opportunities games provide for creativity, production, and innovation

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Opportunities games provide for creativity, production, and innovation Dr Jason Zagami Griffith University

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Presentation to the Serious Play summit in Brisbane on the 5th of November, 2014

TRANSCRIPT

Page 1: Opportunities games provide for creativity, production, and innovation

Opportunities games provide for creativity,

production, and innovation

Dr Jason ZagamiGriffith University

Page 2: Opportunities games provide for creativity, production, and innovation

Game worlds, game play and game making as contexts for creativity,

production, and innovation

Skills, knowledge and understandings called upon when students engage

with games or create games

Page 3: Opportunities games provide for creativity, production, and innovation

Secondary Worlds as a framework for analysis

Case study data Field notes & observations

Student artefacts Videos

Teachers blogs Survey

Student interviews

Page 4: Opportunities games provide for creativity, production, and innovation

Creativitylearning contexts, identity development, rankings, modding, co-creation, game making

Rapid Problem Solving, Risk Taking, Simulation

Page 5: Opportunities games provide for creativity, production, and innovation

Rapid Problem Solving

Page 6: Opportunities games provide for creativity, production, and innovation

Risk Taking

Page 7: Opportunities games provide for creativity, production, and innovation

Simulation

Page 8: Opportunities games provide for creativity, production, and innovation

Productionfan fiction, collaborative writing (fiction/non fiction), cosplay/

avatars, machinima, performative representations, game making

Page 9: Opportunities games provide for creativity, production, and innovation

Innovationstudents / teachers / curriculum / professional development

SAMR model of innovation, Gamer Taxonomies, GPACK decision tool

Page 10: Opportunities games provide for creativity, production, and innovation

Game Building as a context (Redefinition)

Game Play as a context (Modification)

Game Building as a process (Augmentation)

Game Play as a process (Substitution)

SAMR model

Page 11: Opportunities games provide for creativity, production, and innovation

Gamer TaxonomiesStudents Teachers

Recreation Education

Playnomics, 2012

Page 12: Opportunities games provide for creativity, production, and innovation

TPACK model

Mishra & Koehler, 2006

Page 13: Opportunities games provide for creativity, production, and innovation

GPACK model

Page 14: Opportunities games provide for creativity, production, and innovation

Opportunities games provide for creativity,

production, and innovation

Dr Jason ZagamiGriffith University