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1 Motion CS 554 – Computer Vision Pinar Duygulu Bilkent University

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Page 1: Motion - Bilkent Universityduygulu/Courses/CS554/Notes/...Feature Tracking Adapted from Martial Hebert, CMU 1 ) Extract features - The features that are most often used are the corner

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Motion

CS 554 – Computer VisionPinar Duygulu

Bilkent University

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Motion• A lot of information can be extracted from time varying

sequences of images, often more easily than from static images. – e.g, camouflaged objects are only easily seen when they

move. – the relative sizes and position of objects are more easily

determined when the objects move.

• For example, given an image of a moving car, deciding which pixels in the image represent motion can help to decide which pixels belong to the car, and which to the static background.

Adapted from Robyn Owens, http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/OWENS/LECT12/node3.html

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Biological Motivation for Studying Motion • Estimation of the motion of predators advancing at a mobile animal is

important to its ability to take flight away from the predator and survive• Human beings do it all the time without even realizing it, for example, this

is why we have saccadic eye movements (that is our eyes jump from focusing at one spot to another). Thus, if the scene has no motion, and we are still our eyes are moving.

• Fixating on something close and very far away and moving your head (either sideways or forward and backward), you can notice that the retinal image of the close by tree moves more than the one of a distant tree, i.e. the motion in the retinal plane is inversely proportional to the distance from the retinal plane.

• Animals obtain some information about the environment structure, e.g. pigeons move their necks to get the so called ``motion parallax''.

Adapted from Kosecka & Sastry

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Motion

• Studying the motion in detail, we can answer such questions as – How many moving objects there are? – Which directions they are moving in? – Whether they are undergoing linear or rotational motion? – How fast they are moving?

Adapted from Robyn Owens, http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/OWENS/LECT12/node3.html

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Motion

• The analysis of visual motion consists of two stages:– the measurement of the motion, – the use of motion data to segment the scene into distinct

objects and to extract three dimensional information about the shape and motion of the objects.

Adapted from Robyn Owens, http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/OWENS/LECT12/node3.html

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Motion

• There are two types of motion to consider:– movement in the scene with a static camera, – movement of the camera, or ego motion.

Since motion is relative anyway, these types of motion should be the same.

However, this is not always the case, since if the scene moves relative to the illumination, shadow effects need to be dealt with. Also, specularities can cause relative motion within the scene. For this lecture, we will ignore all such complications.

Adapted from Robyn Owens, http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/OWENS/LECT12/node3.html

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Motion

We are now considering a sequence of images captured over time.

This can be viewed as adding a third dimension, the time t, to the image. That is, each pixel is not only a function I(x,y) of the spatial coordinates (x,y) but also a functionI(x,y,t) of time.

The main issue in motion analysis is to recover information about the motion in the scene from the variation of the intensities I(x,y,t) over time.

Adapted from Martial Hebert, CMU

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Motion field

Adapted from Martial Hebert, CMU

• Given a point in the scene at position M at time t, the point moves to M(t+dt) after a small interval dt.

• The corresponding velocity vector is V = dM/dt. The points M(t) and M(t+dt) project at points m(t) and m(t+dt) in the image.

• If x(t) and y(t) are the camera coordinates of m(t), the apparent velocity in the image has components:u = dx/dt and v = dy/dt

• Motion filed is the set of values u(x,y) and v(x,y) over the image

• The problem of motion recovery is then to estimate u and v at the image pixels

When an object moves in front of a camera, there is a corresponding change in the image

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Motion field• If we are only dealing with rigid body translations and

rotations, then the motion field will be continuous except at the silhouette boundaries of objects.

 

 

The motion field of a moving square.

Adapted from Robyn Owens, http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/OWENS/LECT12/node3.html

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The motion field

 

 

Adapted from Robyn Owens, http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/OWENS/LECT12/node3.html

•In the case of pure camera translation, the direction of motion is along the projection ray through that image point from which (or towards which) all motion vectors radiate.

•The point of divergence (or convergence) of all motion field vectors is called the focus of expansion FOE (or focus of contraction FOC).

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Focus of Expansion – for translating camera

Adapted from Michael Black

•In the case of divergence we have forward motion of the camera

points closer to the camera move more quickly across the Image plane

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Focus of Expansion – for translating camera

Adapted from Trevor Darrell, MIT

and in the case of convergence, backwards motion.

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Optical flow

 

Adapted from Robyn Owens, http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/OWENS/LECT12/node3.html

Optical flow is the apparent motion of brightness patterns in the image. Generally, optical flow corresponds to the motion field, but not always.

 

For example, the motion field and optical flow of a rotating barber's pole are different.

In general, such cases are unusual, and for this lecture we will assume that optical flow corresponds to the motion field.

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Optical flow

 

 

Adapted from http://robotics.eecs.berkeley.edu/~sastry/ee20/vision3/node2.html

 

A Rubik's cube on a rotating turntable and Flow vectors calculated from comparing the two images of a Rubik's cube , taken from Russell and Norvig, ``AI, A Modern Approach'', Prentice Hall, 1995,

The optical flow describes the direction and the speed of motion of the features in the image.

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Optical Flow

• Figure contains two distinct motions:

• The can is moving more rapidly than the background

• This can be used for detecting object boundaries

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Optical flow

 

Adapted from Martial Hebert, CMU

 

Let us consider two frames at times t-1 and t.

At a given pixel (x,y), the flow components are given by u(x,y) and v(x,y).

At time t, pixel (x,y) has moved to position (x+u(x,y), y+v(x,y)) with intensity I(x+u(x,y), y+v(x,y), t).

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Brightness Constancy

Adapted from Michael Black, Brown University

i.e. the intensity of a scene point does not change over time. This implies that we assume Lambertian sufraces and no change in illumination during the interval dt.

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Brightness Constancy

Adapted from Michael Black, Brown University

This assumption of brightness conservation implies that : assuming that u and v are small, we can use a first order approximation:

I(x+u(x,y), y+v(x,y), t+1) = I(x,y,t)

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Optical Flow Equation

• Assuming that u and v are small we can make a first-order approximation

The two derivatives are the components of the image gradient at (x,y) which are denoted by Ix and Iy .

It as the difference I(x,y,t)-I(x,y,t-1)

Substituting this approximation of I(x+u(x,y), y+v(x,y), t)in the brightness constancy equation, we end up with the fundamental equation of motion:

Adapted from Martial Hebert, CMU

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Notation

• The component of the image velocity in the direction of the image intensity gradient is

Adapted from Martial Hebert, CMU

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Optical flow

 

 

Adapted from http://robotics.eecs.berkeley.edu/~sastry/ee20/vision3/node2.html

 

In order to be able to measure optical flow we need to find corresponding points between two frames.

One possibility would be to exploit the similarity between the image patches surrounding the individual points.

Two measures of similarity:• Sum of squared differences (SSD) • Cross-correlation

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Minimize Brightness difference

Adapted from Michael Black, Brown University

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Minimize Brightness difference

Adapted from Michael Black, Brown University

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Simple SSD algorithm

Adapted from Michael Black, Brown University

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Optical flow

 

 

Adapted from http://robotics.eecs.berkeley.edu/~sastry/ee20/vision3/node2.html

 

In spite of the fact that the dark square moved between the two consecutive frames, observing purely the cut-out patch we cannot observe any change, or we may assume that the observed pattern moved arbitrarily along the direction of the edge. The fact that one cannot determine the optical flow along the direction of the brightness pattern is known as aperture problem

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Aperture Problem

Adapted from Martial Hebert, CMU

Consider one point in the image. We are computing the gradient in a small window around this point (the “aperture”). Within this small window, the intensity varies in the direction of the gradient, but not in the direction perpendicular to the gradient. In terms of edges: the intensity varies across the edge but not along the edge. As a result, a motion (u,v) that is parallel to the edge can never be recovered. In other words, even though the flow has two coordinates, only one of them (in the direction of the gradient) can be recovered.

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Aperture Problem

Adapted from Michael Black, Brown University

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Aperture Problem

Adapted from Martial Hebert, CMU

The optical flow equation gives us one constraint per pixel, but we have two unknowns u and v. Therefore, the flow cannot be recovered unambiguously from this equation alone. The problem is under-constrained.

Because of the under-constrained nature of the problem. One can solve the optical flow only by adding more constraints to the optical flow equation.

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Constant flow

Adapted from Martial Hebert, CMU

Suppose that we assume that the flow is constant (u,v) over a small region W in the image. The idea being that there is enough variation of gradient within W in order to recover the flow. We can express the fact that the optical flow equation is satisfied at every point of W by saying that the function E defined by:

is close to 0. More formally, the constant flow (u,v) most consistent with the intensity values in W is found as:

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Constant flow

Adapted from Martial Hebert, CMU

The minimization can be expressed as a simple least-squares problem:

Therefore, assuming constant flow over a region, motion can be estimated directly by a simple least squares estimation.

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Feature Tracking

Adapted from Martial Hebert, CMU

1 ) Extract features - The features that are most often used are the corner features

2) Track the features from frame to frame. For this, we are going to assume that the frame are spaced closely enough in time that the motion between frames is small.

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Feature Tracking

Adapted from Martial Hebert, CMU

Given a feature at location (xo,yo) in one image I1, the tracking problem is to basically find the

position (xo+u,yo+v) of the corresponding feature in the next image in the sequence I2, where u

and v are the components of the motion field at (xo,yo). Let us define a window W around (xo,yo)

The set of pixels inside W in I1 is denoted by W(I1). Assuming that the window is not too large, we can assume that the motion field is constant inside W. Therefore, we can use the constant flow algorithm to recover u and v. This is recovered by minimizing in u and v the quantity:

It turns out that the solution is given by:

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Feature Tracking

Adapted from Martial Hebert, CMU

Remarkably, the matrix involved in this calculation is exactly the same as the matrix used in the corner detector!!

This is not surprising: The matrix characterizes the 2-D distribution of the gradient vectors in W, and this relation states that the variation of intensity over time is the product of the motion vector by the gradient distribution.

Note in particular that the matrix is singular when W contains an edge (gradient in one direction only) which is exactly when the motion vector cannot be recovered.

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Feature Tracking – Iterative algorithm

Adapted from Martial Hebert, CMU

the feature tracking algorithm involves solving for the constant motion inside W by inverting the “corner” matrix. This gives the offset (u,v) to the position in the next image.

At each iteration the window W is shifted by the recovered motion to W’. The pixels W(I1) and W’(I2) are then compared (using SSD for example). If they are too different, that means that the motion (u,v) is not quite correct and another iteration of the constant flow is applied, replacing W by W’. The iterations continue until (u,v) because very small or the windows match.

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Limits of the local gradient method

Adapted from Trevor Darrell, MIT

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Feature Tracking

Adapted from Martial Hebert, CMU

Since we are interested in the motion of the center point (xo,yo) of W, it might be useful to give more weight to the pixels at the center of W than to those at the periphery. This is achieved by multiplying the values Ix(x,y) and Iy(x,y) by a weight w(x,y) which is maximum at the center and tapers off at the edges of W (a Gaussian, for example.)

To deal with larger motions, it can be advantageous to first reduce the images (after smoothing) and recover the motion at a coarse scale before recovering motion at full resolution. Incidentally, this class of trackers is called the Lucas-Kanade tracker.

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Pyramid : Coarse to fine

Adapted from Trevor Darrell, MIT

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Pyramid : Coarse to fine

Adapted from Trevor Darrell, MIT

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Visual Tracking

Adapted from G. Hager, JHU

Tracking is the problem of generating an inference about the motion of an object given a sequence of images.

-Motion Capture: if we can track a moving person accurately, then we can make an accurate record of their motions. Once we have this record, we can use it to drive a rendering process; for example, we might control a cartoon character, thousands of virtual extras in a crowd scene, or a virtual stunt avatar. Furthermore, we could modify the motion record to obtain slightly different motions. This means that a single performer can produce sequences they wouldn’t want to do in person.

-Recognition From Motion: the motion of objects is quite characteristic. We may be able to determine the identity of the object from its motion; we should be able to tell what it’s doing. –

-Surveillance: knowing what objects are doing can be very useful. For example, different kinds of trucks should move in different, fixed patterns in an airport; if they do not, then something is going very wrong. Similarly, there are combinations of places and patterns of motions that should never occur (no truck should ever stop on an active runway, say). It could be helpful to have a computer system that can monitor activities and give a warning if it detects a problem case.

-Targeting: a significant fraction of the tracking literature is oriented towards (a) deciding what to shoot and (b) hitting it. Typically, this literature describes tracking using radar or infra-red signals (rather than vision), but the basic issues are the same — what do we infer about an object’s future position from a sequence of measurements? (i.e. where should we aim?)

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Visual Tracking

Adapted from G. Hager, JHU

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Visual Tracking

Adapted from G. Hager, JHU

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Application

Adapted from Trevor Darrell, MIT

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Model-based Brightness Constraints: on Direct Estimation of Structure and Motion

http://www.ai.mit.edu/people/gideon/Demos/DirectMethods/Demo1.html

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Structure from Motion

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Structure from Motion

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Applications of Optical flow

Adapted from Michael Black, Brown University

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Applications of Optical flow

Adapted from Michael Black, Brown University

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Multiple Motions

Adapted from Michael Black, Brown University

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Multiple Motions

Adapted from Michael Black, Brown University

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Layered Representation

Adapted from Michael Black, Brown University

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Multiple Motions

Adapted from Michael Black, Brown University

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Layered Image Representation

Adapted from Martial Hebert

Instead of using only the egomotion estimated over the entire image, we need to segment out the various layers from the image.

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Layered Image Representation

Adapted from Martial Hebert

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Dominant Motion

Adapted from Martial Hebert

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Layered Image Representation

http://www-bcs.mit.edu/people/jyawang/demos/garden-layer/layer-demo.html Wang & Adelson

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Layered Image Representation

http://www-bcs.mit.edu/people/jyawang/demos/garden-layer/layer-demo.html Wang & Adelson

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Layered Image Representation

http://www-bcs.mit.edu/people/jyawang/demos/garden-layer/layer-demo.html Wang & Adelson

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Layered Image Representation - Application

http://www-bcs.mit.edu/people/jyawang/demos/garden-layer/layer-demo.html Wang & Adelson

video editing and video manipulation

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Transparency

Adapted from Michael Black, Brown University

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Transparency

Adapted from Michael Black, Brown University

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Background Subtraction

Adapted from Martial Hebert, CMU

It is important to segment the moving objects from the background either when viewing a scene from a fixed camera or after stabilization of the camera motion.

very important in many applications: surveillance, intelligent rooms, compression (MPEG-7), etc.

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Background Subtraction

• Even simple image differencing provides an edge detector for the silhouettes of texture-free objects moving over any static background.

I(x,y,t) I(x,y,t+1) I(x,y,t+1) - I(x,y,t)

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Motion in real images

Adapted from G. Hager, JHU

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Motion in real images

Adapted from G. Hager, JHU

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Background Subtraction

Adapted from Martial Hebert, CMU

The first simple idea would be to identify those pixels that are on moving objects by simply thresholding the difference of intensity It(x,y) - I t-1(x,y) between the pixel values at times t and t-1, or to threshold the difference between the current image and the background image I(x,y) - Ig(x,y).

This approach will not work in general because of the key problems in motion segmentation. In particular the changing background: On a pixel by pixel basis, the background is never stationary. The pixel values change constantly due to gradual changes in illumination, and small motion in the environment (for example tree leaves in the wind.)

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Background Model

Adapted from Martial Hebert, CMU

The main problem is that each pixel in the background varies in a different way over time. We need to represent the variation pattern of each pixel as computed from observing sequences of training images from the background. We’ll assume for now that we have a set of T images It of the background to use for training. We can characterize the variation of each pixel over time by a probability distribution Pb, meaning that Pb(I(x,y) = v) is the probability that pixel (x,y) has value v if it is in the background.

The background is modeled on a pixel-by-pixel basis by computing at each pixel: the mean m of the pixel value over time, and the standard deviation s. Each pixel is then assumed to have a normal (Gaussian) distribution N(µ,σ).

A pixel in the new image is classified as a foreground pixel if |I(x,y) - µ| > kσ. k controls the confidence with which we want to detect foreground pixels. k = 3 implies 99% confidence.

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Mixture Models

Adapted from Martial Hebert, CMU

The problem with this approach is that the normal distribution may be too simplistic of a model. For example, because of small motions in the background scene, a given pixel may be on, for example, three different regions. In that case the sigma of the pixel values may be artificially large and lead to wrong segmentation results. A improved approach is to represent the distribution of each pixel in the background as a weighted sum of normal distributions (called a “mixture of Gaussians”). Each Gaussian is weighted according to the frequency with which it explains the background.

Pixels that are more than two standard deviations away from all the components of the mixture model are classified as background pixels.

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Linear Prediction and Adaptation

Adapted from Martial Hebert, CMU

the background may change gradually over time, for example, because of gradual changes in lighting. As a result, the model computed from initial training images is no longer valid after observing the scene for some time.

Therefore, the background model needs to be updated over time. In general, a linear update isused, of the form:

model at time t+1 = (1-α) (model at time t) + α (new data)

α is the learning rate. If α is close to 1, the model is re-created everytime new data arrives; if α is close to 0, the background model changes very slowly over time.

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Hysteresis Thresholding

Adapted from Martial Hebert, CMU

moving objects typically form connected regions in the image. It is important to perform the segmentation in a way that favors connected regions.

The previous techniques tend to generate fragmented regions because some pixels that are part of the moving object may have values that are too close to the background values and are therefore not classified as foreground pixels.

Pixels are first classified as foreground using a conservative threshold Th. Those pixels are part of foreground objects with high confidence. Then, any pixel that is connected to a foreground pixel and satisfies a less conservative threshold Tl is also classified as foreground. This approach tends to generate connected regions and to compromise between detection of spurious foreground points and fragmentation of regions.