mrs.portfolio
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Michelle Spinnato's portfolioTRANSCRIPT
Table of Contents
Design studies on the adoption of light therapy devices for the home environment.
A digital painting game that encourages cooperation between two players.
Re-design of the museum of east Alabama concentrating on the toy, doll, and film areas.
IllumiLight
East Alabama at Play
SONOSCAPEWePaint
3D Modeling
An interactive digital play structure built as part of a multidisciplinary team.
A digital painting game that encourages cooperation between two players.
WePaint was designed as part of a multi-disciplinary team project with the objective of creating a digital painting game that encourages cooperation between two players. Literature review, user observations, mock-ups and prototype testing were used in attempt to achieve that objective.
Tests determined that a multisensory system implemented with the Wii Remote and processing afforded a higher degree of accuracy when compared to the technology of computer vision implemented with OpenCV we initially tested.
Wii Mote Mock-Up
WePaint
WePaint
Design
WeBrush
IR Sensor
Front View
Turn knob for brush bristle adjustment
Adjustable bristles
IR extender
Side View
Top View
WePaint Design
WeBrush
IR Sensor
Front View
Turn knob for brush bristle adjustment
Adjustable bristles
IR extender
Side View
Top View
The WeBrush is a redesign of the Wii Remote, offering the look and feel of a real paintbrush. It is designed to include all of the functionality of a standard Wii Remote, plus an additional feature for physically adjusting the digital brush size.
IR Sensor
Knobadjusts size of bristle & brush mark
WePaint Design
WeBrush
The digital easel is designed to contain all of the necessary hardware for running and displaying the WePaint game. The interface is designed to ensure that no one player has all of the resources necessary to complete the game, requiring players to drop paint in a common mixing bowl to create secondary colors.
Painting observation participants spontaneously created a game that involved stopping paint drips. Expanding on this concept, players working together to paint a picture of their choosing, Drip Invaders are dripping paint all over the canvas in an attempt to ruin the players’ picture. Players must stop a drip by painting a blob in its path.
WePaint
Palette
Drips of varying colors drip down into palette area.
To stop drips players must “catch the drip” by drawing a line.
If drips are not caught they might obscure pictue. If they reach the bottom of the page they will pool at bottom.
WePaint Design
PaletteVote Mode & Timed Mode
Players can still choose to paint anything they please.
Drips of varying colors drip down into palette area.
To stop drips players must “catch the drip” by drawing a line.
If drips are not caught they might obscure pictue. If they reach the bottom of the page they will pool at bottom.
Both timed and vote mode are gamed mode. In vote mode players can choose to stop game and simply paint at any time.
WePaint
Palette
Drips of varying colors drip down into palette area.
To stop drips players must “catch the drip” by drawing a line.
If drips are not caught they might obscure pictue. If they reach the bottom of the page they will pool at bottom.
WePaint Design
PaletteVote Mode & Timed Mode
Players can still choose to paint anything they please.
Drips of varying colors drip down into palette area.
To stop drips players must “catch the drip” by drawing a line.
If drips are not caught they might obscure pictue. If they reach the bottom of the page they will pool at bottom.
Both timed and vote mode are gamed mode. In vote mode players can choose to stop game and simply paint at any time.
Game Mock-Up
WePaint Design
+ =
Player 1 Player 2
Player 1 Player 2 Mixing Palette
To mix colors players need to colaborate.
Only 1 color from each players palette can be used.
Player is only able to use their own palette
Player 1 Player 2
Palette
WePaint
PhotoPower
Power CordBright Light
USB Port
Intensity Setting
CONCEPT 1
Field Study JournalPhillips GoLite
The attributes of light are well known to have physiological and psychological effects on mood. Current therapeutic lighting devices do little to integrate into the home environment. Using the circular design process to analyze and improve these devices, a prototype was developed with the intention of promoting a positive mood through light and form. Research methods involved in collecting data to inform the design include literature review, product field study, expert interviews, a focus group, and a usability study. The end goal of this design and evaluation process was a therapeutic lighting device that is more conducive to users at home and thus more readily adopted into use.
CONCEPT 2
IllumiLight
Bright LightShadow PlatesIntensity Knob
Time IndicatorsSetting Buttons
Alarm/Time Screen
Off Level 1 Level 2 Level 3Level 3
CONCEPT 3
How can the design of therapeutic lighting devices encourage adoption into the home environment?
Wall Arrangement Table Arrangement Hanging
Bright Light
Connector
Intensity Swipe Settings
IllumiLightBased on the results of the field study and focus group the criteria for the final design was a therapeutic lighting device subtle in form, simple to use, dually functional, easily embedded into various locations throughout the home, and with an environment enhancing shadow effect.
This device would appear as a distinctive but subtle light design. Its use as a therapeutic lighting device is not immediately apparent. It is dually functional as a regular light and a therapeutic bright light. The device can be set on any horizontal surface or hung on a wall.
The light turns on/off and changes in intensity setting by pushing the dome gently down. A switch on the side gives an option between the modes the device is going to operate in. It can work using only the dome light, only the shadow lights, or can use both shadow and dome light in conjunction.
Dome OnShadow Off
Dome OnShadow On
Dome OffShadow On
Light Diffuser Dome
Seperating Plates
Shadow Plates
Lower Casing
Wood Veneer
LED Circuit Board
Lower Lights
Reflector
Switch
Battery Powered
Plug In Charger(Optional)
Upper Casing
Push Down To Turn On Lamp Mode Therapeutic Blue Light
Museum HistoryThe museum of East Alabama, located in Opelika, first opened its doors in 1989. The museum has an extensive collection of locally donated artifacts of southern life in this region.
East Alabama At PlayThe area I focused on was East Alabama at Play. I along with two other group members organized and designed the overall layout. East Alabama at Play encompasses film, dolls, & toys. I was in charge of the organization, research, & design of the toy area.
OrganizationOrganization was the first, and perhaps most difficult aspect of this museum re-design. As a class we catalogued museum artifacts and gave the museum an overall organization by subdividing it into distinct subject areas that describe East Alabama:
People of East AlabamaEast Alabama at HomeEast Alabama at WorkEast Alabama at WarEast Alabama on the GoEast Alabama at Play
East Alabama at PlayMuseum of East Alabama
Toy DisplaysThe toy area is subdivided into 8 exhibits. Each exhibit is shown using a colorful display case; 6 single sided and 1 double sided. Display depth is adjustable. Museum artifacts are supported on shelving and detailed graphics are mounted behind.
Lionel TrainAn authentic working Lionel train runs through the exhibit space on top of toy displays.
East Alabama at PlayMuseum of East Alabama
TEAMA multidisciplinary design team consisting of industrial design graduate students as well as graduate and undergraduate students from computational media, digital media and human computer interaction.
GOALThe primary goal of the was to use physical/digital co-design to create interactive playful experiences for a multi-generational audience. Integrating digital technology with physical form gives us the opportunity to enhance and encourage play in new and innovative ways. The play space takes advantage of the digital interaction to promote and reward physical movement. The digital technology also provides interesting digital interactions for visitors of all ages and as a result helps to bridge the generational gap imposed by more traditional play spaces. A further goal of the design team was to bring much needed public art to the outdoor spaces in downtown Atlanta .
FacetedPanels
Solar PanelsPower Source
Internal SpeakerProvides Audio Feedback
Internal SpeakerTriggers Audio Feedback
TEAMA multidisciplinary design team consisting of industrial design graduate students as well as graduate and undergraduate students from computational media, digital media and human computer interaction.
GOALThe primary goal of the was to use physical/digital co-design to create interactive playful experiences for a multi-generational audience. Integrating digital technology with physical form gives us the opportunity to enhance and encourage play in new and innovative ways. The play space takes advantage of the digital interaction to promote and reward physical movement. The digital technology also provides interesting digital interactions for visitors of all ages and as a result helps to bridge the generational gap imposed by more traditional play spaces. A further goal of the design team was to bring much needed public art to the outdoor spaces in downtown Atlanta .
FacetedPanels
Solar PanelsPower Source
Internal SpeakerProvides Audio Feedback
Internal SpeakerTriggers Audio Feedback
SONOSCAPEART AS PLAY PLAY AS ART
SONOSCAPEART AS PLAY PLAY AS ART
TEAMA multidisciplinary design team consisting of industrial design graduate students as well as graduate and undergraduate students from computational media, digital media and human computer interaction.
GOALThe primary goal of the was to use physical/digital co-design to create interactive playful experiences for a multi-generational audience. Integrating digital technology with physical form gives us the opportunity to enhance and encourage play in new and innovative ways. The play space takes advantage of the digital interaction to promote and reward physical movement. The digital technology also provides interesting digital interactions for visitors of all ages and as a result helps to bridge the generational gap imposed by more traditional play spaces. A further goal of the design team was to bring much needed public art to the outdoor spaces in downtown Atlanta .
FacetedPanels
Solar PanelsPower Source
Internal SpeakerProvides Audio Feedback
Internal SpeakerTriggers Audio Feedback
SONOSCAPEART AS PLAY PLAY AS ART
DESIGNThe physical design of the play structure centers on the idea of abstracted arches. The arch shape was chosen because it encourages a variety of play types including climbing, hiding, sliding and resting play. The arch form was abstracted in the current design to provide a greater efficiency for the solar panel, more interactive surfaces to explore, and more sitting areas for players and non-players alike. Based on our research , one of the biggest drawbacks of traditional play structures is that they do not allow for creativity in interaction. The physical and digital co-design of the overall play space attempts to allow for multiple key play actions without dictating them. The physical components are modular in nature andcan be combined to create multiple variations, throughout the play space.
DIGITAL INTERACTIONSound and touch make the physical modular space an interactive compositional tool. Every module has sensors attached to them, if you hit them they trigger a sound but if multiple surfaces are touched it becomes possible of to create music.
SONOSCAPEART AS PLAY PLAY AS ART
3D ModelingM o t o r o l a Ta l k a b o u t
Rendering of existing product, Motorola Talkabout. The walkie was modeled using Solidworks and rendered with Showcase.
TOP VIEW
ORIGINAL
FRONT VIEWLEFT VIEW