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  • 7/29/2019 Mobile Augmented Reality V1

    1/12www.atosorigin.com

    Copyright 2011 Atos Origin. All rights reserved. This document or any part o it, may not be reproduced, copied, circulated and/ordistributed nor quoted without prior written authorizations rom Atos Origin. Atos, Atos and fsh symbol, Atos Origin and fsh symbol,

    Atos Consulting, Atos Worldline, Atos WorldGrid and the fsh itsel are registered trademarks o Atos Origin SA.

    Mobile AugMented ReAlity

    One step beyond

    Augmented Reality (AR) cannot really be called a new technology, but or frst timeit is available and ready to change the way people will interact with the world.This White Paper discusses the latest developments in Mobile Augmented Realityand summarizes the challenges and opportunities or the coming years.

    Executive summary Contents:

    Definition and Scope 2Technology Overview 3Use Cases 5Market Forecast 6Business Opportunities 8Augmented Reality Issues 10Conclusions 10

    Acknowledgements 11

    More Information 11About the Authors 11

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    deFinition And SCoPeAn individual is leaving the hotel. Theyre a bit tired but

    would like to eat something. Theyd like to know the

    area to nd out where the nearest cash point (ATM)

    they can get money rom is and i possible, a decent

    place or dinner. They lit their phone to ocus on the

    street, look through the screen and see that inorma-

    tion about the buildings, shops and restaurants that

    are in ront o them magically appears on the screen.

    The closest cash machine is about 300m on the right

    and the sushi restaurant located at 3Km at the end o

    the avenue has many recommendations, including onerom their best riend, who is also a good reerence

    or choosing a good restaurant. However, they do

    not want to walk and wonder i there is a subway or a

    bus to take them there. Again, they look through their

    phone and see that the underground is 400m in ront

    o them, but the bus stop only 75m away, and just in

    our minutes a bus will arrive going in that direction.

    Decision made.

    The individual gets to the restaurant. Its really

    authentic, so much so that the menu is in Japanese,

    and languages are not exactly their orte. They ocus

    their phone on the menu and the text is instantlytranslated to their language. Any urther questions are

    resolved when the nal dish is depicted in 3D on the

    screen.

    This could be a scene rom the second par t o the

    movie Minority Report, but the truth is that since

    augmented reality (AR) technology has been incorpo-

    rated to the new smartphone generation, users have

    had real experiences like this that have been very

    successul in the mass market.

    A user simply has to download an application on to

    a phone and look through the camera lens. These

    applications take advantage o new navigation eatures

    rom new terminals and allow access to the Internet tomesh inormation rom the two worlds and present it

    in a simple and intuitive way. They greatly enhance the

    ability to understand and process data about all that a

    user can see and experience around them. It could be

    said that AR technology enables high denition or the

    camera phone. Suddenly, everything on the screen is

    much more dened and clearer than beore.

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    teCHnology oVeRVieW

    1) Example of iPhone Star Walk Application

    The idea o incorporating virtual inormation into

    objects is not new. It has been used or more than

    20 years in specialized sectors, such as deense,

    medicine and aeronautics. Augmented reality is in act

    a term that was coined in 1992 by Thomas Caudell,

    a Boeing employee at the time. However, it is only

    rom mid-2008 with the appearance o smartphones,

    like HTC Dream or Nokia N97, that it reached the

    mainstream, taking advantage o all the unctionalities

    that these devices provide.

    Four key actors highlight the main reasons or this

    rapid adoption by mobile users:

    Democratization o smartphones: The highpenetration o these mini computers coupled with

    the unlimited data fat rates associated with them

    have led to a market explosion or applications and

    Internet access rom mobile phones, leading to the

    prolieration o on-the-go services.

    Maturity o the market: Users no longer demandmere mobile applications, they want to live experi-

    ences that are easy to use and that add value.

    A boom in location-based services: The successo location solutions in recent years acts as anenabler or the takeo o AR solutions.

    Consolidation o Apps Stores: In a very shortperiod o time, Apps Stores have managed to

    position themselves as the users avorite distri-

    bution channel o mobile applications and have

    created a reliable ecosystem or the development

    o new services.

    Today, the use o AR technology has spread mainly

    through the two mobile platorms already mentioned,

    Android and iPhone, and although with current

    penetration levels they are not dominant in the world-

    wide market (yet), at the level o mobile service usageand revenue generated by their contents, they are.

    As with all new technologies when they rst appear,

    the market is currently very ragmented. Smaller

    vendors, in some cases recent startups, provide AR

    applications. AR tools and acilities are not standard-

    ized so availability varies among mobile platorms. This

    means that the organizations that want to exploit this

    technology will need to choose between one or more

    platorms to deploy their new AR services.

    At the moment, there are dierent kinds o AR services

    on the market that allow interaction with the outsideworld. These all into two broad categories depending

    on the technology required to identiy objects:

    Location and Recognition.

    loCAtion

    I an individual knows their exact position and what

    their mobile camera is ocused on, they can represent

    inormation about any object in their eld o vision

    in 3D. This exploits the capabilities o the numerous

    navigation sensors incorporated in the latest smart-

    phone generation to help contextualize surrounding

    inormation:

    A GPS to accurately locate the users positionusing satellite triangulation.

    A digital compass, also called a solid-statecompass, to measure the relative position to the

    Earths magnetic North Pole. An accelerometer to detect changes in or ientation

    and speed, and the variation o inertial motion,

    including alling and vibration shocks. A gyroscope to suppor t the accuracy o the accel-

    erometer and correct variations in the conservation

    o angular momentum.

    All these eatures, which were unthinkable in a mobile

    phone just a ew years ago, are now the basis or thedevelopment o all kinds o AR services that impose

    virtual inormation on real space. One example is the

    award-winning application Star Walk (Fig.1), where

    the terminal becomes a window or the recognition

    o stars rom any position. By pointing the phone at

    the sky and watching the screen, the user can obtain

    inormation about any known object in the universe

    and become a smart astronomer, at least or a while!

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    2) Example of 2D code

    3) Example of Shazam

    Application

    ReCognition

    The second method is more complex. It is based on

    the way that the phone is able to recognize the shapes

    and sounds that surround it by identiying digital

    patterns. Unlike the previous approach, this method

    can also work in indoor spaces because it does not

    depend on the users GPS positioning. How does it

    work?

    Using Markers: Small images that allow themobile device to recognize or translate content

    must be given. For example, when 2D barcodes

    (g. 2), now ubiquitous in the market, are read by a

    terminal they are capable o generating an action:

    play a multimedia video, send an SMS, connect

    to a mobile web device, etc. LLA Markers rom

    Junaio Company, can generate 3D content in real

    time rom latitude, longitude and height as trans-

    mitted to the terminal that is then superimposed on

    the screen.

    Marker-less indirect recognition. With Shazam

    (g. 3), the mobile device hears a song on the radioand is able to identiy the album inormation to

    tell the user who the author is and simultaneously

    allow them to directly purchase the content. The

    sound is captured about or 20 seconds and is

    then sent in digital ormat to an Internet server,

    where it is compared with a database o songs

    to nd similarities and return a result (title, album,

    singer, lyrics, etc.). A similar system, processing

    the data in the cloud and delivering a result, is

    used by the Google AR product known as Google

    goggles. Among its eatures is the ability to provide

    inormation about any monument, translate texts,

    read labels on wine bottles, download inormation

    rom a picture in a museum, etc.

    Marker-less direct recognition: This modeis by ar the easiest to use as it is based on live

    image recognition in real time. Any image or object

    is susceptible to being digitized to provide a digital

    identity that permits it to be recognized. Once this

    has been done, a user simply approaches it with

    their mobile camera and an AR application can

    identiy patterns that shape it and display inorma-

    tion or media, or project an image o a 3D object

    to enrich it. At the latest Mobile World Congress

    in Barcelona in February 2010, David Dohertyrom 3G Doctor, showed a proo o concept which

    involves simply ocusing a camera on a medicine

    bottle to obtain inormation about its use and

    potential contraindications. In August 2010, about

    550,000 Germans had the latest edition o the

    Sueddeutsche Zeitung magazine sent to their

    home. This is the rst magazine that can interact

    with AR content simply ocusing a mobile camera

    on printed images.

    These are just some examples o how this new

    technology is being integrated into daily lie, but

    they oer an idea o how the market is evolving. Itis true that the market is still in an early phase, but

    the possibilities that begin to appear are endless

    and point to the birth o new services designed to

    improve ones perception o reality.

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    uSe CASeSCurrent eorts to develop Mobile Augmented Reality

    services are ocusing on marketing services and enter-

    tainment, but as greater use develops among users,

    advertisers understand better how to use the medium

    and technology becomes more mature, it will gain a

    oothold in other major service sectors and will likely

    be ound incorporated into the business processes o

    many companies. Today, there is a great diversity in

    regard to the actual application o technology in the

    real world. There are no written rules o how to use it

    and already there are several scenarios where AR hasbeen ound to provide clear value to the user:

    Showing the price o an item o clothing and thelevel o stock in the store.

    Checking the technical specications or a vehicleand its price rom dierent dealers.

    Enhancing the tourist experience with contextualinormation about buildings and monuments (g.

    4).

    Knowing the store and stock position o itemsstocked.

    Marking shops that oer more loyalty points andtheir best deals.

    Submitting social inormation (a Virtual ID): emailaddress, LinkedIn, Facebook, etc.

    AR can also enhance inormation via the simulation o

    3D elements projected over surroundings.

    Animating the illustrations in textbooks, magazinesand classieds with interactive content.

    Displaying virtual ads on the acades o buildingsand deals on store sideboards.

    Trying virtual shoes or sunglasses on ones realbody

    Learning with videos that incorporate the cookinginstructions or a ood package or how to

    assemble urniture.

    Participating in social games by locating people.

    And nally, AR helps people make decisions in asimpler way rom a ew years ago, by:

    Showing the pharmacy that is closest andindicating how to get there.

    Drawing the virtual route o the road whilst a userdrives on the real road.

    Guiding the user in the supermarket to a specicproduct.

    Indicating where and in what direction the nearest

    public service oce is and checking openingtimes.

    Indicating where the nearest city bike can be ound(g. 5).

    Showing the way to the assigned gate whentranserring at an unamiliar airport.

    In summary, in a very short time we will see how we

    can make some o our daily activities more comort-

    able thanks to some o the possible applications o this

    technology.

    4) Atos Worldline Louvre

    Museum Concept Mobile App

    5) Example of parking bikesearching in AR

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    MARKet FoReCASt

    (Source: www.augmentedplanet.com )

    Currently, the success o Mobile Augmented Reality

    relies on two main elements; the availability o smart-

    phones that incorporate all required capabilities and

    user communities providing applications and content

    that others may nd useul.

    The increase o application stores amongst both OS

    vendors (iTunes App Store rom Apple, BlackBerry

    App World, Nokia Ovi Store, Google Android market,

    etc.) and network operators, allied to a steady rollout o

    Augmented Reality-enabling technology on smart-phones, will lead to a greater number o Augmented

    Reality Apps being made readily available to end

    users, and to subsequent rapid increases both in the

    levels o adoption and service usage.

    The ollowing gure (Figure 6) shows how the total

    number o augmented reality applications published by

    Apples AppStore per month is holding steady, starting

    in mid-July when the rst smartphones with the neces-

    sary technology were available, with considerable

    growth in mid-2009 with the launch o Apple iPhone

    3GS. On average, there have been 35 augmented

    reality applications published every month in the rst

    hal o 2010.

    F. 6 nmr f Am Ra appcas psh AppSr mh

    Aug-08

    Sep-08

    Oct-08

    Nov-08

    Dec-08

    Jan-09

    Feb-09

    Mar-09

    Apr-09

    May-09

    Jun-09

    Jul-09

    Aug-09

    Sep-09

    Oct-09

    Nov-09

    Dec-09

    Jan-10

    Feb-10

    Mar-10

    Apr-10

    May-10

    Jun-10

    Jul-10

    90

    80

    70

    60

    50

    40

    30

    20

    10

    0

    Numberofapplications

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    (Source: Juniper Research)

    There is no doubt about the continued development o

    the market or Mobile Augmented Reality over the next

    years and several consultants, like ABI Research and

    Juniper Research, predict an exponential growth over

    the next ve years.

    According to the ABI Research study, Augmented

    Reality: Adding Inormation to Our View o the World,

    rom October 2009, handheld platorms will transorm

    the Augmented Reality ecosystem, with revenue associ-

    ated with Augmented Reality growing rom about $6million in 2008 to more than $350 million in 2014. As

    advertisers learn to insert tags into navigation displays,

    mobile advertising revenue will grow slowly, repre-

    senting a large portion o revenues in the sector in the

    2013-2014 timerame.

    The report by Juniper Research, Mobile Augmented

    Reality - Forecasts, Applications & Opportunity

    Appraisal 2009-2014, rom November 2009, states

    that the market or mobile-augmented reality serviceswill reach $732 million by 2014, up rom less than $1

    million in 2009. These revenues will be largely derived

    rom paid application downloads, subscription-based

    services and advertising. This prediction can be

    shown in the ollowing gure in which the total Mobile

    Augmented Reality market is split by three revenue

    streams rom 2010 to 2014. (Figure 7)

    Initial service adoption will be driven by applications

    based on location-based search, and revenues rom

    mobile enterprise solutions will increase considerably

    rom 2012 onwards, once enough Augmented Reality-

    enabled handsets aer available. This prediction is based

    on the availability o at least 350 million o smartphones.

    The report noted that incremental revenues rom

    subscriptions, up-sold content and licenses would

    together compose the largest AR revenue stream by

    2014, overhauling point-o-sale revenues.

    F. 7 Mark grwh ( $m) M Am Ra

    2009-2014

    $800

    $0

    2010 2014

    Advertising

    Incremental

    Point of Sale

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    buSineSS oPPoRtunitieSMost o the applications based on Mobile Augmented

    Reality available nowadays are designed to enhance

    communication with the real world, aligning per ectly

    with the new Context-Awareness Computer technology

    wave. Smart Cities could be an interesting example;

    live sensors automatically send environmental and

    acilities status inormation, citizens act like sensors

    and send real-time eeds about trac, emergencies or

    social inormation directly rom their mobiles, and public

    workers give real-time eedback rom their tasks, all

    ultra connected, mixed and presented in an easy wayto the on-the-go end user, allowing them to take better

    decisions and to be more ecient with time and lie.

    More ecient is a trendy topic in companies that

    aspire to survive in this globalized world. The neces-

    sity o interaction with their surrounding has normally

    been notably dierent to that o consumer markets.

    Currently, mobile phones can interact with ERP or CRM

    systems to boost business procedures by moving the

    inormation to where the user is and making it always

    available. The next step will consist o expanding this

    interactivity adding recognition and location capabilities

    to take business workers to the next level. They willhave a powerul tool that will allow them to see, eel and

    hear better than with human senses, turning the mobile

    phone into an extension o themselves. This means

    they may dynamically interact with assets, objects and

    people, sending and receiving automated contextual

    inormation rom devices, delivering new tangible

    benets to enterprises.

    The opportunities introduced by this technology are

    enormous. Many applications and services are currently

    emerging in all sectors. The ollowing explains some o

    these and their business models in dierent sectors as

    a reerence or inspiration or a second generation o

    applications:

    PubliC SeCtoR

    This is one o the sectors where many applications

    are currently being developed. The main reason is

    that there is a huge amount o inormation available

    and Mobile Augmented Reality oers the possibility to

    provide all this inormation easily to citizens to improve

    their quality o lie.

    Some examples were provided above regarding

    improving travel experiences in the city using publictransport. However, many new applications can also be

    identied: locating the nearest citizen acilities (Figure

    8), providing relevant tourist inormation about a sight,

    monument or museum, even allowing the user to see

    on their mobile screen what that site was at any given

    moment in the past, providing a map or the ability to see

    through the camera the nearest public oces with their

    opening times, oering additional inormation rom a

    code inserted in a book as part o a game that acilitates

    learning and encourages study, etc.

    Urban management will be another interesting area or

    the incorporation o this kind o technology: inventory,

    control, tracking and reporting. Additional capabili-ties could be incorporated into the mobile devices o

    task eld orces to increase the productivity o their

    procedures: Which rubbish containers are ull and need

    emptying? How many lamps need changing in this

    street? Where exactly is that broken swing? The answer

    will come easily i the worker can see it on the screen o

    their mobile phone.

    teleCoM

    Mobile operators are the primary responsible entity

    ensuring consistency and interoperability betweensensors, devices and networks. They will have an

    important role in the value chain to provide better

    network perormance and services and to try to

    capture data plans and content revenues to grow ARPU

    (Average Revenue Per User). Today, devices that are

    not connected arent interesting. Recent movements in

    terms o fat-ee limitations indicate that mobile opera-

    tors are aware o this.

    MediA & enteRtAinMent

    This sector provides many opportunities mostly related

    to the gaming industry and the new experience thatusers can have using this technology to play in a

    real-world environment, interacting with real and virtual

    objects. They may play games or un or use their

    smartphone to bet in real time with odds adjusted in real

    time.

    Location-based marketing (when you need it, where

    you need it), together with the inclusion o interactivity in

    printed ads in press, magazines, catalogues, posters,

    etc. and on TV will be another area o growth in this

    sector, bearing in mind that it is a key area o investment

    or advertisers.

    8) Next to me, the City Council

    AR Mobile App by Tempos 21,

    the AO Mobile Company.

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    eneRgy & utilitieS

    Workorce management applications or operations

    and maintenance will be ed with real-time data rom

    sensors to complement the inormation needed by

    workorce teams in the eld. The inclusion o this

    additional inormation and the virtualization o manuals

    or maintenance will be the rst services incorporating

    augmented reality. In this case, devices will be smar t-

    phones and also new tablets with a wider screen.

    Another application that will benet rom this newtechnology is the mobilization o data rom the CRM

    system or the sales orce. Client data may be superim-

    posed on the screen o the sales person when meeting

    that client.

    FinAnCe

    The rst applications in the nance sector are around

    marketing campaigns with customers:

    - Providing the locations o oces and cashiers closest

    to the customer along with additional inormation, such

    as the distance rom the customer, whether it is openand a possible meeting time.

    - Facilitating access to the redemption o the rewards

    obtained rom credit card loyalty programs or clients

    subscribed to them. Some o these rewards may be

    used directly in shops with oers superimposed as

    advertisements on the screen o the clients mobile.

    - Adding interactivity to printed content with personal-

    ized inormation.

    Most o these applications can be created by incor-

    porating inormation in specic mobile applications or

    creating layers o inormation or third-party application

    providers (Layar, Junaio, etc.). Many banks are already

    testing these technologies in order to be early adoptersonce the technology and the market are ready.

    induStRy & RetAil

    A shop can reinorce the sale o its products by

    providing enriched inormation about them. Several

    examples can be easily thought o: placing a piece o

    urniture in its nal location, providing a recipe to cook a

    meal and showing where the ingredients can be ound

    in the shop and the total cost o the recipe, showing

    how clothes t and changing the color o the abric with

    just one click to see which looks best, virtual oers in

    window displays, etc.

    In addition, businesses could integrate this technology

    into sales supervision, stock control or asset inventory

    and location. At the moment, SAP Business Objects is

    working on a project to build an augmented corporate

    reality prototype.

    HeAltH

    Imagine a patient who has to take 20 dierent medica-

    tions per week, now imagine how a camera phone

    (without the need or barcodes, text entry or NFC) canensure they comply with their meds and never orget

    whether theyve taken them or not (because it time

    stamps and can even video record every time it sees

    the meds). Move this scenario to a hospital where

    nurses have to know at every moment which and how

    many medications a patient needs and i they are up to

    date. Then think o a corridor ull o rooms with a lot o

    patients. This technology could improve the accuracy o

    tracking tasks by oering inormation in real time about

    all patients in every room and their needs.

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    AugMented ReAlity iSSueS

    ConCluSionS

    It is clear that Mobile Augmented Reality will provide a

    huge number o opportunities in the coming years with

    many new services in all sectors, but it is also evident

    that providers should careully consider the potential

    legal implications o enabling such services.

    The main dierence that augmented reality introduces

    with respect to existing applications is the provisioning

    o content rom dierent independent sources, in many

    cases anonymous, which changes requently. Thissituation is dierent rom that o a single authority that

    controls the accuracy o all virtual inormation associ-

    ated with a physical location. Imagine that someone

    wants to sell their house and someone else with

    whom they dont get on associates virtual negative

    inormation with the inormation about the house that

    can be accessed by anyone. I someone geotags

    inormation about another individual, is that against

    their privacy or it is part o their right to reely express

    themselves? This is one o the main threats introduced

    by this technology that is not currently regulated. And

    while this may aect peoples privacy, it may also

    aect businesses that depend on the inormation

    being provided. The possibilities introduced by the

    technology are huge, but negative use by criminals or

    terrorists can also introduce new sources o concern

    or governments i it is not regulated or controlled.

    Security is thereore another critical issue when using

    augmented reality.Mobile Augmented Reality as any new technology is

    something that can aect anyone even i they do not

    use it. There are a number o analogous cases that

    have existed or a ew years; social networks where

    people can upload photos and tag any inormation

    to them. Mobile Augmented Reality applications

    and services will have to learn rom similar situations

    and the use o other technologies while there are no

    concrete laws regulating it.

    Atos Origin sees augmented real ity becoming a part

    o everyones reality in the next ew years, trans-

    orming mobiles into advanced sensors and lives into

    connected networks. Augmented Reality Services will

    emerge rom dierent sectors crossing over current

    niches to generate direct benets to users, businesses

    and workers. Because users will need to download

    contents and inormation rom the Internet, network

    perormance and cost will be key. Indeed, the lastmarket changes in fat-rate contracts may slow down

    AR adoption.

    Despite the need or standardization, it is unlikely to

    occur in the short term as the ght between technolo-

    gies has only just begun. And until a privacy regula-

    tion that makes the medium more secure and clear

    is created, or which it is advised to wait, dierent

    cases will emerge that will highlight the limits o the

    technology.

    Atos Origin also expects that the natural evolut ion othe technology will transorm the mobile device into

    a router or other Augmented Reality peripherals,

    like glasses or car windshields, integrating dierent

    Context-Enriched Services that will be born in the next

    years.

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    About tHe AutHoRS

    MoRe inFoRMAtion

    Ricard Sala is the Business Development Director

    o Tempos 21, an Atos Origin company specialized in

    mobile solutions. He can be contacted at

    [email protected]

    Santi Ristol is the General Manager o Tempos 21,

    the Business Development Manager or Atos Research

    & Innovation (the Atos Origins R&D node located in

    Spain) and a member o the Atos Origin Scientic

    Community. He can be contacted [email protected] or [email protected]

    The authors would also like to thank Antoine

    Fressancourt (Atos WorldLine), Jose M Lpez

    (Tempos 21) and Daniel Field (Atos Origin) who

    contributed to peer reviews o this White Paper.

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    This publication has been prepared by the Atos Origin Scientific Community.Atos Origin helps its clients make the most critical choices regarding the future.Our Scientific Community, currently a network of some 60 members, representsa mix of all skills and backgrounds, and members come from all geographies inwhich Atos Origin operates. Its aim is to anticipate upcoming technology disruptionsand craft a vision to address the new challenges facing the IT services industry.Atos Origin is investing in the Scientific Communitys findings and making thisvision available to its clients and partners.

    About Atos OriginAtos Origin is a leading international information technology (IT) services company,providing hi-tech transactional services, consulting, systems integration and

    managed operations to deliver business outcomes globally. The companys annualrevenues are EUR 5.1 billion and it employs 49,000 people. Atos Origin is theWorldwide Information Technology Partner for the Olympic Games and has a clientbase of international companies across all sectors. Atos Origin is quoted on theParis Eurolist Market and trades as Atos Origin, Atos Worldline, Atos WorldGrid andAtos Consulting.

    For more information: www.asr.cm

    AugMented ReAlity SeRViCeS Will eMeRge FRoM diFFeRent

    SeCtoRS CRoSSing oVeR CuRRent niCHeS to geneRAte diReCt

    beneFitS to uSeRS, buSineSSeS And WoRKeRS.