new topic for java course: introduction to 3d graphics programming with jogl

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New topic for Java course: Introduction to 3D graphics programming with JOGL Dejan Mitrović Prof. Dr Mirjana Ivanović

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New topic for Java course: Introduction to 3D graphics programming with JOGL. Dejan Mitrović Prof. Dr Mirjana Ivanović. AGENDA. Motivation and goals JOGL Proposed subjects Conclusions. 1.1. Motivation. - PowerPoint PPT Presentation

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Page 1: New topic for Java course: Introduction to 3D graphics programming with JOGL

New topic for Java course:Introduction to 3D graphics programming with JOGL

Dejan MitrovićProf. Dr Mirjana Ivanović

Page 2: New topic for Java course: Introduction to 3D graphics programming with JOGL

2/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

AGENDA

1. Motivation and goals

2. JOGL

3. Proposed subjects

4. Conclusions

Page 3: New topic for Java course: Introduction to 3D graphics programming with JOGL

3/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

1.1. Motivation

Game development represents a large portion of the software development industry, BUT, so far very few programming courses given at our Department were focused at this area

The proposed set of subjects constitutes a small part of the recently updated Computer graphics course, which has received high grades from students

Page 4: New topic for Java course: Introduction to 3D graphics programming with JOGL

4/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

1.2. Goals

Provide students with an opportunity to practice Java programming and extend their OO programming skills in an exciting environment

Introduce the proposed set of subjects near the end of the introductory, or at the beginning of the advanced OO course, depending on the students’ progress over the semester

Give them a solid background for later, more advanced topics of the Computer graphics course

Page 5: New topic for Java course: Introduction to 3D graphics programming with JOGL

5/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

AGENDA

1. Motivation and goals

2. JOGL

3. Proposed subjects

4. Conclusions

Page 6: New topic for Java course: Introduction to 3D graphics programming with JOGL

6/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

2.1. Why JOGL?

Based on OpenGL - a professional, powerful, free, cross-platform graphics programming library

Straightforward integration with other GUI and graphics Java APIs and libraries (e.g. Swing, Java2D)

Can serve as an example of how an OO system should not be designed

Page 7: New topic for Java course: Introduction to 3D graphics programming with JOGL

7/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

2.2. JOGLext: A JOGL extension library

A library of helper classes built on top of JOGL

Handles common, “boring”, but necessary tasks, includes functions for vector and matrix-based calculations, etc.

Purpose: enable students to develop simple 3D applications without any (mathematical or game programming) background

- Although, experience in playing FPS games can prove valuable for 3D camera handling

Page 8: New topic for Java course: Introduction to 3D graphics programming with JOGL

8/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

2.3. Core JOGLext classes

JoglFrame: a base class for all students’ applications, handles display mode changes, precise timing measurements, various maintenance tasks, etc.

Camera: a flexible, programmable, FPS-like 3D camera for navigation through generated scenes

Mesh: a framework for loading and rendering external complex 3D models

Page 9: New topic for Java course: Introduction to 3D graphics programming with JOGL

9/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

AGENDA

1. Motivation and goals

2. JOGL

3. Proposed subjects

4. Conclusions

Page 10: New topic for Java course: Introduction to 3D graphics programming with JOGL

10/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3. Proposed subjects

1. Introduction to 3D graphics programming(1-hour lesson)

2. 3D rendering basics(1-hour lesson)

3. World transformations(2-hours lesson)

4. Texturing(2-hours lesson)

5. Complex 3D models(2-hours lesson)

Page 11: New topic for Java course: Introduction to 3D graphics programming with JOGL

11/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.1. Introduction to 3D graphics programming

What is a graphics programming library?

Introduction to OpenGL and JOGL

Elements of a 3D application: frustum definition, overview of projection and viewing transformations, viewports, etc.

Main classes of JOGLext, creating a very first 3D application by implementing methods of JoglFrame

Page 12: New topic for Java course: Introduction to 3D graphics programming with JOGL

12/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.1. Example: HelloWorld3D

public class HelloWorld3D extends JoglFrame{ @Override protected void initialize(GL gl, Color4f back, Vector3f cameraPos, Vector3f cameraDir) { // TODO : initialize camera, set clear color }

@Override protected void render(GL gl, double elapsedTime) { // TODO : perform rendering }

public static void main(String[] args) { HelloWorld3D hw = new HelloWorld3D(); // Caption: Hello World 3D // Frame width: 640px // Frame height: 480px // Fullscreen mode: false hw.start("Hello World 3D", 640, 480, false); }}

Page 13: New topic for Java course: Introduction to 3D graphics programming with JOGL

13/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.1. Results

Page 14: New topic for Java course: Introduction to 3D graphics programming with JOGL

14/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.2. 3D rendering basics

Coordinate system and 3D object specification using vertices

Methods glVertex3f() and glColor3f()

Different modes of rendering with glBegin() and glEnd(): triangle lists, strips, and fans, quads, and polygons

Rendering built-in objects with GLUT

Basic 2D text rendering with TextRenderer

Page 15: New topic for Java course: Introduction to 3D graphics programming with JOGL

15/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.2. Example: Hexagon

public class Hexagon{ // vertices definition private static final Vector3f[] vertices = new Vector3f[] { new Vector3f( 0.0f, 0.0f, 0.0f), new Vector3f(-1.0f, 0.0f, 0.0f), new Vector3f(-0.5f, 1.0f, 0.0f), new Vector3f( 0.5f, 1.0f, 0.0f), new Vector3f( 1.0f, 0.0f, 0.0f), new Vector3f( 0.5f, -1.0f, 0.0f), new Vector3f(-0.5f, -1.0f, 0.0f) }; // each vertex will be of a different color private static final Color4f[] colors = new Color4f[] { new Color4f(1.0f, 0.0f, 0.0f), new Color4f(0.0f, 1.0f, 0.0f), new Color4f(1.0f, 1.0f, 0.0f), new Color4f(1.0f, 1.0f, 1.0f), new Color4f(0.0f, 0.0f, 1.0f), new Color4f(1.0f, 0.0f, 1.0f), new Color4f(0.0f, 1.0f, 1.0f) };

Page 16: New topic for Java course: Introduction to 3D graphics programming with JOGL

16/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.2. Example: Hexagon (cont.)

// method for rendering the n-th vertex private void renderPoint(GL gl, int n, float z) { // first set the n-th color, then send the coordinates Color4f c = colors[n]; gl.glColor3f(c.getRed(), c.getGreen(), c.getBlue()); Vector3f v = vertices[n]; gl.glVertex3f(v.getX(), v.getY(), z); }

// using GL_TRIANGLE_FAN for hexagon rendering public void renderTriangleFan(GL gl, float z) { // the first 3 vertices make up 1 triangle // every other vertex is connected to the first and the the previous one gl.glBegin(GL.GL_TRIANGLE_FAN); renderPoint(gl, 0, z); renderPoint(gl, 1, z); renderPoint(gl, 2, z); renderPoint(gl, 3, z); renderPoint(gl, 4, z); renderPoint(gl, 5, z); renderPoint(gl, 6, z); renderPoint(gl, 1, z); gl.glEnd(); }

} // class Hexagon

Page 17: New topic for Java course: Introduction to 3D graphics programming with JOGL

17/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.2. Example: 3D Rendering

public class HelloWorld3D extends JoglFrame { private Hexagon hex = new Hexagon(); private TextRenderer text;

@Override protected void initialize(GL gl, Color4f back, Vector3f cameraPos, Vector3f cameraDir) { // initialize TextRenderer Font font = new Font("Tahoma", Font.BOLD, 12); text = new TextRenderer(font); }

@Override protected void render(GL gl, double elapsedTime) { // render a yellow teapot using GLUT gl.glColor3f(1.0f, 1.0f, 0.0f); glut.glutSolidTeapot(1.0f); // render a colored triangle behind the teapot gl.glBegin(GL.GL_TRIANGLES); gl.glColor3f( 1.0f, 0.0f, 0.0f); gl.glVertex3f(-1.0f, -0.5f, -5.0f); gl.glColor3f( 0.0f, 1.0f, 0.0f); gl.glVertex3f( 1.0f, -0.5f, -5.0f); gl.glColor3f( 1.0f, 1.0f, 1.0f); gl.glVertex3f( 0.0f, 0.5f, -5.0f); gl.glEnd();

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18/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.2. Example: 3D Rendering (cont.)

// render a hexagon behind the triangle hex.renderTriangleFan(gl, -10.0f); // render 2D text at the top of the window int w = getWidth(); int h = getHeight(); text.beginRendering(w, h); text.setColor(1.0f, 1.0f, 0.0f, 1.0f); // first line - frame rate, below it - camera position text.draw("FPS: " + getFps(), 2, h - 16); text.draw("Camera: " + camera.getPosition().toString(), 2, h - 36); // end text rendering text.endRendering(); } // render

public static void main(String[] args) { HelloWorld3D hw = new HelloWorld3D(); hw.start("Hello World 3D", 640, 480, false); }

} // class HelloWorld3D

Page 19: New topic for Java course: Introduction to 3D graphics programming with JOGL

19/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.2. Results

Page 20: New topic for Java course: Introduction to 3D graphics programming with JOGL

20/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.3. World transformations

Motivation behind and the effects of world transformations

- With just a brief overview of “low level” matrix math

Methods glTranslatef(), glRotatef(), and glScalef()

Combining multiple transformations

Storing and restoring transformations with glPushMatrix() and glPopMatrix()

Page 21: New topic for Java course: Introduction to 3D graphics programming with JOGL

21/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.3. Example: SolarSystem

public class Planet { private float distance; // from the sun private float revolution; // revolution angle private float scale; // size parameter private Color4f color; // color of the planet

public Planet(float distance, float revolution, float scale, Color4f color) { // ommitted, save parameters }

public void render(GL gl, GLUT glut) { // set the planet color gl.glColor3f(color.getRed(), color.getGreen(), color.getBlue()); // every method that changes the world transformation // should always first save the current state and later restore it gl.glPushMatrix(); // rotation around the sun gl.glRotatef(revolution, 0.0f, 1.0f, 0.0f); gl.glTranslatef(distance, 0.0f, 0.0f); // scale the sphere and render it gl.glScalef(scale, scale, scale); glut.glutSolidSphere(1.0f, 25, 25); // restore the original world transformation gl.glPopMatrix(); }}

Page 22: New topic for Java course: Introduction to 3D graphics programming with JOGL

22/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.3. Example: SolarSystem (cont.)

public class SolarSystem extends JoglFrame { private Planet sun, venus, earth, mars; // miniature solar system

protected void initialize(GL gl, Color4f backColor, Vector3f cameraPos, Vector3f cameraDir) { // initialize camera cameraPos.assign(1.75f, 17.0f, 38.47f); cameraDir.assign(0.0f, -0.49f, -0.87f); // initialize planets sun = new Planet(0.0f, 0.0f, 5.0f, new Color4f(1.0f, 1.0f, 0.0f)); venus = new Planet(10.0f, -160.0f, 0.7f, new Color4f(0.59f, 0.3f, 0.0f)); earth = new Planet(15.0f, -80.0f, 1.0f, new Color4f(0.0f, 0.0f, 1.0f)); mars = new Planet(20.0f, -60.0f, 0.5f, new Color4f(1.0f, 0.0f, 0.0f)); }

protected void render(GL gl, double elapsedTime) { sun.render(gl, glut); venus.render(gl, glut); earth.render(gl, glut); mars.render(gl, glut); }

public static void main(String[] args) { // ommitted, the usual }}

Page 23: New topic for Java course: Introduction to 3D graphics programming with JOGL

23/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.3. Results

Page 24: New topic for Java course: Introduction to 3D graphics programming with JOGL

24/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.4. Texturing

Textures and texture coordinates

Loading, enabling, disabling, and binding textures, assigning coordinates with glTexCoord2f()

Method glTexEnvf(), and environment modes GL_MODULATE and GL_REPLACE

Different ways of applying texture coordinates with GL_CLAMP and GL_REPEAT

2D texture rendering with TextureRenderer

Page 25: New topic for Java course: Introduction to 3D graphics programming with JOGL

25/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.4. Adding textures to SolarSystem

Page 26: New topic for Java course: Introduction to 3D graphics programming with JOGL

26/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.5. Complex 3D models

The concept of meshes, their organization into sub-meshes of vertices with shared properties

Using the Mesh class for loading and rendering 3D models

OBJ file format for storing meshes

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27/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

3.5. The end results

Page 28: New topic for Java course: Introduction to 3D graphics programming with JOGL

28/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

4. Conclusions

Graphics programming with JOGL represents an exciting environment for practicing Java programming and extending students’ OO programming skills (such as aggregation, inheritance and polymorphism, working with arrays, etc.)

JOGLext enables students to “dive into” the 3D application development without much previous knowledge of the subject

The proposed set of subjects is simple enough, yet it provides them with enough material for creating real 3D applications

The subjects also serve as a good foundation for senior, more advance Computer graphics course

Page 29: New topic for Java course: Introduction to 3D graphics programming with JOGL

29/2910th Workshop "Software Engineering and Reverse Engineering", Ivanjica, Serbia, September 5 - 12, 2010

Thank you!

Questions? Suggestions?