north suburban library system presentation
TRANSCRIPT
Opportunities in the library:
Teen Second Life
Kelly Czarnecki
NSLS
June 12, 2007
http://[email protected]
Do you frequent 3D environments?
What is a 3D environment?
Yes, I play World of Warcraft or similar game
I have seen my library users/students/kids in 3D
environments
I don't know too much about them but provide programs involving them (i.e. RuneScape tournament, etc.
Opportunity/Adaptation
we will now be forced to adapt to the new world that digital fantasy gaming is creating-Edward Castronova
Henry Jenkins visits Teen Second Life 2006:
http://tinyurl.com/27snrr
Play various roles
Develop 'real life' skills
Bring knowledge back into our communities
Teen Second Life
teen.secondlife.com
Ages 13-17
cell/credit card to sign up
Adults need to be approved
Island ownership/public and private/mainland
Relationship with 'Main Grid'
Safety
Teen Second Life
teen.secondlife.com
Are you getting ideas for using Teen Second Life with your library?
Yes, I can hardly wait to start!
No-it would be difficult to get admin approval
Yes, but I'm not sure where to start
No-don't really see the applicability for a library
Characteristics
Important to teens:
-being accepted
-hanging out with different crowds
-trying on different identities
-socialize digitally (IM, MySpace, SMS)
-learning responsibility
-feeling invincible
-creating meaningful
relationships
Why We Serve Teens
in our Libraries
We are community partners
Help navigate terrain (research project, neighborhood, online
tools)
Work force development
Gathering places
Build developmental assets (http://tinyurl.com/ypedfg)
Eye4You Alliance Island
Our island on the teen grid
-ALS, PLCMC, SirsiDynix
Opened October 2006
Text chat:
adult:so if were thinking about kids creating, how about a teens gallery, teens written books, and sculptures, etc.?
teen:OHMY GOD!!!!!
teen: This is what the TG has been waiting for for a LONG TIME
Eye4You Alliance
Teens have taught building and scripting classes
Teens have been mentored / have mentored developer on the island
Teens have gathered 'interns' to help run events
Teens have run meetings and contests
Teens maintain the island
Teens have curated an art show
Teens have created web sites and podcasts
Teens work with adults (educators, authors, etc.) that come to the island
Teens have created furniture for the island
Teens have participated in podcasting for YALSA
Benefits of a library presence in Teen Second Life
We're learning to be resources in this 'new world' to teens and parents and those already in these worlds
We have more of a global reach
We can give teens tools and knowledge to enrich and enhance their school projects
We are adding value to teens learning experiences
We are opening up partnerships
with schools and other community
members
Post: 4/30/07-www.librariansmatter.com
Taking on a Teen Second Life Project at your library
System requirements: http://secondlife.com/corporate/sysreqs.php
installs/updates of program
Learning curve-plan time to 'get acquainted' with the world-have teens teach you
Make time to archive your project (Flickr, blog, video, etc.)
Contextual (know why teens are there)
Be more than a chat room
Since seeing familiar brands might not faze teens, add value to your presence
How to extend programs to the virtual world
Ideas:
-create videos 'inworld'
-design clothes for your avatar
-podcast/ a poetry slam
-work with schools to fit different subjects within sl (ESL,
sculptures, be a journalist, recreate historical places,
etc.)
Your Ideas:
Some Resources
Educators working with teens wiki:
http://tinyurl.com/shcey
Chicago Public Schools Department of Libraries and Information Services in Second life: http://blog.cuip.net/dlis
Second Life Library 2.0: infoisland.org
Public Library of Charlotte and Mecklenburg County: www.plcmc.org/teens/secondlife.asp
Meet the New You, School Library Journal, January 2007: http://tinyurl.com/34qmya
Contact
[email protected]
Skype: bluewings9
IM:BlueWings Hayek
Kelly Czarnecki