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Page 1: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

MOTION

Page 2: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

Chapter Four: Motion

4.1 Position, Speed and Velocity

4.2 Graphs of Motion4.3 Acceleration

Page 3: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Position, Speed and VelocityPosition is a variable given relative

to an origin.The origin is the place where position equals 0.

The position of this car at 50 cm describes where the car is relative to the track.

Page 4: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Position, Speed and VelocityPosition and distance are similar

but not the same.If the car moves a distance of 20 cm to the right, its new position will be 70 cm from its origin.

Distance = 20 cm

New position

Page 5: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Position, Speed and VelocityThe variable speed describes how

quickly something moves. To calculate the speed of a moving object divide the distance it moves by the time it takes to move.

Page 6: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 7: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Position, Speed and VelocityThe units for speed are distance

units over time units.This table shows different units commonly used for speed.

Page 8: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Average speed

When you divide the total distance of a trip by the time taken you get the average speed.

On this driving trip around Chicago, the car traveled and average of 100 km/h.

Page 9: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Instantaneous speed

A speedometer shows a car’s instantaneous speed.

The instantaneous speed is the actual speed an object has at any moment.

Page 10: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

How far do you go if you drive for two hours at a speed of 100 km/h?

1. Looking for: …distance

2. Given: …speed = 100 km/h time = 2 h

3. Relationships: d = vt

4. Solution: d = 100 km/h x 2 h = 200 km

= 200 km

Solving Problems

Page 11: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors and velocity Position uses positive and negative

numbers. Positive numbers are for positions to

the right of the origin and negative numbers are for positions to the left the origin.

Page 12: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors and velocity

Distance is either zero or a positive value.

Page 13: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors and velocity We use the term velocity to

mean speed with direction.

Page 14: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 15: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you are Pathfinder is a small robot sent

to explore Mars.

It landed on Mars in 1997.

Where is Pathfinder now?

Page 16: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you are Pathfinder keeps track of its

velocity vector and uses a clock. Suppose Pathfinder moves

forward at 0.2 m/s for 10 seconds.

What is Pathfinder’s velocity?

Page 17: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you are Suppose Pathfinder goes

backward at 0.2 m/s for 4 seconds.

What is Pathfinder’s change in position?

Page 18: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you areThe change in position is the

velocity multiplied by the time.

Page 19: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you areEach change in position is added

up using positive and negative numbers.

Pathfinder has a computer to do this.

Page 20: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Maps and coordinates If Pathfinder was crawling on a

straight board, it would have only two choices for direction.

Out on the surface of Mars, Pathfinder has more choices.

The possible directions include north, east, south, and west, and anything in between.

Page 21: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Maps and coordinates A graph using north−south and

east−west axes can accurately show where Pathfinder is.

This kind of graph is called a map.

Street maps often use letters and numbers for coordinates.

Page 22: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors on a map Suppose you run east for 10

seconds at a speed of 2 m/s. Then you turn and run south at the

same speed for 10 more seconds.

Where are you compared to where you started?

Page 23: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors on a mapTo get the answer, you figure out your east−west changes and your north−south changes separately.origin = (0 , 0)

Page 24: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors on a mapYour first

movement has a velocity vector of +2 m/s, west-east (x-axis).

After 10 seconds your change in position is +20 meters (east on x-axis).

d = v x t d = 2 m/s x 10 s = +20 m

Page 25: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors on a mapYour second

movement has a velocity vector of −2 m/s north−south (y-axis)

In 10 seconds you move −20 meters (south is negative on y-axis)

d = 2 m/s x 10 s = -20 m New position = (+20 , -20)

Page 26: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

A train travels at 100 km/h heading east to reach a town in 4 hours. The train then reverses and heads west at 50 km/h for 4 hours. What is the train’s position now?

1. Looking for: …train’s new position

2. Given: …velocity = +100 km/h, east ; time = 4 h …velocity = -50 km/h, west ; time = 4 h

3. Relationships: change in position = velocity × time

Solving Problems

Page 27: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4. Solution: 1st change in position:

(+100 km/h) × (4 h) = +400 km

2nd change in position: (−50 km/h) × (4 h) = −200 km

Final position: (+400 km) + (−200 km) = +200 km The train is 200 km east of where it started.

Solving Problems

Page 28: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 Graphing A graph is a visual way to

organize data.

A scatterplot or XY graph is used to see if two variables are related.

Page 29: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 Graphing

A bar graph compares data grouped by a name or category.

Page 30: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 Graphing A pie graph

shows the amount each part makes of up of the whole (100%).

Page 31: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 Graphing A “connect-the-dots” line graph

is often used to show trends in data over time.

Page 32: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 How to make an XY graphScatterplots show how a change in one

variable influences another variable.The independent variable is the

variable you believe might influence another variable.

The dependent variable is the variable that you hope will change as a result of the experiment.

Page 33: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 How to make an XY graphPressure is critical to safe diving.How does an increase in depth affect the pressure?

What sort of graph would best show the relationship between pressure and depth?

Page 34: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 How to make an XY graph

1. Choose x and y-axis Depth is the independent variable = x axis Pressure is the dependent variable = y

axis2. Make a scale Most graphs use ones, twos, fives or tens OR calculate the value per box

3. Plot your data 4. Create a title* Exception- when time is a variable

Page 35: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 36: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 Identifying graph relationshipsIn a direct

relationship, when one variable increases, so does the other.The speed and distance variables show a direct relationship.

Page 37: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 Identifying graph relationships

When there is no relationship the graph looks like a collection of dots.

No pattern appears.

Page 38: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 Identifying graph relationshipsIn an

inverse relationship, when one variable increases, the other decreases.

Page 39: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

2.3 Reading a graphWhat is the speed of the car at 50 cm?1. Find the known value on the x axis

Position = 50 cm

2. Draw a line vertically upward from 50 cm until it hits the curve.

3. Draw a line across horizontally to the y-axis from the same place on the curve.

4. Read the speed using the y axis scale. Speed = 76 cm/s

Page 40: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.2 Graphs of Motion Constant speed means the speed

stays the same. An object moving at a constant speed

always creates a position vs. time graph that is a straight line.

Page 41: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.2 Graphs of Motion The data shows

the runner took 10 seconds to run each 50-meter segment.

Because the time was the same for each segment, you know the speed was the same for each segment.

Page 42: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 43: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 44: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 45: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.2 Graphs of Motion You can use

position vs. time graphs to compare the motion of different objects.

The steeper line on a position vs. time graph means a faster speed.

Page 46: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.2 Slope The steepness of a line is

measured by finding its slope. The slope of a line is the ratio of

the “rise” to the “run”.

Page 47: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.2 Graphs of changing motion Objects rarely move

at the same speed for a long period of time.

A speed vs. time graph is also useful for showing the motion of an object that is speeding up or slowing down.

Page 48: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.2 Graphs of changing motion Suppose we draw a rectangle on

the speed vs. time graph between the x-axis and the line showing the speed.

The area of the rectangle is equal to its length times its height.

On the graph, the length is equal to the time and the height is equal to the speed.

Page 49: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 50: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 51: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Curved motion

Circular motion is another type of curved motion.

An object in circular motion has a velocity vector that constantly changes direction.

Page 52: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 AccelerationAcceleration is the rate at which your speed (or velocity) changes.

Page 53: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 AccelerationWhat is the bike’s acceleration?

Page 54: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 AccelerationAcceleration describes how quickly speed changes.

Acceleration is the change in speed divided by the change in time.

Page 55: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Speed and accelerationAn acceleration of 20 km/h/s means that the speed increases by 20 km/h each second.

The units for time in acceleration are often expressed as “seconds squared” and written as s2.

Can you convert this rate using conversion

factors?

Page 56: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

Solving Problems

A sailboat moves at 1 m/s.

A strong wind increases its speed to 4 m/s in 3 s.

Calculate acceleration.

Page 57: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

1. Looking for: …acceleration of sailboat

2. Given: …v1 = 1 m/s; v2 = 4 m/s; time = 3 s

3. Relationships: a = v2 – v1/t

4. Solution: a = (4 m/s – 1 m/s)/ 3 s

= 1 m/s2

Solving Problems

Page 58: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Acceleration on speed-time graphs

Positive acceleration adds more speed each second.

Things get faster.

Speed increases over time.

Page 59: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Acceleration on speed-time graphs

Negative acceleration subtracts some speed each second.

Things get slower. People sometimes use the word deceleration to describe slowing down.

Page 60: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Acceleration on position-time graphs

The position vs. time graph is a curve when there is acceleration.

The car covers more distance each second, so the position vs. time graph gets steeper each second.

Page 61: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Acceleration on position-time graphs

When a car is slowing down, the speed decreases so the car covers less distance each second.

The position vs. time graph gets shallower with time.

Page 62: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Free fallAn object is in free fall if it is accelerating due to the force of gravity and no other forces are acting on it.

Page 63: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Free fallFalling objects increase their speed by 9.8 m/s every second, or 9.8 m/s2

Page 64: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Acceleration and direction A car driving around a curve at

a constant speed is accelerating because its direction is changing.

Page 65: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 66: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Curved motionA soccer ball is an

example of a projectile.

A projectile is an object moving under the influence of only gravity.

The path of the ball makes a bowl-shaped curve called a parabola.

Page 67: MOTION. Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Curved motion

Circular motion is another type of curved motion.

An object in circular motion has a velocity vector that constantly changes direction.