measuring what matters: technology & the assessment of all students jim pellegrino
TRANSCRIPT
Measuring What Matters:Technology & the
Assessment of all Students
Jim Pellegrino
Discussion Topics
Assessment and the National Educational Technology Plan
Research & Conceptual Foundations
Towards a New Generation of Technology-Enabled Assessments
Some Final Thoughts About Technology & the Assessment of All Students
NETP: What is it? Response to Congressional
mandate for five-year plan for educational uses of technology
Plan for transforming education with technology in response to urgent need to remain competitive in a global economy
Reflection of increased understanding of how to support learning and of growing capabilities enabled by technology
The Five Goals
Productivity
Teaching
Infrastructure
Learning
Assessment
Measure what matters Improve learning in the
moment; don’t just measure it after the fact
Use technology to measure complex competencies
Create electronic learning records, similar to electronic medical records
Aggregate and analyze data on a system level
Assessment
Discussion Topics Assessment and the National Educational
Technology Plan
Research & Conceptual Foundations
Towards a New Generation of Technology-Enabled Assessments
Some Final Thoughts About Technology & the Assessment of All Students
QuickTime™ and aTIFF (LZW) decompressor
are needed to see this picture.
Assessment as a Process of Assessment as a Process of Reasoning from EvidenceReasoning from Evidence
cognition theory or model of how
students represent knowledge & develop competence in the domain
observations tasks or situations that allow
one to observe students’ performance
interpretation method for making sense of
the data
observation interpretation
cognition
Must be coordinated!
Discussion Topics Assessment and the National Educational
Technology Plan
Research & Conceptual Foundations
Towards a New Generation of Technology-Enabled Assessments
Some Final Thoughts About Technology & the Assessment of All Students
Advantages of Technology for Science, Math & Literacy Assessment
Present authentic, rich, dynamic, interactive environments Support access to collections of information, expertise Present phenomena difficult or impossible to observe and manipulate
in classrooms Represent temporal, causal, dynamic relationships “in action” Allow multiple representations of stimuli and their interactions
(e.g., data generated during a process) Allow overlays of representations, symbols, natural language Allow student manipulations/investigations, multiple trials Allow student control of pacing, replay, reiterate Capture student responses during research, design, problem
solving Allow use or simulations of a range of tools and supports (internet,
productivity, domain-based)
In the experiment that you just analyzed, the amount of alewife was set to 20 at the beginning.
Another student hypothesized that the result might be very different if she started with a larger or smaller amount of alewife at the beginning.
Run three experiments to test that hypothesis. At the end of each experiment record your data by taking pictures of the resulting graphs.
After three runs, you will be shown your results and asked if it makes any difference if the beginning amount of alewife is larger or smaller than 20.
Life Science Simulation
Examples of Formative Assessment with Feedback
Features and Advantages
Discussion Topics Assessment and the National Educational
Technology Plan
Research & Conceptual Foundations
Towards a New Generation of Technology-Enabled Assessments
Some Final Thoughts About Technology & the Assessment of All Students
NETP Assessment GoalOur education system at all levels will leverage the power of technology to measure what matters and use assessment data for continuous improvement.
o Design, develop, and adopt assessments that give students, educators, and other stakeholders timely and actionable feedback about student learning to improve achievement and instructional practices.
o Build the capacity of educators and educational institutions to use technology to improve assessment materials and processes for both formative and summative uses. o Conduct research and development that explores how gaming technology, simulations, collaboration environments, and virtual worlds can be used in assessments to engage and motivate learners and to assess complex skills and performances embedded in standards. o Revise practices, policies, and regulations to ensure privacy and information protection while enabling a model of assessment that includes ongoing student learning data gathering and sharing for continuous improvement.