object oriented sad 6
TRANSCRIPT
Chapter SIX Implementation, Testing and
Pragmatics
Making it a reality
Topics
DocumentationCoding, Testing and inspectionOthers
Installation Training Maintenance
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Introduction
Pragmatics concerned with how the system design process we have done so far would be linked to the reality or how it is would give sense or meaning to the stakeholders.
These issues will cover Coding, testing along with documentation and object oriented benefit realization.
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Documentation
There are various types of documentations required in object oriented Software engineering System Documentation: detailed information
about a system’s design specifications, its inner workings, and its functionality.
User Documentation: written or other visual information about an application system, how it works, and how to use it. User documentation is often in the form of online help, sometimes with Web connections for further information.
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Cont…
The system documentation can be for internal or external to the system being developed. Internal System Documentation: comments in source
code, generated during the coding process or automatically by software compilers or documenters are internal to the system.
External System Documentation: outcomes of all diagrams, including use cases, design classes, activity and sequence diagrams, etc are categorized under this sub category.
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Coding
Translating the design specification in to a working system (a reality)
Two important issues Coding style
To make readable and maintainableAdding as much comments as possible, use
combination of uppercase and lower case in naming …
Programming language selection A language that supports features required
For a web based applications vs window based
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Software Testing
Testing is the process of exercising aA software/program with the specific intent of finding errors prior to delivery to the end user.Testing is Verification and Validation
“Are we building the right system?”“Are we building the system right ?”
What Testing Shows
errorserrors
requirements conformancerequirements conformance
performanceperformance
an indicationan indicationof qualityof quality
Who Tests the Software?
developer independent testerUnderstands the system but, will test "gently"and, is driven by "delivery"
Must learn about the system,but, will attempt to break itand, is driven by quality
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Cont…
A failure is an unacceptable behaviour exhibited by a system The frequency of failures measures the reliability An important design objective is to achieve a very low
failure rate and hence high reliability. A failure can result from a violation of an explicit or
implicit requirement
A defect is a flaw in any aspect of the system that contributes, or may potentially contribute, to the occurrence of one or more failures could be in the requirements, the design and the code It might take several defects to cause a particular failure
An error is a slip-up or inappropriate decision by a software developer that leads to the introduction of a defect
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Effective and Efficient Testing
To test effectively, you must use a strategy that uncovers as many defects as possible.
To test efficiently, you must find the largest possible number of defects using the fewest possible tests Testing is like detective work:
The tester must try to understand how programmers and designers think, so as to better find defects.
The tester must not leave anything uncovered, and must be suspicious of everything.
It does not pay to take an excessive amount of time; tester has to be efficient.
Software Testing
Methods
Strategies
white-boxmethods
black-box
methods
White-Box Testing
... our goal is to ensure that all statements and conditions have been executed at least once ...
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Cont…
Also called ‘Glass-box testing’ or ‘structural’ testing
Testers have access to the system design They can
Examine the design documents View the code Observe at run time the steps taken by algorithms and
their internal data Individual programmers often informally employ
glass-box testing to verify their own code
Black-Box Testing
requirementsrequirements
eventseventsinputinput
outputoutput
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Cont…
Testers provide the system with inputs and observe the outputs They can see none of:
The source code The internal data Any of the design documentation describing the system’s
internals
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Writing Formal Test Cases and Test Plans
A test case is an explicit set of instructions designed to detect a particular class of defect in a software system. A test case can give rise to many tests. Each test is a particular running of the test case on a
particular version of the system.
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Test plans
A test plan is a document that contains a complete set of test cases for a system
Along with other information about the testing process. The test plan is one of the standard forms of
documentation. If a project does not have a test plan:
Testing will inevitably be done in an ad-hoc manner. Leading to poor quality software.
The test plan should be written long before the testing starts.
You can start to develop the test plan once you have developed the requirements.
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Information to include in a formal test case
A. Identification and classification: Each test case should have a number, and may also be given a descriptive
title. The system, subsystem or module being tested should also be clearly
indicated. The importance of the test case should be indicated.
B. Instructions: Tell the tester exactly what to do. The tester should not normally have to refer to any documentation in order
to execute the instructions.C. Expected result:
Tells the tester what the system should do in response to the instructions. The tester reports a failure if the expected result is not encountered.
D. Cleanup (when needed): Tells the tester how to make the system go ‘back to normal’ or shut down
after the test.
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The roles of people involved in testing
The first pass of unit and integration testing is called developer testing. Preliminary testing performed by the software
developers who do the design.
Independent testing is performed by a separate group. They do not have a vested interest in seeing as many test
cases pass as possible. They develop specific expertise in how to do good
testing, and how to use testing tools.
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Testing performed by users and clients
Alpha testing Performed by the user or client, but under the
supervision of the software development team. Beta testing
Performed by the user or client in a normal work environment.
Recruited from the potential user population. An open beta release is the release of low-quality
software to the general population. Acceptance testing
Performed by users and customers. However, the customers do it on their own initiative.
Finally
Software testing is four steps procedure Initially, tests focus on each component
individually, ensuring that it functions properly as a unit. makes heavy use of white-box testing
techniques, exercising specific paths in a module's control structure to ensure complete coverage and maximum error detection.
Cont…Next, components must be assembled or
integrated to form the complete software package.
Integration testing addresses the issues associated with the dual problems of verification and program construction. Black-box test case design techniques are the most
prevalent during integration, although a limited amount of white-box testing may be used to ensure coverage of major control paths.
Cont…
After the software has been integrated (constructed), a set of high-order tests are conducted. Validation criteria (established during requirements analysis) must be tested. Validation testing provides final assurance that
software meets all functional, behavioral, and performance requirements. Black-box testing techniques are used exclusively during
validation.
Cont….
The last high-order testing step falls outside the boundary of software engineering and into the broader context of computer system engineering. Software, once validated, must be combined with other system elements (e.g., hardware, people, databases). System testing verifies that all elements mesh
properly and that overall system function/performance is achieved.
Others
Installation Putting the system in to work Direct/phased/parallel/ one site
Training Enabling end users and technical personals to work
and mange the system/software For whom and how much?
Maintenance Providing continuous support as long as the
software/system is alive. Adaptive/perfective/corrective
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Summary
Introduction Understanding motivations and basic concepts
Terminologies , concepts, processes, approachesModeling using UML
Understanding modeling tools in software development Types, categories and structure
Requirement elicitation Collecting and organizing users requirement-
WHAT- User needs From function, class, and interface points of view
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Cont…
Requirement Analysis Analyzing and modeling requirements-WHAT
System In terms of Function, Logic and Objects (classes)
System and object design Specifying the new system-HOW
At an architecture level and detail design levelImplementation, testing and Pragmatic
Making it a reality Coding, testing and documentation
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Peripheral issues- Additions29
Map of Human Computer Interaction
WHAT DOES THE DISCIPLINE OF HCI COVER?WHY STUDY HCI?
Overview: Map of Human Computer Interaction
Input and Output Devices
Dialogue Techniques
Dialogue Genre
Application Areas
Ergonomics
Evaluation Techniques
Design Approaches
Implementation Techniques and Tools
Example Systems and Case Studies
Human
Language, Communication and Interaction
Human Information Processing
Use and Context
Human-Machine Fit and AdaptationSocial Organization and Work
ComputerComputer Graphics
Dialogue Architecture
Development Process
A a
Use and context of computers
Problems of fitting computers, their uses, and the context of use together Social organization and work humans are interacting social beings considers models of human activity:
small groups, organizations, socio-technical systems quality of work life…
Application areas characteristics of application domains, e.g. individual vs group work popular styles
document production, communications, design, tutorials and help, multi-media information kiosks, continuous control (cockpits, process control), embedded systems (copiers, home appliances)
Human-machine fit and adaptation improve the fit between the designed object and its use
how systems are selected and adopted; how users improvise routine systems; how systems adapt to the user (customization); how users adapt to the system (training, ease of learning); user guidance (help, documentation, error-handling)
Human characteristics
To understand the human as an information-processing system, how humans communicate, and people’s physical and psychological requirements
Human information processing characteristics of the human as a processor of information
memory, perception, motor skills, attention, problem-solving, learning and skill acquisition, motivation, conceptual models, diversity...
Language, communication and interaction aspects of language
syntax, semantics, pragmatics; conversational interaction, specialized languages Ergonomics
anthropometric and physiological characteristics of people and their relationship to workspace and the environment arrangement of displays and controls; cognitive and sensory limits; effects of
display technology; fatigue and health; furniture and lighting; design for stressful and hazardous environments; design for the disabled...
Computer system and interface architecture
The specialized components computers have for interacting with people
Input and output devices mechanics and characteristics of particular hardware devices, performance
characteristics (human and system), esoteric devices, virtual devices Dialogue techniques
the basic software architecture and techniques for interacting with humans e.g. dialog inputs and outputs; interaction styles; issues
Dialog genre The conceptual uses to which the technical means are put
e.g. interaction and content metaphors, transition management, style and aesthetics
Computer graphics basic concepts from computer graphics that are especially useful to HCI
Dialogue architecture software architecture and standards for interfaces
e.g., screen imaging; window managers; interface toolkits; multi-user architectures, look and feel, standardization and interoperability
The Development Process
The construction and evaluation of human interfaces Design approaches
the process of design e.g. graphical design basics (typography, color, etc); software engineering;
task analysis; industrial design... Implementation techniques and tools
tactics and tools for implementation, and the relationship between design, evaluation and implementation e.g. prototyping techniques, dialog toolkits, object-oriented methods, data
representation and algorithms Evaluation techniques
philosophy and specific methods for evaluation e.g. productivity, usability testing, formative and summative evaluation
Example systems and case studies classic designs to serve as example of interface design genres
Why study human use of computer systems?
Business view: to use humans more productively/effectively the human costs now far outweigh hardware and software costs
Personal view: people view computers as appliances, and want it to perform as one
Marketplace view: everyday people using computers
now expect “easy to use system” not tolerant of poorly designed systems little vendor control of training heterogeneous group
if product is hard to use, people will seek other products eg Mac vs IBM (Microsoft Windows)
Why study human use of computer systems?
The system view: complex human complex computer complex interface between the two
The human factors view: humans have necessary limitations errors are costly in terms of
loss of time loss of money loss of lives in critical systems loss of morale
design can cope with such limitations!
Why study human use of computer systems?
The social view: Computers contribute to critical parts of our society, and cannot be
ignored educate our children take medical histories and provide expert advice keep track of our credit worthiness play(?) war games (and help form policies) control air and ground traffic flow book travel control chemical/oil/nuclear plants control space missions assist humans with their everyday tasks (office automation) control complex machines (aircraft, space shuttles, super tankers) help control consumer equipment (cars, washing machines) entertainment (games, intellectual stimulation).…
In all these views, economics and human best interests are aligned
You know now
The HCI discipline includes the study of: the use and context of computers human characteristics computer system and interface architecture the development process
HCI is worth studying because it aligns both human interests and economic interests
End of The chapter and the course
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