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Get Your Game On: Gaming @ the Library Presented by Beth Gallaway October 2008

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Page 1: Nela08

Get Your Game On: Gaming

@ the Library

Presented by Beth GallawayOctober 2008

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Contact Info!

Contact Info: Beth [email protected]://informationgoddess.info • Slides: Slideshare

http://www.slideshare.net/informationgoddess29• Links:

http://www.delicious.com/informationgoddess29

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Workshop Overview• Why Games at the Library?

• Creating a Gaming Experience:

– Ways to serve gamers

– Game programs

– Gaming programs

• Play Games!

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What is a Game?GAME: activity

engaged in for diversion or amusement; synonym: see FUN

VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action

Merriam-Webster Online. http://www.m-w.com

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Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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Goals• What the Player wants to achieve

– Main goals•Winning!

– Sub-Goals•Shiny things

– Goals Fit the GAME

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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Obstacles

• Impeding the player’s progress

– Impeding the player’s path

– Feeling of Accomplishment

– Challenging the player

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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Tools• Tools are what the player use to get to

its goal– A Sword

– A Spell

– A Jump

– Players need to use them properly

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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Second Chances• The Player’s ability to fail and try again

– Only once Chance in reality

– Try again

– Extra Lives

– Health Bar

– Quest for perfection

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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Learning• Player’s Skill and Mastery of the tools

they use.– Player learns the rules of the game and how

to rise above them.

• Spikes = Death• Fire Creatures are immune to fire.

– Increasing Difficulty• Levels become harder and more complicated.

Game design slides courtesy of Chris Castaldi http://www.echoshard.com

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Game Play Devices• Consoles

– XBox– Playstation– Nintendo

• Handhelds– PSP– DS

• PC

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Game Controllers• Keyboard• Mouse• Mat• Guitar• Steering Wheel• Drum• Joystick• Camera• Controllers

Cheryl
Do you need slides showing other things on the previous slide? If so, please put them in order in which they appear on the previous slide.
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Plug ‘n’ Play

• Plugs into your TV

• Play begins immediately

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Why Games at the Library?

• Games provide opportunity for library as third place

• Games are just like books, they are just another new format

• Games are the medium of choice for the millennial generation

• Games incorporate learning• Games meet developmental

needs/build developmental assets of teens

• Games are literary

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Third Place

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Third (Mc)Place

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Games are Like Books

They are just a new format!

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Gaming is the medium of choice for the millennial generation A. 1968-1982B. 1975-1990C. 1982-2000D. 1996-present

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Developmental Assets• Support• Empowerment• Boundaries & Expectations• Constructive Use of Time• Commitment to Learning• Positive Values• Social Competencies• Positive Identity

The Search Institute. http://www.search-institute.org

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What Developmental Assets Are Supported with Gaming?

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Learning Principles*

• Risk –tasking in a “safe” environment• Rewards practice• Use of affinity groups• Probing cycles• Situated meaning• Self-knowledge• Identity formation

*Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003

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Gaming = literacy• Environmental print

– Signage– Labels– Maps

• Reading about the game– Instructions– Walkthroughs

• Writing about the game– Forums– Websites

• Chat: – “WTS, Mageweave cloth, 15g”

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& 4 /\/\ 3 I2 5

G A M E R S

“Leet”

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Gaming by the Numbers

Cheryl
Beth - I'm sure you are going to say wonderful things and we want some of those wonderful "important to librarians" things on the slides so they can easily remember to share with staff members.
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1. What is the average age of the gamer?*

*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.

35

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2. What % of teens report playing games?*

*Pew Internet & American Life Project. Teens, Games and Civics, September 2008. http://pewinternet.org/PPF/r/263/report_display.asp. Accessed September 24, 2008.

97%

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3. What % of people over age 50 play games?*

*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.

26%

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4. What % of gamers are female?*

*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.

40%

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5. What % of gamers read on a regular basis?

*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.

32 %93%

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6. How many billions of dollars did the computer and game sales gross in the US in 2007?*

$9.5 billion

*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.

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7. What % of games sold in 2007 were rated M for Mature?*

*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008.

15%

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Have you ever played a game rated M for Mature?

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8. What % of public libraries allow patrons to play computer games?*

82%

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.

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9. What % of public libraries host videogame programs?*

13%

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.

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10. What % of public libraries circulate videogames?*

30%

*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.

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Ways to Serve Gamers

1 Use games to do readers advisory!2 Be a strategy guide!3 Embrace your inner technogeek4 Be flexible … embrace change!5 Immerse yourself in pop culture …

especially video game culture!6 Support gamers with print materials7 Try some games!

Cheryl
slide points don't match title
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1. Reader’s Advisory to Gamers

INSTEAD OF: • What authors do you like to read?• What are the last 3 books you read and

enjoyed? • What did you like about them?

ASK: • What movies do you like? • What TV shows do you watch? • What games do you play?

Cheryl
A mini exercise could be to have them ask the 3 questions of each other and suggest a book, then with the same person, ask the second set of questions and see if they can come up with a different book.
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If You Like City of Heroes

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2. Be a Strategy Guide

• Don’t be a level boss• Say YES!• Show, don’t tell• Make it interactive• Get them started with a free-for-all• Ask for a demo of expertise

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3. Get Your Geek On

• Upgrade• Get a screen name• You can’t break it• Pilot projects• Read gaming & tech news

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ResourcesTECH:• Attack of the Show• http://www.g4tv.com/attackoftheshow/ • Boing Boing http://boinbboing.net• CNet http://www.cnet.com• Wired http://www.wired.comGAMING:• ALA Gaming http://gaming.ala.org• The Escapist

http://www.escapistmagazine.com • G4 TV http://g4tv.com • JoyStiq http://www.joystiq.com

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4. Be Flexible… Embrace Change!

• Change the space• Flexible furnishings• Go meta• Customize

Cheryl
You have a good question in your notes. You'd need to ask that quetsion while the slide title is up, let them have a conversation and then bring in your slide points.
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5. Immerse in Pop Culture…

• Pop Culture• Hot High Tech• Crossovers

Resources: http://www.popgoesthelibrary.comhttp://www.bestweekever.tv/

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Especially Videogame Culture!

• Watch machinima http://www.machinima.org

• Read gaming webcomics http://www.pennyarcade.com

• Listen to a gaming podcasthttp://gaminginlibraries.org

• Skim gaming magazines• Pay attention to gaming around you

Cheryl
Unless you are going to click on the URLS in the ppt, I suggest taking them out. I'm assuming all of these are available in your bookmark file which they will have printed out. It will leave the slide less cluttered. Same comment for next slide.
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More Ways to Immerse!• Read the ALA Gaming News Blog

http://gaming.ala.org/news

• Join ALA! – MIG– YALSA TGIG – TTW

• Join the LibGaming Google Grouphttp://groups.google.com/group/Libgaming

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Celebrate National Gaming Day!

http://www.ilovelibraries.org/gaming/

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6. Try Some Games

• On the Internet• On a console• On a handheld

• AT THIS CONFERENCE!!!

Cheryl
This makes me wonder if it would be good to have a handout of games that might interest library staff!If that's what this list is, maybe make it a handout instead of a slide? Could you annotate the list?
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What Makes a Successful Gaming Program?1. Research2. Marketing3. Variety4. Play5. Evaluate

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Choose Games That:1. Are multiplayer2. Have short rounds3. Easy to learn4. Challenging to master5. Appeal to a wide demographic6. Rated appropriately for audience

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Popular Games1. Wii Sports2. Mario Kart3. Guitar Hero4. Super Smash Bros.5. Rock Band6. Pokemon7. Soul Caliber8. Rayman Raging Rabbids

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Handhelds

VG Charts. http://www.vgchartz.com/.

Cheryl
Again - some text explaining the purpose of this slide or how these relate to the previous. Cheaper, smaller, lighter, older, more games, more flexible? Why should I care?
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Mobile Gaming Devices

Mobile gaming is expected to quadruple to 11.2 billion by 2010

Cheryl
Again - good images but the images don't tell me what you have in your notes. Can you make the images smaller and add some text?
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Handheld Program• Cell phone clinic• PSP Gamefest• Nintendo DS Gamefest

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Console Units Sold

VG Charts. http://www.vgchartz.com/

Cheryl
Not sure these images with no text are that useful. is there a particular point you want to make with this slide? Would a title help?
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Model Programs• Santa Monica Public Library, CA

Counterstrike LAN party– After hours program– 50 teens lined up around the block to play

• After School Zone, Benicia Public Library, CA– Hanging out, snacks and playing games

encourages– Kids and teens who have gotten parental

consent can play Halo 2 and Ghost Recon on the XBox 360;

– Mario Kart and Super Smash Bros. Melee are popular on Gamecube

Cheryl
This slide and next should be reworked to say what made them successful.
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Game Screens• Monitor • Television• Projector/Screen

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RCA Cable Inputs

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RCA Cable Converters

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Game Play Devices• Consoles

– XBox– Playstation– Nintendo

• Handhelds– PSP– DS

• PC

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Game Controllers• Keyboard• Mouse• Mat• Guitar• Steering Wheel• Drum• Joystick• Camera• Controllers

Cheryl
Do you need slides showing other things on the previous slide? If so, please put them in order in which they appear on the previous slide.
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Plug ‘n’ Play

• Plugs into your TV

• Play begins immediately

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Model Programs• Ann Arbor District Library (MI)

Mario Kart, Super Smash Bros, & DDR– Tournaments for all ages– Regular programs– Online community

• North Hunterdon High School (NJ) – Student-run game night in the cafeteria

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Model Programs• Senior Bowling League

– Multigenerational– Outreach

• Guitar Hero Tournament – Winners continue, others do free play– Prizes from Red Octane

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Model Programs• Wii Bowling

– Multigenerational– Outreach

• Guitar Hero Tournament– Red Octane supported

• DDR Free Play– Wide range of options!

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Game Design•Ben 10 Alien Force Game Creator

•http://gamecreator.cartoonnetwork.com/

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DDR Recipe for Success• One console ($80-$600) • 2-4 dance pads ($20-$300 each)• 1 game ($25-$60)• 1 LCD projector ($600-1000) or TV

($100-$2K)• 1 one large screen or white wall• Activity for waiters• Water

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“I LOVED DDR”

“Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad”

“I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”

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Gaming Collection Development

1. Magazines2. Strategy guides3. Nonfiction about gaming4. Fiction with gaming as a

plot/subplot

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GameTap• GameTap is an

online arcade of 900+ video games from Turner

• Platform: PC• Cost:

$6.95-9.95/month• Accounts: 8 logins

per location• Limit: No public

performance

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GameTap Collection

• Atari 2600 (104) • Commodore 64

(55) • Sega Dreamcast

(7)• Sega Genesis

(81) • Intellivision (12) • Windows (377)• ... and more!

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Overdrive• Overdrive has a

collection of productivity and arcade games accessible via library card

• Platform: PC• Titles: 70• Cost: ???

http://www.overdrive.com/products/dlr/mediaformats/games.asp

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Collection Policy Considerations

• Formats – Console – PC– Internet– Subscription

• Breadth & Depth– Genres– Styles– Age ranges

• Budget

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Collection Management• Storage depends on:

– Format– Staff– Space– Budget

• Theft– Start with programs– Start small

• Issues– Replacement/Repair– Resistance

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Model CollectionsRockridge• Ages 13-18 year olds• PS2 games • 2 games/patron • No holds/renewals • 7 day free checkout• $1/day late fee• $50/replacement fee• Genres: sports,

adventure, racing, fighting, & shooters

Helen McGraw• E, E10+ and T• PS2 and PC games• 14 day circ• $.25/day late fee • game

cost+$5/replacement fee

• Genres: compilations, sports, racing games, platformers, unique and quirky titles

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Print Reviews• School Library Journal• Voice of Youth Advocates• Gaming Magazines• Tech Magazines

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Online Reviews• Bub, Andrew. Gamer Dad.

http://www.gamingwithchildren.com/

• Scalzo, John. Video Game Librarian.http://www.videogamelibrarian.com/

• National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/

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Core Collections http://del.icio.us/

informationgoddess29/corecollections

Neal Schuman, 2008

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Now What?

Upon your return to the library, what are the next steps? •Specific (detailed! 5W+1H)•Measureable (what = success?)•Attainable (what resources do you need to achieve?)•Realistic (benchmarks of progress)•Timely! (what’s the time frame?)

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Thank You!Contact Info: Beth [email protected]://informationgoddess.info • Slides: Slideshare

http://www.slideshare.net/informationgoddess29• Links:

http://www.delicious.com/informationgoddess29