mini project- personal multimedia portfolio

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Mini Project – Personal Multimedia Portfolio Author: University of Hertfordshire Date created: Date revised: 2009 Abstract The following resources come from the 2009/10 BSc ( Hons ) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes. The objectives of this module are to demonstrate abilities to: Design and implement multimedia applications Apply System Development Life Cycle methodology Create and manipulate a range of media elements such as image, sound and animation This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation. © University of Hertfordshire 2009. This work is licensed under a Creative Commons Attribution 2.0 License

DESCRIPTION

The following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes. The objectives of this module are to demonstrate abilities to: Design and implement multimedia applications Apply System Development Life Cycle methodology Create and manipulate a range of media elements such as image, sound and animation This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.

TRANSCRIPT

Page 1: Mini Project- Personal Multimedia Portfolio

Mini Project – Personal Multimedia Portfolio

Author: University of HertfordshireDate created:Date revised: 2009

AbstractThe following resources come from the 2009/10 BSc (Hons) in Multimedia Technology (course number 2ELE0075) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.

The objectives of this module are to demonstrate abilities to: • Design and implement multimedia applications • Apply System Development Life Cycle methodology • Create and manipulate a range of media elements such as image, sound and animation

This project requires students to apply the System Development Life Cycle methodology to design and implement their personal multimedia portfolios for specific target audiences, with proper use of different media elements including image, sound and animation.

© University of Hertfordshire 2009. This work is licensed under a Creative Commons Attribution 2.0 License

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Contents

•System Design 19•Organise Your Content 20•Content Flowchart 22•Navigation Design 24•Storyboarding 25•System Development 27•Testing, Evaluation and User Acceptance

28•Preparation for Project Days 29•Preparation Session 30•Credits 34

In addition to the resources found below there are supporting documents which should be used in combination with this resource.

Please see:Mini Projects - Introductory presentation. Mini Projects - E-Log.Mini Projects - Staff & Student Guide.Mini Projects - Standard Grading Criteria.Mini Projects - Reflection.

You will also need the ‘Mini Projects – Personal Multimedia Portfolio’ Word document.

•Learning Outcomes 3•Assessment 6•Submission Requirements 7•What makes an application suitable for multimedia

10•Examples of Multimedia Applications 11•Project Summary 12•System Development Life Cycle 13•Feasibility Study 14•System Analysis 15•Target Audience 16•User Requirements 17

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Learning OutcomesLearning Outcomes

Information about the delivery of the target Information about the delivery of the target project project

AssessmentAssessment

Submission requirementsSubmission requirements

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Learning OutcomesLearning Outcomes

Multimedia ApplicationsMultimedia Applications

What makes an application suitable for What makes an application suitable for multimedia multimedia

Examples of multimedia applications Examples of multimedia applications

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Learning OutcomesLearning Outcomes

Concepts of Concepts of System Development Life System Development Life CycleCycle ( (SDLCSDLC) methodology ) methodology

Stages and deliverables Stages and deliverables

Preparation for Project DaysPreparation for Project Days

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AssessmentAssessment

Preparation session (10%)Preparation session (10%)

Progress – Project Day 1 (30%)Progress – Project Day 1 (30%)

Progress – Project Day 2 (30%)Progress – Project Day 2 (30%)

Formal Report (30%)Formal Report (30%)

Each element of assessment must be passed Each element of assessment must be passed individually.individually.

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Submission RequirementsSubmission Requirements

Submission for Preparation SessionSubmission for Preparation Session E-log for the Preparation SessionE-log for the Preparation Session

Submission for Day 1Submission for Day 1 Day 1 E-log + specified outcomes within 6 hours Day 1 E-log + specified outcomes within 6 hours

of receiving Day 1 Briefof receiving Day 1 Brief

Submission for Day 2Submission for Day 2 Day 2 E-log + specified outcomes within 6 hours Day 2 E-log + specified outcomes within 6 hours

of receiving Day 2 Brief of receiving Day 2 Brief

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Submission RequirementsSubmission Requirements

Formal ReportFormal Report

Follow the template or loose marks! Follow the template or loose marks!

Submit your report online and follow the Submit your report online and follow the submission instructionssubmission instructions

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Submission RequirementsSubmission Requirements

Reflection Sheets Reflection Sheets Reflection is an essential part of the learning process therefore if Reflection is an essential part of the learning process therefore if

your reflection sheet is not uploaded on StudyNet by the your reflection sheet is not uploaded on StudyNet by the

deadline, your progress marks for the day WILL BE HALVED!deadline, your progress marks for the day WILL BE HALVED!

Your are required to submit reflection sheets for the preparation Your are required to submit reflection sheets for the preparation

session and Project Days 1 & 2 (three in total).session and Project Days 1 & 2 (three in total).

Submission through StudyNet – “Assignment” Submission through StudyNet – “Assignment”

Submission deadline: 11.30pm Tuesday immediately following Submission deadline: 11.30pm Tuesday immediately following practical sessionspractical sessions

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What makes an application What makes an application suitable for multimediasuitable for multimedia

Benefits from a combination of different types of media Benefits from a combination of different types of media

coordinated by a computer or portable devicescoordinated by a computer or portable devices

Contains diverse elements which need to be structured using Contains diverse elements which need to be structured using linkslinks

User benefits from being able to control their won navigation User benefits from being able to control their won navigation

Interactivity is important Interactivity is important

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Examples of Examples of Multimedia ApplicationsMultimedia Applications

BusinessBusiness Multimedia travel systemsMultimedia travel systems

Education Education Interactive learning guideInteractive learning guide

Government / Local AuthorityGovernment / Local Authority Public information kiosksPublic information kiosks

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Project Summary Project Summary

This mini-project requires you to apply the This mini-project requires you to apply the System Development Life Cycle System Development Life Cycle methodology to design and implement your methodology to design and implement your personal multimedia portfolios for specific personal multimedia portfolios for specific target audiences, with proper use of target audiences, with proper use of different media elements. different media elements.

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System Development Life CycleSystem Development Life Cycle

Feasibility StudyFeasibility Study

System AnalysisSystem Analysis

System DesignSystem Design

System Development System Development

Testing and Evaluation Testing and Evaluation

User acceptance User acceptance

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Feasibility StudyFeasibility Study

Project objectives – setting your goalProject objectives – setting your goal What is it for?What is it for? What do you want your users to be able to accomplish on What do you want your users to be able to accomplish on

your application?your application?

Technical feasibilitiesTechnical feasibilities Medium of deliveryMedium of delivery Authoring toolsAuthoring tools

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System Analysis System Analysis

Define your Define your target audiencetarget audience

Define your Define your user requirementsuser requirements

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Target AudienceTarget Audience

Age?Age?

Gender?Gender?

Education?Education?

Experience with computers?Experience with computers?

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User RequirementsUser Requirements

What do users want? Include: What do users want? Include:

What topics they look forWhat topics they look for

What is most and least popular topicsWhat is most and least popular topics

How they would use the productHow they would use the product

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User RequirementsUser Requirements

Find out the answers from your userFind out the answers from your user

Compile all the responses into a list of topicsCompile all the responses into a list of topics

Analyse the implications of these issues for Analyse the implications of these issues for your application, then derive user your application, then derive user requirementsrequirements

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System DesignSystem Design

Design your application based on the Design your application based on the outcomes of System Analysis through the outcomes of System Analysis through the following steps: following steps:

Organise your content – Organise your content – Content FlowchartContent Flowchart

Design the navigation – Design the navigation – Navigation DiagramNavigation Diagram

Define the style and layout – Define the style and layout – StoryboardStoryboard

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Organise Your ContentOrganise Your Content

Your content is the stuff youYour content is the stuff you’’re putting into re putting into your application.your application.

Text, images, diagrams, audio, video and Text, images, diagrams, audio, video and games games –– all these are content. all these are content.

Organise these elements of your content into Organise these elements of your content into a hierarchical structure. a hierarchical structure.

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Organise Your ContentOrganise Your Content

To develop an To develop an Interactive Guide for Interactive Guide for GalleriaGalleria

What topics you may include?What topics you may include?

Discuss in a group of 2 and write down your Discuss in a group of 2 and write down your ideas ideas

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Content FlowchartContent Flowchart

Main

Menu 3Menu 2Menu 1

QuizQuiz Quiz

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Content FlowchartContent Flowchart

Interactive Guide for GalleriaInteractive Guide for Galleria

Arrange your list of topics into a hierarchical Arrange your list of topics into a hierarchical structure by creating a Content Flowchart structure by creating a Content Flowchart

One Content Flowchart per group One Content Flowchart per group

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Navigation DesignNavigation Design

LinearLinear

HierarchicalHierarchical

Combination of Linear and Combination of Linear and HierarchicalHierarchical

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Navigation DesignNavigation Design

Design the navigation of Design the navigation of Interactive Guide Interactive Guide for Galleriafor Galleria

Discuss it in your groupDiscuss it in your group

Visualise your design by using a Navigation Visualise your design by using a Navigation Diagram Diagram

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StoryboardingStoryboarding

Storyboarding is the process of creating sketches of what your Storyboarding is the process of creating sketches of what your application will look like before you authoring it.application will look like before you authoring it.

Gives a rough estimate of the locations of buttons and screen Gives a rough estimate of the locations of buttons and screen elements.elements.

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System DevelopmentSystem Development

Application construction based on the Application construction based on the outcomes of System Designoutcomes of System Design

Programming the systemProgramming the system

Development of the user documentationDevelopment of the user documentation

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Testing, Evaluation and Testing, Evaluation and

User AcceptanceUser Acceptance

Test your application to make sure it is error Test your application to make sure it is error freefree

Evaluate your application to find out Evaluate your application to find out have user requirements been met?have user requirements been met? have your goals been achieved?have your goals been achieved?

User Acceptance User Acceptance

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Preparation for Project DaysPreparation for Project Days

SDLC – stages and deliverablesSDLC – stages and deliverables

Stationary for drawing diagrams and storyboards Stationary for drawing diagrams and storyboards

Enough credit in your accounts for printingEnough credit in your accounts for printing

Making good use of the Preparation Session Making good use of the Preparation Session

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Preparation SessionPreparation Session

The session carries The session carries 10%10% of the overall project of the overall project markmark

Complete the online tutorials to familiarise yourself Complete the online tutorials to familiarise yourself with the target software packages with the target software packages

Submit your E-log and reflection sheet online by Submit your E-log and reflection sheet online by following the submission instructions.following the submission instructions.

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Preparation SessionPreparation Session

Software that you may need to use for your Software that you may need to use for your application development during Project Days:application development during Project Days:

Adobe® Adobe® FlashFlash®®

Adobe®Adobe® DreamweaverDreamweaver®®

Adobe®Adobe® PhotoshopPhotoshop®® (optional)(optional)

Adobe®Adobe® PremierePremiere®® (optional)(optional)

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Preparation SessionPreparation Session

You are expected to understand:You are expected to understand:

Flash environmentFlash environment

Drawing and working with colour and graphics Drawing and working with colour and graphics

How to create animations and shape How to create animations and shape transformations transformations

Working with Layers, Buttons and Movie ClipsWorking with Layers, Buttons and Movie Clips

Working with soundWorking with sound

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Preparation SessionPreparation Session

You are expected to understand:You are expected to understand:

The Dreamweaver interfaceThe Dreamweaver interface

How to define a siteHow to define a site

How to establish web linksHow to establish web links

Working with text, images and multimedia elementsWorking with text, images and multimedia elements

Setting up Tables, Frames and FormsSetting up Tables, Frames and Forms

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© University of Hertfordshire 2009

This work is licensed under a Creative Commons Attribution 2.0 License.

Abode, Flash, Dreamweaver, Photoshop and Premiere are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.

The name of the University of Hertfordshire, UH and the UH logo are the name and registered marks of the University of Hertfordshire. To the fullest extent permitted by law the University of Hertfordshire reserves all its rights in its name and marks which may not be used except with its written permission.

The JISC logo is licensed under the terms of the Creative Commons Attribution-Non-Commercial-No Derivative Works 2.0 UK: England & Wales Licence.  All reproductions must comply with the terms of that licence.

The HEA logo is owned by the Higher Education Academy Limited may be freely distributed and copied for educational purposes only, provided that appropriate acknowledgement is given to the Higher Education Academy as the copyright holder and original publisher.

Credits

This resource was created by the University of Hertfordshire and released as an open educational resource through the Open Engineering Resources project of the HE Academy Engineering Subject Centre. The Open Engineering Resources project was funded by HEFCE and part of the JISC/HE Academy UKOER programme.

Mini Project- Personal Multimedia Portfolio