes +8/+3. Once it's sufficiently high enough it becomes +11/+6/+1, etc.

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Low level characters are levels 1 - 5. Mid level characters are levels 6 - 10. High level characters are levels 11 - 15. Heroic level characters are levels 16 - 20. Epic level characters are levels 21 and above.

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Chapter 2: ClassesSoldier / SOLDIERLevel 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Base Attack Bonus +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 Saves Fortitude +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 Reflex +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Will +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Special Bonus Feat Bonus Feat Armour Training Bonus Feat Armour Training Bonus Feat Armour Training Bonus Feat Armour Training Bonus Feat

Description: Soldiers are masters of combat in all its forms, believing that the best way to survive a fight is to win it. Dexterity, Constitution, and Strength are key to an effective Soldier. Hit Die: d10 Skill Points/Level: 4 + Int mod Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Demolitions( Int), Intimidate (Cha), Knowledge (Int), Perception (Wis), Ride (Dex), Swim (Str), Vehicle Operation (Dex) Starting Feats: Armour Proficiency (Light, Medium, Heavy), Weapon Proficiency (Simple, Blasters, Heavy, Vibro) Class Features: Bonus Feat: Soldiers may choose any feat they qualify for as a bonus feat. While combat is their focus, they know that sometimes other abilities are vital for the completion of their missions. Armour Training: Soldiers learn to be more manoeuvrable while wearing armour. This allows them to reduce the Armour Check Penalty by 1 (to a minimum of 0) and increase the Maximum Dexterity bonus allowed by 1. Each additional time they get this ability its effects stack, for a maximum of -4 reduction of the Armour Check Penalty and a +4 increase of the Maximum Dexterity bonus allowed. Reduction of the Armour Check Penalty does not affect the penalty to Diplomacy or the bonus to Intimidate.