mirana nightshade the priestess of the moon

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    Strategy Guide for Mirana Nightshade thePriestess of the Moon

    by Ingolf(as of v6.59)

    Mirana Nightshade

    http://planetdota.blogspot.com/

    Table of Contents

    Introduction

    Pros

    Cons

    Stats

    Abilities

    Skill order

    Item build

    How to play Mastering Elune's Arrow

    Various tips for the remaining spells

    Heroes to watch out for

    Mirana's best friends

    Epilogue

    Replays

    FAQ

    Changelog

    Introduction

    To me, Mirana has always been one of the more fun and special heroes to play. Due to herabilities and her gameplay, she's definatly not just a click-and-kill hero. Mirana is among fewother heroes a character who needs practice and timing before she can be mastered thus makingher harder to play than most other heroes but it's also makes available to spend much more time

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    and games on to learn. Given the fact that she needs a lot of practice to control properly it alsomakes it much more fun to play her, especially when you reach the level where your enemy roarsin despair and accuses you for having maphack and aimbot. Due to this Mirana has latelybecome one of my top favourite heroes and with help from this guide she could easily becomeone of yours too.

    I recommend you to play Mirana if you

    Want to play a hero who takes more practice than most else but also gives more profit in

    the end

    Love the feeling of being the best player on your team knowing that you can time and

    execute everything perfectly.

    Want to make your enemies stomp and shout in anger and savagery.

    Want to play a hero who will dominate in the early game, middle game and the late game

    too.

    I do not recommend you to play Mirana if you Don't have the patience to learn to master Mirana and her capability.

    Are most comfortable with heroes who don't need much practice nor timing to control.

    If this sounds interesting, please continue reading.

    Now let's have a closer look on Mirana's pros/cons, stats and abilities.

    Pros

    Dominant throughout the entire game.

    High nukes and excellent lane and ganking capabilities.

    Has an escape mechanism that also gives you a good buff.

    Has a global spell that often turns out to be really effective and helpful.

    Cons

    Has low health.

    Takes much practice to master intentionally.

    Stats

    Description

    A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light indarkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon theshambling undead masses of the Undead Scourge, while her very presence is said to be so holythat it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. Intimes of need however, she can fade herself and others around her into the safety of invisibility,making her a potent supporter matched by few.

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    Strength - 17 + 1,85Agility - 20 + 2,75Intelligence - 17 + 1,65

    Attack range of 600.Movement speed of 300.

    Level 1 information:- Health: 473- Mana: 221- Damage: 38-49- Armor: 1,8- Attack Speed: 1,42 sec.

    Level 25 information (without any worn items):- Health: 1689- Mana: 988

    - Damage: 104-115 +20- Armor: 11,2 +2,8- Attack Speed: 0,83 sec.

    Abilities

    Starfall

    Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range,it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again forhalf the damage.

    Level 1 - 75 damage per wave.Level 2 - 150 damage per wave.Level 3 - 225 damage per wave.Level 4 - 300 damage per wave.

    Cooldown: 12 seconds.

    Mana cost: 100/120/140/160.

    Comment: An excellent damage tool as well as farming and pushing ability. This spell willmostly not be used to farm in the beginning, but later it's doing a great deal capping you a lot ofcreep kills and it also pushes really good. Throughout the game, but especially early on, Starfallis a great damage device. If you can get up on a lone hero (e.g. in the forest), hitting one twicewith this is imbalanced.

    Useful information: The random enemy unit within 200 aoe includes corpses, so if you cast it

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    around a lot of dead people, hoping that Starfall will hit someone a second time can be rathernaive.

    Elune's Arrow

    Fires an arrow to a location with deadly precision, dealing large damage and stunning the firstunit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5seconds.

    Level 1 - Deals 90 damage.Level 2 - Deals 180 damage.Level 3 - Deals 270 damage.Level 4 - Deals 360 damage.

    Cooldown: 25 seconds.Mana cost: 100.

    Comment: This skill is where it gets complicated to play Mirana. Basically you click on theground and an arrow launches, just like throwing a shockwave. The arrow flies for a greatdistance and stuns and damages the first target it collides with. This mean you might hit a wrongtarget or not hit anything at all. This is definatly not like throwing a Storm Bolt. On the otherhand, it has a great damage and a crazy stun. If you hit someone on almost max distance, theywill be stunned for 5 seconds from one single nuke. This skill, when mastered, is absolutelycrazy and it's your main gate to all your kills, ganks and kills setups. Without mastering Elune's

    Arrow, Mirana is not a very fun nor good hero to play.

    Useful information: The arrow flies 2600 range which is more than enough to hit distant targets.The stun duration is, as described, 0,5-5 seconds. The duration increases with 0,5 second by each150 range the arrow travels and at a 1500 range (just about 60% of the full distance) it stuns forthe maximum 5 seconds. This means that you don't have to hit your target from a maximumdistance in order to stun it the longest. A mediocre arrow shot can also reach its full duration. It'snot easy to use and sometimes it might seem even easier to hit a target farther away than a hittingtarget being very close.

    Leap

    Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar uponlanding. Movement and Attack Speed bonus lasts 10 seconds.

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    Level 1 - Elune's Arrow/LeapLevel 2 - Elune's Arrow/LeapLevel 3 - StarfallLevel 4 - StarfallLevel 5 - StarfallLevel 6 - Elune's ArrowLevel 7 - StarfallLevel 8 - Elune's ArrowLevel 9 - Elune's ArrowLevel 10 - LeapLevel 11 - Moonlight ShadowLevel 12 - Moonlight ShadowLevel 13 - LeapLevel 14 - LeapLevel 15-24 - StatsLevel 25 - Moonlight Shadow

    Skills explanationWhether you're going to take Elune's Arrow or Leap at your first level depends on if you're goingto shoot the arrow straight away, e.g. for a First Blood attempt. If not, take Leap because of theearly game escape mechanism to dodge hostile First Blood attempts yourself. Elune's Arrow andStarfall are your main killing devices throughout most of the game thus skilling them is veryimportant. Starfall will be taken over Elune's Arrow because the arrow's stun is the same at alllevels. The 15-60 damage difference between the two abilities is not something extremelyimportant and Starfall is much more reliable. Leaping in and using Starfall will in most casesguarantee a much higher damage output than missing your arrow and not getting to Starfall yourtarget(s) at all. Atlast, Starfall is an aoe ability so it will help you more against a double lane oreven a triple lane.. Leap is taken at level two though because its use is far away from negligible.Moonlight is skilled at level 11 and 12 where you have a level two Leap which makes it better

    than level 1 ( ). The reason why you want it to be atleast at level two is because level one isfine but it's not strong enough in the long run. However, Moonlight Shadow can be neat on somefew occassions and you never know when you really have to use it. Having it as a backup (or forother purposes) ability is good. However, the last level is not really needed compared to Stats.The spell's duration is not very long and you're not supposed to use it and run around invisiblefor years like the Wind Walk ability, so extending its duration as well as its mana cost is not assmart as levelling Stats for more survivability which Mirana lacks a bit.

    Item order

    The starting items

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    These are the items you ought to buy from start as soon as you've chosen your hero. The 3 xSlippers of Agility are for the last hit damage which will hopefully help you last hit better againstnifty lane heroes (Nevermore, Viper and Warlock for example). As for the Ancient Tangoes ofEssifations and the Clarity Potion you ought to buy 2-4 (depending on the mode) and 1respectively.

    The pre-builds build

    These are the items you ought to buy as your first items before deciding which of the following 3builds to go. All of these items can be turned to Power Treads, Stygian Desolator, Maelstrom,Boots of Travel, Wraith Bands and whatsoever. By purchasing them this way you can alwaysjudge by the flow of the game when you get there, which path to follow. This allows you todecide your build by the game and not as much from the start.

    The 3 Slippers of Agility can be turned into Wraith Bands or not. The Boots of Speed and theBoots of Elvenskin can be turned into a pair of Power Treads while the Mithril Hammer will beused to complete a Stygian Desolator. However, if you follow the other build the Boots of Speedcan easily be upgraded to Boots of Travel while the Boots of Elvenskin and the Mithril Hammerwill be joint together to a Maelstrom.

    The cookie cutter

    Core item build

    The Boots of Speed should be self-explanatory. The Bottle is excellent for controlling the runespots giving you neat advantages during the early/middle game with haste, double damage andetc. The Slippers of Agility from the core starting items should be kept for as long as possible,but only as long as they don't take up important item slots too. For example, keeping a Scroll ofTown Portal with you at all time is much more important than +3 damage. Also a Mithril

    Hammer is much more worth than one Slipper of Agility. Anyway, eventually you ought toupgrade them to Wraith Bands if you feel your health is too low, i.e. if you're against a lot of

    nukers. I mostly choose not to upgrade them but that's just because I'm so darn good .Anyway, it's pretty much up to your own judgement. If you're doing well with just the Slippers,there's no need spending extra money on upgrading them. Else go ahead and buy the extrahealth/damage.

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    Items afterwards

    Boots of Travel are bought to give you better movement speed, higher ganking and capabilityand most importantly excellent map domination for both farming, escaping and ganking.Mjollnir gives you excellent damage and it lets you clear large creep waves within seconds. It's ahuge damage boost and a great farming device. Eye of Skadi gives you an extremely helpfulslow effect allowing you to chase nearly every hero. The frost arrows and chain lightning stackson Mirana so you can easily get both items without one orb effect cancelling the other.Furthermore Eye of Skadi gives you a much needed survivability boost (a lot of health and somenice stats) as well as some damage. Finally, Butterfly is of course bought for its damage andincreased attack speed, but the evasion buff is certainly not negligible either.

    +

    - Great map control.- Huge damage.- Excellent survivability.- Good chasing capability.

    -

    - Very expensive build.- Huge tier 4 items with few but expensive pieces.

    The fast and furious

    The reason this build is called "the fast and furious" is because it's fast and furious. It's stillmeant to be for a carry Mirana, however, this often takes less focused farming. You will mostlybe able to buy your items faster instead of farming 30 minutes for a single item thus making youable to gain more damage quicker. It's very offensive though because it's weaker in terms ofeffective hit points which means you will be more of a glass canon when you fight. You are ableto deal a high amount of damage but you shatter from taking a mediocre amount yourself.

    Core item build

    Unlike the cookie cutter, the fast and furious' build uses Power Treads (preferably with strength)and Wraith Bands instead of Slippers of Agility. This build also aims at high late game items thatrequire much farm, though the pieces are lighter, fewer and more "accessible", but the change ofitems means you'll have less attack speed and less health thus making both Power Treads andWraith Bands obligatory. During the build, one of the three Slippers of Agility can be sold to

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    make space for more important items.

    Items afterwards

    The Stygian Desolator and Butterfly mix is becoming more populare nowadays. The orb effectfrom Stygian is great, the damage is high and Butterfly adds a lot of the missing attack speed aswell as extra damage. Finally, the Buriza-do Kyanon is bought to make you a true late game dpswith high damage and raping critical strikes.

    +

    - A cheap and simple build.- Most of the piees are light and easy to farm and gives you fine stats in return.

    - Gives you a very high damage output which is a mix of attack speed, armor penalty and criticalstrikes.- Gives a good fallback opportunity with the cheap man's build.

    -

    - Mediocre map control.- Mediocre farming capability.- Weak survivability and health.

    Cheap man's build

    Whether you like it or not, it's almost certain that it will happen from time to time. Things don'tgo as you want them to. You're being outplayed, underleveled and ganked. You're farming poorlyand you can't gank your enemies. The cheap man's build is a good semi fall-back build for whenyou fail and realize that you won't have time to farm the bigger items. This build reminds muchof the fast and furious but it slightly different, yet it gives you a good chance to bring you backinto the game and once again shred your enemies to pieces.

    Core item build

    The core build looks exactly the same as the fast and furious' but the justification is different.Power Treads are bought because they're cheap and gives you some neat, cheap health. TheSlippers of Agility are also upgraded to Wraith Bands, also for the reason that it gives you somecheap damage and some more hit points which will help you survive longer. However, one of thethree ought to be sold among the way to make space for new and better items.

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    Items afterwards

    Stygian Desolator is a sweet item with high damage and a strong orb effect. As a bonus, thepieces are simple and easy to farm. It drags you back in the game as a good damage dealer andlets you dish out much damage. However, the downside is that it makes you a glass canon. You'reable to blast your enemies but you will shatter from taking only few hits. This is why we recoverthe missing survivability by the Power Treads and Wraith Bands. Finally, if you're able to, farm aHeart of Tarrasque. It's not as good as Eye of Skadi but it's cheaper and gives you just about thesame survivability which you will probably be needing if it's necessary going through the cheapman's build.

    +

    - A cheap and simple build.- Most of the piees are light and easy to farm and gives you fine stats in return.- Allows you to regain your lost strength in a game where everything seemed to go wrong.- Gives a good opportunity for a come back into the fast and furious carry course.

    -

    - Mediocre map control.- Mediocre farming capability.- Not a complete late game damage dealer.

    Optional items

    Black King Bar is definatly an excellent choice; of course only if you fight against a lot ofdisablers or sheepsticks. I'd strongly recommend you to buy it after one or two main items (likeMjollnir or Stygian Desolator) if you're having problems against disables. This item will mostlygive you 10 seconds of free fire on your enemies where they cannot touch you at all with theirstuns or Guinsoo's'.

    Linken's Sphere is another cool item, especially to counter some, but not horribly many, disablesor strong nukes like Lina's Laguna Blade or Lion's Finger of Death. Your Linken's Sphere will

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    mostly completely counter such spells and the item itself will also give you some neat stats andregeneration. However, I myself mostly choose not to get it versus heroes like Zeus or Sniperwhich are generally heroes that activates your spell block by doing frankly nothing (in this caseArc Lightning and Headshot). Against multiple disables or too many strong nukers I'd ratherchoose a Black King Bar, but you will have to judge that by the situation.

    Assault Cuirass is a great item. It gives you good armor and a heavy attack speed bonus and italso removes your enemy's armor. An excellent mix of damage and survivability item. However,it's very expensive and you will rarely find time to buy it. Most suitable for the cookie cutterbuild.

    Monkey King Bar is simply another huge damage item. There's not much to be described normuch to be said.

    Even though Guinsoo's Scythe of Vyse gives the most mana boost, it also gives you some nice,cheap strength and agility. However, the main reason to get this item is because of its hex -obviously. Sometimes the sheepstick can turn out to be very handy, especially against thosetricky late game damage dealers. This item will often give you the advantage in a 1 vs 1 situationbut it's also really good for team fights as well as chasing heroes. Not adviced against BlackKing Bar though.

    The Orchid Malevolence is excellent against heroes with either disables or any form of escapeabilities like Blink and Time Walk. The item itself provides fine attack speed, great damage andit boosts your mana just perfectly - not too little and not too much. Finally, the silence helps youkill your enemies better and it prevents them from fleeing by turning invisible or blinking awayfor instance. Orchid Malevolence is definatly another recommended item.

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    I don't have space to buy Mithril Hammers or whatsoever because of the Slippers ofAgility/Wraith Bands. What do I do?Sell them. Let's say you're following the fast and furious path. Start with building the core items(Power Treads, Bottle, 3 Wraith Bands and Scrolls of Town Portal). You then have a strongfoundation for your upcoming game. Then, eventually, when you have the money, sell oneWraith Bands and replace it with a Mithril Hammer. When you've got the money for anotherMithril Hammer you can sell another Wraith Band and replace it by this 2nd hammer. Yes, youwill lose some money in upgrading and then selling the Wraith Bands, however, to reach a goodlate game you need a good middle game. To reach a good middle game you need a good earlygame. If you keep getting killed because you can't be bothered to buy more health, it's not gonnabenefit you obviously. Besides, the money lost is only a few creep kills which you can eventuallyget from the neutrals, a hero kill or some normal creeps.Of course I hope it makes sense that if you get all your items bought, you can easily sell yourBottle and replace it by a last luxury item.

    Items not to buy:

    Mask of Death, Mask of Madness, Helm of the Dominator and Satanic are not

    recommended. Of all the orb effects lifesteal is prolly the worst one for Mirana. Some ofthese items' survivability boost might be okay but you can get the same survivability oreven better on other items for around the same price as well as getting other neat bonuses.

    Radiance is not recommended. It gives fine damage yes, but you don't really need the

    immolation for which Radiance is bought for. You can spend the 5325 gold bettersomewhere else.

    Lothar's Edge is not recommended. Leap should be more than enough to escape and it

    lets you run almost just as fast as well as increasing your attack speed.

    How to play

    Early game

    When you've picked the Priestess, buy 3 Slippers of Agility, a pair of Ancient Tangoes ofEssifation and a Clarity Potion then head of to a lane. As Mirana is a strong solo hero, a solo lanewould be prefered, but a double lane isn't too bad either especially not if you lane with a disabler.Now, as all other heroes, start last hitting and denying. Try to harass your enemy(ies) by hittingthem a few times on occasions. From level 3 you should start to look for an opening in yourenemy's defense. If you see a good moment for an arrow, fire it off and try to kill him. A tip is towait for your creeps to kill his creeps. In the moment they push, launch your arrow and stun him.Finish him off with Leap and Starfall. If you're good, lucky and/or fast you'll eventually claim

    the First Blood rather quick. If you're laneing with a disabler, try to let him throw his stun first soyou're making almost sure that your arrow will hit. This requires a bit timing though and youneed to communicate with your mate to succesfully do this.Try to keep farming untill you're around level 6-7. Buy your Boots of Speed and a Bottle andstart to look for opportunities to gank other lanes. Don't waste to much time roaming around inthe river. Return to your original lane and if you see a good ganking lane, try to head offunnoticed and gank. When you've done so you ought to return to your lane again. Don't lose toomuch gold and experience trying to gank without succeeding. Eventually just kill your lane

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    opponent(s) instead. Keep a constant flow between farming and ganking without roaming toomuch. Don't farm all your game away. Mirana's capability is too high to just stand passively andfarm. But you also need items later so don't spend 5 minutes in the woods waiting for someone toarrive and kill. It may take a few games practice to get a good grip of when to farm and when togank and also how to do it. Eventually you'll get the idea rather fast.

    Middle game

    Middle game will basically be the same as the early game to you. Like before, try to keep aconstant flow between farming and ganking. Follow your team mates' gameplay and try tofollow them in ganks. If there are any big fights going on, try to stay in the background throwingyour Starfall and saving your Elune's Arrow. If you see a low healthed hero escaping, try to getto the flank and shoot him. Else, try to farm empty lane or run around killing enemies. If you'redoing well you can still kill most enemies alone.

    Late game

    Actually, the late game will be pretty much the same drive as the early game. Follow your teammates in ganks and heavy pushes. Still try to stay in the background in fights dishing outdamage. Help pushing and clearing creep waves with Starfall so you only need to worry aboutthe heroes. Again, try to save your arrow for when someone low trys to escape. If you're againsta strong initiation team (Warlock, Tidehunter, Magnataur, Earthshaker, Puck etc.) try to stayeven further back than normal and the moment before the two fronts smash together (you need tolearn to calculate this by practice too) activate Moonlight Shadow. Hopefully this'll make yourenemies waste their aoe stuns and whatsoever and keep you and your allies safe in the invisibilityform avoiding to get raped. Else just stand in the back and again just focus fire your enemieshoping to kill somebody. If the showdown turns out to your favour, you can Leap and aim forfleeing enemies. If you have your Eye of Skadi, escaping won't be easy anyway.

    Mastering Elune's Arrow

    Shooting Elune's Arrow is not like throwing a Storm Bolt. You have to aim and time it. The veryfirst lesson is the most basic and important one:

    1. Do not click directly on the target when you shoot your arrow. Always aim and time itand click on the ground.

    Clicking on the target itself makes the arrow's trajectory odd and you will almost never hit it likethis. Instead, time the arrow, think ahead of your enemy and guess where he's going to run. Whenyou think you've got a clear shot and a correct estimation, shoot and (hopefully) hit. Thistechnique is going to take a lot of practice but once you master it you can damage and stun your

    opponents over cliffs, hills, corners and whatsoever for a crapload amount of damage and stunthem for nearly 5 seconds. Here are a some situations.

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    Situation: Using the creeps as a cover for your short.Description: As you can see on the picture, my enemy's last creep is just about to die and he isjust about to walk back. I fire my arrow a split second before the creep dies. By doing this, my

    enemy's attention will still be around denying his last creep and not so much about getting away.In the moment the Necromancer dies, my arrow hovers over the field and stuns the unpreparedShadow Fiend. If I have waited a few more seconds, Nevermore would have run into cover byhis tower and I wouldn't have killed him. This is an excellent First Blood method. Not only doyou catch your enemy unprepared, but your creeps also get a short moment to shoot on yourtarget helping you taking him down. Just make sure you time your arrow so you don't hit thenearly-but-not-quite-dead last unit. This is of course most effective when your creeps are thepushing force.

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    Situation: Curved and/or long distanced arrows.Description: It is here in a not-so-directly-shot situation where you need to be very judgemental.It's important that you take a lot of things into account before shooting. Your position. Yourtarget's position, direction and movement speed. Possible detour routes near your target.Additional enemies and neutral creeps that can eventually block your shot. It's also importantthat you shoot a good distance ahead of your enemy. Aiming directly at him is wrong. Aimingbehind him is of course a failure. Aiming in front of him but not enough is bad too. Make sure toaim your arrow perfectly in front of where he goes and also compared to where you stand.Giving it too little thruttle is one of the most common mistakes. Giving it too much also happensthough, so don't overdo it, but in general people mostly don't aim it far enough.

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    Situation: Colliding and/or blocking enemies.Description: It's not always you will have a clear arrow trajectory for your shot. Many times youwill be blocked by other enemy heroes, neutral creeps or enemy creeps. Always be aware thatyour arrow might be blocked by appearing units. If you are being held back by some, either see ifyou can clear them fast with Starfall if they're at low health or else try to get around them to get a

    clear shot. Leaping over, running around, using openings - everything but just shooting a Ghoulmindlessly. Be aware that ancient creeps, invisible units and magic immunes will also block thearrow.

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    blind shot. This requires very much practice, excellent aiming and perfect timing. You will prollyrarely hit in these situations unless you are very, very skilled. It's always worth the try, but don'tbet your money on it. It doesn't only takes a lot of skills for such an arrow but also a bit of luck.As you can see on the picture, Death Prophet is running away from me with Haste. Knowing thatI can't outrun her, I choose to position myself for a curved arrow. Judging from her highmovement speed and knowing which way she's heading I throw my arrow a large piece in frontof her. Without having sight of her for nearly 10 seconds I hit and kill her with a perfect shot.

    Various tips when taking your aim:

    Be patient. Waiting with shooting your arrow will many times be the best method. Most

    smart enemies will try to dodge your shot by running in curves, but they will lose track toyou. After realizing you "won't" launch it at them they will mostly start running in adirect line to get away from your auto-attack shots. At this time launch your arrow and hitit. By shooting it too fast you're just wasting it and it will be too predictable. Always be astep ahead of your enemies and wait untill the right moment.

    Sometimes, close-up shots are actually very difficult. If you let the enemies run a bit

    away before shooting you will have a much higher chance to hit because the degrees theycan avoid it has been lowered significantly. The stun will also last much longer. Instead ofstunning them for 0,5 seconds they will not be disabled for about 2 seconds if you do itperfectly. Again, patience is a keyword for timing it perfectly.

    It can't be said enough. Have patience and wait untill the right moment before shooting

    your arrow. Give it a few seconds to predict where the enemy is moving. If you see twoways near him, wait for him to choose either one of them and then launch the arrow in hisdirection. Patience, patience, patience. Don't hessitate it.

    Various tips for the remaining spells

    Moonlight Shadow is good in many situations. Use it to save cornered allies. Use it to

    position your team just before a team fight. Use it to avoid being initiated and killed in ateam fight. Use it to scout (e.g. Roshan). Use it to cover channeling allies like CrystalMaiden and her Freezing Field or Witch Doctor and his Death Ward. There are lots ofother possibilities, just use your imagination. Just remember that you have it, that it is ateam invisibility and that it is global.

    Don't forget that your Moonlight Shadow has a fade time for which period you can still

    be seen. It lowers by level but it is rather long from the beginning so the invisibilityprocess is slow.

    As mentioned earlier, Leap is activated when clicked and not when targetted. You're

    leaping towards the direction you're facing and you and nearby allies gain the speed buffupon landing.

    Use cliffs, hills, corners, shadow and trees to your advantage when leaping after enemies,

    away from enemies or just taking a shortcut. Watch out that you don't get stuck bymiscalculating the Leap direction and distance though.

    The general ganking pattern for Mirana is shooting your arrow, leaping in next to your

    target and use Starfall. Arrow -> Leap -> Starfall. You will eventually learn to follow thispattern in like 95 % of your ganks by time.

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    When you Starfall someone, especially during early/middle game ganks, placing yourself

    right next to your target is the best idea. If you're almost sticked together to your targetwhen you cast Starfall there's a big chance (depending on the units around you) that itwill hit him twice thus, obviously, increasing the spell's effect. However, you might wantto take the situation into consideration before you act so. Towers and multiple enemies

    can obviously be a huge threat so use your head and judge if it's smart to place yourselfright next to the target or if it's better to distance yourself from your target and useStarfall in order to stay safe.

    Don't use Starfall to farm during the early game. It's a waste of mana, it's just pushing the

    lane and you need it for ganking and sudden situation.

    Heroes to watch out for

    Lina and Lion

    First of all they have a stun but luckily you have your Leap to dodge this, however, this might

    not always be possible. Anyway, what makes them most dangerous are their ultimates. Mirana

    has very low health and dieing from 1-2 spells pretty much nullifies your leaping option. It

    doesn't leave you with much chance to escape.

    Silencers

    Silence is often hard to dodge and it makes you unable to leap away. This leaves you a easy and

    fragile target to disablers, nukers and whatsoever. This includes the Silencer, Death Prophet,

    Drow Ranger, Puck, Doom Bringer, Stealth Assassin, Night Stalker and Orchid Malevolence.

    Mirana's best friends

    Disablers

    If you're having a hard timing hitting with your arrow or if your enemies are very good at

    dodging them, undodgeable stuns can be a big help. Although it requires some communication

    and timing, it still makes it easier in the last end if your allie(s) disables the target and then you

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    shoot your arrow. This is especially nice for laning.

    Ogre Magi and Magnataur

    Or in other words described as Bloodlust and Empower. You're an excellent late game damage

    dealer. Bloodlust increases your attack speed significantly whilst Empower increases your direct

    damage. Pew pew.

    Epilogue

    We have reached the end. I hope you are still awake after reading my minor novel. Hopefully,

    you enjoyed reading it as much as I enjoyed writing it. Feel free to ask of what your heart desiresand I will try to answer your questions as good as possible.

    Again, thanks a lot for reading this.

    Ingolf

    Visit http://planetdota.blogspot.com for your Dota

    needs!