one dimensional kinematics displacement (ŝ) - distance covered in a particular direction velocity--...

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One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement Avg. Vel = total displacement / total time v = ∆x ∆t Instantaneous Velocity: Velocity at any given instant! If the object is not accelerating then the avg. vel. = instant. vel.

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Page 1: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

One Dimensional KinematicsDisplacement (ŝ) - distance covered in a particular direction

Velocity-- timed rate of change in displacement

Avg. Vel = total displacement / total time

v = ∆x

∆t

Instantaneous Velocity: Velocity at any given instant! If the object is not accelerating then the

avg. vel. = instant. vel.

Page 2: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

3.2 A jogger is moving at a constant velocity of +3.0 m/s directly towards a traffic light that is 100 meters away. If the traffic light is at the origin, x = 0 m, what is her position after running 20 seconds?

Homework: 2.3.3,4 2.4.6,7

Page 3: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

Acceleration-- timed rate of change in velocity

Instantaneous Acceleration: the acceleration at any instant in time

Avg. Acceleration = total change in velocity / total time

a = ∆v

∆t

*Notice Velocity and Acceleration vectors aren’t necessarily in the same direction!

Page 4: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

11.2 A baseball is moving at a speed of 40.0 m/s toward a baseball player, who swings his bat at it. The ball stays in contact with the bat for 5.00×10−4 seconds, then moves in essentially the opposite direction at a speed of 45.0 m/s. What is the magnitude of the ball's average acceleration over the time of contact? (These figures are good estimates for a professional baseball pitcher and batter.)

Homework: 2.11.6,7

Page 5: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

Graphic Representation of Motion

No motion (at rest):

x

t

v

t

a

t

Page 6: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

Motion at constant (non-zero) velocity:

x

t

v

t

a

t

Page 7: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

Motion with constant (non-zero) acceleration:

x

t

va

tt

Page 8: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

x

t

Decelerating!

v

tnegative slope!

a

t

Negative

Acceleration!

Page 9: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

v

t

x

t

at

Object is moving with a given positive velocity, slows to rest at a constant rate and continues to accelerate opposite to original direction!

Page 10: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

xt

v t at

v

t

x

t

assume motion begins at x0 = 0

a

t

Page 11: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

HW: Chapter 2:C.10, 11, 12,14 ,166.1, 27.18.19.19.2

Page 12: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

Instantaneous Velocity and AccelerationA mathematical formula [ v(t) ] can often be used for determining the velocity of an object at any given point during its motion.

• if the object is not moving, then v(t) = 0

• if the object is not accelerating (moving with constant velocity), then v(t) = avg. v = k

• if the object is accelerating, then the instantaneous velocity equation can be found through the Limiting Process

From now on: velocity mean instantaneous vel.!

Page 13: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

The Limiting Process-- Derivatives

v = lim ∆x

∆t 0 ∆tv = dx

dt

To find a derivative of a given equation:

if x(t) = xn

then dx = nxn-1

dt

if x(t) = A (constant)

then dx / dt = 0

the derivative of a constant term is 0 !

Page 14: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

The position of an object is given by the equation x = 5t - 2t2 + 4t3 where x is in meters and t is in seconds. A) Find the displacement (not the same as how far it traveled) of the object at t = 1.0 s. B) What the is velocity of the object when t = 2.3 s? C) What is the acceleration when t = 1.0 s?

A) x = 5t - 2t2 + 4t3 when t = 1.0s x = 5(1.0) - 2(1.0)2 +4(1.0)3 = 7.0 m

To find velocity, take the first derivative of the displacement equation. Acceleration is the derivative of the velocity equation.

Page 15: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

B) v = dx / dt = 5 - 4t + 12t2 when t = 2.3 s

v2.3 = 5 - 4(2.3) + 12(2.3)2 = 59.3 m/s

C) a = dv / dt = dx / dt = - 4 + 24t at t = 2.0 s

a2.0 = - 4 + 24(2.0) = 44 m/s2

This object does NOT have a constant acceleration rate. The acceleration varies with time!

When the acceleration is constant, simple Algebra can provide equations for x, v, a!

Page 16: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

HW: Ch 2.13: 7, 9, 11, 14, 16

Page 17: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

Equations for Motion with Constant Acceleration:

Equation Variables

x vo v a t

v = vo + at √ √ √ √

x = xo +vot +.5at2 √ √ √ √

v2 = vo2 + 2a(x - xo) √ √ √ √

x = xo + .5(vo + v)t √ √ √ √

x = xo + vt - .5at2 √ √ √ √

Page 18: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

FreefallFreefall: only gravity affects the motion of the object.The acceleration due to gravity varies from place to place on the earth, but for now we shall consider it to be a constant magnitude of:

g = 9.8 m/s2

When using this value in the previous equations, we will adopt the following conventions:

gravity will work along the y axis and up will be positive convention dictates that up is + and down is neg. so g is often used as -g in equations

Page 19: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

An object is held out over a cliff that is 50.0 m high. The object is then thrown straight up and allowed to fall back down to the base of the cliff, where it hits with a speed of 50.0 m/s. What initial speed did was the object given and to what height above the base of the cliff did it rise?

yo = 50.0 m (this means we have chosen the base of the cliff as our origin)

v = -50.0 m/s

a = -g vo = ?

vo2 = v2 - 2a∆y y = 0

vo = 40.0 m/s

Page 20: One Dimensional Kinematics Displacement (ŝ) - distance covered in a particular direction Velocity-- timed rate of change in displacement  Avg. Vel = total

From the highest point:

y = ?

yo = 0

vo = 0

v = - 50.0 m/s

a = - g

y - yo = (v2 - vo2) / 2a

y = - 128 m

the negative sign means that the object fell down 128 m from its highest point!