motion in two dimensions vectors and projectile motion w hs ap physics
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Motion in Two Dimensions Vectors and Projectile Motion W HS AP Physics. What we need to know…. Add, subtract, and resolve displacement and velocity vectors, so we can: determine components of a vector along two perpendicular axes - PowerPoint PPT PresentationTRANSCRIPT
Motion in Two DimensionsVectors and Projectile Motion
WHS AP Physics
What we need to know…
Add, subtract, and resolve displacement and velocity vectors, so we can: determine components of a vector along two perpendicular axes determine the displacement and location of a particle relative to
another determine the change in velocity of a particle or the velocity of
one particle relative to another Understand the motion of projectiles in a uniform
gravitational field, so we can: Determine the horizontal and vertical components of velocity and
position as functions of time Analyze the motion of a projectile that is projected with an
arbitrary initial velocity
What is a vector?
Objects do not always move in a straight line To be accurate in
analysis, you need two things… the value measured and direction
A vectors are physical quantities that have both a magnitude and a direction
What is a vector?
Magnitude is the scalar part of a vectorScalar – A physical
quantity that has no direction… just a number and units
Distance and Speed are scalars “3 km”, “30 m/s”
Displacement, velocity, and acceleration are vectors “3km north”, “30 m/s at 60 degrees”, a = 5i + 4j + 3k
Symbology
In the book Scalars are in italics…. v Vectors are in boldface with an arrow over the
variable….
On the board and in your work Vectors have an arrow over the variable symbol…
In PPT, bold or with an arrow
v
Vectors
Graphically Vectors are depicted as arrows Length is relative to magnitude Arrowhead indicates direction
Since Vectors depict a magnitude and direction Vectors can be moved graphically as long as the magnitude and
direction are unchanged
a
Graphic Vector Addition
Triangle Method Tip to Tail
Resultant A vector representing the sum of two or more vectors
ab
R=a+b
b
Graphic Vector Addition
Parallelogram Method Tail to Tail
Vectors can be added in any ordera+b = b+a
ba
b
R=a+b
Adding Vectors
Vectors add in any order
Vector Subtraction
A – B = A + (-B)-B has equal magnitude but has the opposite direction
Does A – B = B – A?
A-B
B
-B
A-B
Scalar Multiplication
AB Resultant is a vector in the same direction Magnitude is A times the magnitude of B
Example: 3B=?
B B B
3B
Try this…
An A-10 normally flying at 80 km/hr encounters wind at a right angle to its forward motion (a crosswind). Will the plane be flying faster or slower than 80 km/hr?
60 km/hr
Crosswind
80 km/hr
Is the resultant greater than or less than 80 km/hr?
80 km/hr
60 km/hr
Add the vectors
Resultant
hr
km100
6080Resultant 22
2-D Coordinate System
To analyze motion, we need a frame of reference (FOR) In 2-D, a good reference is
the x-y coordinate plane In our FOR, the vector has a
magnitude, r, and a direction angle, qX
Y
Remember… we can move a vector as long as we don’t change magnitude or direction
r
q
Analyzing vectors
X
Y
Once you establish a coordinate system or frame of reference, you can begin to analyze vectors mathematically
First step… resolve the vector into its x-component and its y-component
The component vectors can represent the change in x and the change in y for the vector
r
q
Dx
Dy
Resolving Components
If we know the magnitude, d, and direction, ,q we can find the x and y components using Trigonometry
X
Y
Dx
Dyr
q
cos
sin
,
cossin
rx
ry
orr
xand
r
y
Unit Vectors
Any vector can be represented as the vector sum of its components
“Unit vectors” are used to specify the direction for each component Magnitude equals “1” “i” represents the x direction, “j” represents y
direction (“k” will represent the z direction)
X
Y
r
q
Dx
Dy jyixr ˆ)(ˆ)(
Unit Vectors
Once the components for two or more vectors are determined: To add the vectors, simply add like components of
each vector
jcicC
jbibB
jaiaA
yx
yx
yx
A
B
C
For motion when direction is changing…we can use 1-D motion to analyze the components
…then add the components to get the resulting motion
R
jcbaicbaCBAR
then
yyyxxx )()(
Determining Magnitude
To find the magnitude, r, of the Resultant vector, we use the Pythagorean Theorem:
X
Y
Dx
Dy 22
222
,
yxr
or
yxr
r
Determining Direction
We can use the tangent function to determine the value of : q
X
Y
Dx
Dyr
q x
y
orx
y
1tan
,
tan
If using a calculator, be sure to set degrees or radians as appropriate
Relative Motion
Try this…
How fast must a truck travel to stay directly beneath and airplane that is moving 105 km/hr at an angle of 25 degrees to the ground?
X
Y
V=105 kph
=25q o
Vtruck=?
hr/kmcos
cosvvtruck9525105
Try this…
A ranger leaves his base camp for a ranger tower. He drives on a heading of 125o for 25.5 km and then drives at a heading of 65o for 41.0 km. What is the displacement from the base camp to the tower?
Summary
Analyzing Vectors…1. Resolve vectors into components “i”, “j”, “k”2. Analyze Components (addition, motion…)3. Add components to get new Resultant
We will use these steps to help us analyze motion in 2-D…
Projectile Motion
The most common example of an object which is moving in two-dimensions is a projectile
A projectile is an object upon which the only force acting is gravity
Projectile Motion- motion observed by any object which once projected is influenced only by the downward force of gravity.
(provided that the influence of air resistance is negligible)
Projectile Motion There are a variety of examples of projectiles:
an object dropped from rest is a projectile an object which is thrown vertically upwards is also a projectile an object is which thrown upwards at an angle is also a projectile
Projectile Motion
Here is a typical projectile… a baseball thrown in the air
Remember… Any vector can be resolved into two perpendicular component vectors
Velocity
VerticalComponent
HorizontalComponent
x
y
Projectile Motion
Once the ball leaves your hand … it is only influenced by the acceleration of gravity
This is the definition of projectile motion
Velocity
VerticalComponent
HorizontalComponent
x
y
g
Projectile Motion
Since gravity acts along the vertical axis, the horizontal component of velocity is unaffected by gravity
Horizontal Projectile
Non-Horizontal Projectile
Resolving Components
If we know the magnitude and direction of the projectile’s velocity, you can find the x and y components:
Velocity
VerticalComponent
HorizontalComponent
x
y
g
v
q
sinvv
cosvv
y
x
Projectile Motion
In the horizontal direction, acceleration is zero and velocity is constant
Velocity
VerticalComponent
HorizontalComponent
x
y
g
txvx
:direction- xin the
nt displacemefor solve To
Projectile Motion
In the vertical direction, acceleration is constant (g)
All the equations derived for 1-D motion apply.
Velocity
VerticalComponent
HorizontalComponent
x
y
ggtvvHow
gttvyyHow
yiyf
yiif
fast... 2
1 far... 2
Projectile Motion
Vertical and Horizontal velocities are independent
Time is the factor that relates the two components
To solve projectile motion problems.. You must use the given info to find the time, t.
Velocity
VerticalComponent
HorizontalComponent
x
y
g
Try this…
You throw a ball horizontally at 20 m/s from a 10 m tower. How far will the ball go before it hits the ground?
Projectile Path
Since the vertical distance component is related to time squared (y=1/2gt2), projectiles will follow a parabolic path. (note t = x/vcos)
Demo…
A projectile is shot with velocity, v, at an angle, q. Assuming no air resistance…
1. How far, x, will it travel from the launch site?2. What is the maximum distance it will travel?3. What angle will give it the maximum distance?4. At what two angles will give it travel the same
distance?5. What is the maximum height at each angle?
Do…
A cannon will shoot a projectile with a muzzle velocity of 320 m/s.
1. What is the cannon’s maximum range? (10450m) 2. What angles will give a range of 3000. m? (8.3o, 81.7o)
3. What is the max height reached at each angle? (109m, 5100m)
Projectile Path
Without Gravity… a projectile would follow the dotted path
With Gravity… the projectile falls beneath this line the same vertical distance that it would if dropped from rest
Without Gravity… a projectile would follow the dotted path
With Gravity… the projectile falls beneath this line the same vertical distance that it would if dropped from rest
What keeps a satellite in orbit?
SatellitesV < 8000 m/s V almost 8000 m/s
V = 8000 m/s V > 8000 m/s
8000m/s at an altitude of about 190 km
A satellite is simply a projectile that is constantly falling toward earth
Summary
Analyzing 2-D Motion…1. Resolve displacement, velocity, or acceleration
vectors into components 2. Use 1-D equations of motion to determine motion
along each component3. Add components to get Resultant motion
Projectile motion Motions in x and y directions are independent Time relates the motion along each axis and must
be determined
What we know…
Add, subtract, and resolve displacement and velocity vectors, so we can: determine components of a vector along two perpendicular axes determine the displacement and location of a particle relative to
another determine the change in velocity of a particle or the velocity of
one particle relative to another Understand the motion of projectiles in a uniform
gravitational field, so we can: Determine the horizontal and vertical components of velocity and
position as functions of time Analyze the motion of a projectile that is projected with an
arbitrary initial velocity
Questions?