munchkin fu rules - gaggiplex.net · the cards. you gain the abilities of a class the moment you...
TRANSCRIPT
The
munchkins w
ent to the m
ovies . . .
and n
ow t
hey
’re
char
gin
g th
roug
h t
he
alle
ys o
f H
ong
Kon
g (o
r is
it
Toyk
o?Th
ey’r
e st
ill
argu
ing)
. Th
ey’v
e be
com
e n
inja
, ya
kuza
, sa
mur
ai,
and m
onks
. .
. b
ut t
hey
’re
still
killin
g th
e m
onst
ers
and t
akin
g th
eir
stuf
f. Mun
chki
n Fu
is b
ased
on
th
e or
igin
al M
unch
kin
and c
an b
e co
m-
bin
ed w
ith
it, a
nd w
ith
Sta
r M
unch
kin
(see
th
e la
st p
age)
.Th
is g
ame
incl
udes
168 c
ards,
th
ese
rule
s, a
nd o
ne
die
.
Setup
3 t
o 6 c
an p
lay.
You
will
nee
d t
his
dec
k of
car
ds
and 1
0 t
oken
s(c
oin
s, p
oker
ch
ips,
wh
atev
er –
or
any
gadge
t th
at c
oun
ts t
o 10
) fo
rea
ch p
laye
r.D
ivid
e th
e dec
k in
to t
he
Alley
car
ds
(wit
h a
doo
r on
th
e ba
ck)
and
the
Trea
sure
car
ds
(wit
h a
pile
of t
reas
ure
on t
he
back
). S
huf
fle
both
dec
ks. D
eal
two
card
s fr
om e
ach
dec
k to
eac
h p
laye
r.
Card
Managem
ent
Kee
p s
epar
ate
face
-up d
isca
rd p
iles
for
th
e tw
o dec
ks. W
hen
a d
eck
run
s ou
t, r
esh
uffl
e it
s dis
card
s. I
f a
dec
k ru
ns
out
and t
her
e ar
e n
o dis
-ca
rds,
nob
ody
can
dra
w a
ny
of t
hat
kin
d o
f ca
rd!
Your
Han
d:C
ards
in y
our
han
d a
re n
ot i
n p
lay.
Th
ey d
on’t h
elp
you,
but
th
ey c
an’t b
e ta
ken
aw
ay e
xcep
t by
car
ds
that
spec
ific
ally
affe
ct “
your
han
d”
rath
er t
han
th
e it
ems
you
are
carr
yin
g. A
t th
e en
dof
you
r tu
rn, yo
u m
ay h
ave
no
mor
e th
an f
ive
card
s in
you
r h
and.
Carr
ied
Item
s:Tr
easu
re c
ards
can
be
pla
yed i
n f
ron
t of
you
to
beco
me
“car
ried
ite
ms.
” Se
e It
ems,
bel
ow.
Whe
n Ca
rds
Can
Be P
laye
d:Ea
ch t
ype
of c
ard c
an b
e pla
yed a
t a
spec
ifie
d t
ime
(see
bel
ow).
Car
ds
in p
lay
may
not
be
retu
rned
to
your
han
d –
th
ey m
ust
bedis
card
ed o
r tr
aded
if
you
wan
t to
get
rid
of
them
.
Character C
reation
Ever
yon
e st
arts
as
a Le
vel
1 c
har
acte
r w
ith
no
clas
s an
d n
o st
yle.
(Heh
, h
eh.)
Look
at
your
in
itia
l fo
ur c
ards
. If
you
hav
e an
y Cl
ass
card
s (N
inja
,Sa
mur
ai,
Yaku
za,
or M
onk)
or
any
Styl
e ca
rds,
you
may
(if
you
lik
e)pl
ay o
ne
of e
ach
typ
e by
pla
cin
g it
in f
ron
t of
you
. If
you
hav
e an
y ca
rds
that
allow
you
to
hav
e m
ore
than
on
e cl
ass
or s
tyle
, pl
ay t
hem
too
.
An
d i
f yo
u h
ave
any
Item
or M
ook
card
s, y
ou m
ay p
lay
them
as
wel
l.If
you
hav
e an
y dou
bt a
bout
wh
eth
er y
ou s
hou
ld p
lay
a ca
rd,
you
coul
d r
ead b
elow
, or
you
cou
ld j
ust
char
ge a
hea
d a
nd d
o it
.
Starting
and
Finishing the G
ame
Dec
ide
wh
o go
es f
irst
in
any
way
you
can
agr
ee o
n. (S
nic
ker.
)Pla
y pro
ceed
s in
tur
ns,
eac
h w
ith
sev
eral
ph
ases
(se
e be
low
).W
hen
th
e fi
rst
pla
yer
fin
ish
es, th
e pla
yer
to h
is l
eft
goes
, an
d s
o on
.Th
e fi
rst
pla
yer
to r
each
10th
lev
el w
ins
. .
. bu
t yo
u m
ust
reac
h10
th l
evel
by
killin
g a
mon
ster
. If
tw
o pla
yers
kill
a m
onst
er t
oget
her
and r
each
10th
lev
el a
t th
e sa
me
tim
e, t
hey
bot
h w
in.
Turn P
hases
(1)
Ope
n A
Doo
r:D
raw
on
e ca
rd f
rom
th
e A
lley
dec
k an
d t
urn
it
face
up.
If i
t’s
a m
onst
er,
you
mus
t fi
ght
it.
See
Com
bat.
Res
olve
th
eco
mba
t co
mple
tely
bef
ore
you
go o
n.
If y
ou k
ill
it,
go u
p a
lev
el (
or,
for
a bi
g m
onst
er, tw
o le
vels
– i
t w
ill
say
so o
n t
he
card
).If
th
e ca
rd i
s a
trap
– s
ee T
raps
, be
low
– i
t ap
plies
to
you
imm
e-dia
tely
(if
it
can
) an
d i
s dis
card
ed.
If y
ou d
raw
any
oth
er c
ard, y
ou m
ay e
ith
er p
ut i
t in
you
r h
and o
rpla
y it
im
med
iate
ly.
(2)
Look
For
Tro
uble
:If
you
did
NO
T en
coun
ter
a m
onst
er w
hen
you
firs
t op
ened
th
e doo
r, y
ou n
ow h
ave
the
opti
on o
f pla
yin
g a
mon
-st
er (
if y
ou h
ave
one)
fro
m y
ou
r h
an
dan
d f
igh
tin
g it
, as
des
crib
edab
ove.
Don
’t p
lay
a m
onst
er y
ou c
an’t h
andle
, un
less
you
’re
sure
you
can
cou
nt
on g
etti
ng
hel
p!
(3)
Loot
The
Roo
m:
If y
ou k
ille
d a
mon
ster
, ta
ke t
he
num
ber
ofTr
easu
res
show
n o
n t
he
mon
ster
car
d.
Dra
w t
hem
fac
e dow
n i
f yo
uki
lled
th
e m
onst
er a
lon
e, o
r fa
ce u
p i
f yo
u h
ad h
elp.
If y
ou m
et a
mon
ster
but
ran
aw
ay, yo
u ge
t n
o tr
easu
re.
If y
ou d
id n
ot m
eet
a m
onst
er,
or m
et o
ne
wh
o w
as f
rien
dly
to
you,
yo
u se
arch
th
e em
pty
ro
om.
Dra
w
a se
con
d
card
fr
om
the
Dun
geon
dec
k, f
ace
dow
n, an
d p
lace
it
in y
our
han
d.
(4)
Char
ity:
If y
ou h
ave
mor
e th
an f
ive
card
s, g
ive
the
exce
ss t
oth
e pla
yer
wit
h t
he
low
est
leve
l. If
pla
yers
are
tie
d f
or l
owes
t, d
ivid
eth
e ca
rds
as e
ven
ly a
s pos
sibl
e, b
ut i
t’s
up t
o yo
u w
ho
gets
th
e bi
gger
hal
f. I
f YO
U a
re t
he
low
est
or t
ied f
or l
owes
t, j
ust
dis
card
th
e ex
cess
.
It i
s n
ow t
he
nex
t pla
yer’
s tu
rn.
Any
card
th
at g
ives
bon
us l
evel
s to
mon
ster
s (s
eeEn
han
cers
, ab
ove)
can
be
pla
yed o
n a
Moo
k, a
nd s
tays
wit
h h
im a
s lo
ng
as h
e live
s. O
nly
on
e su
ch c
ard c
an b
epla
yed o
n e
ach
Moo
k.A
Moo
k ca
n s
acri
fice
him
self
for
you
. If
you
lose
a f
igh
t, t
hen
in
stea
d o
f ro
llin
g to
run
aw
ay, yo
u m
ay d
isca
rd a
Moo
k.Yo
u au
tom
atic
ally
esc
ape
from
all
mo
nst
ers
in
the
figh
t,ev
en i
f a
mon
ster
car
dsa
ys e
scap
e is
im
pos
si-
ble
. If
so
meo
ne
was
hel
pin
g yo
u in
th
e fi
ght,
YO
U
dec
ide
wh
eth
erth
at p
erso
n a
utom
atic
al-
ly
esca
pes
as
w
ell,
or
mus
t ro
ll t
o es
cape.
Other M
unchkin Stuff
Ther
e w
ill
be t
imes
wh
en i
t w
ill
hel
p y
ou t
o pla
y a
Trap
or
Mon
ster
on
you
rsel
f, o
r to
“h
elp”
anot
her
pla
y-er
in
a w
ay t
hat
cos
ts h
im t
reas
ure.
Th
is i
s ve
ry m
unch
kin
ly. D
o it
.
Trad
ing
You
may
tra
de
Item
s (b
ut n
ot o
ther
car
ds)
wit
h o
ther
pla
yers
. You
may
on
ly t
rade
item
s fr
om t
he
tabl
e – n
ot f
rom
you
r h
and.
You
may
trad
e at
any
tim
e ex
cept
wh
en y
ou’r
e in
com
bat
– in
fac
t, t
he
best
tim
eto
tra
de
is w
hen
it’s
not
you
r tu
rn.
Any
item
you
rec
eive
in
a t
rade
mus
t go
to
the
tabl
e; y
ou c
an’t s
ell
it u
nti
l it
’s y
our
turn
.Yo
u m
ay a
lso
give
item
s aw
ay w
ith
out
a tr
ade,
to
brib
e ot
her
pla
y-er
s – “
I’ll g
ive
you
the
Stra
ngl
ing
Cor
d o
f Et
ern
al F
rien
dsh
ip i
f yo
uw
on’t h
elp B
ob f
igh
t th
e D
rago
n L
ady!
”.Yo
u m
ay s
how
you
r w
hol
e h
and t
o ot
her
pla
yers
. Li
ke w
e co
uld
stop
you
.
Interfering
With C
omba
tYo
u ca
n i
nte
rfer
e w
ith
oth
ers’
com
bats
in
sev
eral
way
s:U
se a
on
e-sh
ot
card
.If
you
hav
e a
Pow
der
, yo
u co
uld h
elp s
ome-
one
by t
hro
win
g it
at
his
foe.
Of co
urse
, you
can
“ac
ciden
tally”
hit
you
rfr
ien
d w
ith
th
e Po
wder
, an
d i
t w
ill
coun
t aga
inst
him
.P
lay
a c
ard
to e
nh
an
ce a
mon
ster
.See
Mon
ster
En
han
cers
, abo
ve.
You
can
pla
y th
ese
eith
er d
urin
g yo
ur o
wn
com
bats
or
dur
ing
som
e-on
e el
se’s
com
bat.
Pla
y a w
an
der
ing
mon
ster
.Th
is s
ends
a m
onst
er f
rom
you
r h
and
to j
oin
any
com
bat.
Tra
pth
em, if
you
hav
e a
Trap
car
d.
Hong
Kong
Wh
enev
er a
ny
“Hon
g K
ong”
(H
K)
mon
ster
appea
rs,
any
pla
yer
may
pla
y an
y ot
her
HK
mon
ster
fro
m h
is h
and t
o h
elp i
t ou
t.W
hen
ever
a H
K m
onst
er a
ppea
rs, a
ny
pla
yer
may
giv
e th
atm
onst
er a
ny
HK
ite
m f
rom
his
han
d o
r h
is o
wn
col
lect
ion
of I
tem
s. H
e m
ust
spec
ify
wh
ich
mon
ster
he
is h
elpin
g.Ig
nor
e th
e “h
ands”
req
uire
men
t an
d s
pec
ial p
ower
s or
lim
ita-
tion
s of
ite
ms
give
n t
o m
onst
ers.
On
ly t
he
leve
l bo
nus
es c
oun
t, a
nd
the
item
s ar
e dis
card
ed a
fter
th
e co
mba
t en
ds.
Exam
ple
: M
ia k
icks
open
a d
oor
and e
nco
unte
rs t
he
Hon
g K
ong
Ton
g. A
ndre
w t
akes
Hon
g K
ong
Kon
g fr
om h
is h
and a
nd s
ends
him
into
th
e fi
ght. E
rik
take
s th
e H
KB
ong
from
his
han
d a
nd g
ives
it
toK
ong;
its
+2 b
onus
cou
nts
for
Kon
g. R
ach
el i
s cu
rren
tly
wea
rin
g th
eH
ong
Kon
g Th
ong,
but
rem
oves
it
and g
ives
it
to K
ong.
Its
+2 b
onus
also
cou
nts
for
Kon
g.
Rules C
ontrad
ictions o
r Disputes
Wh
en t
he
card
s dis
agre
e w
ith
th
e ru
les,
fol
low
th
e ca
rds.
Any
oth
er
dis
put
es
shou
ld
be
sett
led
by
loud
ar
gum
ents
am
ong
the
pla
yers
, w
ith
th
e ow
ner
of
the
gam
e h
avin
g th
e la
st w
ord.
Com
bining T
his Gam
e With M
UNCHKIN
and
STA
R M
UNCHKIN
(Or Both)
Go
for
it!
Your
Elv
en N
inja
-Cle
ric
and H
alf-E
lf H
alf-F
elin
e W
ire
FuW
izar
d c
an r
ampag
e th
roug
h t
he
cata
com
bs o
f th
e fa
r-of
f pla
net
of
New
Hon
g K
ong
. . .
Shuf
fle
all
the
Trea
sure
ca
rds
toge
ther
. Sh
uffl
e th
e D
unge
on,
Stat
ion
, an
d A
lley
car
ds
toge
ther
an
d t
reat
th
em a
s th
e sa
me
kin
d o
fca
rd; an
y re
fere
nce
to
one
incl
udes
th
e ot
her
.U
se t
he
“fas
t pla
y” r
ules
(se
e ab
ove)
.Tr
aps
and C
urse
s ar
e tr
eate
d a
s th
e sa
me
kin
d o
f ca
rd. A
ny
refe
r-en
ce t
o a
Trap
als
o m
ean
s a
Cur
se a
nd v
ice
vers
a. Y
es, G
adge
teer
s ca
n“d
isar
m”
Cur
ses.
Lik
ewis
e, C
redit
s an
d G
old P
iece
s ar
e th
e sa
me
thin
gan
d c
an b
e co
mbi
ned
to
buy
leve
ls, pay
tax
es, an
d s
o on
.A
ll c
har
acte
rs m
ay h
ave
Rac
es, C
lass
es, an
d S
tyle
s!H
irel
ings
, Si
dek
icks
, an
d M
ooks
are
all t
he
sam
e “H
irel
ing”
cla
ss,
and t
he
Moo
k ca
n s
acri
fice
him
self
lik
e a
Sidek
ick,
but
eac
h c
ard c
anca
rry
item
s or
be
enh
ance
d o
nly
as
that
car
d s
ays.
Any
Mun
chki
n Fu
card
des
crib
ed
as
a “d
emon
” is
+5
vs.
Mun
chki
nC
leri
cs.
How
ever
, M
unch
kin
Cle
rics
may
“tu
rn”
Gak
i as
thou
gh t
hey
wer
e un
dea
d.
Som
e M
unch
kin
Fuca
rds
(suc
h a
s H
opped
Up O
n L
otus
) m
enti
onth
ings
th
at a
re n
ot i
n t
his
gam
e, t
o al
low
for
cro
ssov
ers.
An
d y
es, th
eSw
ord o
f Sl
ayin
g Ev
eryt
hin
g Ex
cept
Squi
d,
from
Unn
atur
al A
xe,
isus
eles
s ag
ain
st t
he
Kar
ate
Squi
d!
Flee
!B
ig
item
s (f
rom
M
unch
kin)
an
d
Com
ple
x it
ems
(fro
m
Star
Mun
chki
n) a
re N
OT
the
sam
e th
ing,
an
d a
ll r
ules
fro
m b
oth
gam
esap
ply
nor
mal
ly.
Nor
mal
ch
arac
ters
may
car
ry o
nly
on
e B
ig i
tem
and u
se o
nly
on
e C
omple
x on
e.
Gam
e de
sign
by
Stev
e Ja
ckso
n Il
lust
rate
d by
Gre
g H
ylan
dD
evel
opm
ent h
elp
and
prin
t buy
ing:
Mon
ica
Step
hens
Grap
hic
desi
gn: K
ella
r H
all
Play
testi
ng: M
iche
lle B
arre
tt, W
ayne
Bar
rett,
JHG
Hend
riks,
Andr
ew H
acka
rd,
Mia
She
rman
, Muz
Van
Dijk
, Cyn
dy W
estri
ch, E
rik Z
ane,
Rac
hel Z
ane
Mu
nch
kin
Fu
, Mu
nch
kin
, Sta
r M
un
chki
n, a
nd th
e al
l-see
ing
pyra
mid
are
regi
stere
d tra
dem
arks
or t
rade
mar
ks o
f Ste
ve Ja
ckso
n Ga
mes
Inco
rpor
ated
. Co
pyrig
ht ©
200
1-20
03 b
y Ste
ve Ja
ckso
n Ga
mes
Inco
rpor
ated
. Ver
sion
1 (J
une
2003
).
Faster Play
Wan
t th
e ga
me
to g
o ev
en f
aste
r? F
or a
qui
cker
gam
e, e
ach
pla
yer
star
ts w
ith
fou
rca
rds
from
eac
h d
eck,
an
d g
ets
four
fro
mea
ch d
eck
wh
en h
e re
turn
s fr
om d
eath
. A
ny
tim
e a
Cla
ss, S
uper
Mun
chki
n, S
tyle
, or
Extr
a St
yle
card
is
on t
op o
f th
e dis
card
pile,
any
pla
yer
may
dis
card
a “
Go
Up A
Leve
l” c
ard f
rom
his
han
d a
nd c
laim
it. I
f m
ulti
ple
pla
yers
try
to
clai
m a
car
d, t
hey
rol
l dic
e. T
he
win
ner
get
s it
; th
e lo
ser
keep
s h
isLe
vel
card
.
Find m
ore munchkinism
at ww
w.sjgames.com
/munchkin/
TM
Munchkin Fu
Munchkin Fu
the
card
s. Y
ou g
ain
the
abilit
ies
of a
cla
ss t
he
mom
ent
you
pla
y it
s ca
rdin
fro
nt
of y
ou, a
nd lo
se t
hem
as
soon
as
you
lose
or
dis
card
that
car
d.
Som
e cl
ass
abilit
ies
are
pow
ered
by
disc
ards
. Yo
u m
ay d
isca
rd a
nyca
rd, i
n p
lay
or in
you
r h
and,
to
pow
er a
spe
cial
abi
lity
. Not
e th
at if
you
hav
e N
O c
ards
in
you
r h
and,
you
can
not
“di
scar
d yo
ur w
hol
e h
and.
”Yo
u ca
n d
isca
rd a
Cla
ss c
ard a
t an
y ti
me,
eve
n i
n c
omba
t: “
I don
’tw
ann
a be
a N
inja
any
mor
e.”
You
may
not
bel
ong
to m
ore
than
on
e cl
ass
at o
nce
un
less
you
pla
y th
e Su
per
Mun
chki
n c
ard.
Styl
es:
Ther
e ar
e 12
of
thes
e, e
ach
a u
niq
ue f
igh
tin
g fo
rm t
hat
give
s it
s h
older
cer
tain
adva
nta
ges.
You
gai
n t
hes
e ad
van
tage
s th
em
omen
t yo
u pla
y it
s ca
rd i
n f
ron
t of
you
, an
d l
ose
them
as
soon
as
you
lose
or
dis
card
th
at c
ard.
You
may
on
ly h
ave
one
Styl
e at
a t
ime.
Exc
epti
ons:
Mon
ks m
ayh
ave
two,
an
d s
ome
card
s al
low
you
to
lear
n e
xtra
Sty
les.
You
can
dis
-ca
rd a
Sty
le c
ard a
t an
y ti
me,
eve
n i
n c
omba
t.
Item
s:Ea
ch I
tem
car
d h
as a
nam
e, a
pow
er,
and a
val
ue i
n g
old
pie
ces. An
Ite
m c
ard in
you
r h
and d
oes
not
cou
nt
unti
l yo
u pla
y it
; at
that
poi
nt, i
t is
“ca
rrie
d.”
You
may
car
ry a
ny
num
ber
of i
tem
s.So
me
item
s h
ave
spec
ial
use
rest
rict
ion
s. F
or i
nst
ance
, th
e N
inja
Mas
k ca
n o
nly
be
wie
lded
by
a N
inja
. It
s bo
nus
on
ly c
oun
ts f
or s
ome-
one
wh
o is
, at
th
e m
omen
t, a
Nin
ja.
You
may
als
o us
e on
ly o
ne
hea
dge
ar, o
ne
suit
of
arm
or, o
ne
set
offo
otge
ar, a
nd t
wo
“han
d”
item
s (o
r on
e “t
wo
han
ds”
ite
m),
un
less
you
hav
e ca
rds
or s
pec
ial
abilit
ies
that
let
you
car
ry m
ore
or t
he
oth
erpla
yers
don
’t c
atch
you
. If
you
are
carr
yin
g tw
o h
elm
ets,
for
in
stan
ce,
only
on
e of
th
em c
an h
elp y
ou.
You
shou
ld i
ndic
ate
item
s th
at c
an’t h
elp y
ou, o
r ex
tras
not
bei
ng
wor
n,
by t
urn
ing
the
card
s si
dew
ays.
You
may
NO
T sw
itch
bet
wee
n(f
or i
nst
ance
) h
elm
ets
dur
ing
a co
mba
t or
wh
ile
run
nin
g aw
ay.
Selli
ng I
tem
s:D
urin
g yo
ur t
urn
, yo
u m
ay t
urn
in
ite
ms
wor
th1,
000 g
old p
iece
s an
d im
med
iate
ly g
o up
on
e le
vel.
If y
ou t
urn
in
(fo
rin
stan
ce)
1,10
0 g
old p
iece
s w
orth
, you
don
’t g
et c
han
ge. B
ut if
you
can
man
age
2,0
00 w
orth
, you
can
go
up t
wo
leve
ls a
t on
ce, a
nd s
o on
. You
may
tur
n i
n i
tem
s fr
om y
our
han
d a
s w
ell
as t
hos
e yo
u ar
e ca
rryi
ng.
You
may
not
sel
l, tr
ade,
or
stea
l it
ems
DU
RIN
G a
fig
ht. O
nce
you
expos
e a
mon
ster
car
d,
you
mus
t fi
nis
h t
he
figh
t w
ith
th
e ca
rds
you
hav
e.
When to P
lay Cards
Inst
ruct
ion
s on
th
e ca
rds
alw
ays
over
ride
the
gen
eral
ru
les.
How
ever
, no
card
can
red
uce
a pla
yer
or m
onst
er t
o Le
vel 0 o
r be
low
,an
d
no
p
laye
r ca
n
reac
h
Leve
l 10
ex
cep
t by
ki
llin
g a
mon
ster
.
Monsters
If d
raw
n f
ace-
up,
duri
ng
the
“Ope
n A
Doo
r” p
has
e, m
onst
er c
ards
appl
y to
the
pers
on w
ho
drew
them
. They
mus
t be
fou
ght
imm
edia
tely
.If
acq
uire
d a
ny
oth
er w
ay,
they
may
be
pla
yed d
urin
g “L
ooki
ng
For
Trou
ble,
” or
pla
yed
on
anot
her
pla
yer
wit
h
the
Wan
der
ing
Mon
ster
car
d.
For
rule
s pur
pos
es, e
ach
Mon
ster
car
d i
s a
sin
gle
mon
ster
, eve
n i
fth
e n
ame
on t
he
card
is
plu
ral.
Monster E
nhancers
“Hopped
U
p
On
Lo
tus,
” “D
emon
-Poss
esse
d,”
“T
rain
ed
By
AM
aste
r,”
and “
Evil M
inio
ns”
rai
se t
he
leve
l of
mon
ster
s (a
nd “
Wit
hV
isib
le W
ires
” lo
wer
s th
e le
vel)
. “W
ander
ing
Mon
ster
” an
d “
Stun
tD
oubl
e” b
rin
g an
oth
er m
onst
er t
o jo
in a
bat
tle.
Th
ey m
ay b
e pla
yed
dur
ing
any
com
bat.
All e
nh
ance
rs a
dd t
oget
her
, an
d a
nyt
hin
g th
at e
nh
ance
s a
mon
ster
affe
cts
its
dou
ble.
If H
opped
Up O
n L
otus
, Dem
on-P
osse
ssed
, an
d S
tun
tD
oubl
e ar
e pla
yed t
oget
her
, in
an
y ord
er,y
ou a
re f
acin
g a
hop
ped
-up,
dem
on-p
osse
ssed
mon
ster
an
d i
ts h
opped
-up d
emon
-pos
sess
ed s
tun
tdou
ble.
How
ever
, if
th
ere
are
dif
fere
nt
mon
ster
s al
read
y in
pla
y due
to a
Wan
der
ing
Mon
ster
car
d, t
he
pla
yer
wh
o pla
ys t
he
enh
ance
r m
ust
choo
se w
hic
h o
ne
it a
pplies
to.
Treasures –
Playing
Them
Mos
t Tr
easu
re c
ards
rep
rese
nt
item
s.Th
ese
may
be
play
ed t
o th
e ta
ble
as s
oon
as
you
get
it,
or a
t an
yti
me
duri
ng
your
ow
n t
urn
. So
me
Tre
asu
re
card
s ar
e“s
peci
als”
(like
“G
o U
p A
Lev
el”)
. You
may
use
th
ese
at a
ny t
ime,
un
less
th
eca
rd i
tsel
f sa
ys o
ther
wis
e. F
ollo
w i
tsin
stru
ctio
ns;
th
en d
isca
rd i
t.
Treasures –
Using
Them
Any
one-
shot
(“u
sabl
e on
ce o
nly
”) c
ard c
an b
e pla
yed d
urin
g an
yco
mba
t, w
het
her
you
hav
e it
in
you
r h
and o
r on
th
e ta
ble.
Oth
er i
tem
s ca
nn
ot b
e us
ed u
nle
ss t
hey
are
in
pla
y. I
f it
’s y
our
turn
, you
can
pla
y th
em a
nd u
se t
hem
im
med
iate
ly. I
f yo
u ar
e h
elpin
gso
meo
ne,
or
figh
tin
g ou
t of
tur
n f
or s
ome
reas
on,
you
can
not
pla
yn
ew i
tem
s fr
om y
our
han
d t
o th
e ta
ble.
Trap
sIf
dra
wn
fac
e-up
, dur
ing
the
“Open
A D
oor”
ph
ase,
Tra
p c
ards
apply
to
the
per
son
wh
o dre
w t
hem
.If
dra
wn
fac
e-dow
n o
r ac
quir
ed s
ome
oth
er w
ay,
they
may
be
pla
yed o
n A
NY
pla
yer
at A
NY
tim
e. R
educ
ing
som
eon
e’s
abilit
ies
just
as h
e th
inks
he
has
kille
d a
mon
ster
is
a lo
t of
fun
.A
tra
p a
ffec
ts i
ts v
icti
m i
mm
edia
tely
(if
it
can
) an
d i
s dis
card
ed.
Exce
pti
on
:“C
han
ge S
ex”
give
s a
pen
alty
on
you
r n
ext
figh
t. K
eep t
his
card
un
til
your
nex
t fi
ght.
If a
tra
p c
an a
pply
to
mor
e th
an o
ne
item
, th
e vi
ctim
dec
ides
wh
ich
ite
m i
s lo
st o
r ch
ange
d.
If a
tra
p a
pplies
to
som
eth
ing
you
don
’t h
ave,
ign
ore
it.
For
inst
ance
, if
you
dra
w “
Lose
You
r H
eadge
ar”
and y
ou h
ave
no
hea
d-
gear
, n
oth
ing
hap
pen
s; d
isca
rd t
he
trap
.
Classes a
nd S
tyles
Thes
e ca
rds
may
be
pla
yed t
o th
e ta
ble
as s
oon
as
they
are
acqu
ired
, or
at
any
tim
e dur
ing
your
ow
n t
urn
.
Super M
unchkin and
Extra S
tyle
Thes
e ar
e ca
rds
that
let
you
hav
e, r
espec
tive
ly,
two
clas
ses
and
one
extr
a St
yle.
You
can
pla
y Su
per
Mun
chki
n a
ny
tim
e yo
u h
ave
one
clas
s in
pla
yan
d y
ou h
ave
a se
con
d c
lass
car
d t
o ad
d t
o it
. You
now
hav
e tw
o cl
ass-
es,
wit
h t
he
adva
nta
ges
and d
isad
van
tage
s of
bot
h.
You
lose
Sup
erM
unch
kin
if
you
lose
eit
her
of
your
cla
ss c
ards.
You
can
pla
y Ex
tra
Styl
e an
y ti
me
you
get
it, e
ven
if
you
curr
entl
yh
ave
no
styl
es a
t al
l. It
in
crea
ses
by 1
th
e n
umbe
r of
Sty
le c
ards
that
you
can
hav
e in
pla
y.
Mook
If y
ou d
raw
a M
ook,
eit
her
face
up o
r fa
ce d
own
, you
may
pla
y h
imim
med
iate
ly o
r ke
ep h
im i
n y
our
han
d f
or l
ater
. You
may
pla
y h
im a
tan
y ti
me,
eve
n i
n c
omba
t, a
s lo
ng
as y
ou h
ave
only
on
e M
ook
in p
lay
at a
tim
e.
You
may
not
tra
de
Moo
ks . . . t
hey
are
not
“it
ems.
”
Com
bat
To f
igh
t a
mon
ster
, ch
eck
the
Leve
l at
th
e to
p o
f it
s ca
rd.
If y
our
own
Lev
el, plu
s th
e B
onus
fro
m a
ny
item
s yo
u ar
e ca
rryi
ng,
Sty
les
orh
elper
s yo
u h
ave.
etc
., to
tals
mor
e th
an t
he
mon
ster
’s L
evel
, yo
u ki
llit
. So
me
mon
ster
car
ds
hav
e sp
ecia
l pow
ers
wh
ich
aff
ect
com
bat
– a
bon
us a
gain
st o
ne
clas
s, f
or i
nst
ance
. B
e su
re t
o ch
eck
thes
e be
fore
reso
lvin
g co
mba
t.Yo
u m
ay a
lso
use
one-
shot
car
ds,
suc
h a
s pow
der
s or
th
e G
reat
Wal
l, fr
om
you
r h
an
ddur
ing
com
bat. A
car
d i
s a
one-
shot
if
it s
ays
Usa
ble
On
ce O
nly
or
if it
giv
es a
leve
l in
crea
se. Y
ou c
ann
ot t
rade
item
sw
hile
com
bat
is g
oin
g on
.If
oth
er m
onst
ers
(a W
ander
ing
Mon
ster
or
a St
unt
Dou
ble)
joi
nth
e fi
ght, y
ou m
ust
def
eat
thei
r co
mbi
ned
lev
els.
If
you
hav
e th
e ri
ght
card
s, y
ou c
an e
lim
inat
e on
e m
onst
er f
rom
th
e co
mba
t an
d f
igh
t th
eot
her
nor
mal
ly, bu
t yo
u ca
nn
ot c
hoo
se t
o fi
ght
one
and r
un f
rom
th
eot
her
(s).
If
you
elim
inat
e on
e w
ith
a c
ard b
ut t
hen
run
fro
m t
he
oth
er(s
), y
ou d
on’t g
et a
ny
trea
sure
.If
you
kill
or o
ther
wis
e def
eat
a m
onst
er,
you
auto
mat
ical
ly g
o up
a l
evel
(2 l
evel
sfo
r so
me
very
dan
gero
us m
onst
ers)
.If
you
wer
e fi
ghti
ng
mul
tiple
mon
-st
er ca
rds
– se
e In
terf
erin
g–
you
go
up
a le
vel
for
each
mon
ster
ki
lled
! B
ut
if
you
def
eat
a m
on
ster
w
ith
ou
tki
llin
g it
, yo
u N
EVER
go
up a
lev
el.
Dis
card
th
e m
onst
er
card
(s)
and
dra
w t
reas
ure
(see
bel
ow).
But
not
e:so
meo
ne
may
pla
y a
hos
tile
car
d o
nyo
u,
or
use
a
spec
ial
pow
er, j
ust
as y
ou t
hin
kyo
u h
ave
won
. Wh
en y
ouki
ll
or
oth
erw
ise
def
eat
am
onst
er,
you
mus
t w
ait
a re
ason
able
tim
e, d
efin
ed a
s ab
out
2.6
sec-
onds,
for
anyo
ne
else
to
spea
k up
. Aft
er t
hat
, you
hav
e re
ally
kille
d t
he
mon
ster
, an
d y
ou r
eally
go u
p a
leve
l an
d g
et t
he
trea
sure
, th
ough
th
eyca
n s
till w
hin
e an
d a
rgue
.If
you
can
not
def
eat
the
mon
ster
, yo
u h
ave
two
choi
ces:
ask
for
hel
p o
r ru
n a
way
.
Asking
For H
elp
You
may
ask
any
oth
er p
laye
r to
hel
p y
ou. If
he
refu
ses,
you
may
ask
anot
her
pla
yer,
an
d s
o on
, un
til
they
all t
urn
you
dow
n o
r so
me-
one
hel
ps.
On
ly o
ne
pla
yer
can
hel
p y
ou.
You
can
bri
be s
omeo
ne
to h
elp.
In f
act, y
ou’ll
pro
babl
y h
ave
to,
unle
ss t
her
e’s
a Ya
kuza
aro
und. Y
ou m
ay o
ffer
him
any
Item
(s)
you
are
curr
entl
y ca
rryi
ng,
or
any
num
ber
of t
he
Trea
sure
car
ds
the
mon
ster
has
. If yo
u of
fer
him
par
t of
th
e tr
easu
re, y
ou m
ust
agre
e w
het
her
th
eypic
k fi
rst, o
r yo
u pic
k fi
rst, o
r w
hat
.W
hen
som
eon
e h
elps
you,
add h
is L
evel
an
d B
onus
es t
o yo
urs.
The
spec
ial ab
ilit
ies
or v
uln
erab
ilit
ies
of t
he
mon
ster
als
o ap
ply
to
your
hel
per
, an
d v
ice
vers
a. F
or i
nst
ance
, if
you
are
not
a M
onk,
but
aM
onk
hel
ps
you,
th
e Ti
ger
Gh
ost
will be
at
a -2
aga
inst
you
. B
ut if
you
are
faci
ng
the
Hon
g K
ong
Con
g an
d a
Sam
urai
hel
ps
you,
th
e fo
e’s
leve
l is
in
crea
sed b
y 4 (
unle
ss y
ou,
too,
are
a S
amur
ai a
nd t
he
foe’
sle
vel
has
alr
eady
been
in
crea
sed . . . d
on’t i
ncr
ease
it
twic
e).
If s
omeo
ne
succ
essf
ully
hel
ps
you,
th
e m
onst
er i
s sl
ain
. Dis
card
it,
dra
w t
reas
ure
(see
bel
ow),
an
d f
ollo
w a
ny
spec
ial
inst
ruct
ion
s on
th
em
onst
er c
ard.
You
still
go u
p a
lev
el f
or e
ach
sla
in m
onst
er.
Your
hel
per
doe
s n
ot
go u
p a
lev
el.
If n
obod
y w
ill
hel
p y
ou .
. . o
r if
som
ebod
y tr
ies
to h
elp, a
nd y
our
fellow
par
ty m
embe
rs h
urt
you
or h
elp t
he
mon
ster
so
the
two
of y
oust
ill
can
not
def
eat
it . . . y
ou m
ust
run
aw
ay.
Running A
way
If y
ou r
un a
way
, yo
u don
’t g
et a
ny
leve
ls o
r tr
easu
re.
You
don
’tev
en g
et t
o lo
ot t
he
room
(th
at i
s, d
raw
a f
ace-
dow
n A
lley
car
d).
An
dyo
u don
’t a
lway
s es
cape
. . .
Rol
l th
e die
. Yo
u on
ly e
scap
e on
a 5
or
bett
er.
(Nin
jas
can
esc
ape
auto
mat
ical
ly i
f th
ey d
isca
rd t
hei
r w
hol
e h
and,
as l
ong
as i
t’s
at l
east
two
card
s.)
Som
e St
yles
an
d i
tem
s m
ake
it e
asie
r or
har
der
to
run
away
. An
d s
ome
mon
ster
s ar
e fa
st, a
nd g
ive
you
a pen
alty
to
your
rol
l.If
you
esc
ape,
dis
card
th
e m
onst
er. Y
ou g
et n
o tr
easu
re. T
her
e ar
eus
ually
no
bad e
ffec
ts . . . b
ut r
ead t
he
card
. So
me
mon
ster
s h
urt
you
even
if
you
get
away
fro
m t
hem
!If
th
e m
onst
er c
atch
es y
ou,
it d
oes
Bad
Stu
ff t
o yo
u, a
s des
crib
edon
its
car
d. Th
is m
ay v
ary
from
los
ing
an i
tem
, to
los
ing
one
or m
ore
leve
ls, to
Dea
th.
If t
wo
pla
yers
are
coo
per
atin
g an
d s
till c
an’t d
efea
t th
e m
onst
er(s
),th
ey m
ust
both
fle
e. T
hey
rol
l se
par
atel
y. T
he
mon
ster
(s)
CA
N c
atch
them
bot
h.
If y
ou a
re f
leei
ng
from
mul
tiple
mon
ster
s, y
ou r
oll
separ
atel
y to
esca
pe
each
on
e, i
n a
ny
order
you
ch
oose
, an
d s
uffe
r B
ad S
tuff
fro
mea
ch o
ne
that
cat
ches
you
as
soon
as
it c
atch
es y
ou.
Death If y
ou d
ie,yo
u lo
se a
ll y
our
stuf
f. Y
ou k
eep y
our
clas
s(es
), s
tyle
(s)
and l
evel
– y
our
new
ch
arac
ter
will
look
jus
t like
you
r ol
d o
ne.
Loot
ing
The
Body
:Lay
out
you
r h
and b
esid
e th
e it
ems
you
had
in
pla
y. S
tart
ing
wit
h t
he
one
wit
h t
he
hig
hes
tle
vel,
each
oth
er p
laye
rch
oose
s on
e ca
rd . . . i
n c
ase
of t
ies
in l
evel
, ro
ll a
die
. If
you
r co
rpse
run
s ou
t of
car
ds,
tou
gh.
Aft
er e
very
one
gets
on
e ca
rd,
the
rest
are
dis
card
ed.
Your
new
ch
arac
ter
appea
rs im
med
iate
ly a
nd c
an h
elp o
ther
s in
com
bat
on t
he
nex
t tu
rn . . . b
ut y
ou h
ave
no
card
s.O
n y
our
nex
t tu
rn,
star
t by
dra
win
g tw
o f
rom
each
dec
k,fa
ce-
dow
n, an
d p
layi
ng
any
Rac
e, C
lass
, or
Ite
m c
ards
you
wan
t to
, ju
st a
sw
hen
you
sta
rted
th
e ga
me.
Treasure
Wh
en y
ou k
ill
a m
onst
er, y
ou g
et i
ts t
reas
ure.
Eac
h m
onst
er h
as a
Trea
sure
num
ber
on t
he
bott
om o
f it
s ca
rd. D
raw
th
at m
any
trea
sure
s.D
raw
fac
e-dow
n i
f yo
u ki
lled
th
e m
onst
er a
lon
e. D
raw
fac
e-up
, so
th
ew
hol
e par
ty c
an s
ee w
hat
you
got
, if
som
eon
e h
elped
you
.Tr
easu
re c
ards
can
be
pla
yed a
s so
on a
s yo
u ge
t th
em. It
em c
ards
can
be
pla
ced i
n f
ron
t of
you
. “G
o U
p A
Lev
el”
card
s ca
n b
e us
edin
stan
tly.
Character S
tats
Each
ch
arac
ter
is b
asic
ally
a c
olle
ctio
n o
f w
eapon
s, a
rmor
, an
dga
dge
ts,
wit
h t
hre
e st
ats:
Lev
el,
Styl
e, a
nd C
lass
. Fo
r in
stan
ce,
you
mig
ht
des
crib
e yo
ur c
har
acte
r as
“a
9th
-leve
l N
inja
wit
h W
ire
Fu, Fi
veYe
ar T
oen
ails
, an
d t
he
Dra
gon
Too
th K
atan
a.”
Your
ch
arac
ter’
s se
x st
arts
off
th
e sa
me
as y
our
own
.
Leve
l: Th
is i
s a
mea
sure
of
how
gen
eral
ly b
uff
and s
tudly
you
are
.(M
onst
ers
hav
e le
vels
, too
.) K
eep t
rack
of
your
lev
el b
y pla
cin
g to
ken
sin
fro
nt
of y
ou. Le
vel
ran
ges
from
1 t
o 10
. Yo
u w
ill
gain
an
d l
ose
lev-
els
con
stan
tly
dur
ing
pla
y.Yo
u ga
in a
lev
el w
hen
you
kill a
mon
ster
, or
wh
en a
car
d s
ays
that
you
do.
You
can
als
o se
ll i
tem
s to
buy
lev
els
(see
Ite
ms)
.Yo
u lo
se a
leve
l wh
en a
car
d s
ays
that
you
do.
You
r le
vel c
an n
ever
go b
elow
1. H
owev
er, y
our
effe
ctiv
e le
vel in
a c
omba
t ca
n b
e n
egat
ive,
if e
nou
gh b
ad c
ards
are
pla
yed o
n y
ou.
Clas
s:C
har
acte
rs m
ay b
e N
inja
, Ya
kuza
, Sa
mur
ai,
or M
onks
, w
ith
the
appro
pri
ate
Cla
ss c
ard. E
ach c
lass
has
dif
fere
nt
abilit
ies,
show
n o
n