melliza a. lobiano

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My Portfolio in Educational Technology Lobiano, Melliza A. BEEd III - C

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Page 1: Melliza A. Lobiano

My Portfolio inEducational Technology

Lobiano, Melliza A.BEEd III - C

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Topic Outline

* The Student* Educational Technology

* Learning Through EDTECH 1 and

EDTECH 2

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THE STUDENT

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My name is Melliza A. Lobiano. I was born on March 27, 1997. 18 years of age. Currently residing at Pob. West Moalboal, Cebu.

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I'm a third year student taking up Bachelor of Elementary Education Major in Content Education at Cebu Technological University -Moalboal Campus.

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TECHNOLOGYrefers to the systematic ways of applying technique as well as the use of inventions and discoveries to satisfy people’s desire.

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What is EDUCATIONAL TECHNOLOGY?

is the art or craft of responding to our educational needs.

is a complex, integrated process involving people, procedures, ideas, devices and organization for analyzing problems involved in all aspects of human learning.

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TECHNOLOGY: BOON or Bane?

BOON – means a blessinge.g. makes works faster & easier; save valuable timeBANE – means a cursee.g. poor proxy for face-to-face communication

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TECHNOLOGY is a blessing for man.

With technology, there is a lot that we can do which we could not do then.

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Several terms related to Educational Technology:

1. Technology in Education2. Instructional Technology3. Technology Integration4. Educational Media

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1. Technology in Educationincludes the use of audiovisual equipment which is referred to the hardware aspect of the educational technology

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2. Instructional Technology

is a part of educational technology which refers to those aspects of educational technology that are concerned with instructions as contrasted to designs and operations of educational institutions.

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3. Technology Integrationtechnologies are used to introduce, reinforce, supplement and extend knowledge or skills to the learners

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4. Educational Media

refer to the avenues or channels of communication in education

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ROLES of TECHNOLOGY in LEARNING

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1.Technology as tools to support knowledge construction

2.Technology as information vehicles for exploring

3.Technology as context to support learning by doing

4.Technology as a social medium to support learning by conversing

5.Technology as intellectual partner to support learning by reflecting

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DALE’S Cone of Experience

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is a theory of knowledge that argues that humans generate knowledge and meaning from an interaction between their experience and their ideas

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is a type of learning where learners construct their own knowledge by experimenting with a domain and infering rules from the results of these experiments

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Technology is just a tool. In terms of getting the kids working together and motivating them, the TEACHER is the most important. - Bill Gates -