new to e-learning? where to get started:
DESCRIPTION
1. Learning strategy Define your aims and identify issues that need to be resolved. 2. Set quantitative goals for progress and definitions of success Make a list of measurable outcomes you could expect to see as a result 3. Identify a solution that fits both the goals and the audience Keep in mind the age and background of users, their level of technology adoption and what sort of devices they will be using to access learning content 4. Get buy-in Communicate issues, goals and expectations to stakeholders. Make sure they understand the value of a new E-Learning programme 5. Ask internal subject matter experts to summarise content Identify the experts within your organisation and ask them to share their expertise with you. 6. Assess the technical requirements Check out our Jargon Buster handbook for E-Learning newbies. 7. Instructional design Apply best practice pedagogical principles. Think rich, concise content, heaps of interactivity and beautiful multimedia. 8. Begin to design and develop Keep in mind accessibility and usability when choosing fonts and colours. 9. Pilot Ask an internal group of stakeholders to test and review your learning campaign. 10. Amend where necessary Take on board the feedback given by your pilot group and decide which changes are necessary. Small, incremental change will help to ensure that the baby isn’t thrown out with the bath water. 11. Collect data on learner progress Check out our blog: Big Data: Big Results for E-Learning? 12. Assess the success of your E-Learning Check out our blog: How to work out if your E-Learning programme is a success and what to do if it isn’t For more E-Learning blogs and advice, visit www.aurionlearning.com or follow @aurionlearning on Twitter.TRANSCRIPT
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NEW TO E-LEARNING?WHERE TO GET STARTED:
DEVELOP
2.ASSESS THE TECHNICAL REQUIREMENTS
Visit aurionlearning.com and download our Jargon Buster handbook for E-Learning newbies.
1.ASK INTERNAL SUBJECT MATTER EXPERTS TO
SUMMARISE CONTENT
Identify the experts within your organisation and ask them to share their expertise with you.
4.BEGIN TO DESIGN AND DEVELOP
Keep in mind accessibility and usability when choosing fonts and colours.
3.INSTRUCTIONAL DESIGN
Apply best practice pedagogical
principles. Think rich, concise
content, heaps of interactivity and
beautiful multimedia.
ASSESS
1.PILOT
Ask an internal group of stakeholders to test and review your learning campaign.
4.ASSESS THE SUCCESS OF YOUR E-LEARNING
Visit aurionlearning.com to download our handy resource
‘How to work out if your E-Learning is a success and
what to do if it isn’t’
2.AMEND WHERE NECESSARY
Take on board the feedback given by your pilot group and decide which changes are necessary. Small, incremental change will help to ensure that the baby isn’t thrown out with the bath water.
3.COLLECT DATA ON LEARNER PROGRESS
Visit aurionlearning.com to read ‘Big Data: Big Results for E-Learning?’
PREPARE
1.CREATE A LEARNING STRATEGY
2.SET QUANTITATIVE GOALS AND DEFINITIONS
OF SUCCESS
4.GET BUY IN 3.IDENTIFY A SOLUTION THAT FITS BOTH THE
GOALS AND THE AUDIENCE
Define your aims and identify knoweldge gaps within your organisation.
Keep in mind the age and background of users, their level of technology adoption and what sort of devices they will be using to access learning content.
Make a list of measurable outcomes you would like to see take place.
Communicate issues, goals and expectations to stakeholders. Makesure they understand the value of a new E-Learning programme.
TIP RESOURCE (Viewable on aurionlearning.com)