mobile app development lesson 2 (1)

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Creating a Mobile Phone App Lesson 2

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Page 1: Mobile app development   lesson 2 (1)

Creating a Mobile Phone App

Lesson 2

Page 2: Mobile app development   lesson 2 (1)

• By the end of this lesson you will: • Identify and summarise the features of an app that

make it popular/ successful

• Be able to identify the target audience for your app and develop ideas that meets the needs of your target audience

Lesson 2 Objective:

Page 3: Mobile app development   lesson 2 (1)

Starter - What Makes A Good App?

You have 2 Minutes to:

1.Identify one feature you think makes a good app

2.Write it on the post it note

3.Stick it on the whiteboard

5 Mins

Page 4: Mobile app development   lesson 2 (1)

5 Mins

Activity 1: Most popular apps Discuss as a group why these apps are so popular?

What do they enable you to do that others don’t?Try to link it to your answers on the whiteboard!

Page 5: Mobile app development   lesson 2 (1)

What Makes a Good Phone App?

Its easy to use

Its free

It has good graphics and

images

Its useful

Its challengin

gIts fun

The information is always up

to date

Its colourful and eye-catching

Its quick

What Makes A Good App – did you consider any of these factors?

Page 6: Mobile app development   lesson 2 (1)

• Using AppShed create an app for young people in the age range 11-16

• Its main purpose should be for information

• Design your app for one of the following 3 scenario’s:

1. Yeovil Town Football Club2. Sherlock Holmes3. Glastonbury Music Festival

Creating your app – the Design Brief

Page 7: Mobile app development   lesson 2 (1)

• As a minimum your app should include:

• A home screen or main menu

• An information screen with text and images (on your topic)

• A map screen showing points of interest/ location

• A gallery of images (of points of interest or people etc.)

• A contact option

Creating your app – the detail!

Page 8: Mobile app development   lesson 2 (1)

• Player Statistics:• Name

• Age

• Squad Number

• Number of Appearances

• Goals Scored

• Assists

Scenario 1 – Yeovil Town Football Club - ‘Ideafication’

Page 9: Mobile app development   lesson 2 (1)

• Introduction / Biography• Character Profiles

• Statistics• Number of novels

• Number of short stories

• Number of TV series/ films released

Scenario 2 – Sherlock Holmes - ‘Ideafication’

Page 10: Mobile app development   lesson 2 (1)

• History of the festival• Accommodation• Line-up• Ticket Prices

• Statistics• Number of stages

• Number of visitors

Scenario 3 – Glastonbury Music Festival - ‘Ideafication’

Page 11: Mobile app development   lesson 2 (1)

• Create a mind map of ideas for your app - think about

the need/purpose ….. Remember your design brief!

Activity 2- ‘Ideafication’

colours

images

Easy to usespeed

Text PriceLinks

Forum/Twitter GPS

Video

20 Mins

Page 12: Mobile app development   lesson 2 (1)

• Create a mood board for your app - think about the

colours and styling you might like to use and how this

fits with the brand Image.

Activity 3- ‘Ideafication’20

Mins

Page 13: Mobile app development   lesson 2 (1)

Have we met today’s objectives?• By the end of this lesson you will:

  Identify and summarise the features of an app that

make it popular/ successful

Be able to identify the target audience for your app and develop ideas that meets the needs of your target audience

Page 14: Mobile app development   lesson 2 (1)

Additional/ Support Slides

Page 15: Mobile app development   lesson 2 (1)

• It is who the product/service is aimed at. It is usually defined by the following attributes:

• Age• Gender• Occupation• Location• Income/Wealth• Level of education• Interests

What is meant by target audience?