my.future & stem program
TRANSCRIPT
Agenda
• My.Future Platform• The Big Picture• The Platform• Customizing the Experience• How to Get Started
• STEM Programming• STEM Strategy• Programs
• DIY STEM• Digital Literacy Essentials• Computer Science• Media Making
No Youth Accounts With Youth Accounts
Program Experience
• Club Staff run programs accessible through the website
• Club Staff run programs accessible through the website
• Membership, with approval• Recognition, with action• Media sharing, with oversight
Data Stored
• Website analytics • Website analytics• Member login
• First name, Last Name, Age, Organization, Clubhouse
• Program engagement (stars, badges)• Media created (private, public)
• Links to download App• Quick-Start Guide• Launch Activity for first
program session• Training videos• Help Desk• Resources
Staff Page
Where to get help?
I need help with… Go to Notes
How to use the platform http://myfuture.net/staff Access to how-to guides, this presentation, video support materials and more.
I need to contact the support desk http://myfuture.net/staff or call us at [NUMBER]
Submit a helpdesk ticket. We will respond as quickly as possible.
Access to program guides http://bgca.net in the proper Program section
myfuture.net/staff also links to the guides for programs on my.future
Access to the Technology Planning Guide
http://bgca.net/Technology Find an assessment, resources and a technology plan template here.
10 Minute Question / Answer
• Question Discussion (5 minutes)• Talk in groups of 3-4
• Identify 2-3 questions you have; explore answers in the group
• Select one question to ask
• Stage Q/A (10 minutes)• Groups called upon to ask their questions
Agenda
• My.Future• The Big Picture• The Platform• Customizing the Experience• How to Get Started
• STEM Programming• STEM Strategy• Programs
• DIY STEM• Digital Literacy Essentials• Computer Science• Media Making
National Activities Local Activities
OutcomesCapacity-Building
To position BGCA to have meaningful outcomes for youth related to STEM learning & career readiness, Clubs
need to build their capacity to develop, staff, and sustain robust
STEM activities.
Professional Development BGCA Staff need skill, knowledge,
and confidence to effectively deliver meaningful STEM
experiences, cultivated through on-going professional
development.
STEM Curriculum & Program Support
STEM learning will deepened through the careful selection & delivery of
curricula & the facilitation of experiences that are contextual,,
progressive, & appropriately aligned to school-day learning.
Staff PracticeStaff develop STEM content knowledge, align
activities to school-day learning & improve their practice over time.
Organizational Capacity
Leadership training to promote effective STEM programming, including resource & partnership
development.
Club CapacityProfessional development, volunteer
management & facilities improvement efforts to support rich STEM learning.
STEMActivitiesSkilled staff select contextually- appropriate
curriculum & facilitate STEM learning experiences that are hand- on, youth centered & collaborative. Parents are aware of and support
STEM learning goals.
Youth ActivitiesYouth participate in a variety of on-going STEM learning experiences that are project- based,
collaborative, & involve pathways toward deeperskills, knowledge & interest.
Club Outcomes• Training for staff builds skill, knowledge & other talents to
improve the quality of STEM programs.• Programs deploy volunteers to access STEM expertise.• Clubs secure space & tools to facilitate robust programs.
Staff Outcomes• Staff have skills to effectively facilitate STEM curriculum.• Staff have knowledge of STEM content & principles.• Staff exhibit confidence in their ability to facilitate STEM.• Staff execute STEM programs effectively & with fidelity to an
overall plan.• Staff demonstrate deeper commitment to the program & express
satisfaction with their job & performance.
Organizational Outcomes• Senior staff support &invest in high-quality STEM.• Leadership secures resources to support on-going activities.• Partnerships deepen impact & aid real-world learning.
Youth Outcomes• Youth develop STEM-specific skills related to the scientific
method, design thinking & computational ability.• Youth build knowledge of core STEM principles & apply
school-day learning.• Youth value STEM experiences & the discovery process.• Youth actively participate & demonstrate their
engagement..• Youth attendance, retention, & satisfaction increase because
of their STEM experiences.• Youth are aware of a variety of STEM careers and the
educational pathways necessary to pursue them.
Outcomes 2020 Outcomes
1,200 STEM Participating Clubs
54,000 STEM specific skilled staff
20 STEM Centers of Innovation
2.75 Million High Quality STEM Connections
5,000 STEM Ready Youth
HIGH QUALITY CLUB EXPERIENCE
TRIPLE PLAYPOWER HOUR/ SUMMER
BRAIN GAINYOUTH OF THE MONTH
PH
YSIC
AL
HEA
LTH
SOC
IAL
& E
MO
TIO
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L R
ESIL
IEN
CE
STEM
AR
TS
LEA
DER
SHIP
SOC
IAL
& C
IVIC
EN
GA
GEM
ENT
COLLEGE READY WORKFORCE READY
MIDDLE/HIGH SCHOOL TRANSITION PROGRAM
GOOD CHARACTER & CITIZENSHIP
ACADEMIC SUCCESS
HEALTHY LIFESTYLES
• Build Capacity of Clubs• STEM assessment and program planning tools
• Pass-through funding
• Evaluation and national youth outcome data collection
• Professional Development for Staff• Multiple methods of training Club staff (online, in-person, train-
the-trainer)
• STEM Programming (foundational – advanced)• Ex. DIY STEM, Ultimate Journey, Computer Science Pathway,
STEM Centers of Innovation
• Focus on expansion of foundational level and moving Clubs to their next best level
BGCA STEM Strategy
DIY STEM
• Simple, quick-win STEM activities
• Focus: Energy and Electricity, Engineering Design, Food Chemistry, Science of Sports: Football.
• Source: https://www.bgca.org/programs/programs-diy-stem
Digital Literacy Essentials
• Online Safety
• Privacy
• Online Experience
• Digital Literacy (typing, search, etc)
• Presenting
• Educational Gaming
Media Making
• Digital Photography
• Storyboarding
• Digital Videography
• Audio Production
• 3D Design & 3D Printing
Computer Science Pathway: Hour of Code
• Simple, one-hour block code activities
• Appropriate for all ages
• Project-based
• Found via the My.Future platform
Computer Science Pathway: CS Unplugged
• Simple, one-hour block code activities that do not require a computer
• Appropriate for all ages
• Found via the My.Future platform
Computer Science Pathway: App Lab
• Intermediate program to build working Android apps
• Approximately 8 to 15 one-hour sessions
• Appropriate for all ages
• Project-based
• Found via the My.Future platform
Computer Science Pathway: Khan / EdX
• Sophisticated educational experiences for those who want to learn syntax code
• Appropriate for motivated youth
• Often result in tangible credential
• Linked via the My.Future platform
• Pilot phase in 2018 (evaluating for success conditions)
10 Minute Exploration
• Discussion (5 minutes)• What might be of interest to your youth? Where/how might you start?
• Talk in groups of 3-4
• Identify 2-3 questions you have; explore answers in the group
• Select one question to ask about how to get started
• Stage Q/A (10 minutes)• Groups called upon to ask their questions