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Ode to our backersThis game would not have been possible without Kickstarter. It helped us make our dream come true and launch our first board game. The people listed below are a testament to helping make this dream come true.

Shotgun: Aaron McCallen, Adam Aldrich, Adam Hock, Adam’s Zombie Guide, Adem Sawyer, Al the Hittman, Alan Goodrich, Albee, Albert Buixade Farre, Albino Dragon, Alejandro Magness, Alek Dembowski, Alex Stark, Alexander Cobian, Alexander McMillan, Alissa Coates, Allan D. Bennett, Alphonse Chesky, Amy Lynn, Andrea&Nathaniel, Andrew Ceci, Andrew Crouthamel, Andrew J. Hayford, Andrew Martin, Andrew McGrath, Andrew Murphy, Andrew Nguyen, Andrew Stingel, Andy Barnousky, Anthony Guntherinator, Anthony Palcic II, Anthony ‘Stitches’ Samples, Arjun Nair, Artem Stepin, Asa Enochs, Austin Ellis, Avi Zacherman, AYT, B & M, Barry D. Guertin, Bart, Benjamin Bement, Benjamin Dawson, Benjamin R. Balzer, Bill “Father Azerun” Jahnel, Bill Schmedlin, BillA, Bob, Bob Mazanec, Brad Olson, Brain Eater, Brandon Crane, Brandon Ice, Breeze, Bren Rowe, Brendan Mayhugh, Brendan Power, Brendon Wilder, Brian “Khayos” Lee, Brian Basham, Brian Hankins, Brian Juranowitch, Brian LaCount, Brian Lee Gnad, Brian Powell, Brian Smith, Bridget Quinn, Bruce Wehrle, Bryan & Danielle Magnuson, Cameron Vetter, Carl Vereen, Cassy McGuire & Asher Smoote, Chad Michael Harrell, Chad Rathsack, Chris Casinghino, Chris Larkin, Chris P. Han, Chris Reynolds, Chris Snyder, Chris Stadler, Chris Tursi, Christopher M. Amidon, Christopher Wurpts, Chuck Alessi, Cloud Cap Games, cookie, Cory Forciea, Craig Beaulieu, Curt Covert, Damian Smart, Dan “ouij” George, Dan “TheOrange” Stanley, Dan LaValley, dan mulcare, Don Oliver, Daniel Henson, Daniel Hooks, Daniel Löfquist, Daniel M Andersen, Daniel von Dziegielewski, Daniel Williams, Dave Folksman, davethehawaiian, David Benoy, David Caron, David Doutch, David Ford, David R, David Rapp, David Ring, Dennis Tong, Derek Greminger, Derek James Stanley Chico, Ca, Derek Reeve, Devin Lee, Diane Baek & David Rose, dlminsac, Dominic the zombiepirate, Don “Broglz” Zimmerman, Don Clevenger, Don R Hanson II, Dr. Thomas Schmid, Dru Staltman, Dudley Drummond-Hay, E Fleming III, Ebr.Shepherd, Eddy Morrow, Engin Diri, Eric Clinton, Eric W. Lund, Erwin van der Koogh, Ethan Nicholas, Evan Gassman, Exato Game Studios, Familie Lenhardt, Fernando L., First Turn Win Games Auckland, Francis Pope, Francis.G, Frank Kersh, Fraser Hopkins, FYS, Fyzzle, Gady, Garry Jenkins, Gary Laycraft, Gasstank, George Schlossnagle, Gordon Stewart, Greg Faulkner, Greg Johnston, Guillaume JAY, Guillermo Llosa, GuppyGamer, Harry John Shephard, Harvey Sponaugle, Henry Hoecker, Hristos, Iain Barr, Ian S. Tan, Ian SerVaas & Sage, ilprofeta, Ina Ruth, Indigo Kim, ishinkeN, J Gronowski, J.F. Purpura, Jaime R, Jake Jones, James “The Pope” Hastings, James and Ruha Tacey, James E. Deykes, James Froeschle, James Keister, James Maxwell, Jared K., Jason “shifty” Larin, Jason Greene, Jason Lane, Jason Sirignano, Jay Ziebarth, JCF3, Jedidiah Curzon, Jeff “Jiggity” Tilden, Jeff Nurkiewicz, Jeff Schulz, Jeff Wyman, Jeremy Richards, Jesse Dioquino aka PikaPuff, Jesse J. Anderson, Jessica Morris, Jesus Christo, Jim Otermat, Joe Chasse, Joe Watkins, Joe White, John C.H. Choong, John K, John Koehnle, John Nixon, Jon Barker - Muufu Games, Jon Larkin, JONAH, Jonas Wolfe, Jonathan “Zipp” Stark, Jonathan Jordan, Jonathan Pettit, Jonathon, Jooooonas Leeeeeeeeee, Jordan & Carla McIntosh, Joseph Ballou, Joseph Flaherty, Joseph Wiedman, Josh “Inevitable” Wheeler, Joshua Edwards, Joshua Jones, Joshua Shipman, Junius B. Stone III, Justin Steurich, Justin White, Jyri Juhola, Kaidfather, Karen Merrell, Keaton Dixon, Keith Giesler, Kelly McCullough -TheKellector, Ker0ppi, Kevin S. Prickett, Kevin Smith, Kirk Monsen, Kyle Chevalier, Kyle Wiley, Lander, Laurent Debacker, Laurie, Le Royal Vincenzo, Lee Murphy, Lijah Robinson, Liz (Zomg) Teske, Loren Overby, Luke Blanks, M. “Primori” Spaar, MABILCO, Maggie and Chris Porter, Malachi Griffie, Man Ofsea, Marc “Bishop” Levesque, Marcus S. Wheeler, Mark Patrick Morehead, Martin & Tonja, Martin Coxall, Martin Lamontagne, Martin Schmitz Jr, Martin Schötz, Martin Thorold, matrinox, Matt and Aiden Zachary Strange, Matt Barnett, Matt Bryson, Matt Evert, Matt Felten, Matt Gurney, Matt Spencer, Matt, Katie & Tary, Matthew Tole, Matthew VanDerWege, Matthew Wang, Meph, MES, Michael Connor, Michael J Taylor, Michael J. Kiely, Michael Kefauver, Michael Luipersbeck, Michael Platt, Michael Richards, Midwest Farmer, Mike Holzman, Mike hutton, Mikey Neward, Mischief Managed, Mon Villalon, Mordaen, Moritz Eggert, Mr. Giles Rome, mr_fab, Mursu Harkia, Muyguapogrant Duvall, Mycroft, myndzi, N M Robertson, N.C.R., Nana Diane, Nancy Mage, Nathan Fountain, Nelson Swindell, NeoModulus, Never Steven, Nicholas Cassidy, Nick Pattison, Ola Olsson, Pallace Family, Pam, Patrick Bub Zuidhof, Patrick Parker, Paul Harmon, Pelle, Peter Kowalski, Peter Mueller, Phil Hughes, Phil Redbeard, Piotr Burzykowski, Prince of Moskova, Rachel J. Kirkendall, Radik “Ratman” Fink, Randall Wishmaster, Randy McKinney, Ray & Meegan Williams, Raymond Espiritu, Reid Goldin, Remus Thirty, Rentfn, Rev. Sweet Daddy McFungus, Rich Jefferson, Richard, Richard and Wesley Foge, Richard Bliss, Richard Rush, Ricky Casdorph, Ricky’s Mawmaw, Ricky’s Mom, Rikka Koi, Rob, Rob Booth, Rob Koch, Rob Trimarco, Robert M. Hill, Robert Schymiczek, Robin Blaze, Roderick Edwards, Ron Amador, Ronincabo, RoninHiroX, Ross Sigworth, Roy LaValley, Roy Zohar, Ryan, Ryan “Tribal-Bob” McGechaen, Ryan Kenney, Ryan L Fey, Ryan Lesser, rycavenderan & lizbethblair, Sabrinarisa, Sam Almulla, Sam London, Sam The Man !, Samantha Myhr, Sarah & Trevor Gowe, Saucy Jack, SCG Gamers, Scott Adie, Scott Belchak, Scott Loomis, Scott parsons, Sean and Dave Wrole, Seth Baynar, Seth Jay Goldberg, Shannon Hobbs, Sharon S Snyder, Shaun C. Hoskinson, Shaun Hoskinson, Shawn, Shelton Windham, shiftylynx, Shoguntora, Silemess, Sir Rezzo, slugboi, SluX, SpasticJazz, Spencer Cole, spork+stork, Stephan Szabo, Stephen Dewey, Stephen F., Stephen Furlani, Stephen Hill, Steve Hayford, Steven M, Steven Rattelsdorfer, Steven White, Taylor Fisher, Taylor Nichols, Tectonic Craft Studios, Ted Griffiths, The Geek Allstars Podcast, The Lurking Terror, The Red-Gloved Man, The Shield, Theo Brinkman, TheOrange, Thepsilam, threatgreater, ThreeJeff, Tim Membrino, Tim Paukovits, Timothy F. Lloyd, Tina & Dennis Ahern, Todd Goff, Tom & Amanda Bowersox, Tom Flanagan, Tom Martell, Tony “Canis” Dailly, Trevor Hirst, Van H Fujishige, Van Ryder Games, Vance and Jenn Kenney, Vathras, Vincent Gau, Wade Tinney, Walter R. Strapps, Warran Palmer, WereTiger, Weston Tappendorf, William Sherrer, William Tanner, William W. Refsland, William Wolff VI, WSwingley, XpresoAdct & ZenMonkey, Zeromus Shotgun with a Flak Jacket: ”The Old Salt”, @chaupt, @reldnahcire, |\/| |3, 8bitnerdy, Aaron Adrignola, Aaron Buttery, Aaron D’Angelo, Aaron Dighton, Aaron Killeen, Aaron Phillips, Aaron Reed, Aaron Skrivanek, Aaron, Deb, and Cecilia Belmer, Achim Franke, Adam “Pyrowolf” Clark, Adam “The Pope” Souza, Adam and Victoria Rosowicz, Adam Dork, Adam Fine, Adam Pitts, Adam Sena “Go Bears!”, Addam, Jen, and Pip, Ade Roberts, AK, Alan Clark, Alan Crookes, Alan Diec, Alan Edwards, Alan Jex, Alan Nanes, Albatrosski, Aldin Barnes, Alex Camacho, Alex Otis, Alex Riviello, Alex Sieland, Alexander Corzo, Alexander Demianiw, Alexis Divine, Alix Talbot, Allen Hauwiller, Allenlin1110, Alon Gugig And Aviv Rozenfeld, AlyCat Games, Amir Razavi, Amy Archambault, Anders Herbst Pedersen, Andrea L Steyer, Andrea Sansone, Andreas Haraldsson, Andreas Himmetzberger, Andreas Jakobsen, Andreas Welch, Andrew Caudill, Andrew Doucet, Andrew Eichholz, Andrew Hust, Andrew Larcher, Andrew Umbel, Andrew Webb, Andrew Welch, Andrew Wodzianski, Andrey Kuryatnikov, Andy Bates, Andy M., Andy Tabor, Anna Karl & Bill Dourte, Ansel Witthaus, Anthony V. Guarracino, Antoine Bertier, Anton Kuchman, Antti (Masterofmayhem) Karjalainen, Arcane R&D, Ashton Green, Atticus Gifford, avp2501, Axel T R Klingberg, Backed by ZMo!, Barinov Aleksander, Barry Kendall, Bas Damoiseaux, BC Schmeckweiss, Beau Bigelow, Ben / Michael / Stat / Graeme / Anthony, Ben Derrick, Ben Gradsky, Benjamin - SpieLama.de, Benjamin A Barnard, Benjamin Knabner, Benjamin Sweet, BeverageNinja, Bill Leegard, Billy L Mizrahi, Billy Lee, Binh Vu, BlackEagleBR, Blake Grinnell, Blake Martin, BlueKin, Bob Menzel, Bobby Amp, Bobby Chow, Brad and Bailey McKee, Brad D Kane, Brad Kim, Brad Lee, Brad Mazo, Bradford Stephens, Bradley Angel, Bradley Eng-Kohn, Brady Carey, Bram Broekema, Brandon Barlow, Break From Reality Games, Brendon S. Huddleston, Brent Cerrato, Brett Brooks, Brett Mercier, Brian “Bullshaz” Sweet, Brian & Stephanie Monroe, Brian A. Smith, Brian Barresi, Brian Chamberlin, Brian DiMarco, Brian Erickson, Brian Geringer, Brian Haag, Brian Heenan, Brian Huckins, Brian Jarzyna, Brian Miller, Brian Rowland, Brian Smith, Brian W. Lenz, Brian Wilk, Bryan “Lignum” Wood, Bryan Creehan, Bryan Daniels, Bryan Elliott, Bryan Hunt, Bryan Miley, Bryan Robison, Bryant Ross, Bryce Zacherle, Buckett, buho, burritocat, C. Delavaud, Café MEISIA, cairdazar, Cameron Ashmore, Cameron and Kara MacVean, Carey Platypodes, Carl L Gilchrist, Carl Skeide, Carlos Gustavo Ojeda Stelin, Carlos Manuel C. Sandico IV, MD, Carlos Zermeño, Casey Johnson, Caspar van Sliedregt, Cathy Dekker, Cathy Griffin, Cathy Kropp, Cezary and Amanda P., Chad “Awesome Face” Smith, Chad Hantak, Chad Lynch, Chad Strawn, Charles Everett, Charles Tiner III, Chi C., ChicoPacoPancho, Chris A. Sprunger, Chris and Wausau Board Gamers, Chris Baldi “The Healer”, Chris Dennett, Chris Duong, Chris Fotheringham, Chris Fritts, Chris McKenney, Chris Oldgeorge, Chris Page, Chris Phillips, Chris Plasse, Chris Poon, Chris RIchardson, Chris Schinaman, Chris W, Chris Williams, Chrissie Kawasaki, Christian Schubert, Christine Hill, Christopher “DarkWolfNine” Muzatko, Christopher Brandon, Christopher Dade, Christopher Daley, Christopher Dickey, Christopher Green, Christopher Pando, Christopher Roche, Christopher Tison, Christopher W. Ellis, chrono777, Chuck Lacourte, Chugadie, Cid Sugioka, CJ Bloch, Claude ‘Cigal’ Galarneau, Clayton H Mills, Clint A Brubakken, Cody T., Col. Gary E Libby Jr., Conor Thomas, CoolMiniOrNot Inc., Corey Coleman, Corey Greenhawk, Corey Mellish, Corwin, Cotillion, Craig Brooks, Craig Carf, Craig Hulett, Craig Waechtler, D.J. Babb, Dairen Kollmar, Daisy and Chris Swaffer, Dale Matthie, Damian Caruana, Damian Clarke, Damon “PottedMeat” Cammarano, Damon Van Demark, Dan “Iceman2343” Berends, Dan “The Man” Gaghan, Dan Day, Dan Hentschel, Dan Kemp, Dan Mullen, Dan Panamaroff, Dan Ridge, Dan Rudi, Dan Yarrington, Executive Producer ;), Dane Adams, Dane Householder, Daniel Chartrand, Daniel Chavis, Daniel Ferreira Caldas, Daniel Fowler, Daniel Gonzalez da C. Campos, Daniel Heschel, Daniel Kohalmi, Daniel Pomarole, Daniel Sjögren, Daniel Winterhalter, Daniel Yankowsky, Daniil Gussev, Dante Gagne, Dapius, Darian Haplo, Darren Davis, Darren Rees, Darren Stevens, Darren Vallance, Darrin Monroe, Daryl Putman, Dave Bower, Dave Butani, Dave C, Dave Costella, Dave Davis, Dave Koske, Dave Rohrl, Dave W., David “TeknoMerk” Reeves, David Bander, MFA, David Bothén, David Breen, David Bresson, David Callahan, David Cunkelman, David Donlin, David E Knepper, David Edelmann, David Gross, David Hopson, David Hughart, David Kapp, David Lawson, David Perkins, David Saunders, David Shewkenek, David Spalinski, David W., David W. Bauer, David Wilson, Dean Richards, Decio Terra, Dennis Holliday II, Dennis Karaffa, Derk Kieft, derKlaus.Germany, Desi Fischer, Dick and Holly Barnes, Dingleson, Diogo Techera, Dirk Lentzen, DJ Brookshire, Dmitriy Ivanov, Doctor Krashenbern Pelton, Domenic Dehelean, Don Christianson, Donald Taylor, Donato Ranzato, Doug Herring, Doug ‘Rein’ Bahnick, Douglas Powers, Douglas Wilbanks, Dr. Zead Said, Draxis, Drew South, duracell, Dustin Shaffer, eBentl02, Ed Cartier, Ed Velasco & Dan Nenadovic, edchuk, Eddie and Amanda Taylor, Eddie Ferguson, Edgar Gallego, Egil Töllner, Elcid Vergara, Eric “Gyrax” Belisle, Eric “WizKid” Wisniewski, Eric Altmyer, Eric Alvarado, Eric Bustamante, Eric Eckstein, Eric Horbinski, Eric Lafrance, Eric Rasmussen, Eric Yamanuha, Erich P. Becker, Erick Jasiunas, Erik Bergstrom, Erik Green, Espen Gätzschmann, Esteban Salazar, Estevao Correa, Eugene Loh, Evan “RandExt” Mueller, Evan Ralston, Evan Ritt, Evgeny Slobodchikov, Fabien P., FairyGlen.com, Fazeo, Federico Abella, Feng Kevin Gu, Fletcher, Forrest Johnston, Forrest Smith, Forrest Woodward, Fr. Andrew Strobl, Francis A. Thibert Jr, Francis Desforges, Franck VIDAL, Frank Brannan, Frank Raskow, Frank Wenzel, Frankie Mundens, Fred Villalobos, Frederic Springer, Fredrik Warnberg, G. Michael Bridge, Gabe “KrazyMofo” Sprague, Gabriel Bennett, garfielder, Gary “Risuli” Segrest, Gary Carter, Gary Hoffmann, Gary Vandegrift, Gazz Hayes, Gentan Schulteis, Geoff Cox, Geoff Skinner, George & Jordan Olive, George E Campbell, GG, Gigaventure.com, Gilbert Monge G., Giovanni Di Giorgio, Giovanni Scrima jr, giuseppe grioli, Glenn “ZombieMaster” Strouhal, GrahamClarke/RachaelCiskowski, Grant Godel, Greenground, Greg Parsons, Grogmonkey, Guillaume Bernard, Gunnar Ustad, GuoBin Jane, Guru, Gustavo N. de R. Ribeiro, Gutem, Guy Eilam, Hagen, Hal Fisher, Harri Kokkonen, Harris Tsim, Harsimran Khalsa, Henrik Schmidt, Hovhannes Stuart Beaver, Howard Bampton, Ian K., Ian Macdonald, Ian Stuart, Iced Hammer, Imlosthelpme, Indra Djedi, Isobel Andrewartha, Itamar Friedman, Iuri Bachnivsky, J Howard, J R Christenson, J. Alva, J. Greschner, J. M. Youngs, J. Mance “Melkor” Haines, J. Michael Bestul, J. Sokolowski, J.B. O’Meara, J_McReady, Jack Gulick, Jackson Percy, Jacob A. Ashcraft, Jacob Browne, Jacob Cain, James “IcePick” Eyrich, James Cogan, James Dale, James Fifield, James Greene, James Klingler, James Klodt, James Koopman, James Martin, James Riggall, James Smith, James Trulock, Jared Casey, JaredH, Jason Baker, Jason Buchanan, Jason Ellis, Jason Germino, Jason Hayes, Jason Hsu, Jason M Rivera, Jason M Volinsky, Jason Pass, Jason Seal, Jason Sherwood, Jason Simpson, Jason Trott, Jason Wagner, Jason Willetts, Jason Wright, Jason Zalazinski, Jasper “Sharkdog” Barreveld, Javier Lee, Jay Bartelt, Jay Manhart, Jean Acheson, Jeff Leung, Jeff Phillips, Jeffrey T Maslany, Jem P, Jenby & Kimby, Jennifer Fuller, Jennifer Sachan, Jeremy Grise, Jeremy Hauss, Jeremy Le Saulnier, Jerry ‘SPenguin’ Oon, Jess B, Jim Horvath, Jim Kalmbach, Jim Reader, Jim Romdall, Jim V., JM3, Joao Menezes, Jocelyn Perreault, Joe “Boosty” Clark, Joe “Pone” Norris, Joe Francese, Joe Hawkins, Joe Henderson, Joe Loveland, Joe R, Joe T. Szott, Joel Morgan, Joey Reinisch, Johan Wiskerke, John (Here they come!) Wilson, John Akin, John C Sanchez, John F Pachin, John Fecteau, John GT, John Jacques, John James Ryan Jr., John Kaminar, John M. Potts, John McLoughlin, John Morrow, John Palmer, John Pope, John Tropiano Jr., John VanDenBerg, John W, Johnny and Heather, Jon Anderson, Jon Craton, Jon Finn, Jon Hazan, Jon Kondrath, Jon Sharp, Jon Wengler, Jonas Davidsson, Jonathan - Rubius - Deschamps, Jonathan Apuan, Jonathan Chin, Jonathan JayLando Dipratna, Jonathan M. C. Jordan, Jonathan Prater, Jonathan Pui, Jonathan S. Chance, Jonathan Siu and soon to be Theresa (Senez) Siu, Jonathan Snyder, Jonna Hind, Jorge “Papi” Acin, Jorge Alvarez, Jose A Lozada, Jose Maria Verduch Arosa, Josekat, Joseph De Santis, Joseph Del Vecchio, Joseph Soonsin Lee, Josh and Emily Edwards, Joshua Beale, Joshua Carl Jones, Joshua Evans, Joshua G Jenkins, Joshua G. Spillers, Joshua Grotting, Joshua Lorber, Joshua Perry, Joshua Scarberry, Joshua”6gallonsofawesome”Harris, Jp ‘Zombie Bait’ LaFond, Judy Haber, juggler314, Julia Ziobro & John Sheppard, Julian Bell, Julian Sotirov, Justin “Kalidor” Robben, Justin Carter, Justin Connelly, Justin Garcia, Justin Kelly, Justin Unsworth, K J Miller, Kakob Frederiksen, KalTorak18, KAN LIN WU, Karina Clinton, Karl Bexhorn, Karl Zahler, Kārlis Jēriņš, KC Skedzielewski, Keith Cannon, Keith Dennard, Keith Koleno, Keith Leon, Keith Olenchak, Kelmo, Ken Pickering, Kenny Tran, Kenyon Daniel, Kerry Jordan, Kevin Anthony Arruda, Kevin Appleton, Kevin Bailey, Kevin Burns, Kevin Finkle, Kevin Hein, Kevin Jing Luo, Kevin Moreno, Kevin O’Mara, Kevin Reilly, Kip Kwiatkowski, Kirk Bauer, Kris Hadley, Kris Richardson, Kristopher Volter, Kurt Melder, Kurt Stevens, Kydman, Kyle “Fiddy” Pinches, Kyle and Erin Hagan, Kyle Baran, Kyle Gaudette, Kyle Hutton, Kymothy “Zigarot” Kennedy, Larrok (Beastmen War Party), Larry “Bloodlust” Garetto, Larry Bogucki, Warparty, Larry Boyd The Awesome One, Larry Gaede, LAU KUANG CHUNG, Laura Burns & John Cmar, Lee Knepper, Lee Von Senden, Leo Gude, leoskyangel, Lévi Gobeil, Lim Chee Yong, Lisa, Logan Parker McDuffee, Lon A. Porter, Jr., LSU, Lucas Duffy aka ZombieVittles, Lucas Westervelt, Ludovic Roy, Luis G Rodriguez, Luis Sarmiento, Lukas Daniel Klausner, Luke Carwardine, Luke Keppler, Luke Ward, Lyle Schneider, M. “Primori” Spaar , M. Sean Molley, M.G. Coop, Machine Gun Stevens, Manicanet, Manuel Vögele, Marc “OglBrutus” Guy, Marc Bevan, Marc Hoffnagle - Old Skewl, Marc Kerkhofs, Marc Paimblanc, Marc-André Laurence, Marcel Plum, Marcio Chammas, Mario and Kaytanna Alvarido, Marion Michael Szewczuk, Mark A.Hom, Mark Allen McCormick, Mark Anthony Rosado, Mark B the Slayer, Mark Berardesco, Mark Cruickshank, Mark D Mills, Mark Guckeyson, Mark Kadas, mark keedwell, Mark Klamik, Mark Moreland, Mark P., Mark R. Morris, Mark Thorne, Markus Brenner, Markus Werdenich, Martin Sibiga, Mason Zedaker, Master’s Gaming Konnection at UML, Mat Shukuda, Mathew Shukuda, Mathias Andersson, Mathias Peters, Mathieu “Zorch” Martin, Matt Fullenwider, Matt Gordon ‘93, Matt Halas, Matt Nowina, Matt Shannon, Matt Sharwarko, Matt the Zombie Slayer, Matt Volk, Matt Williams (mwill945), Matthew Bates, Matthew Deyarmin, Matthew McMahon, Matthew Randolph, Matthew Soares, Matthew Vachon, Matthew Wasiak, Matthew Wheeler, Matthias Caryn, Mattias Hansson, Matty, Maxime Parenteau, Meeples Cafe (Malaysia), Megan Ilene Losey, Merrel A Raney III, Michael “Bubba” Lind, Michael “Onyx” Sammut, Michael Allan, Michael Bond, Michael Chandler, Michael Coviello, Michael D. Tucknott, Michael F. Wagner, Michael Fan, Michael Gray, Michael Hirsch, Michael J. Klein, Michael LaPointe, Michael Martin, Michael McAuley, Michael Mills, Michael Morales, Michael Nichols, Michael Nielsen, Michael Pellman, Michael Petroziello, Michael Rougelot, Michael Shumate, Michael Swiernik, Michael Troub, Michael ‘Vryolakas’ Kipling, Michael Wissner, Miguel Tavares, Mikaus, Mike “Awesome” Boyd, Mike “The Naked Zombie” Lindon, Mike “ztilleto” Ditlevsen, Mike Asam, Mike DiGioia, Mike Dougan, Mike Harsch, Mike Holyoak, Mike Jarred, Mike McDrunk, Mike Ruiz, Miles Matton, Miles ‘Wolfman’ Brown, Milina Zheng, Mitchell Gianoni, MJ Kuchenbrod, modem, Mohammad “Smooth-n” Karimi, Mookie, mooP, Moritz Salinger, Moshe Jonathan Gordon Radian, Mr. Larry F. Neal Jr., Natalia and Jeremy Caliden, Nate “Sub Commander” Reed, Nate Itzen, Nate Lawrence, Nate Swalve, Nathan Howell, Nathan Kilgore, Nathan Kline, Nathan McCullough, Nathan Mikeska, Nathan Young, Nazko, Neal Trickey, Neight, Neil Laird, Neil Ng, Nevikson, Nicholas Reynolds, Nicholas Swenson, Nick “Beercules” Aliota, Nick “Bugz” Ruiz, Nick Allen, Nick Fohs, Nick Genaw, Nick Hughes, Nick Kolacia, Nick Leja, Nick Mahews, Nick Patron, Nicolas Lefebvre, Nicolas PEREZ, Noah Allington, Norbert Barrion, Nudeldampfhirn, NyQuil Driver, Nziv, Oliver Gampe, Olivier - Olaf - Vannerom, Omar Germino, Omaru Tahrichi Muñoz Rosalia Mola, Orabbi, Owen “ringmaster” Winkler, Owen Diamond, Owen Fox, P. Dennis Waltman, Pádraig Ó Duinn, palmiro, PantherPage, Patrick Ballou, Patrick Bierlein, Patrick DeCastro, Patrick Henry, Patrick Hwang, Patrick Kempter, Patrick Michel, Paul “Fenster” Tate, Paul “Springheeledjack” Cooper, Paul Benson, Paul E Silverio, Paul Haswell, Paul Jackson, Paul Mather, Paul May, Paul McCreary, Paul Migaj, Paul Norris, Paul R Smith, Paul Tower, Paulo Roberto Vasques Jr, Peachykiki, PECKEU Sebastien, Per Landberger, Pete Baginski, Pete Clinch, Pete Quackenbush, Peter *LifescanX* Poulsen, Peter A. Jacob, Peter Brown, Peter Guthrie, Peter L., Peter Oberley, Peter The WonderGoth, Peter Wilson, Phendorm, Phil “RabidRoadkill” Seale, Philip Cahiwat, Philippe St-Onge, Phillip Kramp, Pierce Tibma, Pingu, PlayaWaste Raiders, Primori, ProtogenXL, Quentin “Kilt” Burleson, Qwidmeyer, R Truax, R. “Shogs” Grant, R. Scott Daniels, R. Zambon, Raechel Coon, Raheem Teja, Randall Johnson, Randall K. Skillern, RandExt, Randyy Pan, Raskolnik, Raul A., Ravi Raj, Rems, Reric, Rhel ná DecVandé, Rhino, Ricardo F. Ferreira, Richard Beard, RICHARD HSU, Richard Linnell, Richard Logue, Richard Wu, Rick Kim, Rick Salvato, Rob Hinkle, Robert De Luna, Robert DiChiara, Robert Gallo, Robert Lee Mayers, Robert Ruescher, Robert Schimmel, Robert Snook, Roberto Flores, Robin Lees, Rodney Sellers, Roland -eeZee- Schmidiger, Ron Emch, Ron Mason, Ron Rhinehart, Ronny Heinz, Ropya, Roy Battiscombe, Rudolf Hagedorn, Ryan & Tyler Von Kirchmeyer, Ryan Anthony Lee, Ryan D Edwards, Ryan Darley, Ryan Hyland, Ryan Karr, Ryan Lorence Syfargo, Ryan Mousseau, Ryan Rubrico, Ryan S. Christie, Ryan Sears, Ryan Worrell, S. Adam Brasel, S. Slaggy, Sagdullaev Timur, Sam Leung, Sam Sollars, Samuel Houle, Samuel Jaimes, Samuel Lövgren, Sangediver, Sarah Thomas, Scott “Aldie” Alden, Scott Braem, Scott Denoff, Scott Everts, Scott Gowell, Scott Griffith, Scott Harris, Scott Lewis, Scott ‘Perrin’ Jansen, Scott Stevenson, Scott Stokes, Sean Choo, Sean Eustis, Sean Manson, Sean Mountcastle, Sean Murphy, Sean O’Dell, Sean Sullivan, Seanisms, Shannon Dearwester, Shawn Hayden, Shawn Hendrix, Shawn T Amundson, Shay Rickman, Sheldon “The Cupcake Kid” Chin, Shinversus, Shooty McGee, Shortchop, Shy Lev-Ari, Sicklestroke, SickSandy+TotallySaneMax, Simon & Rachel Waugh, Simon Davis, Simon Ehrlich, Sonneillon, Søren Kongsgaard, Spencer Savage (savdev.com), ST Jacobson, Stefan Trumpf, Stephan H., Stephane Morais, Stephane Poss, Stephen Burgess, Stephen Elliott, Stephen Fredo, Stephen Gordon, Stephen Haselschwerdt, Stephen Jacobsen, Stephen Lopaz, Stephen MacDonald, Stephen Poulin, Sterfield, Steve Benton, Steve Moore, Steven Boise, Steven Urgo, Strahinja Acimovic, Stu ‘Smonkey’ Monk, StuDecay, Sven Swenson, Sven Tscheppainz, Sylvester Ting, T. S. Bahnsen-Bartelt, Taran Williams, TehDrunkBennet, Teletheus, Terran Casey, The Boyers - Maricopa, AZ, The Nikolaidis Family, The Thomas Clan, The Ubiquitous, Theodore Barnett, Thomas Carnicer, Thomas E. Logan, Thomas Edgar, Thomas Krømke, Thrafgig, Tibag, Tim & Jamie McFarlane-Buckley, Tim Bandola, Tim Branan, Tim Calver, Tim Healey, Tim Heinlein, Tim Kramp, Tim O’Brien, Tim Shaw, Timothée licitri, Timothy “Inntrepid” Myers, Timothy Allen Wolfe, Timothy Baldwin, Timothy M Shiner, TKC, Todd Cowley, Todd D. Peters, Todd Jacobson, Todd Rieger, Tom “Starved Zombie” Fenton, Tom Cohen, Tom Hansen, Tom Jones, Tom Lemke, Tom Lynch, Tom Meier, DGS Games, Tomaso Munari, Tony Galaska, Tony Neville, Tony Reynolds, TotalBiscuit, Tracey Parkes, Travis Monson, Travis Wernes, Trent Leporati, Trevor Rindler, Trey Morita, Troels Villy Larsen, TWL Kenneth, Tyler Blue, Tyler DeVogel, Tyler Gallant, Urayoan Irizarry, Urutsini, Van Ryder Games, Vincent “digiconda” Arebalo, Vincent Autry, Vincent Tang, Vladislav Vekshin, Volker Thiemann, W Michael Love, Wahonez, Wayland He, Wayne Coburn, Wei Jen Seah, Wei-Hua Hsieh, Wes Ware, Wichartbhol Surapolbhichet, Wile1411, Wilfred J. Walker, Will fireatwill Anderson, Will Hensley, Will Sullivan, William Clucus Woods, William E. Karnesky, William J Myers, William Martin, Wolfie, Woodruff, XxRegularJoexX, Yannis A.K.A. “tsondaboy”, Yargo, Yen Ming-Hsiang, Yoki Erdtman, yossarians, Yuyu Fan, Zach E.R., Zach Jacobson, Zach Smith, Zach Thompson, Zach Zahos, Zachary Ryan Schwartz, Zaerion, Zeus & Hera Kramer Squad Commander with Dual MP5s: 0001 Fabian A. Louton, Adam Ward, Aliz “Izzy” Grubel, Andrea “SARGON” Cupido, Andy, Brett LaPrairie, C Matt Pappathan, Dennis Renneberg Andersen, Desiree & Ryan Krebs, DisOrd3r (Christian J), Glenn Hansen, Hakinaro, Inica Oz & Ursa Hurston, J.A.Baluci, James Dempski, James Yoho, John DeCocq, John Lang, Justin de Rock, Justin J. Novack, KBo, Kenny Benoit, Kyle R. Woods, Mark Krienke, Mark McKellar, Michael Gradin, Mike Norman, Nicholas Swenson, Nick Seal, P.C.B, Randy Warner, Robert Himmelein JR, Roger Eastep, Ronald S. Smith, Sandra Laver, Shawn Craig, Shawn Signor, Sir David “Lucky” Coleman, Steven McCreery, The Lunch Box Bandits, The Villainous T, Tiffany S. Bahnsen, Will Urban Squad Commander with Dual MP5s Going out Scarface Style: 1* Racing, Adam David Herring, Anthony Gambatese, artemyst, Brian Morin, Chris “Mynnotaur” Beller, Collision Vision, Dave Helstroom, David ‘TheJaxx’ Wyble, Dean Irving-Kelly, Duane Bumgarner, Edward Fernandez, Erich Huelsemann, Faust1138, Frank W. Haude, GRAAH, Haegemon, Ian Sawlor, Imba, Jake Sanchez, James Fields, Jason Lynn Elliott, Jody Kline, John Lloyd, John-Michael Glenn, Juan Pablo Limon Roque, KOefficient, Lutz Ohl, Mario Vandaele, Packers, Paolo Fidanque, Pat Hartman, Powerwis, Renata de Oliveira Araujo, Sam McArdle, Savanna and Isabella Hoy, Steven M Finegan, STRiggs, Superman, Team Koka, Thomas Jetmore, Thrasylle, William “AkuSaru” Nill, William Staab Squad Commander with Assault Bacon: AJ Nordstrom, Alanna Clair, Alex Wegener, Anders Lund, André Costa, anonymous attorney, Athan J. Kitzke, Brian Beyke, Chia Kangyu, Clayton & Renee McIntyre, Clemens Zeilinger, Creep Colony., Deon Beswick, Douglas Guardino, Fabien LOZACH, Garrett J. Archer, GaryP, Gorka, Gregg ‘Spiff’ Speers, Gregory Frank, Ian Ross, Jason Gifford, Jeff Brown, John “the Fog” Holt, John “We’re Alive!” Ibarzabal, Keven Ruest aka Selgador, Kevin Cooper, Kommando, Kyle Frazier, Kyle Wright, Mark Kethlaor, Markus “Beowulf” Bayer, Matt Lopatka, Michael Hjermstad, Minh Nguyen, O’Riley, PyxisCetus, Pöppelheld Andre, Ranger Dave Ross, Richard Valente, RJ White, Ryan Pendant, Sarah-Louise Haude, Sean McDonald, Shannon Wade, Shawn Gierlinger, Steve Donovan, Stuart Matheson, Tim Overkamp, TJ Hufnagel, Travis Bradley Squad Commander Banging on the Bunker Door: A. ‘Bomfy’ Mills, André Costa, Aksel Palm, Andreas Tillberg, Andy Ross, Bart and Bert Gasiewski, Beck, Ben Wolf, Bryan Allen Hickok, carlos madrid, Cory Hodge, Courtney Keay, Craig Chapman, David Elder Freireich, Denise Gower, Don Harvey, Garrett Poole, Gilles Kutten, Greg Merwin, Jeff “Darkwind” King, Jeffrey Paul, Jimmy Ledbetter, Joe Schulte, Jonathan Logan, Jonathan Swirsky, JP Lee, Juan de Joya, Justin Ashley Powell, Lanxer Drak, Maik Ploigt, Malek Annabi, Mathieu Boisvert, Matt Blackie, Michael ‘’Mic’’ McClure II, Michael Trent, Milwaukee Company of Gamers, Nick Seal, Pete Duchak, Reid Smith, Rob “Brainz” Farmer, robby hayes, Rodrigo Guimaraes, Shane Emmons, Shaun Guth, Shifter The Sly, Tom “the Monster” Hoefle, Tyler Shoemaker, Wade Mother Fucking Jones Squad Commander Bitten Outside the Bunker Door: Allan Sanceau, Andrew “Couch, Ahoy!” Herman, Andrew Rauenzahn, Branden Hoogendoorn, Cardician, CD Lent, Chris Eaton, Dave Newell, David Godin, Don “Main Man” Alexander, Dr. Glenn Sutton, Ed Hale, Franklin Crosby, FrostMist, Garrett Heaton, Geoff Thoma (Haloeclipse), J T, Jack, Rhys & Sienna, Jason Blain, Jason Vickstrom, Jeffrey Ellak, Joe Sparks, Jonathan Brown, Jonathan Lacson, Josh Flint, Justin Cartwright, Karl Okerholm, Louis Perrochon, Maik Plogmann (Germany), Marcus Leitzen, Mark Feldman C-68, Matthew McDonald, Michael Morley, Nate Whitmore, Olli Sikstus, Patrick D. Anderson, Paul Fisher, Paul Howie, Phil Scopa, Richard Sims, Ryan Frost, Sean “Tinker” McPherson, Sean buelow, Sean Casey, Shanna Norwood, Thorbjørn Nicolaisen, Tim Blankley, Tony Bertoni, Warren “Khel” Carroll, Zenophran Undead Squad Commander: 1247, Andrew T Roberts , All the King’s Men, Andrew Blake, Anthony Pinke, Anthony Sabatini, Apocalypse, Chad “Saint Wes” Johnson, Chad ‘Skrymir’ Hughes, Charlie Moore, Chris Helmstetter, Christian Hundley, Christopher Byer, Dave “Greyhawke” Savoie, David Ton-Li Tsai Jr., DeiVida Watkins, Dennis Z|insane McCollum, Ernie Hornak II, Felix “Flax” Le Rouzes, GeneralEcks, HeySteve, Jason Sandlin, Jay David, Joe H., Joe M. Massari, John Adams, Kevin Stoker, Kreig Pinkham, Lamont Dyck, Lance Yerelian, Leon, Liam the Great, Mario Baumann, Michael “Staggeron” Malin, Michael F Brown, Michael Goodrich Greene, Paul A. Wilson, PhD, Rick Rambo, Roxy “Foxy” Martinez, Seth Gillette, Steve Kenney, Steven Rutherford Rotting Squad Commander, Head Chopped Off: Alex Slater, Andrew, Ben Lake, Blake Ipson, Frank, Go Terps, John Carrington, Mark Guidarelli, Michael Kohlhepp, Pankaj “Ghandhi” Gupta, Paul Haswell, ruined world, Sean K King, Terence Bowlby, Todd Chamberlain, Zeus and Sky Walker MP5 on the Lookout Tower: boxozombies.com, Brad Cooper, Bryan/Julie/Sally Wills, Chris and Benjamin Billings, Chris Stephens, Dan Bak-Kristensen, Dave Marcus, Digger Family, Engineer Al, Erin James, Evan Rattner, Frank “Solothkar” Würbach, Gareth Thomas, George McGregor, George Vasilakos, Gerald Collins, Ian August, J. Bradley Crisman, J. Patrick Walker, James a.k.a. uberman, James W. Keller, John Idlor, John”Deadly-Dosage”Dossa, john(gunstarhero)stirling, Johnnie McDuffee, Justin Boomgaard, Kevin Shay, Marc Oberhäuser, Matt Cherwin, Matt Evans, Mike McGrail, Mike Watne, Richard Radcliffe, Rodney Davidson, Sam Tarnauskas, Scott & Brandy Alexander, Scottie Cochran, Skarsol, Skippopotamus, Slim Mittens, Spyke & Majack, Steven Bacon, Steven de la marche, The Tower Family, Thomas Hollingshead, TJ Hufnagel, Travis Bradley, Veylen the Valiant The Foreign Legion: CorwinWoody, Doc Rusty Hoyle, Javier Bris, Jerry-Chino, Mark Vabulas, Michael Kroeker, Pat White, Richard F. Bell, Sam Wong, Sgt Ty Trippany, Tavener family, The Gort, Tony Baracca.

Male Lead: Chris ‘Rojo Grande’ Nelson, Dan lynch, David Oscar Dahl, Kate Whittier, Maxwell Sunohara, Ryan Quinn, Wallace Dale Grimsley III, Mike Adkins and Robin Ickes Female Lead: Ericka Jo, Joseph Fridericia, zzKevin L. Stoner, Kimberly Colgan, Lora Shanks, Richard E. Trub, Jr., Undead Lead: Shawn Hayden Undead Full Lead: Markus Berger - The Saint The Cure: Benjamin Bangsberg, Chuck & Rosemary Porfert, Zachary ‘Zpocalypse’ Parkes, Carine (happy 40th love Neil x) Custom Operation Z: David & Mary Ellen Kenemer

No one knows where it came from.

Some said a bio-weapon, others said bad crops. People were dying and not staying dead. After only a few days, the rumors became a pandemic, with the healthy boarded up in their homes, listening to CB radios and spotty television announcements for signs that the nightmare may end. No one anywhere, in any population, was safe.

Then a rumor began from the underground broadcasters who were hijacking the signals still left on the bandwidths. They said the governments were in ruin. All control had been lost. As a last ditch effort, every major city was going to be nuked to minimize the ongoing spread of this affliction.

Your momma didn’t raise no fool. It was time to go.

There was a place you heard of while talking about urban myths over cards one night, or maybe you had visited on a vacation. A bunker from the Second World War that was left as a relic of days past. Grabbing the new world essentials, you crashed through throngs of the dying and already dead to reach the bunker. Others, like-minded, were already there.

As you closed and barred the door, a sound louder than anything you had ever heard rang in your ears. At the same time the floor buckled under you and you fell to your knees. The ceiling cracked and dust rained down, then settled.

All was quiet. All was still.

Some time later, you and your fellow survivors are out of food, supplies and patience. You open the bunker door to see what remains of the world ...

Welcome & Contents .......................................................... 3Components ................................................................... 4-5Play Area Setup ............................................................... 6-7 How to Play ........................................................................ 8 Overview ............................................................................ 8Phase 1: Scavenge ........................................................... 8-9 Phase 2: Feed & Fortify ............................................... 10-11 Phase 3: Something’s Happening! .................................... 12 Phase 4: Combat ......................................................... 12-13 Survivors & Squads ..................................................... 14-15

Daily Goals Cards ............................................................. 15Movement ....................................................................... 16Search .............................................................................. 17Movement Examples ....................................................... 17Combat ....................................................................... 18-19Combat Examples ............................................................. 20Explosives ......................................................................... 21Death & First Aid .............................................................. 21Variants ............................................................................ 22Credits & Index ................................................................. 23

3

Welcome to the Apocalypse

Contents

Zombie MinaturesThese plastic figures represent the zombies you will face in Zpocalypse. A gray figure represents one zombie, and a green figure represents two zombies. Whenever two gray zombie miniatures occupy a single square, replace them with a single green zombie miniature.

Survivor Miniatures and StandsThese plastic figures represent the Squad of Survivors each player controls. Players select any 2 Survivor miniatures they wish to represent their Squad and place them on the stand of their chosen color.

Squad boardEach player receives one Squad Board matching the color of their chosen Survivor miniatures. This is used to keep track of your Squad’s combined stats, and also outlines the Phases of the game for easy reference.

Victory Point TrackerPlayers keep track of how many Victory Points ( ) they gain throughout the game on the Victory Point Tracker. You gain Victory Points by killing zombies, building fortifications, and accomplishing your Daily Goals at the end of the day.

Player PawnsEach player receives one wooden pawn in their chosen color. These are used on the Victory Point Tracker to track your score during the course of the game.

Map Tiles Map Tiles link together in various ways to form the game board. Each square on a tile is considered a space.

DiceThe game comes with 2 types of dice: blue and red. Red dice are used for attacking and skill checks, and blue dice are used for ammo checks.

The number of symbols tells you how many dice to roll. For example, if you must roll , you would roll three red dice. The is the 6 on the die and the is the 1 on the die.

Armory Cards Armory Cards represent useful equipment players find during the game. The deck contains armor, accessories, firearms, and melee weapons.

Components1 Survival Manual12 Dice (4 blue, 8 red)27 large-size cards: 21 Goal Cards 6 Scenario Cards135 poker-size cards: 32 Armory Cards 20 Food Cards 20 Item Cards 16 Scavenge Cards 12 Something’s Happening Cards 35 Survivor Cards30 Zombie minatures: 10 Male green Zombies 10 Female green Zombies 5 Male gray Zombies 5 Female gray Zombies1 German Shepherd minature8 Hero minatures1 Victory Point Tracker1 Bunker

4 Squad Stands (red, green, blue, yellow)5 Sheets of punch board: 8 Death Tokens 2 Double Wall Tokens 2 Double Sandbag Tokens 10 Gate Tokens 2 Lookout Tower Tokens 20 Map Tiles 25 Radioactive/Biohazard Tokens 10 Sandbag Tokens 16 Search Tokens 6 Trap Tokens 10 Wall Tokens4 Sheets of punch board: 4 Player Squad Boards 4 Firearm dials 4 Health dials 4 Melee dials 4 Movement dials 4 Smarts dials4 wooden player pawns (red, green, blue, yellow)

4

Food Cards Food Cards represent food you find during the game. Food is required to keep your survivors fit to handle the onslaught of zombies. There are 2 basic types: normal food and radioactive food , and several special types.

Item Cards Item Cards represent the different items you may find. They are broken down into 3 simple classes of cards: scrap used for building fortifications, first aid for healing, and ammo for your firearms.

Survivor Cards Survivor Cards represent the survivors who will either cower in the Bunker or form your Squads. Each survivor has a back story, special ability, and stats which define the character. Stats are Hit Points , Armor , Smarts , Movement , Firearms Skill , and Melee Skill .

Scavenge Cards Scavenge Cards represent the locations where you scavenge during the morning of each day. Each location has a Smarts skill check, which if passed, may gain you more loot.

Something’s Happening! Cards Something’s Happening! Cards represent a special event which happens as night falls. Spoiler alert: the event is never good. Each card tells you the number of zombies attacking you, how fast they move each night, and any additional complications your Squad may face.

Daily Goals Cards Optionally, each player will draw a Daily Goals Card each day. If they complete the goal, they may earn Victory Points, or even a special advantage.

Scenario CardsThe Scenario Card defines the type of game you play. Are you going head to head to see who is the best player, or cooperating to survive the zombie onslaught? The choice is yours.

Death TokensDeath Tokens are used when a player dies. All the cards belonging to their current Squad are placed in a pile with a matching color Death Token on top, and the second Death Token is placed on the square where they perished.

Fortification TokensFortification Tokens are bought and placed about mid-afternoon each day. They help slow down or even prevent the movement of zombies during the night.

Search TokensSearch Tokens are used during the night, if a Squad searches the map for loot. However, some of the tokens have zombies on them—so watch out or you’ll be discovering zombies as well as loot!

Rad and Bio TokensRadiation Tokens are be used to denote when a Survivor has eaten radioactive food. Biohazard Tokens are printed on the other side of the token; they may be used in future expansions and can be used for player-created scenarios.

BunkerThe Bunker is where you hid during the bombing of the city. It’s very important to protect the Bunker so the survivors sheltering inside don’t get bitten and turn into zombies themselves!

5

Sample Player Setup

Playing Area Setup

6

FoodDiscard

Pile

ItemsDiscard

Pile

ScavengeDiscard

Pile

SH!Discard

Pile

1

9

10

16

11

12

13

1415

17

2

3 4 5 6 87

Are you playing a full co-op, the Quick Play Scenario, or just trying to survive? Either way, you get to slay zombies, survive attacks, obtain victory points, and do it all with style! No matter how you start, perform these steps when setting up a new game of Zpocalypse:

1. Set Up the TilesChoose your starting Base Tile set 1 . A Base Tile set consists of 4 Map Tiles with a matching colored glow in a corner. Place the 4 tiles together to create the area outside your Bunker. Leave some space around these tiles, because once you start exploring, the map is going to grow.

The yellow Hotel Lobby Base Tile set is recommended for first time players, while the green Park set should only be used by veteran zombie slayers! On their flip sides, you can also choose from the violet Supermarket or the light blue Restaurant.

Once you’ve chosen and placed a Base Tile set, there will be 4 Base Map Tiles remaining. Shuffle these with the rest of the tiles, keeping the matching Base set sides faceup, to make the Map Tile stack 2 , from which you’ll draw during the game.

2. Organize the Card DecksShuffle the following card types into separate decks: Survivors 3 , Armory 4 , Food 5 , Items 6 , Scavenge 7 , Something’s Happening! 8 , and Daily Goals 9 . Place all these decks within reach of all of the players.

Once a Food, Items, Scavenge, Something’s Happening!, or Daily Goals Card has been used, it is discarded to the appropriate deck’s discard pile (faceup, unless otherwise stated on the card). When a deck is exhausted, immediately shuffle the discards to create a new facedown deck.

3. Set Up the BunkerPlace the Bunker 10 near the Base Tile set. Randomly draw 2 Survivor Cards and 2 Armory Cards and place them facedown underneath the Bunker. Place the Victory Point Tracker board 11 near the Base Tile set.

4. Organize the Other BitsPlace the Search Tokens 12 facedown (X side up) in a randomized pile. The Death Tokens, Fortification Tokens, dice and zombies should all be placed in separate piles within easy reach of all the players.

5. Assemble Your SquadEach player does the following:

Choose a color and take the Squad Board 13 with the same colored skulls in the top corners.

Don’t worry about setting the dials on the Squad board just yet; you can do that in the Feed & Fortify Phase of the first round.

Choose any 2 Survivor miniatures 14 , attach them to the Squad base matching your chosen color, and place this miniature in the Bunker.

Take the wooden pawn 15 matching your color and place it on the starting space in the bottom left-hand corner of the Victory Point Tracker board.

6. Choose a ScenarioChoose a Scenario Card 16 and follow the setup instructions. Return the remaining Scenario Cards to the game box.

Other setup instructions may vary according to the scenario. In the Main Scenario, for example, each player starts with the following cards 17 drawn from the appropriate decks:

2 Survivor Cards, 2 Food Cards, 1 Item Card, and 2 Armory Cards.

Your starting Armory Cards must both be weapons (either Melee or Firearm cards). Keep drawing until you get 2 weapons, then reshuffle the unused cards back into the deck.

7. Start Playing!Begin play with the first Phase of the first day. If you like, have someone read the story at the start of this rulebook aloud; preferably someone classically trained. Okay, maybe just literate. When the zombie apocalypse comes, the actors will be among the first to be eaten!

7

How to PlayPlaying Zpocalypse

OverviewA game is played over a series of Days, each of which consists of 4 Phases:

1. Scavenge2. Feed & Fortify3. Something’s Happening!4. Combat

Zpocalypse can be played in many different ways. The game comes with 6 Scenario Cards, and the chosen Scenario Card describes the story, setup, objective, and the number of days the game lasts. At the end of the indicated number of days—or earlier, if everybody’s Squads are killed—each player adds up their total Victory Points.

Players get Victory Points during the game from killing zombies, building fortifications, and completing the goals and challenges on Daily Goals Cards. At the end of the game, players also add the total number of Victory Points on any cards they have that have Victory Point values.

Whoever has the most Victory Points is the winner of the game—even if everyone ended up dead! (Well, you were the best at surviving, even though you didn’t survive until the end of the game.) Remember, it’s not about living or dying, it’s about how much ass you kick!

On each Day, the player with the least number of Victory Points goes first. On the first day, no one has any Victory Points, so each player rolls a and the highest roller goes first. Re-roll ties.

Warning: Zpocalypse is designed to become

increasingly difficult as each day passes.

We describe games of up to 4 Days, but a game that lasts that long can take 2 or more hours - even for

experienced players.

Phase 1 (First Light)

ScavengeAt first light, your Squad of Survivors cautiously ventures out of safety and into the wasteland to gather supplies and meet other survivors. During this phase each player draws a Scavenge Card and a Daily Goals Card, then adds new tiles and zombies to the map.

Starting with the first player, each player performs the following steps in order:

1. Draw a Daily Goals CardDiscard the previous day’s Daily Goals Card and draw a new one. Place the card on or near your Squad board—face down! Do you want everyone knowing your business?

2. Draw a Scavenge Carda. Draw a Scavenge Card and read it aloud, noting any special instructions.

b. Make a Scavenging Roll. Roll a number of equal to your Squad’s Smarts (if your Squad’s Smarts stat is 0, roll 1 die). Any roll of 5 or means you’re successful.

Your success or failure determines how many Food, Item, and Armory Cards you draw from the approriate decks (and how many zombies will be on the new tile you’ll place next). Don’t worry about who’s carrying what gear just yet- carry limit doesn’t count until the Feed & Fortify phase.

8

Scavenge Card Example

1

2

3

4

1 Special card type (if applicable)

2 Descriptive text

3 Extra Smarts Check and results, if applicable

4 Scavenging Roll results

Some special Scavenge Cards may require you to make 2 checks: one for a special event, and the second to see what supplies you get.

If the card says you rescue a Survivor, draw a card from the Survivors deck and place it sideways in front of you.

You may not use any new Survivor’s stats or special abilities until they have been fed in the next Phase.

c. Draw a new Map Tile and attach it to an existing tile. Then place the number of zombies indicated (depending on whether you failed or succeeded on your Scavenge Roll) on the tile, following the rules for Placing Zombies.

Tiles may be connected in any way, though matching tile borders is recommended. If you choose to place the tile as close as possible to the Bunker entrance square, you get 1 Victory Point. Record this by moving your pawn up the Victory Point Tracker.

Any tile that belongs to a Base Tile set must always be connected to other tiles from that set with a matching colored border that have already been placed.

At the beginning of the third day, return all the map tiles (discarding any fortification tokens on them) to the stack and reshuffle all of them into a new tile stack, this time using their opposite sides. Set up a new Base Tile set and begin exploring a new area, rebuilding the board off this new Base Tile set.

Special Scavenge CardsSome special Scavenge Cards require you to make another Smarts Check for a special event in addition to your Scavenging Roll. Roll for the special event first.

Event: Succeed and you’ll get some extra stuff, but fail and something bad might happen!

Skills: If you’re lucky you could be gaining some extra skills.

Night Owl: If you choose—or are forced—to stick around until dark, place your miniature on the Scavenge tile you draw this phase. During the Feed & Fortify Phase which follows, your Squad may not build any fortifications or trade, but you still have to feed your Survivors in that phase. Survivors that aren’t fed are discarded to the bottom of the Survivors deck instead of placed in the Bunker.

Speeding up the gameOnce you get the hang of the Scavenge Phase, all the players can complete their phase at the same time. Have one player draw cards while another draws tiles and places zombies. You know, to get to the fighting faster.

Scavenge Cards are discarded to their discard pile after use.

Placing Zombies

Zombies are placed during the second step of the Scavenge Phase, and during the second step of the Something’s Happening! Phase. Whenever you have to place one or more zombies on the map tiles, unless specifically instructed otherwise, follow these guidelines:

a. Place as many double zombies as possible. For example, if you have to place 5 zombies, place 2 green double zombies and 1 grey single zombie.

b. Place 1 zombie miniature per space.

c. Place zombies on spaces with , or icons wherever possible.

d. Never place zombies on spaces with a icon.

e. Never place zombies so they are ‘penned in’. Zombies must always be able to move towards the Bunker entrance or players.

Placing map Tiles

You can place map tiles wherever you like, but during the Scavenge Phase, you get 1 Victory Point if it’s as close as possible to the bunker entrance.

It’s a good idea to do this, because you’ll need those extra Victory Points to help increase your Firearm and Melee Skill training as soon as possible!

Each game should have a different tile layout, grown organically by the players. Like carrots, only less healthy and more wasteland-y.

Tiles may connect to the main board in nearly any order. However, it’s recommended that you try to match the tile borders with each other. It just makes for a more appealing layout!

Remember, however that you may never trap zombies by placing map tiles. Zombies must always be able to move towards a Bunker entrance or a Squad.

9

Phase 2 (Mid-Afternoon)

Feed & FortifyAbout mid-afternoon you make it back to the bunker. After all that scavenging your Squad is quite hungry and sits down for a meal. Only those fed will be strong enough to endure the zombie onslaught soon to come. However, the day is fading fast, so you’d better find the time to build a few fortifications to help hold back the zombies.

Starting with the first player, each player performs the following steps in order:

1. Feed Survivors, Squad MaintenanceDiscard Radiation Tokens placed on any Survivors the previous day.

Each Survivor must be fed to remain in your Squad. Feed each of your Survivors 1 Food (normal or radioactive ) by discarding the appropriate cards to the Food deck discard pile.

A survivor who eats any amount of radioactive food will be 1 Hit Point weaker for the rest of the day. Place a Radiation token on the survivor’s card as a reminder.

If you use a 2 Food Card to feed 1 Survivor, the card still has to be discarded. It’s perfectly fine to trade or beg for food from other players.

Fed Survivors are active, and may build fortifications and act in the Combat Phase. Unfed Survivors are no longer part of your Squad—they’re too weak to help—place their cards in the common Survivor Pool, facedown under the Bunker.

If you cannot feed any of your Survivors, choose one to keep and lose 2 Hit Points from your Squad Hit Point total. You must show the other players you have no food.

Getting Survivors from the BunkerDuring this step you may spend 2 Food to look at all the Survivor Cards under the Bunker and select one for your Squad. You may do this several times if you have enough extra food.

Decide on your Squad of up to 4 Survivors and assign your cards to them. Each Survivor may only carry up to 4 total Armory, Food and Item Cards. You must place any extra Survivor or Item Cards faceup under the Bunker.

Now it’s time to tally all your Squad stats (see page 15) and record them on your Squad Board.

2. FortifyIn Zpocalypse you will face an ever-increasing number of zombies—you need to defend your bunker to survive! When placing fortifications, think about defending your bunker, and consider how restricting zombie movement will help when the rolls get more vicious on the nights to come. But let’s face it: this will only buy you extra time... they will eventually batter down your walls, smash your gates, and invade your bunker!

You may build as many fortifications as you have active Survivors to allocate, but each Survivor may only work on one task per Day.

Remember, if you drew a Night Owl Scavenge Card in the Scavenge Phase, your Squad is still out in the wasteland and can’t build fortifications.

Used Scrap Cards are discarded to the Scrap deck discard pile.

Fortifications cannot be placed anywhere on a map tile that has zombies on it, nor on any space with a on it. If you want to be strategic, place them so zombies will be funneled for easier killing, or slowed down from entering the Bunker. If you want to piss the other players off, put them in the middle of nowhere!

Each fortification you build adds to your total Victory Points: record these by moving your pawn up the Victory Point Tracker.

Armory, Item and Food Cards are discarded to their respective discard piles after use.

Fortifications that don’t get destroyed by zombies during Combat remain on the map for the next Night. However, any fortifications still on the map when you reset the Map Tiles are destroyed.

Speeding up the gameOnce you get the hang of the Feed & Fortify Phase, all the players can complete their phase at the same time.

10

Fortification Costs

1 Blue player: With 3 Survivors and 2 Scrap, Blue builds a gate and 2 sandbags, scoring 5 VP. Blue already had 1 VP and now has a total of 6 VP. Having passed the red spot on the Tracker, he now gains 1 Skill Point to spend on either his Firearm Skill or his Melee Skill (see Skill Points, p15).

2 Red player: With 3 Survivors and 2 Scrap, Red builds a 2x wall and a sandbag, scoring 5 VP. She also gains 1 Skill Point to spend on either her Firearm Skill or her Melee Skill.

3 Green player: Green has difficulty feeding all his Survivors. With only 1 active Survivor, he can only build a sandbag for 1 VP.

4 Yellow player: With 3 Survivors and no Scrap, Yellow builds a trap and and a sandbag, scoring 3 VP.

Barbed Wire Traps are placed on squares.

2 zombies can fall into a trap and be killed (no one gains VPs for zombies killed in this way). When 1 zombie is killed by the trap, flip the token; when 2 have been killed, remove the token from the board.

Traps slow down Squads, but do not damage them.

Lookouts are placed on squares. Nothing blocks the line of sight of a Squad using a firearm from a lookout space. A Squad may only use melee weapons with a range of 2 from a lookout space.

When 4 single or double zombies are adjacent to the lookout, it acts the same as a wall. On the next turn it turns into rubble and anyone on the space takes 1 red die of direct damage, ignoring Armor, and loses both their actions next turn.

At a cost of 1 action during the Combat Phase a Squad may jump down from a lookout into an adjacent empty square.

Sandbags are placed on the edge of a square or, if you build two at a corner, on a square. When a zombie moves over one, its move ends and it cannot attack during its next turn. Squads must spend an extra point of Movement to move over a sandbag. Both zombies and Squads can attack over a sandbag.

Walls are placed on the edge of a square or, if you build two at a corner, on a square. When a double zombie reaches a wall placed by a player, it is blocked for 1 round of combat. On the next round remove the wall from the board. On the third round, the zombie can continue to move. Squads cannot move through walls.

Gates are placed on the edge of a square. They act the same as regular walls, and are destroyed in the same manner, but survivors can move freely through them. Squads may not attack through gates. A single zombie cannot push over a wall or a gate: it tries for 1 round, then looks for another way in.

11

Fortification Types

Fortification Example

1

1

1

2

2

3

3

4

Phase 3 (Sunset)

Something’s Happening!

Night is coming fast... too fast. For some reason, the zombies are more ferocious at night. The Something’s Happening card affects all players, and adds additional tiles and zombies to the table.

Perform the following steps in order:

1. Draw a Something’s Happening! CardThe first player only draws a Something’s Happening! Card and reads it aloud. Make it sound spooky. Sound effects are encouraged.

Follow the special instructions on the card.

2. Place new Tiles & ZombiesStarting with the first player, each player draws 1 new map tile and attaches it to the existing tiles as close to the Bunker entrance as possible (no Victory Points are gained for doing this). As usual, any tile that belongs to a Base Tile set must always be connected to other tiles from that set with a matching colored border.

Therefore, at the end of the Something’s Happening! Phase, a number of new tiles equal to the number of players in the game will have been placed.

On the Something’s Happening! card you’ll see a number of zombies and their Movement stat depending on the Night (i.e., the

round of the game you’re currently playing). Place the number of zombies indicated on each tile.

Phase 4 (Night)

CombatNight has come, and the moans are growing louder as the zombies approach your location. They smell fresh meat...

The Combat Phase starts with each Squad in the Bunker (unless indicated otherwise by a Night Owl Scavenge card). Each player gets two Actions until all players have gone and then the zombies get their Actions. This sequence repeats until all the zombies are dead or all Squads are dead!

Perform the following steps in order:

1. Player ActionsIn turn order, each player may take 2 of the following Actions (or one of the following Actions twice):

Attack (Firearm / Melee) using Armory Cards.

Move a number of squares up to your Movement stat.

Heal 6 Hit Points damage by discarding a First Aid Card .

Search spaces on the board that have a Search icon.

A Squad may also take 1 free Action per turn from the following list:

Trade Food and Items Cards with adjacent Squads. You may not trade Armory or Survivor Cards during this Phase.

Reload Discard 1 Ammo Card . If you don’t have any Ammo for a Firearm it cannot be used: turn the card on its side.

Rearrange weapons among the Survivors in your Squad.

2. Zombie ActionsWhen all players have taken their Actions, the zombies all move, then all attack.

Night Special RulesEach night the zombies get more numerous, harder and faster. Follow these special rules depending on which night your Combat Phase falls:

Night 1: Walk in the park. Normal rules.

Night 2: They keep coming! Double Zombies roll when attacking.

Night 3: Low on ammo! Zombies move and attack first! Double Zombies roll when attacking. Squad defense rolls are successful on instead of 5 or .

Night 4: Nightmare! Zombies move and attack first! Double Zombies roll when attacking. Squads get no defense rolls.

12

Something’s Happening! Card Example

1

2

3

1 Descriptive text

2 Special instructions

3 Number of zombies to place on each new map tile and their Movement stat in the Combat Phase (depending on the Night).

Order of Play Example

13

Phase 1: ScavengeThe Blue player goes first and draws the Hospital Scavenge card. He rolls a Smarts test for the card’s special event and passes, so no extra zombies follow him home. Then he makes a Scavenge roll, also using his Smarts. He succeeds and gains 1 Survivor, 2 Food cards, 2 Item cards, and 1 Amory card.

He must then draw and place a new map tile, placing 4 zombies on the tile. He places it as close as possible to the Bunker tile and gains 1 VP for doing so.

The other players then take their turns drawing Scavenge cards, making their rolls, and placing tiles.

Phase 2: Feed and FortifyBlue has 3 Survivors (including the one he just found). He discards 2 normal Food and 1 radioactive Food, placing a Radiation token on one of his survivors.

Red has 3 Survivors and is short 1 Food, so she trades a Firearm weapon card with Yellow to get 1 normal Food. Green has 3 Survivors and can only feed one of them, so he chooses 2 Survivors to leave in the Bunker. Yellow has 4 Food but gave one to Red, using the remaining 3 Food to feed her own 3 Survivors.

All the players adjust their Squad board stats. Remember, Blue will have 1 less Hit Point because one of his Survivors has a Radiation token on it.

Blue builds a gate with 1 Survivor and 2 Scrap and gains 5 VPs. Now that he has over 5 VPs, he gains a Skill Point and spends it on his Firearm skill. Red builds a 2x wall with 3 Survivors and 2 Scrap. Green only has 1 Survivor so can only build a Sandbag for 1 VP. Yellow builds a trap and a sandbag with 3 Survivors and 0 Scrap and gets 3 VPs.

Phase 3: Something’s Happening!The Blue player draws a Something’s Happening! card and reads it aloud: it’s The Moans! All players must lose 1 Food, and some may lose 1 VP if they don’t have any Food to lose.

This is the first night of the game, so, starting with Blue, each draws 1 new map tile and places it as close to the Bunker entrance tile as possible, then placing 4 zombies on the new tile. These will have a Movement of 4 during the next phase.

Phase 4: CombatThe board is already swarming with zombies. Starting with the Blue player, each player takes 2 actions. When all the players have taken actions, the zombies move and attack (see Movement example p17 and Combat examples p20).

They are your people, your gang, your Squad. Get to know them; they will help you kill the undead. The more Survivors in your Squad, the better your odds of surviving, but you can only have a maximum of 4 Survivors in your Squad at a time. Place extra Survivors in the Bunker, where other players can recruit them from in the Feed & Fortify Phase.

Hit Points are the measure of your Squad’s total health and are equal to the sum of your Survivors’ Hit Points.

Armor is how much damage you deflect when your Squad is hit. It is equal to the sum of your Survivors’ Armor plus Accessory Armory Cards with an Armor rating.

Firearm Skill is how effective your Squad is at shooting. It is equal to the sum of your Survivors’ Firearm stats. Note that this value never decreases.

Melee Skill is how effective your Squad is at smashing, slicing and dicing. It is equal to the sum of your Survivors’ Melee stats. Note that this value never decreases.

Smarts is how good your Squad is at scavenging and searching by a combination of book learning and street smarts. It is equal to the highest Smarts stat among the Survivors in your Squad.

Movement is how many spaces your Squad can move per action. It is equal to the lowest Movement stat among the Survivors in your Squad.

Events, items and special abilities may modify these totals.

Each survivor has a special ability that can only be used once per Day unless otherwise specified. Choose carefully when you decide to use it! Combat abilities apply to both of the Squad’s actions during their turn.

Carry Limit and Dropping GearArrange Armory, Item and Food Cards underneath or next to your Survivor Cards to indicate who is holding what. Each Survivor can carry a maximum of 4 cards during Combat (any combination of Armory, Item or Food Cards).

If you exceed your carry limit, drop the extra card(s) immediately. Place one of your matching colored Death Tokens on the card(s), and put the second token on the space where you dropped them. The first Squad to get to the token can pick up your dropped gear for 1 Action.

The token stays on the board until all the gear is taken or the Combat Phase ends. If your gear is still on the map when the phase ends, it is removed from the game (return the cards to the game box).

Survivors & Squads

Squad Board

2

1

3

4

5 6 7 8

1 Squad color

2 Game Phases reference

3 Hit Points dial

4 Armor dial

5 Firearm Skill dial

6 Melee Skill dial

7 Smarts dial

8 Movement dial

14

Skill PointsThe first time your pawn reaches each one of the red or green

spots on the victory point tracker, you are immediately awarded the number of Skill Points indicated on the Scenario Card that match that color level. You must spend the points immediately.

Skill Points are used to increase Firearm or Melee stats on a 1 for 1 basis. Remember, these stats can never be reduced. These Skills stay the same regardless of losing Survivors or VP. When swapping out Survivors, add the new Survivors’ skills to your Firearm and Melee stats.When you hit 5 and 10 points in these stats, your skill level in those skills increases.

Tallying your Squad StatsIn the first step of every Feed & Fortify Phase, after you’ve fed (or not fed) your Survivors, it’s time to create your Squad and tally up your Squad stats.

Perform the following steps to tally your Squad stats:

1. Your Squad heals all of the damage that was inflicted upon it the previous night. Total the Hit Points of all the Survivors in your Squad and record the number using the Hit Points dial on your Squad Board. Remember that any Survivor with a Radiation Token on his or her card has 1 less Hit Point!

2. Total the Armor Skill Points of all the Survivors in your Squad, plus the Armor value of any Accessory Armory Cards with an Armor rating, and record the number using the Armor dial on your Squad board.

3. Total the Firearm Skill Points of all the Survivors in your Squad and record the number using the Firearm Skill dial on your Squad Board.

4. Total the Melee Skill points of all the Survivors in your Squad and record the number using the Melee Skill dial on your Squad Board.

5. Find the highest Smarts value among all the Survivors in your Squad and record that number using the Smarts dial on your Squad Board.

6. Find the lowest Movement value among all the Survivors in your Squad and record that number using the Movement dial on your Squad Board.

Remember, events, items and special abilities may modify these totals.

If you ever lose a Survivor (usually when they’re bitten by a ravenous zombie!) or a relevant Armory Card, you must immediately re-calculate your Squad stats. Hit Points, Armor, Smarts and Movement may go up or down, but Firearm Skill and Melee Skill never go back down.

Daily Goals CardsAt the start of each day every player draws a new Daily Goals Card (and discards the one from the day before, unless there is information on it they need to refer to for the rest of the game, for example the Combat table on the Black Belt card).

The card contains a personal objective that each player may try to complete by the end of the day.

The left side of the card provides a bit of story as well as your goal for the day. As soon as you complete the goal, you may immediately claim the reward. It’s optional to complete the goal but who doesn’t like some extra Victory Points, or even a special reward?

The right side of the card is your challenge. As soon as you complete the challenge, you may immediately claim the reward. The challenge is completely optional, so there’s no need to fret if you can’t complete it. However, the rewards are often worth the effort.

Are you tough enough to complete both the goal and challenge?

Daily Goals are private, keep them face down, and reveal them upon completing your challenge or goal.

Survivor Card Example

Daily Goals Card Example

1

1

2

2

3

3

4

1 Descriptive text

2 Skill Points

3 Special Ability

4 Hit Points, Armor, Smarts and Movement stats

5 Victory Point value (end of game)

1 Descriptive text

2 Goal and Goal Reward

3 Challenge and Challenge Reward

5

15

General MovementWhen a Squad or a zombie moves, it may move a number of spaces up to its Movement stat. All figures may move diagonally, but diagonal movement through doorways or around wall corners is not allowed.

Two miniatures can never occupy the same space at the end of a movement. A Squad may move through a space occupied by another Squad, and a zombie may move through a space occupied by another zombie (though see the rules for double zombies and pushing zombies, below), but Squads and zombies cannot move through each other’s spaces.

Walls on the map tiles are indicated by red lines and impassable spaces are indicated with the icon. No Squad or zombie can move through red lines or into squares with the icon.

It costs 1 point of Movement to move from a Sewer Entrance space to another Sewer Entrance space (there must be another Sewer Entrance space on the board). Zombies may not use sewers unless noted.

It costs 1 point of movement to move from the Bunker to the board, or to move from the Bunker to a Sewer Entrance on the board (or vice versa). The Bunker acts as a single square for all purposes except that any number of Squads and Zombies may occupy the space at once.

Squad MovementSquads may move twice by using both their actions (but obviously, the Squad can’t then attack—it was too busy running away to fight!)

It costs 2 points of movement for a Squad to move onto a yield space or over a sandbag with a on it (and 4 points of movement to move onto a trap with ).

A Squad who starts their turn on, or moves through, a biohazard or radiation space loses 1 hit point.

Zombie MovementUsually, the player with the most Victory Points moves the zombies, but other players may help. Start with the zombies closest to their goals (the Bunker or nearby Squads).

Zombies always move the maximum number of squares possible along the shortest path to the Bunker entrance, moving around all objects except sandbags and traps. They move towards a Squad instead of the Bunker if, at any time, they or the Squad come within 4 squares and line of sight.

Single zombies (grey) become double zombies (green) when they move into the same square; create double zombies whenever possible. Zombies may pass through a square occupied by other zombies, but if

they land on a square occupied by a double zombie, they push those zombies towards their goal.

A zombie must stop after it moves over a player-placed sandbag; otherwise it ignores all yield spaces.

If a group of zombies must decide between more than one Squad to move towards or attack, divide the zombies into equal groups. If there is a larger group, it moves towards the Squad belonging to the player with the most Victory Points. On a Victory Point tie in this case, both players roll a and the player with the highest result is the target of the smaller zombie group.

Once the Bunker is breached and there are no Survivors left inside, zombies gain +2 to their Movement stat, and always move towards the closest Squad regardless of line of sight.

Movement

Biohazard: A Squad who starts their turn on, or moves through, a biohazard space loses 1 hit point.

Bunker Entrance: The blue or yellow arrow indicates the Bunker entrance space. It costs 1 point of movement to move between this space and the bunker (or vice versa.

Fire: These will be used in a future expansion: for now, ignore any instances of these symbols. Mwahahahahaha!

Lookout: A Squad on a lookout space has unrestricted line of sight. See the Fortification Types section.

No Access: A miniature cannot enter or move through a no access space. These spaces also block line of sight.

Radiation: A Squad who starts their turn on, or moves through, a radiation space loses 1 hit point.

Search: A Squad may search a Search space for 1 action by rolling a Smarts check and drawing a card per success from the indicated deck.

Sewer Entrance: It costs 1 point of Movement to move from a Sewer Entrance space to another Sewer Entrance space. Zombies cannot use sewers unless noted.

Yield: It costs 2 points of Movement for a Squad to move onto a yield space or over a sandbag with a on it (and 4 points of movement to move onto a trap with ).

A zombie must stop after it moves over a player-placed sandbag; otherwise it ignores all spaces.

16

Map Symbols Quick Reference

Search

If your Squad is standing on a square with a Search icon on it,

you may spend an action to search that location.

Make a Smarts check by rolling red dice equal to your Squad’s Smarts: for each success (5 or ), draw 1 card from the deck matching the symbol inside the Search icon (and written on the space).

Now draw a Search Token from the facedown pile and place it on the space with the number side faceup.

White numbers indicate the minimum Smarts stat you need to roll to search again. When a location is successfully searched a second time, flip the token to the X side to show the location is exhausted.

Red numbers mean you immediately must place that number of zombies adjacent to you; that location can no longer be searched. Flip the token to the X side to show the location is exhausted.

When a location is exhausted you cannot search that space for the rest of the game.

Movement Examples

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06

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6

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6

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0

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The red player has a Move of 6. She moves around the radiation

space, and spends 2 points of Movement to move onto the

yield space.

There’s only one way out of the building for these two zombies. As soon as a zombie reaches the

second space, they are within 4 squares and LOS of the blue player and head towards him.

The 2 single zombies merge into a double zombie when they meet in the third space.

This zombie was heading for the Bunker before the yellow player moved within 4 spaces. It now

heads towards the yellow player.

The yellow player has moved more than 4 squares away from this

zombie, so it continues towards the Bunker.

This double zombie stumbles into a trap and is removed, along with the

trap marker.

The blue player has Move of 4. He spends 1 point of Movement to move from Bunker Entrance to the Bunker, 1 point to move from the Bunker to the other Bunker

Entrance, then another 2 spaces. He then uses his second action to move another 3 spaces. Note he cannot move diagonally across

red lines.

The yellow player has a Move of 6. She spends 5 points of her

Movement to move to the Search Armory/yield space.

The green player has a Move of 6. He moves around the staircase

and up to the lookout space.

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Fight until all zombies or survivors are dead! We want destruction and blood. Woo!

Armory cards that depict weapons are called Weapon Cards. There are 3 types: melee, firearm, and explosives. During an attack action, each of the Survivors in your Squad can use one weapon they carry against a target within the weapon’s range and in the Squad’s line of sight.

Squads Attack!When performing an attack action, perform these steps in order:

1. Choose your weaponsEach Survivor can only use one weapon at a time (unless the Dual Wield ability has been unlocked, in which case both weapons must have this ability).

2. Choose a targetFor each Survivor in your Squad, choose a zombie or double zombie within the range of that Survivor’s weapon and in line of sight (you may attack zombies in adjacent squares).

You have to see what you’re attacking! To check line of sight, draw an imaginary line from the center of the attacker’s space to the center of the target’s space. If this line crosses a space containing another Squad or zombie miniature, a space with the icon in it, or if it crosses the edge of a space marked by a red line, line of sight is blocked.

If your Squad is in a lookout tower, you have line of sight to everywhere on the board.

You may change targets between actions.

3. Grab your diceCheck your Skill Levels to see how many dice you roll for each weapon. Use your Firearm Skill stat when using firearms, and your Melee Skill stat when using melee weapons.

The number of dice you roll for a given Weapon Card, what you need to roll to succeed, and whether you can use the weapon’s special trait or not, all depend on your Squad’s weapon skill level in either firearms or melee: untrained (1-4 points), proficient (5-9) or master (10).

The maximum number of you can roll is 8.

If a Weapon card has an Ammo Check icon on it, add a to your dice pool for every time this icon appears.

4. Roll to hit and kill those zombies!Roll your dice pool, then assign your dice results to the Weapon Cards you are using.

The card tells you what result you need to succeed,

depending on your training level.

For each success, you kill a single zombie and receive 1 Victory Point. Record this by moving your pawn up the Victory Point Tracker. Skill level increases take effect immediately! So always apply your skill points to your Squad Board as soon as you get them.

When attacking with firearms, the first successes rolled kill the targeted zombie/double zombie and subsequent successes kill zombies on or adjacent to the target zombie that are still within line of sight.

When attacking with melee weapons, successes kill the targeted zombie/double zombie.

Remove killed zombies from the board. After one success against a double zombie, replace it with a single zombie. Two successes against a double zombie kill both zombies.

Can I roll for my weapons one at a time?It’s fastest and easiest to roll all your red and blue dice together, then assign the results to the Weapon Cards you’re using. However, if you prefer, you can roll for each weapon separately and check the results one at a time.

Out of Ammo! Each you roll on a blue die means a weapon is out of ammo or an item is unusable (turn the card sideways to indicate this).

If you’ve rolled for several weapons that need ammo checks at the

Combat

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Weapon Card Example

6

1

2

3

4 5

1 Descriptive text

2 Special weapon traits

3 Number of dice to roll, chance to succeed and special weapon traits

4 Ammo Check required

5 Weapon range

6 Victory Point value (end of game)

same time, you can choose which weapon or weapons receive any results rolled.

You may discard an Ammo Item Card as a free action to make one weapon or item usable again (turn the card back to its vertical orientation).

The bullet symbols on the dice have no game function.

UnarmedNo weapon? No problem! Unarmed Survivors may roll a melee attack with a range of 1, with a success on a result. Look, it’s better than nothing!

Armory Card FeaturesAmmo Check: This means that the weapon requires ammo. You must roll 1 blue die when attacking.

Range: This is the maximum distance in spaces at which the weapon can hit a target (count the target’s space, but not your own).

Range, Throwing: This range icon shows a number of : roll this number of dice to determine the maximum number of squares the object may be thrown.

Special Weapon Traits: If your skill meets the required level, you can use a weapon’s special traits. Once you have reached the level to unlock a trait, you may use that trait if you are at a higher level.

For example, if your Squad is masterful at firearms, you could use both the Dual-Wield and Sniper traits of the Colt .45.

A special ability can only be applied once per action.

Armor: Added to your Squad’s total Armor stat.

Victory Point Value: Each card is worth a number of Victory Points at the end of the game.

Special Weapon TraitsMost special weapon traits are described sufficiently on the card, but here are some extra notes:

Dual-Wield: One survivor can use 2 Dual-Wield weapons, but you attack with 1 less than the sum of the two weapons’ .

Gas Powered: If you roll a on this weapon’s Ammo die, you are out of gas. The weapon no longer works until you refuel by spending 1 action while in the Bunker.

Knockdown: You knock over a single zombie, instead of killing it. Knockdowns occur when you roll a number 1 less then your skill requires on a for weapons that have this trait. Place the knocked-down miniature on its side. Any player may then spend 1 action to

automatically curb stomp its face for the kill.

On the next zombie turn, if the zombie was left alive, it gets back up. It cannot move, but may attack a survivor within range. You cannot knock down double zombies.

Zombies Attack!A Squad attacked by one or more zombies must make a defense roll. Roll a for each survivor in your Squad. Each success rolled (5 or

) prevents 1 zombie from attacking you.

If there are still zombies attacking you after your defense roll, roll a for each attacking zombie. Double zombies roll .

Remember, on nights 2, 3 and 4, double zombies roll .

Add up the total result and subtract your Squad’s Armor. Reduce your Squad’s Hit Points by the final result.

Bitten: Oops, that’s a clean bite. If the zombies roll double , immediately choose a Survivor to lose from your Squad (dropping any cards he or she carried), and add a zombie to the board adjacent to your Squad. Well, don’t think of them as dead, think of them as joining the winning side!

Be sure to recalculate your Squad’s Hit Points, Armor, Smarts and Movement. (Firearms and Melee skills stay the same). Finally, tally the result of damage, ignoring the double results.

Zombies in the Bunker!When a zombie enters the Bunker, and there are no Squads there, it attacks the unattended Survivors. Each zombie turns 1 Survivor into a zombie. The next round, those 2 turn 2 more, etc. This continues until either a Squad intervenes or all of the Survivors in the Bunker are turned into zombies.

You may not fire or attack into or out of the Bunker entrance: if there are zombies inside the Bunker, you must enter the Bunker in order to attack them.

When you have run out of unclaimed Survivors there is no chance to restart your Squad! If a Survivor dies during this round, they lose all the equipment they were carrying. The rest of the players may continue. Turn over the Bunker tile. Zombies are now enraged: they gain +2 Movement and move towards the closest Squad regardless of line of sight.

Combat does not end until either all the zombies have been eradicated, or all the Survivors have– well, stopped surviving.

19

Combat Examples

The green player has line of sight from his lookout position to every zombie on the board. His Squad has 1 Survivor with an MP5. His Squad’s Firearm skill is 5 (proficient), so checking the MP5 Armory card tells him he rolls , killing on a 5 or result. He must also roll a . The MP5’s range is 4 spaces so zombie Z1 is within range.

He rolls 5 and 5 on his attack dice, and a on his Ammo die. Zombie Z1 is removed from the board along with zombie Z2. He gains 2 VPs, but he must turn the MP5 card sideways and can’t use it again until he discards an Ammo card.

The blue player has 2 Survivors and 2 melee weapons: a crowbar and a fireman’s axe. He has a Melee skill of only 3 (untrained), so he attacks by rolling (one for each weapon). He rolls 2 successes, kills double zombie Z3 and gets 2 VPs. This takes him to the 5th spot on the Victory Point Tracker, rewarding him with 2 Skill Points which he immediately spends on upgrading his Melee skill to 5 (trained).

The red player attacks double zombie Z7 (note she cannot attack zombie Z8 through the door corner) with 3 melee weapons (gumball machine, crowbar and fireman’s axe). Her Melee skill level is 4 (untrained) so she rolls a total of . She rolls only 1 success, so the green double zombie is replaced by a single gray zombie and the she gets 1 VP.

The yellow player decides to throw a grenade to try to blow up zombies Z4, Z5, and Z6, aiming for Z4’s space. She rolls for the range and gets a total of 4, successfully beating the 2 space range easily. Then she rolls

and gets 4 successes— KA-BOOOM! All 3 zombies are blown to smithereens and yellow gets 3 VPs.

Z1

Z2

Z8

Z4

Z6

Z7

Z5

Z3

R

B

G

Y

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ExplosivesExplosives, unlike firearms, do not have a fixed range. Under pressure, you might not always be able to throw that grenade just where you want it.  

When throwing an explosive, perform the following steps in order:

1. Roll the throwing rangeAll thrown weapons require you to roll the number of shown on the card (bottom right hand corner) to see how many spaces away you are able to throw it.

The distance to the space at which you wish to throw the explosive must be equal to or less than the number rolled on your dice. If you roll double 1s you have dropped the explosive. Oof. Sucks to be you.

The square in which the explosive lands and all 8 adjacent squares are affected, unless there are obstacles. Any single or double zombie in the center of the blast is automatically killed (you get 1 victory point as usual).

2. Roll damage diceNext, roll the number of damage dice listed on the card. The number of successes equal how many zombies are killed in the surrounding 8 squares (don’t forget, you get 1 Victory Point per zombie killed).

Explosive damage is dealt within line of sight; therefore walls block the blast. Fortifications caught in the blast are destroyed and removed from the board.

If another Squad is in the blast radius, roll the damage dice, killing off zombies as normal. Any dice that are not absorbed by zombies in the blast are applied to the Squad as attack damage: subtract the Squad’s Armor and reduce its Hit Points by the final result.

If you throw the explosive directly on the square of another Squad, use the ‘dropping the explosive’ rules for that Squad.

Dropping the Explosive/GrenadeIf you roll double 1s on your range dice you have dropped the grenade. Don’t roll double 1s. Seriously, don’t do it!

Roll the number of damage dice on the card: each 5 or kills 1 Survivor in your Squad.

The total of any remaining dice is applied to your Squad as normal attack damage: subtract the Squad’s Armor and reduce its Hit Points by the final result. Adjacent zombies are not affected.

Death & First AidWhen a Survivor is killed, another zombie is added to the map adjacent to your Squad miniature. Remove the Survivor Card from the game and recalculate your Squad’s Hit Points, Armor, Smarts and Movement as a result. The game continues, with your remaining Survivors continuing

to fight the good fight.

If you have no Hit Points left, arrange your hand of cards (Items and Weapons) into a pile, placing one of your Death Tokens on top of them. Leave your second Death Token on the space where all your gear just dropped.

Pick 2 new Survivors from the draw pile under the Bunker, and start your next turn in the Bunker. You can use your old Squad miniature or make up a new one. Take the 2 Armory starting cards under the Bunker if they are still available. These Survivors form your new Squad. Set up your Squad Board stats accordingly.

Then choose one of the following 2 options:

Easy Mode: Keep your Firearm and Melee Skill values at the same level. This keeps the game fun and easy if there are remaining Survivors who can reform your Squad.

Hardcore: When your Squad dies, reset both Firearm and Melee Skill values back to 0.

The first Squad to stand on the same square as your Death Token on the board can pick up 1 item of loot for 1 action. The token stays on the board until all your possessions are taken or the Combat Phase ends. If your gear is still on the board when the phase ends, it is removed from the game.

No Survivors left in the BunkerIf you were eaten by zombies and there were no Survivors left in the Bunker for you to recruit, roll for scavenging at the start of the next day and gain whatever Survivors and items you may find on the Scavenging Card. If you don’t find Survivors, tough nuts! You may be able to recruit some from the Bunker during the Feed & Forage Phase, or you’ll just have to wait until the next day.

First Aid

On your turn, you may spend a First Aid Item Card and use 1 Action to restore 6 Hit Points to your Squad, up to your maximum. The card is then discarded to the Item discard pile.

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Variants

More Zpocalypse Stuff!

Quick Play ScenarioThe Day Zero scenario is a quick play cooperative scenario where all players must work together to find the Bunker. It’s a shortened game with some quick and dirty combat.

The scenario is a Combat Phase only game; all previous phases are skipped! Start with just one tile, and on each player’s turn their Squad may walk off the board and place a new tile.

To set up with Quick Play scenario, remove 1 Bunker entrance tile from the game, and shuffle the other Bunker entrance tile into the bottom half of the tile stack. Have all players start on a Road Tile.

Follow the Scenario Card for starting Survivors and weapons, plus other game instructions.

On a player’s turn they may spend 1 action to walk off the map and draw a new tile. Zombies have a Movement stat of 3 and move towards the closest Squad, even a Squad that isn’t in line of sight.

When a new tile is placed, roll a to determine how many zombies are placed on that tile. When the Bunker entrance tile is drawn, place an additional roll worth of zombies on that tile.

Simpler GameIf you want to play a simpler game, just remove the Daily Goal Cards from the game and skip the step in which you draw them.

Your Incredible ScenarioThere’s a blank Scenario Card provided so you can make up your own!

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Z-Team Alpha and Z-Team Beta

These expansion packs introduce new survivors, scenarios, weapons, and vehicles – bringing a whole new set of challenges and adventures to the world of Zpocalypse. New scenarios include enhanced

gameplay:

In Z-Team Alpha, desperately search for scrap and supplies to repair a cargo truck and make it out of the city alive!

In Z-Team Beta, ride into town on a tank to rescue a senator trapped by a swarm of zombies!

Fortification Pack includes 41 post-apocalyptic fortifications. Designed to enhance the parent game, Zpocalypse, the 3D fortification miniatures replace their cardboard counter parts. However, there is nothing stopping you from using them for your own mischievous ends in any other tabletop games. Each miniature comes fully assembled and unpainted.

Zmergency introduces new armory cards, new tiles(Hospital/FEMA Camp), and an Encounter Deck which introduces new game play and enhanced quick play scenarios such as “Get to the Chopper”.

Zmaster adds a fifth player to the Zpocalypse main game as the game master. This new player controls all the zombies on the board, as well as introduces zombie upgrades, new mutated zombie miniatures and the Deck of Doom. The zombie master adds new mechanics which spice up

an already epic zombie survival game. Choose which scenario you prefer for the style of zombies to combat each game. Zmaster provides rules and mechanics for altering the physics of the game to make it harder or easier, depending on your preferences and style of play.

Game Design: Jeff Gracia

Additional Design and Development: Zachary Parkes, Ricky Casdorph, Julie Ahern, Theresa Gracia

Story Content: Julie Ahern, Jeff Gracia

Editing and Proofreading: Julie Ahern, David Tiertant, Ted Klesaris, and Our Kickstarter Backers

Game Illustration: Ricky Casdorph

Graphic Design: Zachary Parkes and Ricky Casdorph

3d Sculptors: Ryan Lesser, Jed Wahl, Matthew Gilpin

Production: Zachary Parkes, Jeff & Theresa Gracia, and David Tiertant

Publisher: Greenbrier Games LLP

Video Tutorials: Produced by Todd Goodman voiced by Julie Ahern

German Localization: Oliver Gampe

2nd Edition Rulebook & Layout: Peter Gifford (UniversalHead.com), Julia Wlochowski

Editing and Proofreading(2nd): Michael Epstein, Julia Wlochowski

Play Testers: Lee, Ryan, Andy, Andrew, Nick, Bryan, Eric, Doug, John. Geoff, Greg, Todd, Abbey, Mitch, Ericka, Ted, Michael, Mike, Chris and many more. HUGE thanks to all!

Visit us on the web: www.greenbriergames.com

Zpocalypse is a trademark of Greenbrier Games LLP © 2012 Greenbrier Games LLP. All Rights Reserved. No part of this product may be reproduced or distributed

without the publisher’s consent.

FAQ: For a complete list of your questions and our answers follow this link:www.greenbriergames.com/zpocalypse/faq

Credits

IndexAbility See Special AbilityAction

Attack 18Definition of 12Free 12, 19Lookout 11Picking up Gear 14, 21Refuel 19Search 16Walk Off Map 22Zombie 12

AmmoCard 5, 12, 19, 20Check 4, 18, 19Dice 4, 19, 20Out of 18

ArmorCard 4Dial 14, 15Stat 11, 14, 15, 19, 21

Armory Card 4,7,14, 15, 20Attacking 12Carrying 10Discarding 10Features 19Scavenging 8Weapon Card 18

AttackDice 4, 20Player’s 12, 18, 20

Melee/Unarmed 19Zombies’ 11, 12, 13, 19

Base Tile Set 7, 9, 12Biohazard 3, 5, 16 See RadiationBite 19Bunker 12, 21, 22

Breached 16Entrance 9, 13, 16, 17Getting Survivors From 10Movement 16No Survivors Left in 21Refuel 19Setup 7Zombies in 19

Card (General)Dropping See Dropping gearGiving to Survivors 10Organizing and Discarding 7Reward for Search 16Under Bunker 21VP value 8

Carry Limit 14Combat 10, 11, 12, 13, 14, 21, 22

Examples 20Curb Stomp 19

Daily Goals Card 4, 5, 7, 8, 22Example 15

Death 21Death Token 5, 7, 14, 21Dropping Gear 14, 21

Explosives 18, 21

Feed and Fortify 7, 8, 9, 10, 14, 15

Example 13Firearm Skill See Skill, StatsFirst Aid

and Death 21Card 5, 12, 21

FoodCard 5, 7, 8, 13, 14Radioactive 5, 10Special 5Trade 12Trading 13

Item 14, 15, 21Card 5, 7, 8, 10, 13

Trading 12See also Ammo, First Aid, Scrap

Knockdown 19

Line Of Sight 16, 18, 19

Map Tile 4, 7, 9, 10, 12, 13, 16Melee Skill See Skill, StatsMovement 16 See Stats

Night Special Rules 12No Access 16

Radiation 13, 16, 17Token 10, 15

Range 11, 18, 19, 20, 21Reload 12

ScavengeCard 5, 8, 10

Example 8Special 9

Phase 8, 9Example 13

ScenarioCard 5, 7, 8, 15Player-Created 5Quick Play 22

Search 12, 14, 16, 17Token 5, 7

Setup 7Sewer Entrance 16Skill 15Smarts See also Stats

for Scavenge 8, 9, 13for Search 16, 17

Something’s Happening!Card 5, 7

Example 12Phase 8, 9, 12

Example 13Special Ability 15

Survivor’s 5, 9, 14Weapon 19

SquadBoard 4, 7, 10, 13, 14, 15, 18, 21

Stats 5, 9, 10, 13, 14, 15, 19, 21

SurvivorAs a Reward for Scav-enging 9, 13Card 5, 7, 12, 21

Example 15Carrying Cards 14Death 19, 21Feeding 10, 13Getting From the Bunker 10Miniatures 4Movement 11Survivor Pool 14

TradingDuring Combat 12During Feed & Fortify 10Example 13Night Owl 9

Unarmed 19

Victory Point 4, 8, 10, 16, 18, 20

Weapon Card See Armory Card,

Yield 16

ZombieAttack See AttackBite See BiteMovement 19

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is an exciting strategic combat game set in an original steampunk universe. Travel to Victorian times as you pilot powerful Steam Titans into battle utilizing a variety of weapons and tactics, going either head-to-head or joining forces with a teammate for vicious team vs team mayhem!

Game systems use a unique blend of mechanisms that combine Eurogame sensibility with tactical simulation.

Play through a variety of focused scenarios or just battle it out until only the champion remains! With several game modes from which to choose, you always face another challenging battle ahead – will you take up the call?

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