nguyen 1 kate t nguyen [email protected] old dominion university october 26, 2004 ae 684—fall...
TRANSCRIPT
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Kate T [email protected]
Old Dominion University
October 26, 2004
AE 684—Fall 2004The Portable CAVE Project
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• Introduction of CAVEs
• Development of the Portable CAVE at NASA DEVELOP Program
• Future Research
The Portable CAVE ProjectOutline
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Background of CAVEs• Developed in 1992 at the University of Illinois’ Electronic Visualization Lab
Features• Fully Immersive 3-D Environment• Useful VR Tool for engineering, medicine, military, education training,
and business research and development
Limitations• Cumbersome• Expensive• Limited accessibility
The Portable CAVE ProjectIntroduction
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NASA Langley DEVELOP Program’s CAVE
• History
• Framework/Screen
• Hardware
The Portable CAVE ProjectDevelopment
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• What is the NASA Langley’s DEVELOP Portable CAVE Project?
• When was the Project created?
• Why?
The Portable CAVE ProjectHistory
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• Design of Corner of the frame
• Layout of the CAVE
The Portable CAVE ProjectFramework/Screen
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• Projector Boxes
• CAVE Portability
The Portable CAVE ProjectHardware
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Software
• The team used the Virtual Reality Peripheral Network (VRPN) project’s software to collect raw data from the input devices, and convert that data into velocities. VRPN seamlessly integrates with VRJuggler, letting CAVE users interact with the virtual worlds created for VRJuggler.
• By the end of this course, I hope to be able to use the OpenGL to display
scientific data.
The Portable CAVE ProjectFuture Research
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FIN
The Portable CAVE ProjectQuestions or Comments?