navigating the gaming market in asia casual connect san francisco - july 31, 2013
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Navigating the Gaming Market in Asia Casual Connect San Francisco - July 31, 2013 Randy Lee - VP Global Business Development. About Us. Founded in 2008 Investors We build social mobile games for the young female audience. Agenda. The approach The assessment The execution The launch. - PowerPoint PPT PresentationTRANSCRIPT
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Navigating the Gaming Market in Asia
Casual ConnectSan Francisco - July 31, 2013
Randy Lee - VP Global Business Development
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• Founded in 2008
• Investors
• We build social mobile games for the young female audience
About Us
Agenda
1. The approach
2. The assessment
3. The execution
4. The launch
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The Approach
Market Analysis
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Key Facts• Total Population: 128M• Smartphone by 2017: 79.9%
Key Facts• Total Population: 50M• Smartphone by 2017: 84%
Key Facts• Total Population: 1.3B• Smartphone by 2017: 49%
Key Facts• Total Population: 314M• Smartphone by 2017: 79.7%
The Approach
Market Analysis: China for example
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China’s SNS by Active Users• Qzone (nickname): 598M• Sina Weibo: 287M• Tencent Weibo: 277M• Pengyou (real name): 259M• Renren: 48M
The Assessment
Meetings, meetings, more meetings
Determine the best model for your business
Distribution + Publisher Partner
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Partner Information• Total Users: 70 million +• Weekly Active Users: 8 million +• Daily Page Views (web): 35 million• App downloads:
• 5 million+/day on platform X• 5 million+/day on platform Y
The Execution
Operational Fun Stuff
• Business Legal / Contracts
• Tasks: Translation, Culturalization, SDK implementation, etc…
• Schedule and Project Management
• A lot more stuff
• Live Date
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The Launch
• Get Metrics
• Optimize, optimize, optimize
So was the launch a success?
Now you can answer the question…
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