modeling a female in maya

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1 Modeling a female by: Walter Behrnes This tutorial is an extention off of my previous character modeling tutorial. It is more visual and less writing. This is a little less than two megs of images so be patient for all the images to download. If you have any questions or comments on my technique feel free to email me. ------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------ Using a primitive nurbs cylinder deform it to front profile using lattice. Same with side profile

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Page 1: Modeling a Female in Maya

1

Modeling a female by: Walter Behrnes

This tutorial is an extention off of my previous character modeling tutorial. It is more visual and less writing. This is a little less than two megs of images so be patient for all the images to download. If you have any questions or comments on my technique feel free to email me.

------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------

Using a primitive nurbs cylinder deform it to front profile using lattice.

Same with side profile

Page 2: Modeling a Female in Maya

2

Detatch surface

Select cvs

Page 3: Modeling a Female in Maya

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Snap to grid so they overlay each other.

Looking at surface parameterization

Page 4: Modeling a Female in Maya

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Rebuild surface

Nurbs cylinder for leg deformed with lattice

Page 5: Modeling a Female in Maya

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Side view

Cylinder for arm

Deformed primatives

Page 6: Modeling a Female in Maya

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Add in isoparms.

Removing unwanted isoparms (just hit backspace)

Inserting more isoparms

Page 7: Modeling a Female in Maya

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Selecting cv

Pulling to create armpit area

Detatch surface at given isoparms. Dotted line is an isoparm I pulled to place (not actually there)

Page 8: Modeling a Female in Maya

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Detach vertical isoparms

Side view of isoparms to detatch

Select armpit detached surface

Page 9: Modeling a Female in Maya

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Delete

Grab three touching surfaces, go to component mode and select three overlapping cvs

Page 10: Modeling a Female in Maya

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Round out corner

All corners rounded out.

Detatch arm

Page 11: Modeling a Female in Maya

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Isoparms should line up with corners on body before detatching

Rebuild your surfaces. Parameterizations should match on opposite surfaces (arm = same as shoulder)

Arm parameterized

Page 12: Modeling a Female in Maya

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Rebuild shoulder area

Shoulder parameterized and = arm. This should be true of all edges that touch.

Free form fillet

Page 13: Modeling a Female in Maya

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Patch connecting arm to torso

Arm attatched.

Looks a little funky. Since there is still history attached to fillet I deform edge of shoulder and arm

Page 14: Modeling a Female in Maya

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Looks a little better.

Rebuild fillets.

Rebuilt fillets.

Page 15: Modeling a Female in Maya

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Notice the isoparms are not lined up well.

Select isoparms in selected area to match up with other surfaces.(Do this in order from one end to other and loft. Delete old surface.

Edges do not quite match up

Page 16: Modeling a Female in Maya

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stitch edges together. Equal weight on both edges.

Delete history and create a global stitch. Tweak into correct shape. Delete history when done.

Detatch hip area horizontally

Page 17: Modeling a Female in Maya

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Detatch vertically

Detatch leg

Rebuild surfaces

Page 18: Modeling a Female in Maya

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Loft surfaces to match up with hip.

Stitch edge of leg to match up with hip. Want weight of hip edge to = 1 and weight of leg to = 0. This allows the leg to pull up to hip.

Attached leg pieces. Using connect.

Page 19: Modeling a Female in Maya

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Ooops error

Look at attach history in attribute editor

Simple, reverse surface. (if this is not the case for you, try swap, twist... Ect)

Page 20: Modeling a Female in Maya

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(I selected and put at different resolutions to illustrate which pieces are one) arm is one surface, leg is one surface, ect...

Convert to poly with these settings. You can do higher # of U and V but this will make model dense

Page 21: Modeling a Female in Maya

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Show normals.

Make sure all normals are pointing same direction

Turn off normals and select all pieces

Page 22: Modeling a Female in Maya

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merge multiple edges with tolerence = 0

Deselect outter edges that we do not want to merge. Then merge edges again. One more time if they do not all merge.

Model breast out of simple nurbs sphere

Page 23: Modeling a Female in Maya

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detatch. Add in isoparms and pull out nipple

Convert to poly and combine surfaces

Split poly tool

Page 24: Modeling a Female in Maya

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delete out inner faces

Use append to poly tool (make sure normals match up)

Deform with lattice

Page 25: Modeling a Female in Maya

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Clean up edges to make match up.

Add in detail for stomach

Detail knee. Split poly tool

Page 26: Modeling a Female in Maya

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Back of knee

Back of elbow

Inner elbow

Page 27: Modeling a Female in Maya

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Convert to subd to see how looks (I do this constantly to check out progress) Simply undo to get back to poly mode. Or, if you make tweaks in subd mode convert back to poly using vertices option

at level 0

Reference hand

Page 28: Modeling a Female in Maya

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Poly cube

Extrude edge (keep faces together)

Extrude further

Page 29: Modeling a Female in Maya

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Split poly tool

Pullin in shape

Page 30: Modeling a Female in Maya

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Combine surfaces and append to poly tool ( not putting in detail just yet)

Same idea for feet

Page 31: Modeling a Female in Maya

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Get basic shape

Poly smooth tool

Page 32: Modeling a Female in Maya

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split poly tool for toes

Pull in more shape

Comibine feet to body and append poly (this is a mirrored surface that is instanced to see how looks as whole)

Page 33: Modeling a Female in Maya

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throw lattice on leg, attache quick skeleton to lattice and rotate legs out a little. This is for binding purposes later)

Check head length

Page 34: Modeling a Female in Maya

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Head ref.

Poly cube

Smooth poly

Page 35: Modeling a Female in Maya

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Deform with lattice

Again.

Delete half of face

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keeping working with looping edges split poly like this.

Add in detail. (sorry forgot to take screen caps of ears, This is in previous tutorial though)

Page 37: Modeling a Female in Maya

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side detail.

At this point go in and add in detail to hands and feet if you have not already.

Page 38: Modeling a Female in Maya

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detail of feet

Shot of whole body

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side shot

Page 40: Modeling a Female in Maya

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Convert to subd to see how looks. Pull points to get correct shape.