monica dean inside3 d-printing2015final
TRANSCRIPT
An Interdisciplinary Collaboration in
3D Printing
Monica Dean Allison Lehr Samuels
Zoe Sheehan Saldaña
▪ 3rd Largest Public University System
▪ Nation’s Largest Urban University
▪ 540,000 Students (46% of New York’s College population)
▪ 24 Institutions ▪ 11 Senior Colleges ▪ 7 Community
Colleges
Baruch
Baruch College
• 18,000+ students, ~82% are New York City residents and 67% major in business
• 170+countries represented; 110 languages spoken • 41% of students are first in family to attend college
Students
• 14,082 (80.4%) Undergraduates • 3,423 (19.6%) Graduate • Female 49.4%; Male 50.6%
Enrollment
• 39.9% Asian • 34.7% White • 14.3% Hispanic • 10.9% Black • .2% American Indian
Ethnicity
• School of Public Affairs • Weissman School of Arts and Sciences • Zicklin School of Business
(Fall 2014)
Schools
Baruch Computing
and Technology
Center
Weissman School of Arts and Sciences
&
Zicklin School of Business
Bernard L. Schwartz
Center for Communication
Lawrence N. Field Center
for Entrepreneurship
Key Players
MGT 4993: Business Meets 3D Digital Design and Fabrication Interested in 3D printing, product design and the DIY movement? This course will explore how the choices and processes one makes when designing and creating three-dimensional objects are also a series of business choices, processes and decisions. Readings, case studies, and hands-on projects emphasize the development of critical skills and their application to business and design issues of the present. Students will learn some of the fundamental principles of three-dimensional design (line-plane-volume-mass-space-light) and have access to using digital tools in the design and creation process such as computer-aided design (CAD) programs and rapid prototyping (RP) technologies for three-dimensional visualization. The course focuses on the business context of entrepreneurial and startup ventures.
ART 3041: Three-Dimensional Digital Design
This course examines the creation of three-dimensional forms (including construction, rendering, and output) using digital tools. Investigation of the fundamental principles of three-dimensional design (line-plane-volume-mass-space-light). Applied study of computer-aided design (CAD) programs and rapid prototyping (RP) technologies for three-dimensional visualization. Readings, case studies, and hands-on projects emphasize the development of critical skills and their application to design issues of the present. Potential applications for packaging, product, and industrial design as well as architecture, art, and new media.
Resources
• Departmental support • Printers • Laptops • Scanners • 3D design software • Tech support • Computer lab for classes • Classroom for workshops & lectures • Blogs@Baruch support
MGT 4993 and ART 3041 Interdisciplinary Collaboration
Zicklin School of Business
Weissman School of Arts and Sciences
Undergrad Business Students
Fine and Performing Art Professor
MGT 4993 ART 3041
FUNCTIONED AS ONE COURSE
Entrepreneurship Professors
Undergrad Liberal Arts Students
Shared Resources Studio time 3D Printers
Faculty Combined blog
& Blackboard site
Shared Course Structure Same guest speakers All instructors taught
Combined teams Met at same time Worked in teams
Assignments & reading
Design Thinking (Kelley & Kelly, 2013)
Define
Ideate Empathize
Prototype
Test
http://dschool.stanford.edu/dgift/
Research activities informs
empathy
Focus on defining one
need
Brainstorm on solutions
Develop 2D sketches and 3D
digital designs
Print prototype
and presented business
model pitch
Ideation Sketchup model
Failed print Successful print
h0ps://blsciblogs.baruch.cuny.edu/3dfall2013/?page_id=183
Group 9: INSTIRR
Theoretical Framework: Entrepreneurship Method
(Neck and Green, 2011)
Expect & embrace
failure
Design
Do-Learn Reflection
Practice
Applied the pedagogy by: ▪ Designing assignments to be iterative and ambiguous ▪ Highlighting failure ▪ Offering opportunities to “practice” taking risks ▪ Emphasizing reflection ▪ Giving students a “toolkit” ▪ Accepting the unknown