milo in2cricket skills program 7 - 10

26
1 MILO in2CRICKET Skills introduces girls and boys of all abilities to Australia’s favourite sport. It’s great fun, safe and teaches basic skills to help kids learn to play just like their Australian Cricket heroes. The Australian Way MILO in2CRICKET Skills Program 7 - 10

Upload: others

Post on 11-Feb-2022

2 views

Category:

Documents


0 download

TRANSCRIPT

1

MILO in2CRICKET Skills introduces girls and

boys of all abilities to Australia’s favourite sport.

It’s great fun, safe and teaches basic skills to help kids

learn to play just like their Australian Cricket heroes.

The Australian Way

MILO in2CRICKET Skills Program 7 - 10

2

Contents

CONTENTS

RECOMMENDED EQUIPMENT 3

PROGRAM OUTLINE 3

ACTIVITY ESSENTIALS 4

HEALTH & P.E. CURRICULUM OUTCOMES 4

PROGRAM MAP 5

TIPS FOR THE DELIVERER 6

SKILL FOCUS 6

WEEK 1 - TAKE WICKETS

PREPARE TO PERFORM IN CRICKET 7

TAKE WICKETS EVOLUTION 8

RAPID FIRE BOWLING 9

KNOCK EM DOWN - BUILD EM UP 10

WEEK 2 - SCORE RUNS

4 CORNERS 11

TARGET BATTING 12

TARGET BATTING EXTENTION 12

BATTING KNOCK-OUT 13

WEEK 3 - TAKE WICKETS

CRICKET CIRCUIT 14

CRAFT FOR CATCHING 15

MOVE TO CATCH 16

FIRST TO 3 FIELDING 16

CONTINUOUS CRICKET 17

WEEK 4 - TAKE WICKETS & SCORE RUNS

CHANCE FOR A RUNOUT 18

MODIFIED T20 BLAST 19

ADDITIONAL ACTIVITIES 20

3

Program Outline

QUANTITY

Recommended Equipment for 24 Students

EQUIPMENT

LARGE BALLS (SCORCHER BALLS) 2

ROPES (20M) 2

STUMPS 8

BATS 24

RUBBER CRICKET BALLS 24

CONES 24

HIGH BOUNCE BALLS 6

MILO IN2CRICKET BAG 1

LESSON 1 2

Focus Take Wickets Score Runs

Prepare to Perform • Prepare to Perform in Cricket • 4 Corners

Activities • Take Wickets Evolution

• Rapid Fire Bowling

• Knock em down – Build em up

• Target Batting

• Target Batting Extension

• Batting Knock-Out

Stumps (End of play) Whole Group Discussion Whole Group Discussion

LESSON 3 4

Focus Take Wickets Take Wickets & Score Runs

Prepare to Perform • Cricket Circuit • Chance for a Run Out

Activities • Craft for Catching

• Move to Catch

• First to 3 Fielding

• Continuous Cricket

• Modified T20 Blast

Stumps (End of play) Whole Group Discussion Whole Group Discussion

4

Activity Essentials

ACTIVITY ESSENTIALS

Health and P.E. Curriculum Outcomes

YEARS 7 AND 8

Personal, Social and Community Health

Movement and Physical Activity

Being healthy, safe and active

(ACPPS073)

Moving our body

(ACPMP080), (ACPMP081)

(ACPMP082)

Communicating and interacting for health and wellbeing

(ACPPS076)

Understanding movement

(ACPMP083), (ACPMP084)

Contributing to healthy and active communities

(ACPPS077), (ACPPS078)

Learning through movement

(ACPMP086), (ACPMP087)

(ACPMP088)

YEARS 9 AND 10

Personal, Social and Community Health

Movement and Physical Activity

Being healthy, safe and active

(ACPPS092)

Moving our body

(ACPMP099), (ACPMP100) (ACPMP101)

Contributing to healthy and active communities

(ACPPS096), (ACPPS097)

Understanding movement

(ACPMP102), (ACPMP103)

Learning through movement

(ACPMP105), (ACPMP106)

(ACPMP107)

Activity

EssentialsFundamentals Cricket Skills Game Sense

Body Awareness Travelling Sending Receiving Fitness Batting Bowling Fielding Attack Defence

BA

LAN

CE

REA

DY

POSI

TIO

N

FALL

ING

STO

PPIN

G

DO

DG

ING

RUN

NIN

G

JUM

PIN

G

LEA

PIN

G

GA

LLO

PIN

G

HO

PPIN

G

SKIP

PIN

G

OV

ERA

RM T

HRO

W

UN

DER

ARM

TH

ROW

HIT

TIN

G

CAT

CH

ING

STO

PPIN

G

TRA

PPIN

G

CA

RDIO

VA

SCU

LAR

END

UR

AN

CE

STRE

NG

TH

SPEE

D

AG

ILIT

Y

STR

AIG

HT

BAT

SH

OTS

CRO

SS B

AT S

HO

TS

RUN

NIN

G B

ETW

EEN

WIC

KET

S

PRO

TEC

T ST

UM

PS

HIT

BA

LL A

LON

G G

ROU

ND

BO

WL

WIT

H S

TRA

IGH

T A

RM

BO

WL

AC

CU

RAT

ELY

BO

WL

WIT

H R

UN

UP

THRO

WIN

G

CAT

CH

ING

STO

PPIN

G T

HE

BA

LL

SCO

RE R

UN

S

PLA

CEM

ENT

& D

ISTA

NC

E O

F B

ALL

HIT

AV

OID

GET

TIN

G O

UT

STO

P RU

N S

CO

RIN

G

MA

KE

HIT

TIN

G B

ALL

DIF

FIC

ULT

GET

BAT

TER

OU

T

Prepare to Perform in Cricket ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Take Wickets Evolution ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Rapid Fire Bowling ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Knock em down – Build em up ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

4 Corners ✔ ✔ ✔ ✔ ✔

Target Batting ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Target Batting Extension ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Batting Knock-out ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Cricket Circuit ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Craft for Catching ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Move to Catch ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

First to 3 Fielding ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Continuous Cricket ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Chance for a Run Out ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Modified T20 Blast ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

5

Program Map

PROGRAM MAP

Program Map

KNOCK EM DOWN - BUILD EM UP

RAPID FIRE BOWLING

4 CORNERS

PREPARE TO PERFORM IN

CRICKET

FIRST TO 3 FIELDING

CHANCE FOR A RUN OUT

MOVE TO CATCH

CRAFT FOR CATCHING

BATTING KNOCK-OUT

CRICKET CIRCUIT

TARGET BATTING

KN

OCK

EM D

OW

N – B

UILD

EM U

PTA

KE W

ICKETS EV

OLU

TION

MODIFIED T20 BLAST

TARGET BATTING EXTENSION

CONTINUOUS CRICKET

6

Tips for the Deliverer

• The safety of the participants is the highest priority.

• Get the participants to learn by doing.

• The explanation of each activity is brief.

• Cater for the individual needs.

• Inspire the participants to work on something at home with a sibling or parent in the family. Also motivate the participants to want to play Cricket in the local community.

• Use Cricket language when speaking and educating the participants.

• ‘CHANGE IT’

When observing the activity, participants and responses, think about the following 6 questions?

1) Is the activity safe?

2) Are the participants engaged and having fun?

3) Is the activity running ok?

4) Do the participants understand what is going on?

5) Is the activity appropriate for the skill ability level of the participants?

6) Are the participants being challenged?

If the answer is no to one of the above 6 questions CHANGE IT.

Skill FocusBasics• Watch the ball

• Move according to the line/length of the ball

• Free swing of the bat

Fundamentals• Grip• Stance• Batswing• Being decisive• Intent to score

Principles• Balance

• Top Hand Dominance

• Full Face of the Bat

Basics• Grip

• Approach

• Delivery

Basics• Grip

• Approach

• Delivery

Basics• Feet

• Head

• Hands

Fundamentals• Stance

• Positioning

• Footwork

• Intent to score

Principles• Glovework

• Balance

• Vision

• Movement and Body Position

Basics• Watch the ball

• Catch or control the ball

• Throw the ball

Fundamentals• Feet

• Movement & Positioning

• Fingers/hands

Principles• Balance

• Vision

• Movement & Body Position

Task: HIT THE BALLAim: SCORE RUNS

Task: BOWL FASTAim: TAKE WICKETS

Task: BOWL WITH SPINAim: TAKE WICKETS

Task: TAKE THE BALLAim: SAVE RUNS & HELP TAKE WICKETS

Task: GET THE BALLAim: SAVE RUNS & HELP TAKE WICKETS

BATTING

PACE BOWLING

SPIN BOWLING

WICKET KEEPING

FIELDING

Fundamentals• Grip

• Run Up

• Gather

Fundamentals• Grip

• Run Up

• Gather

• Delivery

• Release

• Follow through

• Delivery

• Release

• Follow through

Principles• Momentum

• Alignment

• Balance (Stability)

• Force Absorption

Principles• Momentum

• Alignment

• Balance (Stability)

• Body rotation

TIPS FOR THE DELIVERER & SKILL FOCUS

7

Week 1 - Take Wickets

ACTIVITY 1 15 MINPREPARE TO PERFORM IN CRICKET12246

Equipment 24 cones, 12 stumps and 6 rubber cricket balls.

Instructions • Participants are split into four-six teams.

• Participants line up in their teams in between their cones (start/finish line).

• The deliverer blows the whistle to start the activity. Once every one in a team completes one set (one full round) the team sits down to show they have finished.

• Locomotion sets include: Skipping, high knees, hopping, lunges, walking backwards, walk 3 steps and arabesque, grape vine, change of direction (agility), bounding, high jumps, heel flicks, running, roll out a ball -run out retrieve and bowling at a set of stumps.

Activity Variations • Add in a competition. Relay races.

• Add in a handicap competition. Every time a team wins a relay race their start/finish line moves back.

Teaching points • It is not a race. Relay races can take place once everyone is

warmed up.

HYDRATION• Allowtheparticipantstohydratebeforethenextactivity.

8

Equipment• 8 rubber cricket balls, 2 large balls, 24 cones, 2 stumps and 2

ropes.

Instructions• Participants are put into two groups (two teams).

• The teams race each other. The first team to have all participants complete the 5 levels wins.

• All participants start the motor skill race (Take Wickets evolution) at Level 1.

• When a participant over arm throws, rolls or bowls the ball at a target they then run out past the first rope, pick up their ball and run past the end rope. When that participant is past the end rope with their ball, the next participant lining up can then begin their go (it’s safe for them to start).

• If a participant hits a target or rolls the ball under the stump successfully they then pass that level and they move on to the next level. If a participant is not successful with their over arm throw, bowl or roll at their current level they then line up at the same level to have another attempt.

• Once one whole team has completed the 5 levels the participants yell out ‘Howzat’ to finish the race.

• Everyone then lines up to start a new game.

Activity Variations• Have a race using the opposite side of the body.

• Participants start in various spots and where they want e.g. Level 1 or Level 5.

When the participants pass the level they are on, they can then go to any other level. Once participants have completed 5 levels they are can sit down in a designated area. When a total of 5 participants have finished, the activity stops and a new game can then begin.

Teaching points• Watch the ball.

• Move to catch or contain the ball.

• Point at the target and throw the ball.

• Encourage participants to throw over arm with their opposite side.

ACTIVITY 2 15 MINTAKE WICKETS EVOLUTION

SAFETY

• Participantscannothavetheirgoatoverarmthrow,bowlingorrollinguntiltheparticipantinfrontofthemispasttheendrope.

2248 2 2

WEEK 3TAKE WICKETS – TAKE WICKETS EVOLUTION

9

Equipment• 8 rubber cricket balls, 18 cones, 8 stumps and 2 ropes.

Instructions • Participant (A) is the bowler. Participant (B) is the wicket

keeper. Participant (C) is waiting to bowl.

• Eight sets of stumps are set out in a straight line 2m apart.

• The bowling crease is marked out by cones and an additional set of cones are laid out parallel with the crease line 4m behind it.

• Two ropes are laid out parallel to each other one 2m from the stumps and the other 4m from the stumps (this is the target area for the bowlers).

• Participant (A) starts at the back line of the cones and moves with momentum to release the ball by the second line of cones (crease line). The bowler has one bowl, aiming to land it between the two ropes with it then ultimately hitting the stumps. Hitting the stumps doesn’t count unless the ball has landed in between the ropes.

• Once the bowler has bowled everyone changes spots. The bowler becomes the wicket keeper, the wicket keeper runs the ball up to the new bowler and then waits at the back for their go.

Activity Variations • Lengthen the distance of the crease line to further challenge

or cater for the participants and their skill ability.

• Participants have 2 or more deliveries before everyone rotates.

• Add in a competition. Which group can land the ball between the ropes the most amount of times.

Teaching points • It is more important for the participants to land the ball in

between the ropes than it is to hit the stumps. Hitting the stumps doesn’t count unless the ball has landed in between the ropes. This teaches executing the right flight, length and accuracy when bowling.

ACTIVITY 3 15 MINRAPID FIRE BOWLING8188 2

HYDRATIONSAFETY

• Bowlersmayonlybowlwhenthewicketkeeperisreadyandlooking.

• Thewicketkeepermustruntheballbacktothenewbowler.

• Allowtheparticipantstohydratebeforetheirnextsession(class).

10

Equipment• 8 rubber cricket balls, 16 cones, 8 stumps and 2 ropes.

Instructions • Participants are put into 8 teams. Participant (A) is the

bowler. Participant (B) is the wicket keeper. Participant (C) is waiting outside the bowling area.

• Eight stumps are set out in a straight line with 2m between each set. The bowling crease is marked out by cones and an additional set of cones are laid out parallel with the crease line 4m behind it.

• Lengthen the distance between the stumps and the crease to suit the age level and skill ability.

• The bowler (A) starts at the back line of the cones and moves with momentum to release the ball by the second line of cones (crease line). The bowler has 1 attempt at bowling. The ball must land in between the ropes and then hit the stumps for it to be deemed a successful hit. If the stumps are hit correctly, the wicket keeper takes out a single stump and sits it on the ground. The wicketkeeper then runs the ball to participant (C) who then becomes the new bowler. All participants rotate after each delivery.

• If the bowler misses the stumps then the wicket keeper leaves the stumps and runs the ball up to the new bowler.

• When the stumps are hit for the second time, the wicketkeeper takes out a second stump. When the stumps are hit the third time, the wicket keeper takes out the third stump and then the base is left on the ground. The bowler then needs to hit the base. When this happens the wicket keeper puts a stump back in the base.

• The team, who has all stumps removed, hits the base and builds all stumps back to a full set of wickets wins.

Activity Variations • Lengthen the distance between the stumps.

• Change the width of the ropes.

• Turn the stumps side on.

• Use the stumps as goal posts for a scoring system to take place.

168ACTIVITY 4 15 MINKNOCK EM DOWN – BUILD EM UP

8 2

11

Week 2 - Score Runs

Equipment• 1 high bounce ball per group of 4.

Can use cones or chalk if there are no four square lines.

Instructions • Participants are put into 6 groups (4 participants per group).

Groups are strategically put together by age similarity and skill ability.

• In groups participants play 4 corners.

• Participants for the start of each game are to stand in a batting stance position before the ball is being served.

• Participants use their feet to move towards the ball (footwork), track the ball and hit the ball to another square with their hand if it bounces once in their square.

• Line balls are in.

• If a participant fails to hit a ball they then move to the fourth square. All the participants then move up a square if needing to advance.

Activity Variations • Challenge a few by getting them to use opposite hand.

• Create a new square by using cones in the middle to be used as a serving square/area.

• The ball must bounce twice before hitting it. This encourages stepping back for back foot defence and shots in cricket.

Teaching points • 4 corners must be played on a harder surface (e.g. concrete or

asphalt).

• Watch the ball.

• Move according to the line/length of the ball.

ACTIVITY 1 10 MIN4 CORNERS1 PER 4 PARTICIPANTS

12

ACTIVITY 3 15 MINTARGET BATTING EXTENTION246 6

ACTIVITY 2 15 MINTARGET BATTING2412 12

Equipment 24 cones, 6 rubber cricket balls and 6 bats.

Instructions • Participants are in groups of 4. One participant is the batter

and one is the bowler.

• 4 cones are set up on the off-side of the batter. The fielders are positioned in between the cones.

• The batters try to hit the ball past the fielders and through the cones for points. The points can change after one full round.

• After a batter faces 6 deliveries the participants rotate one position.

Activity Variations • Allow the participants to be creative with their goals e.g. the

fielders can walk in with the bowler.

• Change the cones and put them in other fielding positions.

• Vary the width of the cones to suit the skill ability level of the batters.

• Add in a wicket keeper.

Equipment 12 bats, 12 rubber cricket balls and 24 cones.

Instructions • Participants are in pairs. One is the batter and one is the

roller/underarm bowler.

• 2 cones are set up outside of the roller/underarm bowler. They are the goals.

• The batters try to hit the ball through the cones (goals).

• The partner will field the ball and return it back to the goals to deliver the next ball.

• After the batter has 3 goes at batting the participants swap roles.

Activity Variations • Allow the participants to be creative with their goals e.g. use

stump bases.

• Vary the width of the goals depending on the skill ability of the batters.

• Have the fielder become a goalie.SAFETY

• Participantsareasafedistanceapart.

• Pairsareasafedistanceapartfromeachotherwhenbatting.

SAFETY• Participantsareasafedistanceapart.

Teaching Points• Watch the ball.

• Move according to the line/length of the ball.

• Free swing of the bat.

13

Equipment • 20 rubber cricket balls, 8 cones, 4 bats, 4 stumps and 2 ropes.

Instructions • Participants are split into four groups.

• In each group one participant starts as the batter and the rest are under arm bowlers. Each bowler has a rubber cricket ball.

• The rope represents the bowlers crease line.

• The first bowler bowls the rubber cricket ball at the batter. The batter attempts to hit the ball.

• If the batter is bowled they then place their bat on the ground and become a bowler. A bowler then becomes a new batter.

• The batters try and last for a total of 6 deliveries. A miss hit or hitting the ball all count as deliveries.

• The next bowler must wait for the batter to be ready before bowling the next ball.

• After a participant bowls the ball, they retrieve the ball and line up at the back of the bowlers line.

• There are no wicket keepers in the activity.

Activity Variations • Add in a wicket keeper.

• Add in wickets for batters to make runs. E.g. batters run after they hit the ball in the outfield.

• Batters cannot be bowled out and get to face all six deliveries.

• The rope (bowlers crease line) is at a safe distance from the batter.

• Explain to the bowlers to keep out of the batters way when running to retrieve a rubber ball.

• Encourage batters to block or play controlled shots. Not to swing as hard as they can.

Teaching points BATTING

• It is important for the batters to receive quality delivery to improve their batting skills. Encourage participants to under arm if their skill ability is at a low to adequate level when bowling.

• Watch the ball.

• Move according to the line/length of the ball.

• Free swing of the bat.

ACTIVITY 4 20 MINBATTING KNOCK OUT4820 4 2

14

Week 3 - Take Wickets

Equipment 2 large balls, 10 rubber cricket balls, 24 cones, 8 bats, 2 stumps and 2 ropes.

Instructions • Participants start at different spots. When the deliverer

instructs to start the participants move through the cricket fundamental motor skill circuit in the same direction.

Activity Variations • Participants in pairs. One participant works through the

circuit and the other rests. After the first participant completes a lap they swap over.

• Change it. If things need to change, be creative and add in or replace a current part of the circuit e.g. change walking side ways to grape vine.

Teaching points • It is not a race. Get the participants to take their time and

have fun.

• Make sure there is a good mix of skill activities and body movements within the circuit.

ACTIVITY 1 10 MINCRICKET CIRCUIT22410 8 22

HYDRATIONSAFETY

• Participantsneedtorememberitisnotarace.Thebatsareforrunningwithandnotswinging.

• Allowtheparticipantstohydrateafterthegame.

15

Equipment 1 rubber cricket ball per participant & 12 cones.

Instructions

PAIRS

• 3m apart, one ball between each pair. Underarm/overarm throwing and catching. Catch with two hands.

• High catches.

• Bounce catches.

• One hand catches. Try both sides.

• Have a race. Which pair is the fastest at catching and throwing the ball 20 times?

CATCH & STEP BACK

• 3m apart, one ball between each pair, catch and step back. Every time a catch is made the participants step back. If the ball is dropped or the throw is off target then the pair come together and start again.

How far apart can you and your partner go?

REACTION CATCHING

• In 3s, 3m apart, one ball, underarm throwing and reaction catching.

Two participants have their backs turned. The other participant calls for them to turn and at the same time they throw the ball.

Activity Variations • Use cones for catching.

Teaching points • Make all catching activities into a fun competition. This

further engages the participants and creates catching development under pressure.

ACTIVITY 2 10 MINCRAFT FOR CATCHING1211 PER PARTICIPANT

16

Equipment • 2 cones and 1 rubber cricket ball per pair.

Instructions • One participant stands between two cones facing his/her

partner.

• One participant throws the ball and the fielding partner between the two cones catches the ball and throws it back.

• The fielder then moves sideways and goes around one of the cones, before returning to the middle and receiving their next catch.

• The fielding participant then catches the ball and moves to the other cone and continues this to each side alternately.

• How many catches can the participant take in 10 attempts?

Activity Variations • Vary the catches. High catches, low catches and one

hand catches.

Teaching point • Hands are ready.

• Watch the ball.

• Feet are shoulder width apart. Moving according to the line of the ball.

• Keep your head still and in line with the ball.

• Catch with two hands.

SAFETY

• Nodivingwhencatching.

• Participantsarenottothrowtherubbercricketballtoohard.

ACTIVITY 3 10 MINMOVE TO CATCH2 PER PAIR 1 PER PAIR

Equipment 4 rubber cricket balls, 8 cones and 6 stumps.

Instructions • Participants are split into two teams.

• The playing area is divided into 2 halves. Each team has 3 stumps lined up in their area with four cones on the outside.

• Participants attempt to hit the stumps by throwing the ball. Once they have thrown the ball they then line up at the back of their current line.

• If the ball doesn’t hit the stumps, it will travel to the next line of participants. The next participant in line will pick up the ball and throw it at the next stumps.

• The first team to hit three stumps wins.

• Everyone then rotates to the next cone for another game. This is so participants get to try hitting stumps at a different angle.

Activity Variations • Throw over arm with opposite side of the body.

• Have participants bowl instead of over arm throw.

• Add in a time limit. Who can hit the opposing stumps the most?

• Change the distance from the cones to the stumps.

Teaching Points • Watch the ball.

• Move to catch or control the ball.

• Participants are side on when throwing the ball and point at the target.

ACTIVITY 4 10 MINFIRST TO 3 FIELDING84 6

17

Equipment 1 rubber cricket ball, 8 cones, 1 bat, 2 stumps and 2 ropes.

Instructions • Participants are split into two teams.• A ball is bowled to a batter who hits the ball and runs

between two wickets.• The bowler can bowl at any time.• One run is scored for the team each time the batter runs up

to the set of stumps and back.• The batter must attempt to hit the ball after one bounce and

if successful, they must run to the set of stumps and back.• Batters can go out by being caught on the full or by being

bowled.• A new bowler is selected when a new batter comes to the

crease.• Fielders return the ball to the bowler. The bowler then bowls

the ball at the stumps regardless of where the batter is. The batter could be at the crease for their next hit or still running between the wickets.

• The ropes act as a boundary (4 runs and 6 runs) in the activity.

Activity Variations • Bowl underarm if the quality of delivery isn’t consistent.

• There are no teams. Everyone rotates one spot when a new batter is required.

• Place two stumps side by side to further challenge the batters and make it easier for the bowlers.

Teaching points Batting

• Watch the ball.

• Move according to the line/length of the ball.

• Free swing of the bat.

SAFETY

• Battersareasafedistanceawayfromthebowler.

• Fielderscall‘mine!’whenmovingtocatchandcontaintheball.

ACTIVITY 5 20 MINCONTINUOUS CRICKET281 1 2

18

Equipment 4 rubber cricket balls, 4 cones, 4 stumps and 2 bats.

Instructions • Participants are put into four teams. There are two games

taking place. In each game one team is running between wickets and the other is fielding.

• Set up one set of stumps and a cone 15m apart.

• Parallel to this, set up another set of stumps and position a cone with a ball on top 30 metres apart.

• On the deliverers call of ‘go’ the first runner sets off to run as many runs as they can and the first fielder runs to collect the ball and return the ball to a receiver at the stumps.

• The running team scores a bonus run if they are not run out.

• After everyone has had their turn the teams swap over.

• The team with the most amount of runs made wins.

Activity Variations • Restrict/increase the running distance for both teams.

• Running team have an option of what they want to run between the wickets with (plastic bat, wooden bat or single stump).

• Have two participants run between the wickets.

Teaching points • When running between the wickets emphasise the

importance of tapping and grounding the bat.

• Never let the bat hit the stumps.

ACTIVITY 1 10 MINCHANCE FOR A RUN OUT

Week 4 - Take Wickets & Score Runs

44 4

HYDRATION

• Allowtheparticipantstohydratebeforethenextactivity.

SAFETY

•Thereisasafedistancebetweentherunningbetweenwicketsgroupandthefielders.

2

19

Equipment 2 large balls, 2 rubber cricket balls, 24 cones to mark out boundaries, 4 bats, and 4 stumps.

Instructions • Two games operating side by side to cater for 24 participants.

• Umpires of both games are student leaders.

• Six players per side (4 teams).

• Two overs per pair (12 overs per game, six per side).

• Pitch length is 18 metres.

• Ground size – boundaries are to be set up at a 20 metre radius from the pitch.

• Batting – Players bat in pairs for two overs regardless of whether they get dismissed in that period. If a wicket falls, the batters swap ends and the bowling team is granted 5 bonus runs.

• Bowling – Players bowl one over each. All overs are bowled from the same end. If a bowlers bowls a wide or no-ball then the batting team receive 2 runs and then get a free hit from a bonus delivery. The bowler rolls a large ball down the pitch for a free hit.

• Participants waiting for their bat should be supporting on the sidelines and counting the runs scored.

Activity Variations • A Skill Zone can be set up for the batting teams so

participants are not sitting down and waiting for their go.

• Batting pairs receive 4 overs per pair.

Teaching points Batting

• Watch the ball.

• Move according to the line/length of the ball.

• Free swing of the bat.

Bowling

• Grip.

• Approach.

• Delivery.

Fielding

• Watch the ball.

• Catch and contain the ball.

• Throw the ball.

ACTIVITY 2 50 MINMODIFIED T20 BLAST

HYDRATION

• Allowtheparticipantstohydratebeforetheirnextsession(class).

SAFETY

• Participantscannotbewithin10metresofthebatteruntiltheballishit.Thisexcludesthewicketkeeperandtheslips.

4242 42

20

ADDITIONAL ACTIVITIES

Equipment • 24 rubber cricket balls, 24 cones and 3 stumps.

Instructions • Eight participants stand approximately 15 meters away from

the stumps, directly opposite one of the other fielders.

• Four rubber cricket balls are used, one for each pair facing each other. The aim is to see which pair can get the most hits in a set amount of time.

• Add in a variation. The participants can roll with their opposite hand.

Activity Variations • Participants throw with opposite hand.

• Change the distance of the participants and the stumps.

• Add in more rubber cricket balls.

Teaching points Fielding

• Watch the ball.• Catch or control

the ball.• Throw the ball.• Backing up.

Equipment 12 rubber cricket balls and 24 cones.

Instructions • Eight participants stand approximately 10 metres away

facing a partner opposite to them.

• In one group, four rubber cricket balls are used, one for each pair facing each other.

• 4 participants throw the ball at the same time. Their partners try and catch the ball that has been thrown by their partner or try and catch a ball that has been deflected off another ball.

Activity Variations • Participants throw with opposite hand.

• Change the distance of the participants.

• Add in a competition within the group. First pair to 10 catches wins.

SAFETY

• Participantsmustalwaysbeasafedistanceapartwhenrollingorthrowingintheactivity.

SAFETY

• Participantsmustalwaysbeasafedistanceapartwhenrollingorthrowingintheactivity.

3

15 MINCRAZY STUMP THROW

15 MINCRAZY CATCHING

24

24

24

12

ADDITIONAL

ADDITIONAL

Teaching pointsFielding

• Watch the ball.

• Catch or control the ball.

• Throw the ball.

• Backing up.

21WEEK 3TAKE WICKETS – SKITTLE THE STUMPS

SAFETY• Participantsaretoaimforthestumpsandnotattheparticipantsintheoppositeteam.

Equipment • 24 rubber cricket balls, 2 large balls, 16 cones, 8 stumps and 2

ropes.

Instructions • The playing area is divided into 2 halves and at each end four

stumps are set up along each rope. Participants are split into two teams (twelve on each team).

• The game is won when all four stumps from one team have been hit.

• A fielder can be eliminated from the game if a rubber cricket ball hits their leg when attempting to field a ball.

• Both teams over arm throw the balls at the stumps. Participants do not use rolling in this activity.

• To avoid participants sitting out of the game for long periods have them rotate back in after another participant is out from a ball hitting their leg.

• Participants aim for the stumps and not at the participants in the opposite team.

• Participants cannot pass the rope into the safe zone. The balls must stay there until the game is finished.

Activity Variations • Throw over arm with opposite side of the body.

• Have participants bowl instead of over arm throw.

• Add in a time limit. Who can hit the opposing stumps the most.

• Change the distance of the safe zone.

Teaching Points • Watch the ball.

• Move to catch or control the ball.

• Be side on when throwing the ball and point at the target.

• Encourage participants to throw over arm with their opposite side.

20 MINSKITTLE THE STUMPS81624 2 2

ADDITIONAL

22

Equipment • 8 rubber cricket balls, 24 cones, 8 bats, 2 stumps and 2 ropes.

Instructions • Participants are split into 2 groups (12 per group).

• Four batters are in the middle circle.

• A set of stumps are placed in the middle of the inner circle.

• Four bowlers are in the next larger circle. Four fielders are spread out to fill in the gap in the larger outside circle.

• The bowler’s roll or underarm the ball, between a batters cone, into the centre circle trying to hit the stumps.

• The batters try to hit the balls through the clear areas between the bowlers and fielders.

• Balls that stop between the bowlers and batters lines remain there until the deliverer stops the game so they can be gathered safely.

• If the ball reaches the outside fielders they field the ball and bring it back in and place the balls at the bowler’s feet.

• Once the stumps in the middle have been hit 5 times change the game positions around.

Activity Variations • Change the number of times the stumps need to be hit.

Suit the level of skill ability.

Safety • The rope (bowlers crease line) is at a safe distance from the

batter.

• Explain to the bowlers to keep out of the batters way when running to retrieve a ball.

• Encourage batters to block or play controlled shots. Not to swing as hard as they can.

• Balls that stop between the bowlers and the batters lines remain there until the deliverer stops the game so they can be gathered safely.

Teaching points Batting

• Watch the ball.

• Move according to the line/length of the ball.

• Free swing of the bat.

• Under no circumstances do the participants use tees. We want the batters to replicate the skill of batting by hitting a moving or oncoming ball.

• For participants who find it challenging to hit an under arm ball, get the bowlers to roll the ball. Consider using the larger balls.

2248 8

30 MINPROTECT THE CIRCLE2

HYDRATIONSAFETY

• Battersareevenlyspacedasafedistanceapartfromeachother.

• Bowlerscircleisasafedistanceawayfromthebatters.

• Allowtheparticipantstohydratebeforetheirnextsession(class).

ADDITIONAL

23

Equipment 4 rubber cricket balls, 12 cones, 4 bats and 8 stumps.

Instructions • Participants are split into 4 groups (games).

• In each group – number each player in batting order.

• Position the 2 cones at each side of the wicket forward of the batter (near batter easy, further away more difficult).

• Each batter in turn aims to hit the ball between the foul markers and then run between the markers.

• The bowler (B) bowls the ball at the batter (A).

• The bowler (B) then fields the ball.

• All other participants line up behind the stump.

• The bowler/fielder (B) passes the ball to the last player in the line. The ball is then passed down the line to the new participant standing closest to the stumps. That person then hits the ball on the stumps to stop the batter from running.

• Repeat for each batter in turn.

• See how many runs each better can make.

Activity Variations • Add in competition. Who can make the most runs in each

group?

• Change the ball type to suit the skill ability of participants.

• Increase/decrease the foul markers.

• Change the foul markers to help develop other cricket shots (e.g. foul markers on the on-side or off-side).

Teaching PointsBatting

• Watch the ball.

• Move according to the line/length of the ball.

• Free swing of the bat.

• Under no circumstances do the participants use tees. We want the batters to replicate the skill of batting by hitting a moving or oncoming ball.

20 MINLINE UP THUNDER CRICKET

ADDITIONAL

8124 4

24

Equipment • 24 rubber cricket balls, 6 high bounce balls, 2 large balls,

24 cones, 4 stumps, 4 stump bases and 2 ropes.

Instructions• Participants are split into two teams.

• On ‘go’ the players from both teams bowl the rubber cricket balls to the opposite teams area. The ball must bounce in the safety zone first before entering the opposing team’s area.

• There are various targets in the safety zone for participants to aim at.

• Balls are retrieved (fielded) and bowled continuously until the game stops.

• The team with the least amount of balls in their half wins.

Activity Variations • After the first game, add in the high bounce balls and larger

balls for further engagement and skill development.

• Add more competition by allowing points when a target in the safe zone is hit. 10 points for every target that is hit.

• Move the ropes to better suit the skill ability or make the ropes narrower to further challenge the participants.

• Participants are split into three teams. The winning team stays in the next game and the losing team rotates with the resting team.

• Instead of bowling, participants can throw the ball.

Teaching points BOWLING

• Hold the ball correctly with the grip.

• With the approach get the participants to stay smooth and balanced.

• Keep the bowling arm straight and get the shoulder to brush the ear as the ball is released.

20 MINSHOOTING STARS

ADDITIONAL ACTIVITIES – SHOOTING STARS

2424 6 2 24 4

ADDITIONAL

•Abowledorthrownballmustbounceinthesafetyzonefirstbeforeendingintheopposingteam’sarea.SAFETY

25

Equipment • 12 rubber cricket balls.

Instructions • Keeper positions themselves in a normal stance about 1m

from the catch area. If using mats place them in the catch area.• Partner stands 3m away, underarms the ball trying to land it

in the middle of the catch zone.• Keeper’s dive to catch the ball, preferably with 2 hands, but if

necessary with 1 hand.• The mats are there to help break the keepers fall.• Partners swap positions after 6 deliveries.

Activity Variations • Have the keepers catch the other way.• Mix up the delivery. Have rolling balls, high balls and catches.

Teaching Points• Hands are ready.• Watch the ball.• Feet are shoulder width apart. Moving according to the line

of the ball. • Keep your head still and in line with the ball. • Catch with two hands.

10 MINWICKETKEEPER CATCHING12

• Thegroundorsurfacetodiveandcatchissafeandissuitablefortheactivity.

• Norunupswhendivingtotakeacatch.SAFETY

ADDITIONAL

26

Equipment 16 rubber cricket balls, 22 cones and 4 stumps and 2 ropes.

Instructions • Participants are split into two groups.

There are two playing areas.

• At each playing area there are eight stations:

Two participants on station 1, 3, 5 and 7; one participant each on station 2, 4, 6 and 8.

• Station 1 bowls at the stumps at station 2.

• Station 2 underarm lobs the ball to participants at station 3.

• Station 3 bowls the ball and attempts to land it over the rope at station 4.

• Station 4 underarm rolls the ball at station 5.

• Station 5 bowls the ball at a target (cones scattered around) at station 6.

• Station 6 underarm bowls the ball with one bounce towards station 7.

• Station 7 bowls the ball to the wicket keeper at station 8.

• After releasing the ball, each player follows the path to progressively get through the activity.

• Station 8 (wicket keeper) keeps the ball and runs around the back of the game to become a bowler.

Activity Variations • The two groups become teams and compete in a relay race.

• Add in the high bounce balls for further engagement and skill development.

• Add in overarm throws.

• Underarm or throw with opposite hand.

Teaching points Bowling

• Grip

• Approach

• Delivery

Fielding

• Watch the ball.

• Catch and contain the ball.

• Throw the ball.

15 MINBOWL KEEP THROW RELAYS2216 24

ADDITIONAL

image to be created