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    New Character Classes:

    Ninja

    The Ninja is a new expanded class

    available for players to chose from

    beginning with episode 10.4: Hugel.

    Ninja's specialize in a variety of

    ranged shuriken and kunai attacks,

    stealth and melee strikes, and ninpo

    magic skills.

    Ninja change class directly from

    Novice once you hit Job 10. Unlike

    most classes in RO, they do not have

    an advanced form. To make up for

    this, Ninjas have a different job

    experience requirement, and reach

    max job level at Job 70. While this

    one class role may seem restrictive,

    the different types of skills andweapons you can specialize in will

    make you different from those ninjas

    around you.

    Ninja Details

    Ninja has three main skill trees.

    Players may chose to specialize in

    one of these, or branch across several

    of them to make a unique build that

    suits them.

    The following is information aboutspecific weapons that ninjas have at

    thier disposal.

    Togatana: ThrowingWeapon technique. Those

    specializing in togatana will

    combine the use of Daggers with throwing weapons such as Shurikens and Kunais, and can wield and

    throw the massive two handed Huuma Shuriken. Taijutsu: Martial Arts technique. Those specializing in taijutsu will use stealth and various skills to suprise

    the enemy with sudden, leathal attacks and evade incoming damage.

    Ninpou: Ninja Magic technique. These skills use the various Ninja techniques to produce a varied numberof elemental magical attacks.

    Ninja's then must chose primarially between either strength with Togatana and Taijutsu or intelligence with Ninpou

    skills. How you specialize though your other stat points or traverse these skill trees is up to you.

    Ninja's have different attack speed based on the weapon you have equipped. Unarmed, ninja's have a base attack

    speed of 160 (0.8s between attacks). With daggers, they have a base attack speed of 150 (1s between attacks). With

    Huuma Shuriken is 125 (1.5s between attacks). Huuma Shurikens are two handed weapons, and are required for the

    Huuma Shuriken Throwing skill. Ninja's cannot use berserk potions.

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    Ninja's HP/SP modifiers grow unusually, with thier lower levels increasing slowly and the modifier growing as they

    level. At max level Ninja's can expect to have roughly the same HP as that of a Bard/Dancer. Their sp modifier is

    roughly the same as Monks and Crusaders. At level 99 a Ninja with no stats would have 4080 HP and 522 SP.

    Ninja's have a base weight limit of 2600, and increased by 30 times thier base strength (same wight capacity as that

    of acolyte class characters).

    Ninjas, like all other expanded jobs, cannot be adopted or rebirth. There is no restrictions on marrage though.

    Equipment Restrictions

    Ninjas like other classes are restricted in the type of gears which they can equip. The following is a comprehensive

    list of different gears that you can use. Of course, be careful that you meet the minimum level requirements as well

    of equipment you wish to use.

    Headgear: Ninja's can equip all headgear that Thief's can with the following exceptions: Assassin mask,Coif, gemmed sallet, majestic goat, and spikey band. The following gears should be equipable but durring

    testing, could not be confirmed: lord circlet, incubus horn, model training hat, mine hat, jester hat, angel

    helm. Armor: Can use any armor wearable by thief type characters, with the exception of wooden mail.

    Shield: Ninja's can use Guards, Arm Guard and Advanced Arm Guard. Shoes: Ninja's have been confirmed as being able to use sandals, shoes, shackles, crystal pumps. Ninja's

    should also be able to equip High Heels and Slepnir, but those could not be confirmed in testing.

    Garment: Ninja's can use Hood, Muffler, Ragmuffin Manteau, and Ancient Cape. Pauldron or HeavenlyMaiden Robe could not be confirmed in testing, but likely only Heavenly Maiden Robe is usable.

    Weapons: In addition to Ninja specific daggers and Huuma Shuriken, Ninja's can equip all normal daggersequippable by Thiefs. Ninja's are unable to equip Assassin Dagger, Counter Dagger, and Curse Dagger.

    Ninja Job Change Quest

    In order to become a Ninja, you must be a novice at job level 10. A short quest is required before you will be able to

    change jobs.

    1. The Ninja guild is located in the city of Amatsu. To get to Amatsu, an NPC near the wall north of themerchant guild at 8 o' clock direction in Alberta will take you there for free (location is 30, 64).2. Enter the Ninja guild building located in the center of Amatsu (147, 136).3. Inside the building, you won't see anyone. You'll have to move past the hidden wall at the back of the main

    room.

    4. Inside the real guild room, talk to the guild master Couger Kai, and tell him you wish to join. He's a littlewierd, but he'll ask you to deliver notice to his enemy who is hiding out in the highest point in Einbroch.

    5. Make your way to the Einbroch Tower. The cheapest way to get to Einbroch would be to go back to albertavia boat (free), take the boat to izlude (500z), board the airship to Juno (1200z), in Juno switch from

    international to domestic flight (if you do it right, free), and then get off at einbroch. In einbroch, near the

    center tower there will be several NPC's that will allow you to go to the top of the tower for 10 zeny.

    6. At the top of the Einbroch Tower, you'll find a young man. Talk to him, and he will ask that you bring 5Cyfar and 1 Pracon.

    7. When you give him the items, he will reveal himself as the person you were supposed to give the letter to.He'll give you a reply, and warp you to Amatsu. At this point return to Couger Kai in the ninja guild.8. Kai will ask you bring him him 5 Cyfar and 1 Pracon now. You simply need to have these items on you, he

    will not take them from you.

    9. Once you have the items he asked for, you'll be class changed to Ninja.Ninja Throwing Weapons and Catalyst Stones

    Ninja's have a variety of consumable items to cast some of thier skills. The are three kinds, Shuriken, Kunai, and

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    Catalyst Stones.

    Shurikens are used when casting the skill Throw Shuriken. Kunais are much the same and used for the skill Throw

    Kunai. Both Shurikens and Kunais are equipped by the ninja in the same way as arrows are equipped on a hunter.

    Shurikens are purchased from an NPC in the Ninja guild and are discountable, and Kunais need to be created using

    simple store bought items (with max discount they're about 38-40 zeny).

    Catalyst Stones are an important part of Ninpou magic skills. These items are required to cast the stronger magic

    skills. These items all available from a ninja guild npc, and are also discountable.

    The following is a list of different types of throwing weapons and catalysts.

    Shuriken

    Shuriken: 10 Attack, Neutral element, 0.5 weight, costs 4z each. Nimbus Shuriken: 30 Attack, Neutral element, 0.5 weight, minimum level 20, costs 10z each. Flash Shuriken: 45 Attack, Neutral element, 0.5 weight, minimum level 40, costs 20z each. Sharp Leaf Shuriken: 70 Attack, Neutral element, 0.5 weight, minimum level 60, costs 40z each. Thorn Needle Shuriken: 100 Attack, Neutral element, 0.5 weight, minimum level 80, costs 100z each.

    Kunai

    Icicle Kunai: 30 Attack, Water element, 2 weight. Make 10 with 8 Raincloud Shuriken and 2 IceStones.

    Black Earth Kunai: 30 Attack, Earth element, 2 weight. Make 10 with 2 Pointed Leaf Shuriken and 2Shadow Orbs.

    High Wind Kunai: 30 Attack, Wind element, 2 weight. Make 10 with 4 Flash Shuriken and 2 WindStones. Heat Wave Kunai: 30 Attack, Fire element, 2 weight. Make 10 with 1 Piercing Thorn Shuriken and 1

    Flame Stones.

    Fell Poison Kunai: 30 Attack, Poison element, 2 weight. Make 10 with 20 Shuriken and 1 ShadowOrbs.

    Ninpou Catalysts

    Flame Stone: Used to cast Crimson Fire Formation and Dragon Fire Formation. Costs 150z. Ice Stone: Used to cast Water Escape Technique and Falling Ice Pillar. Costs 150z. Wind Stone: Used to cast Lightning Crash and North Wind. Costs 150z. Shadow Orb: Used to cast Mirror Image. Costs 200z.

    Ninja Weapons

    The following is a comprehensive list of all the new ninja specific weapons, thier stats, and how they are obtained.

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    Ashura[2]A legendary dagger that is rumored to be given to humans by an ancient God. Has

    influence on its user with its destructive power.

    MATK +10%.

    Type: DaggerAttack: 50

    Weight: 60

    Weapon Level: 1

    Required Level: 12

    Usable Class: Ninja

    Obtained when you job change to ninja.

    Ashura[3]A legendary dagger that is rumored to be given to humans by an ancient God. Has

    influence on its user with its destructive power.

    MATK+10%.

    Type: Dagger

    Attack: 50

    Weight: 60

    Weapon Level: 1

    Required Level: 12

    Usable Class: Ninja

    Dropped by Baby Desert Wolf at 0.05% chance.

    Obtained by a short item exchange quest. Bring 25 Steel, 5 Worn-out Magic Scroll,

    and 32,000z and he will give you an Ashura[3].

    Murasame[1]A famous sword rumored to be so sharp that it can divide oceans, or cut through the

    air and make it bleed water.

    CRIT + 10% versus demi-human enemies.

    Water Element

    Type: Dagger

    Attack: 95

    Weight: 70

    Weapon Level: 2

    Required Level: 24Usable Class: Ninja

    Dropped by Karakasa at 0.05% chance.

    Obtained by a short item exchange quest. Bring 25 Steel, 10 Aquamarine, and48,000z and he will give you a Murasame[1].

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    Murasame[2]A famous sword rumored to be so sharp that it can divide oceans, or cut through the

    air and make it bleed water.

    CRIT + 10% versus demi-human enemies.

    Water Element

    Type: Dagger

    Attack: 95

    Weight: 70

    Weapon Level: 2

    Required Level: 24

    Usable Class: Ninja

    Dropped by Shinobi at 0.05% chance.

    Jitte[0]

    A mace with a hook at the top which is very effective to take away its enemy's

    weapon. It may possess low damage but it is very practical in battle.Small chance to break the opponents weapon when attacking.

    Type: Dagger

    Attack: 70

    Weight: 40

    Weapon Level: 2

    Required Level: 35

    Usable Class: Ninja

    Obtained by a short item exchange quest. Bring 30 Steel, 1 Broken Sword Handle,

    and 20,000z and he will give you a Jitte[0].

    Jitte[1]A mace with a hook at the top which is very effective to take away its enemy's

    weapon. It may possess low damage but it is very practical in battle.

    Small chance to break the opponents weapon when attacking.

    Type: Dagger

    Attack: 70

    Weight: 40

    Weapon Level: 2

    Required Level: 35

    Usable Class: Ninja

    Dropped by Kapha at 0.05% chance.

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    Kamaitachi[0]A legendary weapon with an extremely sharp blade.

    Crit + 3, Attack Speed + 3%.

    Wind Element

    Type: Dagger

    Attack: 125

    Weight: 90

    Weapon Level: 4

    Required Level: 70

    Usable Class: Ninja

    Dropped by The Paper at 0.05% chance.

    Huuma Wing Shuriken[0]A famous Huuma Ninja weapon that is shaped like a wing.

    AGI - 1, DEX - 2.

    Two-Handed.Wind Element.

    Type: Huuma Shuriken

    Attack: 150

    Weight: 300

    Weapon Level: 4

    Required Level: 65

    Usable Class: Ninja

    Dropped by Assult Turtle at 0.05% chance.

    Obtained by a short item exchange quest. Bring 50 Steel, 20 Harpy Feathers, 5

    Oridecon, and 90,000z and he will give you a Huuma Wing Shuriken.

    Huuma Giant Wheel Shuriken[3]

    A heavy giant shuriken that is shaped like a bladed wheel.

    Has a small chance to cause bleeding when attacking.

    Two-Handed.

    Type: Huuma Shuriken

    Attack: 50

    Weight: 250

    Weapon Level: 4

    Required Level: 42Usable Class: Ninja

    Dropped by Tengu at 0.05% chance.

    Obtained by a short item exchange quest. Bring 30 Steel, 100 Tassles, 2 Oridecon,

    and 40,000z and he will give you a Huuma Giant Wheel Shuriken[3].

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    Huuma Giant Wheel Shuriken[4]A heavy giant shuriken that is shaped like a bladed wheel.

    Has a small chance to cause bleeding when attacking.

    Two-Handed.

    Type: Huuma Shuriken

    Attack: 50

    Weight: 250

    Weapon Level: 4

    Required Level: 42

    Usable Class: Ninja

    Dropped by Tengu at 0.05% chance.

    Obtained by a short item exchange quest. Bring a Huuma Giant Wheel Shuriken[3],

    20 Cracked Diamonds, 3 Oridecon, and 40,000z and he will give you a Huuma

    Giant Wheel Shuriken[4].

    Huuma Blaze Shuriken[0]A Huuma shuriken of Fire property that gives off sparks like a spectacular firework

    when used.

    DEX - 2.

    Chance to autocast Fireball level 5 when attacking in melee.

    Two-Handed.

    Fire Element.

    Type: Huuma Shuriken

    Attack: 185Weight: 230

    Weapon Level: 4

    Required Level: 55Usable Class: Ninja

    Dropped by Samurai Spectre at 75% chance.

    Obtained by a short item exchange quest. Bring a 50 Flame Stone, 50 Steel, 100

    Burning Heart, 100 Live Coal, and 78,000z and he will give you a Huuma Blaze

    Shuriken.

    Ninja Job Experience Chart

    Because ninjas only have a single job, thier job experience chart is different than normal classes. From level 1 to 35,

    the experience required is half that of second class characters. From 36 to 50, the rate jumps to one half that ofsecond class characters plus that of first class characters. From 51 to 70, the experience required follows a custom

    formula.

    You can reference the following chart for required and total job experience for each level.

    L

    vl

    Ex

    p

    Tot

    al

    L

    vlExp

    Tota

    l

    L

    vlExp Total

    L

    vlExp Total

    L

    vlExp Total

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    1 - - 166,38

    5

    24,76

    731

    87,10

    0

    534,69

    346

    916,68

    9

    5,401,3

    5561

    3,695,

    474

    40,351,

    137

    2 72 72 177,17

    2

    31,93

    932

    93,33

    8

    628,03

    147

    1,130,

    023

    7,448,0

    6762

    4,012,

    251

    44,363,

    388

    3 92 164 18 8,002 39,941 33 99,792 727,823 48 1,188,623 8,636,690 63 4,181,112 48,544,500

    4 142 306 1910,3

    21

    50,26

    234

    119,3

    08

    847,13

    149

    1,377,

    408

    10,014,

    09864

    4,302,

    211

    52,846,

    711

    5 174 480 2013,7

    17

    63,97

    935

    143,1

    83

    990,31

    450

    1,551,

    289

    11,565,

    38765

    4,496,

    584

    57,343,

    295

    6 301 781 2117,5

    54

    81,53

    336

    231,0

    68

    1,221,

    38251

    1,746,

    582

    13,311,

    96966

    4,578,

    951

    61,922,

    246

    7 4431,22

    422

    19,2

    88

    100,8

    2137

    257,3

    77

    1,478,

    75952

    1,845,

    236

    15,157,

    20567

    4,869,

    523

    66,791,

    769

    8 5481,77

    223

    21,1

    03

    121,9

    2438

    274,3

    63

    1,753,

    12253

    1,954,

    741

    17,111,

    94668

    5,022,

    114

    71,813,

    883

    9 7992,57

    124

    26,3

    54

    148,2

    7839

    314,2

    46

    2,067,

    36854

    2,124,

    555

    19,236,

    50169

    5,123,

    654

    76,937,

    537

    101,2

    70

    3,84

    125

    33,4

    85

    181,7

    6340

    371,1

    05

    2,438,

    47355

    2,345,

    698

    21,582,

    19970

    5,395,

    117

    82,332,

    654

    111,8

    38

    5,67

    926

    41,3

    44

    223,1

    0741

    431,0

    38

    2,869,

    51156

    2,548,

    763

    24,130,

    962

    122,1

    45

    7,82

    4

    2744,7

    72

    267,8

    79

    42476,3

    09

    3,345,

    820

    572,759,

    555

    26,890,

    517

    132,4

    73

    10,2

    9728

    48,3

    44

    316,2

    2343

    588,5

    48

    3,934,

    36858

    3,021,

    488

    29,912,

    005

    143,3

    39

    13,6

    3629

    58,9

    10

    375,1

    3344

    665,2

    56

    4,599,

    62459

    3,254,

    111

    33,166,

    116

    154,7

    46

    18,3

    8230

    72,4

    60

    447,5

    9345

    801,7

    31

    5,401,

    35560

    3,489,

    547

    36,655,

    663

    Ninja Job Bonus

    1 0 1 0 0 0 0

    2 0 2 0 0 0 0

    3 0 2 0 0 0 0

    4 0 2 0 0 0 0

    5 0 2 0 0 0 0

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    6 0 2 0 0 0 0

    7 0 2 0 0 0 0

    8 0 2 0 0 0 0

    9 0 2 0 0 0 0

    10 0 2 0 0 0 0

    11 0 2 0 0 1 0

    12 0 3 0 0 1 0

    13 0 3 0 0 1 0

    14 0 3 0 0 1 0

    15 0 3 0 0 1 0

    16 0 3 0 0 1 0

    17 0 3 0 0 1 0

    18 0 3 0 0 1 0

    19 0 3 0 0 1 0

    20 0 3 0 1 1 0

    21 0 4 0 1 1 0

    22 0 4 0 1 2 0

    23 0 4 0 1 2 0

    24 0 4 0 1 2 0

    25 0 4 0 1 2 0

    25 0 4 0 1 2 0

    26 0 4 0 1 2 0

    27 0 4 0 1 2 0

    28 0 4 0 1 2 0

    29 0 4 0 2 2 0

    30 0 4 0 2 2 1

    31 0 5 0 2 2 132 0 5 0 2 3 1

    33 0 5 0 2 3 1

    34 0 5 0 2 3 1

    35 0 5 0 2 3 1

    36 0 5 0 2 3 1

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    37 0 5 0 2 3 1

    38 0 5 0 2 3 1

    39 0 5 0 2 3 1

    40 0 5 0 2 3 2

    41 0 6 0 2 3 2

    42 0 6 0 3 3 2

    43 0 6 0 3 4 2

    44 0 6 0 3 4 2

    45 0 6 0 3 4 2

    46 0 6 0 3 4 2

    47 0 6 0 3 4 2

    48 0 6 0 3 4 2

    49 0 6 0 3 4 2

    50 0 6 0 4 4 2

    51 0 7 0 4 4 2

    52 0 7 0 4 4 3

    53 0 7 0 4 5 3

    54 0 7 0 4 5 3

    55 0 7 0 4 5 3

    56 0 7 0 4 5 3

    57 0 7 0 4 5 3

    58 0 7 0 4 5 3

    59 1 7 0 4 5 3

    60 1 7 1 4 5 3

    61 1 8 1 4 5 3

    62 1 8 1 5 5 3

    63 1 8 1 5 6 364 1 8 1 5 6 4

    65 1 8 1 5 6 4

    66 1 8 1 5 6 4

    67 1 8 1 5 6 4

    68 1 8 1 5 6 4

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    69 1 8 1 5 6 4

    70 1 8 1 5 6 4

    Ninja Skill Tree

    Ninja Togatana Skills

    Touteki Shuuren: Dagger Throwing Practice

    Skill Type: Passive / Mastery

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: NoneAdjustable Level: N/A

    Range: N/A

    Description: Dagger Throwing Practice increases your skill with Shuriken

    throwing. Each level boosts the damage from Throw Shuriken by a specific

    ammount. This bonus damage completely bypasses all defence and hits the

    target even in cases where you normally would miss. This skill only increasesthe damage of Throw Shuriken.

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    Level 1 2 3 4 5 6 7 8 9 10

    Bonus Attack +3 +6 +9 +12 +15 +18 +21 +24 +27 +30

    Shuriken Nage: Throw Shuriken

    Skill Type: Active / Ranged Single Target Melee Attack

    Weapon Restriction: Shuriken (Equipped as Arrow)

    Max Level: 10

    Prerequisites: Dagger Throwing Practice Lv1

    Adjustable Level: No

    Range: 9 Cells

    Description: Throws an equipped shuriken to strike a target from up to 9 cells

    away. Shurikens do the same damage as your base weapon attack as well as

    bonus attack from this skill and Dagger Throwing Practice. Bonus attack from

    higher levels of Throw Shuriken and Dagger Throwing Practice are mastery

    style bonus and bypass defence and hit even in cases where you normally

    would miss. Shurikens are not modified by % increase cards, but the damage

    can be boosted by using cards and equipment which boost your attack such as

    andre cards and icepick. Ghost Element targets will take reduced or no

    damage from Shurikens, even if the element of your weapon normally

    modifies its damage. Throw Shuriken can be cast as fast as your attack speed,

    and has no cast time or delay.

    Level 1 2 3 4 5 6 7 8 9 10

    Bonus Attack +3 +6 +9 +12 +15 +18 +21 +24 +27 +30

    SP Cost 2

    Kunai Nage: Throw Kunai

    Skill Type: Active / Ranged Single Target Melee Attack

    Weapon Restriction: Kunai (Equipped as Arrow)

    Max Level: 5

    Prerequisites: Dagger Throwing Practice Lv1, Throw Shuriken Lv5

    Adjustable Level: No

    Range: 9 Cells

    Description: Throws an equipped kunai to strike a target from up to 9 cellsaway. All levels of Throw Kunai hit three times for a total of 300% attack,

    with higher levels of the skill simply decreasing the SP cost. Kunai's deal a

    base damage of about 60 per hit which acts as a mastery bonus and bypasses

    defence, and strikes the target even if you would normally miss. Dagger

    Throwing Practice does not affect this skill. Kunai's are not modified by %

    increase cards, but the damage can be boosted by using cards and equipment

    which boost your attack such as andre cards and icepick. The element of the

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    kunai you are throwing adjusts the damage delt to the target, but ghost

    element targets will still take reduced or no damage from the skill. ThrowKunai has no cast time, but a one second delay.

    Level 1 2 3 4 5

    Damage 300%

    SP Cost 30 25 20 15 10

    Huuma Shuriken Nage: Throw Huuma Shuriken

    Skill Type: Active / Ranged Single Target Splash Damage Melee Attack

    Weapon Restriction: Huuma Shuriken

    Max Level: 5

    Prerequisites: Dagger Throwing Practice Lv5, Throw Shuriken Lv5, Throw

    Kunai Lv5Adjustable Level: Yes

    Range: 9 Cells

    Description: Throws your equipped Huuma Shuriken to strike a target from

    up to 9 cells away. Huuma Shuriken deals splash damage in a 3x3 area, with

    the damage split across the targets hit. Higher levels of Throw Huuma

    Shuriken increases the damage as well as SP cost, with all levels sharing the

    interuptable 3 second cast time and 1 second aftercast delay. This skill is not

    affected by Dagger Throwing Practice, but the damage is boosted by any

    cards which boost your attack power or offensive damage by a percent. It is

    actually possible to change your weapon mid cast to use the effects of an

    alternate weapon.

    Level 1 2 3 4 5

    Damage 300% 450% 600% 750% 900%

    SP Cost 20 25 30 35 40

    Zeny Nage: Throw Coins

    Skill Type: Active / Ranged Single Target Special Attack

    Weapon Restriction: NoneMax Level: 5

    Prerequisites: Dagger Throwing Practice Lv10, Throw Shuriken Lv5, Throw Kunai Lv5, Throw

    Huuma Shuriken Lv5

    Adjustable Level: Yes

    Range: 9 Cells

    Description: Strikes the opponent at long range with gold coins. Throw Coins completely bypasses

    defence of the target, reduced only by % reduction cards on players. The skill deals the same base

    damage equal to the zeny consumed, but additional reductions such as war of emperium ranged

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    damage reduction, cranial shield, immune garment, etc will not actually reduce the consumed zeny.

    When used against boss monsters or players the damage is reduced by 1/2. Throw Coins has no casttime, and a 5 second after-cast delay (reducable by bragi/strings).

    Level 1 2 3 4 5 6 7 8 9 10

    DamageMinimum 500 1000 1500 2000 2500 3000 3500 4000 4500 5000

    Maximum 1000 2000 3000 4000 5000 6000 7000 8000 9000 10000

    Zeny

    Cost

    Minimum 500z 1000z 1500z 2000z 2500z 3000z 3500z 4000z 4500z 5000z

    Maximum 1000z 2000z 3000z 4000z 5000z 6000z 7000z 8000z 9000z 10000z

    Aftercast Delay 5 seconds

    SP Cost 50

    Ninja Taijutsu Skills

    Tatamigaeshi: Flip Tatami

    Skill Type: Active / Short Range Area Attack and Defensive Skill

    Weapon Restriction: None

    Max Level: 5

    Prerequisites: N/A

    Adjustable Level: Yes

    Range: N/A

    Description: Throws back Tatami mats in 4 directions, kocking nearby targets

    back and blocking ranged attacks for a short period of time. The mats are

    flipped back in 4 directions from you with the area affected increased withhigher levels of the skill, and only a person in line with these take damage.

    When hit by the skill, the enemies are thrown back 5 cells. After casting, the

    caster becomes immune to ranged attacks for 3 seconds. This appears to

    function like pneuma (only 1 tile though), centered on the caster. If the caster

    moves from where he cast, he loses the benefit of the ranged reduction.

    Tatamigaeshi can be cast on Magnetic Earth and will damage players as

    normal, but the ninja will not recieve the reduction in ranged damage. The

    damage caused by the skill is based on your attack and increased by damage

    cards as normal. There is no cast time, and an aftercast delay of 3 seconds.

    Level 1 2 3 4 5

    Damage 110% 120% 130% 140% 150%

    Range 1 Cells 2 Cells 3 Cells

    SP Cost 15

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    Kagetobi: Shadow Leap

    Skill Type: Active / Movement Skill

    Weapon Restriction: None

    Max Level: 5

    Prerequisites: Flip Tatami Lv1Adjustable Level: No

    Range: 7-15

    Description: Leaps from the shadows to a designated target. To activate

    Shadow Leap you must already be hidden. You can hide your character

    through the use of Haze Slasher or the effects of the Smokie Card. The

    distance you can jump is increased by the skill level, with the ability to jump

    up to 15 cells (circular radius from you) when maxed. When you move to

    your destination you will bypass any traps and skill effects in the way. The

    destination cell can be any valid cell within line of sight (so no jumping over

    walls). This means that you can traverse through cells that you cannot walk

    through but you can fire past. If you try to target an invalid cell you will get a

    skill failed message, but if you chose a valid cell which is currently occupiedby an NPC or player, you will say "Shadow Leap!!" but you will not leave

    hiding or move. When used in WoE Shadow Leap will simply cause you to

    leave hiding.

    Level 1 2 3 4 5

    Range (Cells) 7 9 11 13 15

    Aftercast Delay 1 second

    SP Cost 10

    Kasumigiri: Haze Slasher

    Skill Type: Active / Short Ranged Melee Attack

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: Flip Tatami Lv1, Shadow Leap Lv1

    Adjustable Level: Yes

    Range: 1

    Description: Strikes the opponent with a fast hit which makes you invisible in the

    process. If your hit strikes, your character becomes hidden. This hiding is the same as

    the Thief skill Hiding, consuming the same SP and has the same durration. This hidingstate is required to cast the skills Shadow Leap and Shadow Slash. If you miss the

    target, you will not be put into hiding. The damage is increased by all damage

    increasing cards and items.

    Level 1 2 3 4 5 6 7 8 9 10

    Damage 110% 120% 130% 140% 150% 160% 170% 180% 190% 200%

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    Hide

    Durration30s 60s 90s 120s 150s 180s 210s 240s 270s 300s

    SP Cost 10 12 14 16 18 20 22 24 26 28

    Aftercast

    Delay1.5 seconds

    Kagegiri: Shadow Slash

    Skill Type: Active / Short Ranged Melee Attack

    Weapon Restriction: None

    Max Level: 5

    Prerequisites: Flip Tatami Lv1, Shadow Leap Lv1, Haze Slasher Lv5

    Adjustable Level: Yes

    Range: 7-15

    Description: A combination of Shadow Leap and Haze Slasher, this skillleaps from the shadows to deal massive damage. Shadow Slash is considered

    a short range attack despite the maximum distance you can cast it from, with a

    max range equal to range of the highest level of Shadow Leap you have

    currently learned. When used, you teleport to your target and strike theopponent. The skill has an increased chance to cause a critical hit, though

    when you strike the opponent you will not see the crit box but it will still

    bypass defence of the target (like focused arrow strike). This critical chance is

    increased by your base crit rate. As with most melee attacks your attack power

    can be increased by damage increasing cards, equipment and element. Like

    Shadow Leap, Shadow Slash is restricted in WoE, and can only be cast onadjascent targets (no teleportation occurs). There is no cast time, and no

    aftercast delay.

    Level 1 2 3 4 5

    Damage 100% 200% 300% 400% 500%

    Critical +30% +35% +40% +45% +50%

    SP Cost 14 16 18 20 22

    Utsusemi: Ciceda Skin Shed

    Skill Type: Active / Defensive Self-Support Skill

    Weapon Restriction: None

    Max Level: 5

    Prerequisites: Flip Tatami Lv1, Shadow Leap Lv1

    Adjustable Level: Yes

    Range: N/A

    Description: Ciceda Skin Shed is an advanced Ninja technique that allows

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    one to dissapear instantly from thier location to avoid damage. When you're

    struck in Skin Shedding mode, your character jumps back 7 cells from thedirection he was hit. If you are in mid cast, this jump will not actually interupt

    your casting.

    Ciceda Skin Shed has unusual rules for what type of rules for what type of

    attacks it can block. In practice, all skills which recieve bonus damage fromequipping cards which increase damage by a % (such as hydra cards), can be

    avoided. This means by default magic cannot be avoided. Other skills that do

    not recieve bonus from % increasing cards cannot be dodged, but there are

    some notable exceptions. Some skills which use custom formulas for damage

    are handled on a case by case basis. Acid Bomb and the physical portion ofSoul Destroyer are avoidable for example. The elemental attacks used by

    monsters are also unavoidable.

    Hits you would have naturally dodged with regular flee, perfect dodge, kyrie

    elison and safety wall will all take priority over ciceda shell and not consume

    any of its charges. If Ciceda Skin Shed is used in combination with Mirror

    Image Technique, both skills will trigger when hit.

    The Ciceda Skin Shed is not visible to the eye, but the caster gets an icon

    showing that it is currently active. Repeated casting simply renews the skill

    durration and number of hits. In War of Emperium, this skill will activate as

    normal but there will be no jump back. If you are hidden and hit by a

    blockable skill, you will jump back and still remain hidden. There is no cast

    time, and an aftercast delay of 1.5s.

    Level 1 2 3 4 5

    Durration [s] 10s 20s 30s 40s 50s

    Hits Blocked 1 2 3

    SP Cost 12 15 18 21 24

    Nen: Ninja Aura

    Skill Type: Active / Self-Support Skill

    Weapon Restriction: None

    Max Level: 5

    Prerequisites: Ninja Mastery Lv5

    Adjustable Level: Yes

    Range: N/A

    Description: Gathers your spiritual energy, enfusing you will power. Ninja

    Aura boosts your Strength and Intelligence stats, but costs a portion of your

    HP to cast. Ninja Aura is required to cast the two ultimate ninja skills, Mirror

    Image and Killing Strike, and casting them will remove Ninja Aura state.

    There is no visual effect to indicate that a Ninja has Ninja Aura activated asthe Aura is not visible to the naked eye, though that player will see a status

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    icon. Ninja Aura has a reducable cast time, and no aftercast delay.

    Level 1 2 3 4 5

    Bonus STR +1 +2 +3 +4 +5

    Bonus INT +1 +2 +3 +4 +5

    Durration 30s 45s 60s 75s 90s

    Cast Time 5s 4s 3s 2s 1s

    Aftercast Delay 0s

    HP Cost 5%

    SP Cost 20 30 40 50 60

    Kagebunshin: Mirror Image

    Skill Type: Active / Ultimate Defensive Self-Support Skill

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: Flip Tatami Lv1, Shadow Leap Lv5, Haze Slasher Lv5,

    Shadow Slash Lv3, Ciceda Skin Shed Lv4, Ninja Mastery Lv5, Ninja AuraLv1

    Adjustable Level: Yes

    Range: N/A

    Description: Mirror Image is one of the ultimate ninja techniques and uses

    multiple illusions to make its caster invulnerable to both melee and ranged

    physical damage. When used, Mirror Image will completely block hits up to amaximum of 5 times. This skill functions very much like an advanced version

    of Ciceda Skin Shed. In practice, Mirror Image lasts far longer than Ciceda

    Skin and blocks more hits and doesn't have the knockback effect which may

    be troublesome for melee classes. However, both skills block the same type of

    hits.

    When cast, the player will turn bluish color and Ninja Aura will be released. A

    status icon will also represent that the skill is active. If you have Ciceda Skin

    Shed and Mirror Image both active at once, both will activate when hit. Mirror

    Image can be removed with Dispell. There is a cast time and aftercast delay

    associated with the skill, with higher levels lowering the cast time.

    Level 1 2 3 4 5 6 7 8 9 10

    Durration

    [s]60s 80s 100s 120s 140s 160s 180s 200s 220s 240s

    Hits Blocked 1 2 3 4 5

    SP Cost 30 32 34 36 38 40 42 44 46 48

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    Cast Time

    [s]4s 3.5s 3s 2.5s 2s 1.5s 1s

    Aftercast

    Delay [s]1s

    Issen: Killing Strike

    Skill Type: Active / Ultimate Long Ranged Physical Attack

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: Dagger Throwing Practice Lv7, Flip Tatami Lv1, Shadow

    Leap Lv5, Haze Slasher Lv5, Shadow Slash Lv5, Ninja Aura Lv1, Ninja

    Mastery Lv5

    Adjustable Level: Yes

    Range: 5

    Description: Killing Strike is the second 'ultimate' technique and represents

    the ultimate sacrifice for a Ninja, where they use all thier power to strike a

    single target. Killing Strike uses all your remaining HP, and requires you to be

    in Ninja Aura state to cast. Ninja Aura is removed durring casting.

    The damage from Killing Strike is based on your Strength stat, and how much

    HP you have remaining when you cast. The Strength portion of the formula

    does not change with higher levels of the skill, but increased levels of Killing

    Strike increase the efficiency of the HP portion. Strength boosts the damage

    by 40 points per strength, and the HP portion deals anywhere from 8% of your

    HP in damage up to 80%.

    Killing Strike always hits its target, unless that target manages to block the

    skill using Pneuma or similar skill. Hence, Killing Strike is considered a range

    attack, and can actually be cast up to 5 cells away. The damage caused by the

    skill completely negates your attack power and the attack power of the

    weapon you have equipped. Cards which boost your damage by a percent

    however, including The Sign, will affect how much you hit for. The damage

    of the skill can be reduced by the armor defence on the target.

    Killing Strike is always considered neutral element. There is absolutely no

    cast time and no delay.

    Level 1 2 3 4 5 6 7 8 9 10HP Efficiency 8% 16% 24% 32% 40% 48% 56% 64% 72% 80%

    SP Cost 55 60 65 70 75 80 85 90 95 100

    Ninja Ninpou Skills

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    Ninpou Shuuren: Ninja Mastery

    Skill Type: Passive / Recovery

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: NoneAdjustable Level: N/A

    Range: N/A

    Description: Ninpou is the spiritual power of the Ninja. By mastering this power

    the Ninja can increase the rate at which it gathers energy. Using Ninja Mastery

    then allows a Ninja to clear thier mind in order to gather thier spiritual energy

    faster. Ninja Mastery is basically the same as Increased SP Recovery for priests

    and mages. The skill gives you a boost in SP recovery every 10 seconds since the

    last time you moved. Higher levels increase the amount of SP you get every 10

    seconds. In addition to the base recovery rate of the skill, additional SP recovery is

    gained based on your max SP.

    Level 1 2 3 4 5 6 7 8 9 10

    Basic SP

    Recovery3 6 9 12 15 18 21 24 27 30

    Additional

    Recovery

    (% of

    Max SP)

    0.2% 0.4% 0.6% 0.8% 1.0% 1.2% 1.4% 1.6% 1.8% 2.0%

    Kouenka: Flaming Petals

    Skill Type: Active / Ranged Single Target Magical Attack

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: Ninja Mastery Lv1

    Adjustable Level: Yes

    Range: 9 Cells

    Attribute: Fire

    Description: Throws a burning fiery flower petal at the opponent to deal fire

    element damage to a target. The skill does up to 10 hits based on the skill

    level, each hit dealing 90% matk. The cast time increases with higher level,

    but there is no after cast delay. As one of the basic Ninpou skills, there is no

    catalyst requirement.

    Level 1 2 3 4 5 6 7 8 9 10

    Magic Attack

    (per hit)90%

    Number of Hits 1 2 3 4 5 6 7 8 9 10

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    Cast Time 0.7s 1.4s 2.1s 2.8s 3.5s 4.2s 4.9s 5.6s 6.3s 7.0s

    Aftercast Delay 0s

    SP Cost 18 20 22 24 26 28 30 32 34 36

    Kaenjin: Blaze Shield

    Skill Type: Active / Self-Centered Area of Effect Magic Attack

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: Ninja Mastery Lv1, Flaming Petals Lv5

    Adjustable Level: No

    Range: Around Self

    Attribute: Fire

    Description: Creates a burning tempest around the caster, preventing others

    from entering. The fire formation creates burning cells in a 5x5 area aroundyou, which deal damage and push back if someone attempts to enter. Each cell

    can take a certain number of hits before it dissapates.

    A ninja can only have a single fire formation active at once. If you recast it,the old one will dissapear and the new one will cast successfully. Fire

    Formation is cancelled by magnetic earth. One Flame Stone is consumed

    when casting this skill.

    Level 1 2 3 4 5 6 7 8 9 10

    Magic Attack

    (per hit)50%

    Durration 20s

    Number of Hits

    (per cell)5 6 7 8 9

    Cast Time 6.0s 5.5s 5.0s 4.5s 4.0s 3.5s 3.0s 2.5s 2.0s 1.5s

    Aftercast Delay 1s

    SP Cost 25

    Ryuenjin: Exploding Dragon

    Skill Type: Active / Ranged Single Target Area-of-Effect Magical Attack

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: Ninja Mastery Lv10, Flaming Petals Lv5, Blaze Shield Lv7

    Adjustable Level: Yes

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    Range: 9 Cells

    Attribute: Fire

    Description: Calls up a fire dragon from the ground to deal a magical fire

    blast to all targets in range. The dragon fire deals three hits for a total of 900%

    at max level in splash damage to all enemies in a 5x5 area around the target

    instantly when cast. One Flame Stone is consumed when casting this skill.

    Level 1 2 3 4 5

    Damage 300% 450% 600% 750% 900%

    Cast Time 3s

    Aftercast Delay 3s

    SP Cost 20 25 30 35 40

    Hyousensou: Freezing Spear

    Skill Type: Active / Ranged Single Target Magical Attack

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: Ninja Mastery Lv1

    Adjustable Level: Yes

    Range: 9 Cells

    Attribute: Water

    Description: Huge spears of ice fire up from the ground into the target,

    dealing multiple water element hits. There is a cast time associated with the

    skill (similar to Flaming Petals), and no aftercast delay. While the skill is

    listed as supposed to deal 70% magic attack per hit, the skill in practice isreported as dealing 100% matk. This skill deals strong hits, and consideringthat level 1 does 3 hits (300% magic attack with 0.7s cast time and no delay),

    its a good skill to pick up a level in even if you don't want to invest in the

    water skilltree. As one of the basic Ninpou skills, there is no catalyst

    requirement.

    Level 1 2 3 4 5 6 7 8 9 10

    Magic Attack

    (per hit)70 100

    Number of Hits 3 4 5 6 7 8 9 10 11 12Cast Time 0.7s 1.4s 2.1s 2.8s 3.5s 4.2s 4.9s 5.6s 6.3s 7.0s

    Aftercast Delay 0s

    SP Cost 15 18 21 24 27 30 33 36 39 42

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    Suiton: Watery Evasion

    Skill Type: Active / Area of Effect Support Skill

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: Ninja Mastery Lv1, Freezing Spear Lv5Adjustable Level: Yes

    Range: Around Self

    Attribute: Water

    Description: Watery Evasion generates a huge area of swirling water to slow

    and trap those who attempt to pass through it. This skill drops the movement

    speed and agi of all enemies who move through it. In PVP and WoE settings,

    this skill affects everyone, allies or enemies, but does not affect any Ninja

    class characters. Agi and movement speed is removed as soon as they leave

    the water field. While the speed and agi of characters is reduced, Watery

    Evasion does not additionally remove speed increasing skills, such as increase

    agility, two hand quicken, and andrenalin rush. The reduction in AGI and

    Speed last for a short durration after they leave out of the affected area.

    Watery Evasion cannot be cast on cells with Magnetic Earth. Blaze Shield

    will not be castable on Watery Evasion, and Watery Evasion will remove any

    Blaze Shield cells. Waterball and Aqua Benedict can be cast on WateryEvasion cells, though any cells used for these skills will be removed after

    casting.

    The skill description for Watery Evasion states that it increases the damage of

    Freezing Spear by 20%. Unfortunately, in tests this has shown to not be the

    case.

    Currently on jRo a bug was reported with Watery Evasion that caused the agireduction to be permenantly applied to homunculus. Once agi has been

    reduced, it cannot be restored. If a homunculus runs into this more than once,

    its possible for thier AGI and FLEE to be reduced below 0. The only way to

    repair this is to have a Game Master roll back your character. Please be aware

    of this bug and be considerate to those homunculus users until its confirmed to

    be fixed.

    One Ice Stone is consumed when casting this skill.

    Level 1 2 3 4 5 6 7 8 9 10

    Area of Effect 3x3 5x5 7x7 9x9

    Durration 15s 20s 25s 30s 35s 40s 45s 50s 55s 60s

    AGI Reduction 0 -3 -5 -8

    Movement Speed

    Reduction-50%

    Cast Time 3000s

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    Aftercast Delay 3000s

    SP Cost 15 18 21 24 27 30 33 36 39 42

    Hyouchuuotoshi: Snow Flake Draft

    Skill Type: Active / Area of Effect Attack Magic

    Weapon Restriction: None

    Max Level: 5

    Prerequisites: Ninja Mastery Lv10, Freezing Spear Lv5, Watery Evasion Lv7

    Adjustable Level: Yes

    Range: Around Self

    Attribute: Water

    Description: Calls a huge frozen meteor to crash down on top of the Ninja,

    Damaging those in range and freezing them to the ground. Snow Flake Draft

    strikes all enemies in a 7x7 area around the caster. This skill is considered a

    ground skill, and cannot be used on Magnetic Earth. The chance to freeze is

    reduced by magic defence and luck. Targets already frozen will not be hit or

    unfrozen by repeated casts. One Ice Stone is consumed when casting this skill.

    Level 1 2 3 4 5

    Damage 150% 200% 250% 300% 350%

    Base Freeze Chance 20% 30% 40% 50% 60%

    Base Freeze Durration ? ? ? ? ?

    Cast Time 2s 2.5s 3.0s 3.5s 4.0s

    Aftercast Delay ?

    SP Cost 40 45 50 55 60

    Fuujin: Wind Blade

    Skill Type: Active / Ranged Single Target Magical Attack

    Weapon Restriction: None

    Max Level: 10

    Prerequisites: Ninja Mastery Lv1

    Adjustable Level: Yes

    Range: 9 Cells

    Attribute: Wind

    Description: Shoots blades of wind to cut across the opponent. The skill does

    up to 6 hits based on the skill level, each hit dealing 100% matk. The cast timeincreases with higher level, as well as a set aftercast delay of 1s. As one of the

    basic Ninpou skills, there is no catalyst requirement.

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    Level 1 2 3 4 5 6 7 8 9 10

    Magic Attack (per hit) 100%

    Number of Hits 1 2 3 4 5 6

    Cast Time 1s 2s 3s 4s 5s 6sAftercast Delay 1s

    SP Cost 12 14 16 18 20 22 24 26 28 30

    Raigekisai: Lightning Jolt

    Skill Type: Active / Self-Centered Area of Effect Magic Attack

    Weapon Restriction: None

    Max Level: 5

    Prerequisites: Ninja Mastery Lv1, Wind Blade Lv5Adjustable Level: Yes

    Range: Around Self

    Attribute: Wind

    Description: Huge bolts of lightning crash down, causing wind damage to allthose in range. Lightning Jolt does one single hit (broken into several small

    hits for the visual effect only), and covers a wide 9x9 area at max level. The

    catalyst cost and low magic attack can be considered a downside, but there is

    only a short cast time and absolutely no aftercast delay.

    Lightning Jolt cannot be cast on magnetic earth. One Wind Stone is consumedwhen casting this skill.

    Level 1 2 3 4 5

    Magic Attack 200% 240% 280% 320%360

    %

    Number of Hits 1

    Range (Around Caster) 5x5 7x7 9x9

    Cast Time 4s

    Aftercast Delay 0s

    SP Cost 16 20 24 28 32

    Sakufuu: First Wind

    Skill Type: Active / Targeted Area of Effect Magic Attack

    Weapon Restriction: None

    Max Level: 5

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    Prerequisites: Ninja Mastery Lv10, Wind Blade Lv5, Lightning Jolt Lv5

    Adjustable Level: Yes

    Range: 9 Cells

    Attribute: Wind

    Description: Summons the morning winds to blow past the target, with sharp

    blades of wind cutting through everything in its path. The wind cuts down a

    path towards the targeted enemy, and deals damage to all those in the area ofeffect (targeting is similar to the sniper skill 'focused arrow strike'). The length

    of this 'path' varies based on the skill level, with a width of 3 cells. If the

    targeted opponent moves outside of the range of the damage path, its possible

    that he may take no damage from First Wind. Enemies just outside of the path

    can still get hit but for very minimal damage.

    First Wind has a short cast time, and no aftercast delay. This skill can be cast

    on Magnetic Earth. One Wind Stone is consumed when casting this skill.

    Level 1 2 3 4 5

    Magic Attack 200% 300% 400% 500%600%

    Number of Hits 1

    Targeting Range (From

    Caster)9

    Damage Range (Damage

    Path)5 6 7 8 9

    Cast Time 4s

    Aftercast Delay 0s

    SP Cost 24 28 32 36 40