mission to mars – a study on naming and referring michael weigend university of münster, germany

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Mission to Mars – A Study on Naming and Referring Michael Weigend University of Münster, Germany

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Mission to Mars –A Study on Naming and Referring

Michael WeigendUniversity of Münster, Germany

Outline

1. Introduction: Naming and referring2. Design of the Study “Mission to Mars” 3. Mission 14. Mission 25. Mission 36. Conclusion

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Introduction

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Names

Functions:• Identifying (making it distinguishable)• Addressing (making it accessible)

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Types of Names

• explicit - implicit• direct - indirect

MomEplayer_1

My brother’s daughter’s dogflight.passengers[0]sqrt(2)

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Naming and Referringto name = to create a nameto refer = to use a name

person = flight.passengers[i]…print(person)

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Constructing an indirect name implies referring.Creating a name includes anticipating its usage.

Working Memory

Baddeley (1974, …, 2006)

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Naming and Reduction of Working Memory Load

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flight.passengers[i].name[0]

person = flight.passengers[i]first_letter = person.name[0]

print(first_letter)if first_letter in "ABCDE":...

Split

Mathematical Modeling in Science

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“Let c0 be the concentration of the hydrochloric acid in the

beaker…”.

E = mc²

Naming conventions

Short direct names instead of long indirect names

Design of the Study“Mission to Mars”

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Question

To what extent are students without former informatics education able to use naming techniques, when they have to write algorithms?

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Workshops

• Briefing

• Phase 1: Interpret given instructions

• Phase 2: Write instructions

• Phase 3: Exchange instructions

• Phase 4: Compare the results

• Debriefing

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Mission 1Naming and Referring

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Phase 1 – the Model

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(1) Draw a five point star. One of the tips points upwards. Write the letter A in the middle of the star.

(2) Draw a four point star with four beams a little bit below star A. One tip of the new star points upwards. Write the letter B at the star.

(3) Mark star A. Mark star B.

direct name

Name of an activity

Phase 1 – the Model

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(4) Draw circles around the tips number 1, 2 and 5 of star A.

(6) Put your finger on the circle, which is at tip number 5 of A. Draw a second circle left to this circle.

(9) Write the word Sauerstoff (oxygen) next to the right hand side of the circle, which is at tip number 2 of A.

indirect name

implicit name

62% no mistake 23 % one mistake.

Phase 2 – Writing Instructions

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•8 different problems of equal complexity

•At a table each student has a different problem

Some Results

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105 students, grade 9, average age 15.3 years, 57 male, 47 female (one person did not tell )

Naming Concept percentage

Explicit direct names (like A, B) 32%

Indexing 66%

Implicit name (like “put your finger at …”) 9%

Define a separate procedure (like “ to mark a polygon”)

17%

Discussion

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• Most students tend to avoid to create direct names, especially for activities.

• Indexing (numbering) things is easier than creating explicit direct names.

Mission 2Naming Activities

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Phase 1 – The Model

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To draw a Mars habitat(1) Draw a living unit in the middle of your paper. Call it W1.(2) Draw a second living unit below W1. This new living unit is called W2.(3) …

To draw a living unit…

To draw a laboratory…

To draw a tank(1) Draw a circle.

Procedure call

Procedure definition

Phase 1 – Solution

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75% no mistake 12 % one mistake

Phase 2 – Writing Instructions

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• 8 different problems of equal complexity

•Three instances of an aggregrat (highlighted)

Some Results

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52 students, grade 10, average age 16.1 years, 32 male, 19 female (one did not tell).

Concept percentage

Defining procedures 4%

Subheadings (like “First part of the habitat”) 29%

Numbering the instructions (1), (2), … 73%

Discussion

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Students avoid structured programming (using procedures).

Why?

• Avoid a split attention situation (Sweller).• Extra effort to create a (and rehearse) new holistic concept of activity. • Easier to use an existing concept of activity (like numbering corners).

Mission 3Referring to Entities

within a Complex Geometry

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49 students, grade 9

Phase 1 – the Model

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(1) The pyramid in the right corner of the platform is called corner pyramid. Write number 1 on the corner pyramid.

(100% correct)

Explicit direct name

Phase 1 – the Model

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(5) When you move from the corner pyramid along the edge of the platform to the left, you reach a cube. Write 6 on this cube.

(92% correct)

Path-oriented reference

Phase 1 – the Model

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(5) A Cylsphe is a cylinder with a sphere on top. Write a 5 on the cube, which is on top of the Cylsphe, which is in front of a pyramid.

(92% correct)

Name for a type of aggregates

Phase 1 – the Model

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(8) Put your finger on the big sphere in the middle of the platform. At this sphere there is an arrow pointing to a pyramid. Write an 8 on this pyramid.

(100% correct)

Implicit direct name

Phase 2 – Writing Instructions

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Different structure.

Parts with numbers must be replaced . Write instructions!

Different sets of 6 parts.

Some Results - Naming

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Concept Percentage

Some kind of naming (including implicit) 47%

Introducing and using explicit entity name (like corner pyramid or X)

6%

Number of an entity (“Put your finger on part 3 …”) 10%

Using corner pyramid (phase 1) without introducing it 24%

Implicit naming (“Put your finger at …”) 27%

Introducing and using new aggregate types (“Würzel”/”Cuder” for cube/zylinder)

6%

Some Results - Referring

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Concept Percentage

Attribute oriented references“The cube is glued at a cylinder, which is on top of a bigger grey cube, which stands upon four white cylinders. Additionally there are two white pyramids on top of the big cube.”

55%

Path-oriented references“The arrow points to a small cube. This is in front of a bigger cube. On the bigger cube there is a sphere. Write number 5 on this sphere.”

90%

Aggregate-oriented references“You see a row of cubes. On top of each cube there is a sphere. Beside one cube with a sphere on top there is another sphere. Write number 6 on the sphere, which is on top of this cube.

57%

Some Results - Referring

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Concept Percentage

Attribute oriented references“The cube is glued at a cylinder, which is on top of a bigger grey cube, which stands upon four white cylinders. Additionally there are two white pyramids on top of the big cube.”

55%

Path-oriented references“The arrow points to a small cube. This is in front of a bigger cube. On the bigger cube there is a sphere. Write number 5 on this sphere.”

90%

Aggregate-oriented references“You see a row of cubes. On top of each cube there is a sphere. Beside one cube with a sphere on top there is another sphere. Write number 6 on the sphere, which is on top of this cube.

57%

Conclusion

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Conclusion

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Thank you for your attention!

• Students (grades 9 and 10, without specific training) avoid creating explicit and direct names.

• Naming and referring are essential facets of modeling, algorithm development and communication.

• For this competence we need informatics education!

Reste (please ignore the following)

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Algorithm Comprehension

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Weigend 2009

149 children, 3rd and 4th grade (age 9-10),

“Draw thing number Ups + 1 in the middle of Main Road.”

53% correct7 questions

Phonological Loop – Word Length Effect

Number of stored items = Number of Items that can be articulated in 2 secs

Baddeley 2003: Recall of a five-words-sequence:One syllable each: 90%Five syllables each: 50%

Ellis & Hennelley 1980:Digit span of Welsh speaking children is lower.Welsh digits (385ms) take longer to articulate than their English equivalents (321ms)

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Phase 1 – the Model

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(3) A Threesphe consists of three spheres, which are connected vertically. One of the Threesphes has got a dark sphere in the middle. Write number 3 on the cube, which is beside this Threesphe on the platform.

(96% correct)

Names for types of aggregates

Aggregate-oriented reference

Naming and TypingA name may be connected to a type inducing semantics

Javaint add(int a, int b){ int r; r = a + b; return r; }

Everyday life• Mister Jones• A streetcar named Desire

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