mdp/l+f curriculum
DESCRIPTION
Overview of Media Design Practices Lab + Field Curriculum, Faculty, Partners, and CrossoversTRANSCRIPT
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5/20/2018 MDP/L+F Curriculum
1/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 1
Art Center College of Design
Media Design PracticesLab+Field MFA
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5/20/2018 MDP/L+F Curriculum
2/12
Year 1: ConceptYear 0: Dev
The Development Year is an optional third
year that precedes entry into either track.
Lab and Field students are combined.
track-specifccoursework
calendar
cross-track
exchanges
Year 2: Thesis
dialecticalbus tour +
charette
sharedstudio
thesisreviews &symposia
ideasfair
Field>
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5/20/2018 MDP/L+F Curriculum
3/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 3
The curriculum is designed to support
students from a range of backgrounds.
Two-year students are accomplished
designers while three-year students bring
valuable experience from other domains.
1. Jenny Rodenhouse, Lab 2015, 2-yearBachelor of Industrial Design, Industrial andInteraction DesignSyracuse University
2. Jeff Hall, Field 2013, 3-yearBachelor of Arts, English LiteratureWhittier College
3. Betsy Kalven, Field 2013, 3-year(shown with Oscar, a boda driver, on the left)Bachelor of Arts, Human RightsUniversity of Michigan
4. An Mina, Field 2013, 2-yearBachelor of Science, Psychology and Philosophywith Chinese MinorGeorgetown University
5. Nancy Kwon, Lab 2014, 3-yearBachelor of Fine Arts, Film/Video andPhotographic ArtsPratt Institute
6. Ian Besler, Lab 2014, 3-yearBachelor of Science, JournalismUniversity of Illinois at Urbana-Champaign
7. Jeremy Eichenbaum, Lab 2013, 3-yearBachelor of Fine Arts, PhotographyCalifornia State University-Long Beach
8. Elizabeth Gin, Field 2013, 2-year
(shown with Mama Zaina, a market owner,on the left)Bachelor of Arts, Graphics Technology andInformation SystemsMessiah College
Media Design Practices/Lab+Field students
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5/20/2018 MDP/L+F Curriculum
4/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 4
Media Design Practices/Lab+Field faculty
The faculty bring multiple perspectives to a
curriculum founded largely on team-teaching.
They approach education as a creative
practice and critical dialogue.
The curriculum incorporates partnerships
as an opportunity for collaboration and
knowledge exchange. Project partners may
assume a co-faculty role with their MDP
counterparts.
1. Chris Fabian, UNICEF Innovation Unit Co-Lead,Field partner and co-faculty; Maria de Lamadrid,Field student; Sean Donahue, design researcher,Field core faculty
2. Wendy March, Design Devices Group, Intel, Labpartner and co-faculty; Zoe Padgett, Lab student;(unknown photographer); Ben Hooker, media artistand designer, Lab core faculty; Anne Burdick,media designer, MDP Chair
3. Aaron Fooshee, Lab student; Elise Co, interactiondesigner, Principal at Aeolab, Lab and Fieldfaculty
4. Tim Durfee, architect, Lab core faculty
5. Mimi Zeiger, design curator and critic, editorand publisher of Loudpaper, Lab faculty; Phil vanAllen, interaction designer, Lab core faculty
6. Rosten Woo, designer, writer, and co-founder ofthe Center for Urban Pedagogy (CUP), Lab and Fieldfaculty; Norman Klein, cultural critic, media
historian, and novelist, Lab faculty
7. Dr. Christina Agapakis, UCLA synthetic biologist,partner and co-faculty; Yoon Choi, Lab student
8. Dr. Elizabeth Chin, anthropologist, Field corefaculty
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5/20/2018 MDP/L+F Curriculum
5/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 5
In the Lab track, students learn to use design
to participate in the development of new ideas
in technology, science, and culture.
Students learn to understand their work inthe context of cultural, technological, and
environmental change.
In order to position themselves as designers
in a range of domains new to design,
students learn to articulate their expertise and
communicate across disciplinary and cultural
boundaries.
To prepare for the independent research of
the Thesis Year, students learn to approach
design as a critical investigation through a
sequence of ve 4-week Lab Projects in the
Concept Year. The curated set of projects
challenges students to nd a fresh approach
to the crucial issues of the moment. 2013-14
topics included augmented reality, encryption
and privacy, synthetic biology, wearable
technology, and smart cities. Most projects
include an external collaborator or project
partner integrated as co-faculty or as host for
site visits, workshops, screenings, lectures,
or demos.
FROM CONCEPT YEAR TO THESIS WALTON CHIUS ESTIMATED
TIME OF ARRIVAL
1&2. Walton Chius thesis includes short filmsthat unfold within Google Maps to expose the wayalgorithms script and describe the (users) world.
2-5. The seeds for ETAcan be seen in Concept Yearprojects: (2) a sensing algorithm that controlsones life (3) a bat scientist followed by hisown personal drone; (4) a human sensing rover thatexplores nature; (5) an analog artifact from the
digital world that leads to a curious road trip.
Media Design Practices/Lab track overview
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voiceover: You see, girls, I have run off with one of your husbands.
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5/20/2018 MDP/L+F Curriculum
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Year 1: Concept Year 2: Thesis
Detourism
Ciphertexts& Cryptoblobs
BacterialCultures
WearableTransactions
SensoredStories
Lab ProjectsFive 4-week projects working with
technology, science and culture
Lab ThesisStructured design-led research that
builds upon a line of inquiry identied inthe prior years projects
Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 6
Media Design Practices/Lab track curriculum
Year 2: Thesis
Lab Thesis 1 & 2. This course
provides a structure of mile-
stones and workshops for
students as they develop their
individual thesis work. Faculty
mentors guide small groups ofstudents in the initial stages
then midway through the Fall
each student is assigned a lead
advisor who convenes the advi-
sory committee. Student work
may sit at the intersection of
multiple eldse.g. architecture
+ fashion + physical computing
or biology + interaction + lm.
Each committee member is se-
lected for the distinct disciplin-
ary perspective they bring to
the student work.
Students meet with regularly with
their lead advisor and committee
members individually and as a
group.
Critical Practices 1 & 2. This
course provides a reective space
for situating the thesis work as it
is under development. Students
learn to contextualize their work
within the literature and the eld
through both traditional and
design-research-based schol-
arly activities. Each student is
assigned a writing advisor who
works with them to develop thesis
statements and papers and learn
to approach writing as an integral
part of their practice.
In the Spring term, students learn
about intellectual property, entre-
preneurial strategies, scholarly
practices, and models for design
research and practice as it relates
to their own.
Thesis project: a body of work that makes acontribution to the eld
Thesis paper: sets the context for the project
Thesis publication: web-based documentation
Thesis exhibition: a physical installation forpublic presentation and critique
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Degree Requirements
Year 1: Concept
FALL
2 Lab Core A Structures
2 Lab Core B Interactions
2 Lab Core C People
6 Lab Projects 1
3 CriticalFrameworks 1
1 Colloquium
SPRING
12 Lab Projects 2
3 CriticalFrameworks 2
1 Colloquium
SUMMER
3 X-Term
Year 2: Thesis
FALL
12 Lab Thesis 1
3 Critical Practices 1
1 Colloquium
SPRING
12 Lab Thesis 2
3 Critical Practices 2
66 TOTAL CREDITS
Course Descriptions
Year 1: Concept
Lab Core A Structures.In
this course students learn abouthow our interactions, lives, and
even thinking are structured: from
cities to computation to biology to
language. Students will learn to
approach the designing of struc-
tures as a way to generate the
unexpected rather than to merely
categorize or contain.
Lab Core B Interactions.
Whether getting things done,
biding time, following serendipity,
or being entertained, users are
readers, viewers, thinkers, andin
well-designed interactions ac-
tive participants who build their
own experiences and meaning
spaces. To learn how to design
with this approach, called produc-
tive interaction, students create a
tangible interaction as the means
to explore an information space.
Lab Core C Interventions.
This course is a hands-on inves-
tigation into how people engage
with the world around them, pow-
ered by a motivation to explore
and to develop new modes of
perception. Using everything from
low-tech electronics to social me-dia, students will learn to interact
with people and places with the
goal of generating new insights
into each.
Lab Projects 1 & 2 Inquiries.
Lab Projects are a series of
four-week-long conceptual
projects called Inquiries that
are built around a theme emerg-
ing from culture, technology or
science. Inquiries begin with
a phenomenon and ask what
if? Each inquiry engages
external collaborators, project
partners, and travel to locations
or extraordinary situations.
The projects that result take a
variety of forms. Students learn
to: approach design as a critical
investigation; to structure their
time and working process; to
document and articulate project
concepts in presentation, ex-
hibition, and web formats; and
most importantly, to work reex-
ively and situate their projects
within multiple domains.
Critical Frameworks 1 & 2
Lab. In this course students
engage with ideas-in-the-making,
working directly with the thought
leaders and creative practitioners
who are making them. In the class,
guest instructors workshop ideas
from a project that is underway or
has just been completed, through
readings, screenings, talks, and
eld trips. Students learn to orient
themselves in a domain of new
ideas and respond with writ-
ing that can take many different
forms from tweets to ontological
schemata to conference papers to
short stories.
Summer X-Term. Over the sum-
mer, the program shifts gears,
hosting research projects led by
visiting researchers and faculty.
Students take a 3-unit lite term
and can apply to be an intern on a
research project, do an off-campus
internship, or take additional
coursework in another domain.
On- and off-campus internships
are carefully selected to expose
students to new models of practice
and tend to be research-oriented.
Off-campus internships include
places such as the Jet Propulsion
Laboratory/NASA, Intel Research
or the United Nations.
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5/20/2018 MDP/L+F Curriculum
7/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 7
Field track students learn to use design and
technology reexively to engage with people
and impact social issues.
Students learn to understand their workin relation to the systems and networks
political, economic, social, and techno-
logicalthat support, exploit, or dene
peoples lives.
In order to position themselves as designers
in a range of domains new to design, students
learn to bring their expertise together with
others in a relationship built upon reciprocity
and mutual respect.
To prepare for the independent research of
the Thesis Year, students learn to develop the
depth of engagement that eldwork requires
by spending two terms in their Concept Year
working in a developing world context, using
one of UNICEFs Innovation Labs as a eld
studio. In the Field Projects course, students
are challenged to identify the issues and
communities with which they wish to engage.
FROM CONCEPT YEAR TO THESIS JUDY TORETTIS ENGAGING
THE UNSPOKEN: WOMEN IN THE WORKPLACE
1. In her thesis, Judy Toretti examined the issuesthat executive women face as they deal with theirmale peers. Shown here: a study of the genderpolitics of the postures and positions of sitting.
2. During her fieldwork in Uganda, Judy created aset of spoons whose hidden contents (money, anice pick, and a land deed), provided a tangibleconversation tool to uncover the predicamentof middle class women who, in spite of theireducation and class, still face domestic violenceand lack of access to money and land.
MDP/Field is run in partnership with Designmatters.
Media Design Practices/Field track overview
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5/20/2018 MDP/L+F Curriculum
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Year 1: Concept Year 2: Thesis
The curriculum includes eldwork, prototyping
and testing during two trips totalling a minimum
of 10 weeks abroad.
Field ProjectsOne 2-term project working on social
issues in a developing world context
Field ThesisStructured design-led research
that builds upon prior eldwork
or branches in a new direction.
Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 8
Media Design Practices/Field track curriculum
Thesis project: a contribution to designand social change
Thesis publication: documentationdesigned for knowledge-sharing withspecic communities of practice
Thesis presentation: a public presentation
4 weeks 6 weeks
Degree Requirements
Year 1: Concept
FALL
3 Field Core A Theory, Method,Research
3 Field Core B Media, People,Publics
3 Field Core C Technology forSocial Change
3 Field Projects 1
3 CriticalFrameworks 1
1 Colloquium
SPRING
12 Field Projects 23 Critical
Frameworks 2
1 Colloquium
SUMMER
3 X-Term
Year 2: Thesis
FALL
12 Field Thesis 1
3 Critical Practices 1
1 Colloquium
SPRING
12 Field Thesis 2
3 Critical Practices 2
66 TOTAL CREDITS
Course Descriptions
Year 1: Concept
Concept Year courses are held in
the Media Design studio and in the
eld. Students and faculty spenda minimum of 10 weeks working
abroad across two separate trips.
Field Core A Theory, Method,
Research. What is the role of
the designer in working toward
social change? Exploring the
mutually inected relationships
between theory, method and
design researchas gleaned from
anthropology and the social sci-
encesstudents will work toward
developing a research-based,
critically reexive, and socially-
engaged design practice.
Field Core B Media Design,
People, Publics. Students learn
the unique capacities of design
as a mode of inquiry. The course
will host a critical dialogue about
media design in a cross-cultural
context and how can it be used
to foster relationships with people
and publics. Students will learn
about designs historical role in
social environments and explore
the design of new frameworks for
social engagement.
Field Core C Technology forSocial Change.An introduction
to information and communication
systems for the global networked
public sphere. Students leave with
a core competency in program-
ming, network communication, and
community information analysis,
through a mixture of theory, practi-
cal learning and experimentation
with de novo social networks, non-
standard communication systems,
and other forms of culture hacking.
Field Projects 1 & 2 This
course combines structuredactivities with time for individual
exploration and reection in
the studio and the eld. How
does one enter a new situa-
tion and begin to understand
(or interpret) points for design
interventions? How does one
evaluate and work with (or will-
fully ignore) social and cultural
dynamics, politics, and ones
own position as a designer?
How does one negotiate the
needs and expectations of
project partners, design team
members, and the local commu-
nity? Perhaps most importantly,
how does each student nd
their own entry point and con-
nect it to their own design and
research interests? Students
will learn to develop a social
network (informants, potential
users, collaborators, fabrica-
tors, competitors), understand
their own responsibilities to
the project in the near and longterm, both ethical and logistical.
Critical Frameworks 1 & 2
Students consider issues from the
project in the context of political/
social theory, case studies from
other elds, issues in develop-
ment, the rhetoric of good, and
cross-cultural design. Students
learn project documentation prac-
tices, how to use writing as a tool
for critical reection, and how to
connect individual experience with
wider issues to develop individual
research agendas.
Summer X-Term. Over the sum-
mer, students take a 3-unit lite
term and can apply to be an intern
on a research project led by facul-
ty or guest researchers, do an off-
campus internship, take additional
coursework in another domain, or
continue their eldwork.
Year 2: Thesis
Lab Thesis 1 & 2. This course
provides a structure of mile-
stones and workshops for
students as they develop their
individual thesis work. Faculty
mentors guide small groups ofstudents in the initial stages
then midway through the Fall
each student is assigned a lead
advisor who convenes the advi-
sory committee. Student work
may sit at the intersection of
multiple eldse.g. anthropol-
ogy + architecture + physical
computing or open networks
+ interaction + gender studies.
Each committee member is se-
lected for the distinct disciplin-
ary perspective they bring to
the student work.
Students meet with regularly withtheir lead advisor and committee
members individually and as a
group.
Critical Practices 1 & 2. This
course provides a reective space
for situating the thesis work as it
is under development. Students
learn to contextualize their work
within the literature and the eld
through both traditional and
design-research-based schol-
arly activities. Each student is
assigned a writing advisor who
works with them to develop thesis
statements and papers and learn
to approach writing as an integral
part of their practice.
In the Spring term, students learn
about social entrepreneurship, the
world of international develop-
ment, activist practices, scholarly
practices, and models for design
research as it relates to the devel-opment of their own practice.
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5/20/2018 MDP/L+F Curriculum
9/12Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 9
Media Design Practices/Lab+Field contexts+partners
Students in both tracks learn to design with
contextual specicity. Strategic partnerships
integrated into the curriculum give students
direct access to people and sites and
provide the opportunity for collaboration andknowledge exchange.
Lab Project contexts range from tech industry
R&D to scientic research labs to cultural
organizations. Students learn to articulate the
contributions they can make as designers
within the disciplinary cultures of each
domain. They learn to build collaborations
around shared inquiries.
LAB CONTEXTS:
1. The view from Mission Control at NASAs JetPropulsion Laboratory
2. The surveillance network in the ceiling of theMontage Casino in Las Vegas
3. The floor at Intel Research
4. Separating DNA at LA Biohackers
Field students learn to address social issues
in contexts ranging from the board room to
urban slums. The Field Tracks partnership
with UNICEFs Innovation Labs provides
students with a homebase in an international
setting, however students must learn to
identify their own local collaborators based on
common goals and reciprocity.
FIELD CONTEXTS:
1. In an L.A. recording studio with youth fromJovenes, Inc., a homeless youth support shelter
2. The entrance to UNICEF Technology for DevelopmentInnovation Lab, Kampala, Uganda
3. Outside United Nations HQ, New York
4. A community market in Englewood, Chicago
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5/20/2018 MDP/L+F Curriculum
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cross-track
excha
nges
dialecticalbus tour +
charette
sharedstudio
thesisreviews &symposia
ideasfair
Field>< Lab Confabs. Pairs of
students, one from each track, de-
velop a joint pecha-kucha in which
their projects are juxtaposed. They
must identify points of overlap and
shared interest as well as points
of difference. They conclude with
new questions that have arisenfrom the combination of projects.
Ideas Fair.At the end of the
Concept year, each student gets a
table on which to display the work
they have created to date.
Faculty, guest critics, and students
circulate.
Thesis Reviews & Symposia.
Thesis work from each track is
exhibited in the same gallery, but
the activities that surround each
are slightly different. Field studentspresent their work in a symposium
format while Lab students show
work in a project critique context.
Guest respondents and critics, as
well as students from all year lev-
els and tracks participate in each.
The dialogue between the two tracks is
supported through the physical arrangement
of the space and the rhythm of the programs
schedule. Events that foster discussion
and debate are distributed throughout
the curriculum, timed to maximize cross-pollination.
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5/20/2018 MDP/L+F Curriculum
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Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 11
Activities led by faculty, students, and staff
create synergy between the two tracks
through knowledge-sharing, co-learning,
assumption-challenging, cross-appropriating,
debate-staging, and question-raising.
1. Shared Studio. Looking down on the student studiosin the late afternoon.
2. Field>
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5/20/2018 MDP/L+F Curriculum
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Art Center College of Design. Media Design Practices/Lab+Field 201415 Curriculum Overview. March 1, 2014. 12
Media Design Practices/ Field>