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Overview of Media Design Practices Lab + Field Curriculum, Faculty, Partners, and Crossovers

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  • 5/20/2018 MDP/L+F Curriculum

    1/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 1

    Art Center College of Design

    Media Design PracticesLab+Field MFA

  • 5/20/2018 MDP/L+F Curriculum

    2/12

    Year 1: ConceptYear 0: Dev

    The Development Year is an optional third

    year that precedes entry into either track.

    Lab and Field students are combined.

    track-specifccoursework

    calendar

    cross-track

    exchanges

    Year 2: Thesis

    dialecticalbus tour +

    charette

    sharedstudio

    thesisreviews &symposia

    ideasfair

    Field>

  • 5/20/2018 MDP/L+F Curriculum

    3/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 3

    The curriculum is designed to support

    students from a range of backgrounds.

    Two-year students are accomplished

    designers while three-year students bring

    valuable experience from other domains.

    1. Jenny Rodenhouse, Lab 2015, 2-yearBachelor of Industrial Design, Industrial andInteraction DesignSyracuse University

    2. Jeff Hall, Field 2013, 3-yearBachelor of Arts, English LiteratureWhittier College

    3. Betsy Kalven, Field 2013, 3-year(shown with Oscar, a boda driver, on the left)Bachelor of Arts, Human RightsUniversity of Michigan

    4. An Mina, Field 2013, 2-yearBachelor of Science, Psychology and Philosophywith Chinese MinorGeorgetown University

    5. Nancy Kwon, Lab 2014, 3-yearBachelor of Fine Arts, Film/Video andPhotographic ArtsPratt Institute

    6. Ian Besler, Lab 2014, 3-yearBachelor of Science, JournalismUniversity of Illinois at Urbana-Champaign

    7. Jeremy Eichenbaum, Lab 2013, 3-yearBachelor of Fine Arts, PhotographyCalifornia State University-Long Beach

    8. Elizabeth Gin, Field 2013, 2-year

    (shown with Mama Zaina, a market owner,on the left)Bachelor of Arts, Graphics Technology andInformation SystemsMessiah College

    Media Design Practices/Lab+Field students

    1 2

    3 4

    5 6

    7 8

  • 5/20/2018 MDP/L+F Curriculum

    4/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 4

    Media Design Practices/Lab+Field faculty

    The faculty bring multiple perspectives to a

    curriculum founded largely on team-teaching.

    They approach education as a creative

    practice and critical dialogue.

    The curriculum incorporates partnerships

    as an opportunity for collaboration and

    knowledge exchange. Project partners may

    assume a co-faculty role with their MDP

    counterparts.

    1. Chris Fabian, UNICEF Innovation Unit Co-Lead,Field partner and co-faculty; Maria de Lamadrid,Field student; Sean Donahue, design researcher,Field core faculty

    2. Wendy March, Design Devices Group, Intel, Labpartner and co-faculty; Zoe Padgett, Lab student;(unknown photographer); Ben Hooker, media artistand designer, Lab core faculty; Anne Burdick,media designer, MDP Chair

    3. Aaron Fooshee, Lab student; Elise Co, interactiondesigner, Principal at Aeolab, Lab and Fieldfaculty

    4. Tim Durfee, architect, Lab core faculty

    5. Mimi Zeiger, design curator and critic, editorand publisher of Loudpaper, Lab faculty; Phil vanAllen, interaction designer, Lab core faculty

    6. Rosten Woo, designer, writer, and co-founder ofthe Center for Urban Pedagogy (CUP), Lab and Fieldfaculty; Norman Klein, cultural critic, media

    historian, and novelist, Lab faculty

    7. Dr. Christina Agapakis, UCLA synthetic biologist,partner and co-faculty; Yoon Choi, Lab student

    8. Dr. Elizabeth Chin, anthropologist, Field corefaculty

    1 2

    3 4

    5 6

    7 8

  • 5/20/2018 MDP/L+F Curriculum

    5/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 5

    In the Lab track, students learn to use design

    to participate in the development of new ideas

    in technology, science, and culture.

    Students learn to understand their work inthe context of cultural, technological, and

    environmental change.

    In order to position themselves as designers

    in a range of domains new to design,

    students learn to articulate their expertise and

    communicate across disciplinary and cultural

    boundaries.

    To prepare for the independent research of

    the Thesis Year, students learn to approach

    design as a critical investigation through a

    sequence of ve 4-week Lab Projects in the

    Concept Year. The curated set of projects

    challenges students to nd a fresh approach

    to the crucial issues of the moment. 2013-14

    topics included augmented reality, encryption

    and privacy, synthetic biology, wearable

    technology, and smart cities. Most projects

    include an external collaborator or project

    partner integrated as co-faculty or as host for

    site visits, workshops, screenings, lectures,

    or demos.

    FROM CONCEPT YEAR TO THESIS WALTON CHIUS ESTIMATED

    TIME OF ARRIVAL

    1&2. Walton Chius thesis includes short filmsthat unfold within Google Maps to expose the wayalgorithms script and describe the (users) world.

    2-5. The seeds for ETAcan be seen in Concept Yearprojects: (2) a sensing algorithm that controlsones life (3) a bat scientist followed by hisown personal drone; (4) a human sensing rover thatexplores nature; (5) an analog artifact from the

    digital world that leads to a curious road trip.

    Media Design Practices/Lab track overview

    1

    2 3

    4 5

    voiceover: You see, girls, I have run off with one of your husbands.

  • 5/20/2018 MDP/L+F Curriculum

    6/12

    Year 1: Concept Year 2: Thesis

    Detourism

    Ciphertexts& Cryptoblobs

    BacterialCultures

    WearableTransactions

    SensoredStories

    Lab ProjectsFive 4-week projects working with

    technology, science and culture

    Lab ThesisStructured design-led research that

    builds upon a line of inquiry identied inthe prior years projects

    Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 6

    Media Design Practices/Lab track curriculum

    Year 2: Thesis

    Lab Thesis 1 & 2. This course

    provides a structure of mile-

    stones and workshops for

    students as they develop their

    individual thesis work. Faculty

    mentors guide small groups ofstudents in the initial stages

    then midway through the Fall

    each student is assigned a lead

    advisor who convenes the advi-

    sory committee. Student work

    may sit at the intersection of

    multiple eldse.g. architecture

    + fashion + physical computing

    or biology + interaction + lm.

    Each committee member is se-

    lected for the distinct disciplin-

    ary perspective they bring to

    the student work.

    Students meet with regularly with

    their lead advisor and committee

    members individually and as a

    group.

    Critical Practices 1 & 2. This

    course provides a reective space

    for situating the thesis work as it

    is under development. Students

    learn to contextualize their work

    within the literature and the eld

    through both traditional and

    design-research-based schol-

    arly activities. Each student is

    assigned a writing advisor who

    works with them to develop thesis

    statements and papers and learn

    to approach writing as an integral

    part of their practice.

    In the Spring term, students learn

    about intellectual property, entre-

    preneurial strategies, scholarly

    practices, and models for design

    research and practice as it relates

    to their own.

    Thesis project: a body of work that makes acontribution to the eld

    Thesis paper: sets the context for the project

    Thesis publication: web-based documentation

    Thesis exhibition: a physical installation forpublic presentation and critique

    1 2 3 4 5

    Degree Requirements

    Year 1: Concept

    FALL

    2 Lab Core A Structures

    2 Lab Core B Interactions

    2 Lab Core C People

    6 Lab Projects 1

    3 CriticalFrameworks 1

    1 Colloquium

    SPRING

    12 Lab Projects 2

    3 CriticalFrameworks 2

    1 Colloquium

    SUMMER

    3 X-Term

    Year 2: Thesis

    FALL

    12 Lab Thesis 1

    3 Critical Practices 1

    1 Colloquium

    SPRING

    12 Lab Thesis 2

    3 Critical Practices 2

    66 TOTAL CREDITS

    Course Descriptions

    Year 1: Concept

    Lab Core A Structures.In

    this course students learn abouthow our interactions, lives, and

    even thinking are structured: from

    cities to computation to biology to

    language. Students will learn to

    approach the designing of struc-

    tures as a way to generate the

    unexpected rather than to merely

    categorize or contain.

    Lab Core B Interactions.

    Whether getting things done,

    biding time, following serendipity,

    or being entertained, users are

    readers, viewers, thinkers, andin

    well-designed interactions ac-

    tive participants who build their

    own experiences and meaning

    spaces. To learn how to design

    with this approach, called produc-

    tive interaction, students create a

    tangible interaction as the means

    to explore an information space.

    Lab Core C Interventions.

    This course is a hands-on inves-

    tigation into how people engage

    with the world around them, pow-

    ered by a motivation to explore

    and to develop new modes of

    perception. Using everything from

    low-tech electronics to social me-dia, students will learn to interact

    with people and places with the

    goal of generating new insights

    into each.

    Lab Projects 1 & 2 Inquiries.

    Lab Projects are a series of

    four-week-long conceptual

    projects called Inquiries that

    are built around a theme emerg-

    ing from culture, technology or

    science. Inquiries begin with

    a phenomenon and ask what

    if? Each inquiry engages

    external collaborators, project

    partners, and travel to locations

    or extraordinary situations.

    The projects that result take a

    variety of forms. Students learn

    to: approach design as a critical

    investigation; to structure their

    time and working process; to

    document and articulate project

    concepts in presentation, ex-

    hibition, and web formats; and

    most importantly, to work reex-

    ively and situate their projects

    within multiple domains.

    Critical Frameworks 1 & 2

    Lab. In this course students

    engage with ideas-in-the-making,

    working directly with the thought

    leaders and creative practitioners

    who are making them. In the class,

    guest instructors workshop ideas

    from a project that is underway or

    has just been completed, through

    readings, screenings, talks, and

    eld trips. Students learn to orient

    themselves in a domain of new

    ideas and respond with writ-

    ing that can take many different

    forms from tweets to ontological

    schemata to conference papers to

    short stories.

    Summer X-Term. Over the sum-

    mer, the program shifts gears,

    hosting research projects led by

    visiting researchers and faculty.

    Students take a 3-unit lite term

    and can apply to be an intern on a

    research project, do an off-campus

    internship, or take additional

    coursework in another domain.

    On- and off-campus internships

    are carefully selected to expose

    students to new models of practice

    and tend to be research-oriented.

    Off-campus internships include

    places such as the Jet Propulsion

    Laboratory/NASA, Intel Research

    or the United Nations.

  • 5/20/2018 MDP/L+F Curriculum

    7/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 7

    Field track students learn to use design and

    technology reexively to engage with people

    and impact social issues.

    Students learn to understand their workin relation to the systems and networks

    political, economic, social, and techno-

    logicalthat support, exploit, or dene

    peoples lives.

    In order to position themselves as designers

    in a range of domains new to design, students

    learn to bring their expertise together with

    others in a relationship built upon reciprocity

    and mutual respect.

    To prepare for the independent research of

    the Thesis Year, students learn to develop the

    depth of engagement that eldwork requires

    by spending two terms in their Concept Year

    working in a developing world context, using

    one of UNICEFs Innovation Labs as a eld

    studio. In the Field Projects course, students

    are challenged to identify the issues and

    communities with which they wish to engage.

    FROM CONCEPT YEAR TO THESIS JUDY TORETTIS ENGAGING

    THE UNSPOKEN: WOMEN IN THE WORKPLACE

    1. In her thesis, Judy Toretti examined the issuesthat executive women face as they deal with theirmale peers. Shown here: a study of the genderpolitics of the postures and positions of sitting.

    2. During her fieldwork in Uganda, Judy created aset of spoons whose hidden contents (money, anice pick, and a land deed), provided a tangibleconversation tool to uncover the predicamentof middle class women who, in spite of theireducation and class, still face domestic violenceand lack of access to money and land.

    MDP/Field is run in partnership with Designmatters.

    Media Design Practices/Field track overview

    1

    2 3 4

  • 5/20/2018 MDP/L+F Curriculum

    8/12

    Year 1: Concept Year 2: Thesis

    The curriculum includes eldwork, prototyping

    and testing during two trips totalling a minimum

    of 10 weeks abroad.

    Field ProjectsOne 2-term project working on social

    issues in a developing world context

    Field ThesisStructured design-led research

    that builds upon prior eldwork

    or branches in a new direction.

    Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 8

    Media Design Practices/Field track curriculum

    Thesis project: a contribution to designand social change

    Thesis publication: documentationdesigned for knowledge-sharing withspecic communities of practice

    Thesis presentation: a public presentation

    4 weeks 6 weeks

    Degree Requirements

    Year 1: Concept

    FALL

    3 Field Core A Theory, Method,Research

    3 Field Core B Media, People,Publics

    3 Field Core C Technology forSocial Change

    3 Field Projects 1

    3 CriticalFrameworks 1

    1 Colloquium

    SPRING

    12 Field Projects 23 Critical

    Frameworks 2

    1 Colloquium

    SUMMER

    3 X-Term

    Year 2: Thesis

    FALL

    12 Field Thesis 1

    3 Critical Practices 1

    1 Colloquium

    SPRING

    12 Field Thesis 2

    3 Critical Practices 2

    66 TOTAL CREDITS

    Course Descriptions

    Year 1: Concept

    Concept Year courses are held in

    the Media Design studio and in the

    eld. Students and faculty spenda minimum of 10 weeks working

    abroad across two separate trips.

    Field Core A Theory, Method,

    Research. What is the role of

    the designer in working toward

    social change? Exploring the

    mutually inected relationships

    between theory, method and

    design researchas gleaned from

    anthropology and the social sci-

    encesstudents will work toward

    developing a research-based,

    critically reexive, and socially-

    engaged design practice.

    Field Core B Media Design,

    People, Publics. Students learn

    the unique capacities of design

    as a mode of inquiry. The course

    will host a critical dialogue about

    media design in a cross-cultural

    context and how can it be used

    to foster relationships with people

    and publics. Students will learn

    about designs historical role in

    social environments and explore

    the design of new frameworks for

    social engagement.

    Field Core C Technology forSocial Change.An introduction

    to information and communication

    systems for the global networked

    public sphere. Students leave with

    a core competency in program-

    ming, network communication, and

    community information analysis,

    through a mixture of theory, practi-

    cal learning and experimentation

    with de novo social networks, non-

    standard communication systems,

    and other forms of culture hacking.

    Field Projects 1 & 2 This

    course combines structuredactivities with time for individual

    exploration and reection in

    the studio and the eld. How

    does one enter a new situa-

    tion and begin to understand

    (or interpret) points for design

    interventions? How does one

    evaluate and work with (or will-

    fully ignore) social and cultural

    dynamics, politics, and ones

    own position as a designer?

    How does one negotiate the

    needs and expectations of

    project partners, design team

    members, and the local commu-

    nity? Perhaps most importantly,

    how does each student nd

    their own entry point and con-

    nect it to their own design and

    research interests? Students

    will learn to develop a social

    network (informants, potential

    users, collaborators, fabrica-

    tors, competitors), understand

    their own responsibilities to

    the project in the near and longterm, both ethical and logistical.

    Critical Frameworks 1 & 2

    Students consider issues from the

    project in the context of political/

    social theory, case studies from

    other elds, issues in develop-

    ment, the rhetoric of good, and

    cross-cultural design. Students

    learn project documentation prac-

    tices, how to use writing as a tool

    for critical reection, and how to

    connect individual experience with

    wider issues to develop individual

    research agendas.

    Summer X-Term. Over the sum-

    mer, students take a 3-unit lite

    term and can apply to be an intern

    on a research project led by facul-

    ty or guest researchers, do an off-

    campus internship, take additional

    coursework in another domain, or

    continue their eldwork.

    Year 2: Thesis

    Lab Thesis 1 & 2. This course

    provides a structure of mile-

    stones and workshops for

    students as they develop their

    individual thesis work. Faculty

    mentors guide small groups ofstudents in the initial stages

    then midway through the Fall

    each student is assigned a lead

    advisor who convenes the advi-

    sory committee. Student work

    may sit at the intersection of

    multiple eldse.g. anthropol-

    ogy + architecture + physical

    computing or open networks

    + interaction + gender studies.

    Each committee member is se-

    lected for the distinct disciplin-

    ary perspective they bring to

    the student work.

    Students meet with regularly withtheir lead advisor and committee

    members individually and as a

    group.

    Critical Practices 1 & 2. This

    course provides a reective space

    for situating the thesis work as it

    is under development. Students

    learn to contextualize their work

    within the literature and the eld

    through both traditional and

    design-research-based schol-

    arly activities. Each student is

    assigned a writing advisor who

    works with them to develop thesis

    statements and papers and learn

    to approach writing as an integral

    part of their practice.

    In the Spring term, students learn

    about social entrepreneurship, the

    world of international develop-

    ment, activist practices, scholarly

    practices, and models for design

    research as it relates to the devel-opment of their own practice.

  • 5/20/2018 MDP/L+F Curriculum

    9/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 9

    Media Design Practices/Lab+Field contexts+partners

    Students in both tracks learn to design with

    contextual specicity. Strategic partnerships

    integrated into the curriculum give students

    direct access to people and sites and

    provide the opportunity for collaboration andknowledge exchange.

    Lab Project contexts range from tech industry

    R&D to scientic research labs to cultural

    organizations. Students learn to articulate the

    contributions they can make as designers

    within the disciplinary cultures of each

    domain. They learn to build collaborations

    around shared inquiries.

    LAB CONTEXTS:

    1. The view from Mission Control at NASAs JetPropulsion Laboratory

    2. The surveillance network in the ceiling of theMontage Casino in Las Vegas

    3. The floor at Intel Research

    4. Separating DNA at LA Biohackers

    Field students learn to address social issues

    in contexts ranging from the board room to

    urban slums. The Field Tracks partnership

    with UNICEFs Innovation Labs provides

    students with a homebase in an international

    setting, however students must learn to

    identify their own local collaborators based on

    common goals and reciprocity.

    FIELD CONTEXTS:

    1. In an L.A. recording studio with youth fromJovenes, Inc., a homeless youth support shelter

    2. The entrance to UNICEF Technology for DevelopmentInnovation Lab, Kampala, Uganda

    3. Outside United Nations HQ, New York

    4. A community market in Englewood, Chicago

    1 2

    3 4

    5 6

    7 8

  • 5/20/2018 MDP/L+F Curriculum

    10/12

    cross-track

    excha

    nges

    dialecticalbus tour +

    charette

    sharedstudio

    thesisreviews &symposia

    ideasfair

    Field>< Lab Confabs. Pairs of

    students, one from each track, de-

    velop a joint pecha-kucha in which

    their projects are juxtaposed. They

    must identify points of overlap and

    shared interest as well as points

    of difference. They conclude with

    new questions that have arisenfrom the combination of projects.

    Ideas Fair.At the end of the

    Concept year, each student gets a

    table on which to display the work

    they have created to date.

    Faculty, guest critics, and students

    circulate.

    Thesis Reviews & Symposia.

    Thesis work from each track is

    exhibited in the same gallery, but

    the activities that surround each

    are slightly different. Field studentspresent their work in a symposium

    format while Lab students show

    work in a project critique context.

    Guest respondents and critics, as

    well as students from all year lev-

    els and tracks participate in each.

    The dialogue between the two tracks is

    supported through the physical arrangement

    of the space and the rhythm of the programs

    schedule. Events that foster discussion

    and debate are distributed throughout

    the curriculum, timed to maximize cross-pollination.

  • 5/20/2018 MDP/L+F Curriculum

    11/12

    Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 11

    Activities led by faculty, students, and staff

    create synergy between the two tracks

    through knowledge-sharing, co-learning,

    assumption-challenging, cross-appropriating,

    debate-staging, and question-raising.

    1. Shared Studio. Looking down on the student studiosin the late afternoon.

    2. Field>

  • 5/20/2018 MDP/L+F Curriculum

    12/12

    Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 12

    Media Design Practices/ Field>