math centres on the go!€¦ · place value pocket chart from scholars choice straws elastics (some...
TRANSCRIPT
Math Centres on the Go! Summary
This package includes instructions and templates for a collection of math kits, aimed at the Grade 3 level. Each kit includes math manipulatives, everyday objects, and instructions for use. This allows kits to be taken home for use with parents, in order to strengthen students‟ understanding of difficult concepts. Kits are designed to stimulate the interest and learning of students with many learning styles. The activities in each kit address math concepts and skills across the strands and support the achievement of the expectations in the Ontario Curriculum. Although each kit is designed for use at the Grade 3 level, many contain activities of varying difficulty, and therefore can be used as additional support within other grade levels. Each kit contains a self-check component, enabling students or pairs of students to complete activities correctly with minimal assistance. These kits will allow students to continuously consolidate their knowledge throughout the school year, strengthen their understanding of learned concepts and enable them to perform new tasks with greater understanding and precision. They will also allow teachers to work with students in small groups or one-on-one to improve upon any challenges students may encounter.
Notes
All centres are designed to be played by two students at a time
All students have a white board and marker to write answers to centres if desired
Students may leave white boards on desks for check after centres (recess time)
Some centres are colour coded (green - easy, yellow - medium, red – hard)
Some BLM‟s, such as game boards, were minimized to fit into a word document and may be increased in size
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List of Centres
NUMBER NAME OF CENTRE LIST OF BLM’S
NS-1 Dazzling Dot plates Template of numbers
NS-2 Estimation Station Chart
NS-3 Place Value Spelling list
Instruction Card
NS-4 Make 10 Template of numbers
NS-5 Money Makers Money cards
GSS-1 Geo Me! Riddles
Pictures
GSS-2 Attribute Sorting Attribute labels
List of attributes
GSS-3 Solid Memory Names of solids
M-1 Time Match 3 time sheets
M-2 Just in Time Game board
clocks
M-3 Time Riddles Riddles
M-4 What‟s My Unit? Game board
Riddles
M-5 Order Me!
PA-1 Related Facts
PA-2 Clear the Board Number sheet
PA-3 Find the Missing Number Number strips with missing #‟s
Number strips with answers
DMP-1 Graph it! Graph problems
Template of graph
DMP-2 Graph Attack! Template with items listed
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Number Sense – 1 – Dazzling Dot plates
EXPECTATION: (GR. 2)
Solve problems involving the addition and subtraction of numbers 1 – 18, using a variety of mental strategies (doubles, doubles + 1).
ITEMS:
Cards or plates with dots of different amounts on them
INSTRUCTIONS:
Green
1. Use cards as flash cards
2. One partner quickly flashes the card, the other partner identifies the number of dots
3. Continue until each partner can do this quickly
Yellow
1. Use cards as flash cards
2. One partner quickly flashes the card, the other partner names the double of the arrangement (e.g. 3 dots – say 6)
3. Continue until each partner can do this quickly
Red
1. Use cards as flash cards
2. One partner quickly flashes the card, the other partner names the double + 1 of the arrangement (e.g. 3 dots – doubles would b 6, so 7)
3. Continue until each partner can do this quickly
SELF CHECK
3 sets of cards, each will have one set of answers on the back: actual number, doubles, or doubles + 1
TAKEN DIRECTLY FROM RESOURCE:
Dot Plates Drills (for subitizing numbers)
BLM #30 in “A Guide to Effective Instruction in Math Vol. #5”
Template of numbers may be taken from this resource
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Student Instruction Cards for: Number Sense – 1 – Dazzling Dot Plates
Green Instructions for Dazzling Dot Plates: 1. Use cards as flash cards 2. One partner quickly flashes the card, the other
partner says the number of dots 3. Continue until each partner can do this quickly
Yellow Instructions for Dazzling Dot Plates: 1. Use cards as flash cards 2. One partner quickly flashes the card, the other
partner names the double of the arrangement (e.g. 3 dots – say „6‟)
3. Continue until each partner can do this quickly
Red Instructions for Dazzling Dot Plates: 1. Use cards as flash cards 2. One partner quickly flashes the card, the other
partner names the double + 1 of the arrangement (e.g. 3 dots – doubles = 6, + 1, so say „7‟) 3. Continue until each partner can do this quickly
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Number Sense – 2 – Estimation Station
EXPECTATION:
Use estimation when solving problems involving addition and subtraction to help judge the reasonableness of a solution.
ITEMS:
- Many baggies with different numbers of items – baggies are numbered (cotton balls, cut straws, paper clips, buttons, stickers, cards, beads, toothpicks, cue tips, pasta, beans, etc.)
COUNTING STRATEGIES
Group items by 2‟s, 3‟s, 5‟s, 10‟s
ESTIMATION STRATEGY
Find little groups (i.e. 10 and estimate how many 10‟s are in the bag)
Students can use laminated cardstock papers labelled with items to record answers:
ITEM ESTIMATION ACTUAL NUMBER STRATEGY USED
1. Cotton Balls
2. Paper clips
Option for increased difficulty: baggies with many items (1000‟s of items)
INSTRUCTIONS:
1. Pick one bag of items
2. Use the estimation strategy Find little groups (i.e. 10 and estimate how many 10‟s are in the bag)
3. Estimate
4. Record your answer
5. Choose a counting strategy
6. Count to check
7. Record your answer
SELF-CHECK
Student checks by counting
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Student Instruction Card for: Number Sense 2 – Estimation Station
Instructions for Estimation Station: 1. Pick one bag of items 2. Use the estimation strategy - Find little groups (Example: 10 and estimate how many 10‟s are in the
bag) 3. Estimate 4. Record your answer 5. Choose a counting strategy
6. Count to check 7. Record your answer Counting Strategies: Group items by 2‟s, 3‟s, 5‟s, 10‟s or any other number that makes sense
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Student Recording Card for: Number Sense – 2 – Estimation Station
ITEM ESTIMATION ACTUAL NUMBER STRATEGY USED
1. Cotton Balls
2. Paper clips
3. Cue tips
4. Beans
5. Stickers
6. Beads
7. Cards
8. Pasta bows
9. Squares
10. Toothpicks
11. Cut Straws
12. Buttons
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Number Sense – 3 – Place Value
EXPECTATION:
Identify and represent the value of a digit in a number according to its position in the number.
ITEMS:
Place Value Pocket Chart from Scholars Choice
Straws
Elastics (Some straws bound together in tens, some in hundreds)
Variety of single digit numbers
Sheet with spellings of all numbers
INSTRUCTIONS:
1. Set up the chart – with the ones label, the tens, and the hundreds – check the back of this card
2. Pick 3 numbers and put one number in ones, another number in tens, and another number in hundreds (place holders)
3. Put the correct number of straws in the correct column
4. Write your answer in words on your white board
5. One partner asks the other partner what is the value of the straws in the ones column, tens column and hundreds column (The answer is the number of straws in that column)
On back of instruction card :
hundreds tens ones
SELF-CHECK
Write the number and have partner check
Read the number and think does it sound right?
Check with another group
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Student Instruction Card for: Number Sense – 3 – Place Value
Instructions for Place Value: 1. Set up the chart – with the ones label, the tens, and
the hundreds - check the back of this card 2. Pick 3 numbers and put one number in ones, another
number in tens, and another number in hundreds (place holders)
3. Put the correct number of straws in the correct column 4. Write your answer in base ten on your white board 5. One partner asks the other partner what is the value
of the number in the ones column, tens column and hundreds column
(The answer is the number of straws in that column)
hundreds tens ones
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Check your spelling!
one
two
three
four
five
six
seven
eight
nine
ten
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
hundred
one
two
three
four
five
six
seven
eight
nine
ten
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
hundred
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Number Sense – 4 – Make 10
EXPECTATION: (GR.1)
Solve problems involving the addition and subtraction of single digit whole numbers, using a variety of mental strategies (doubles, doubles + 1).
GREEN GAME 1 (MAKE 10 FLASH CARDS)
Items: Index cards with numbers written from 0 -10,
Baggies
Instructions: 1. Flash card to partner 2. Say what number makes 10 (e.g. flash 6 partner says 4) 3. Check back of card for the answer 4. Continue until all cards are done 5. Switch roles
Self-Check Correct number including number sentence is written on the back
YELLOW GAME 2 (MEMORY)
Items: Index cards with numbers written from 1-10,
envelopes or baggies
Instructions:
1. Place cards face down
2. flip one card
3. try to find the card that makes 10 (e.g. pick 6 look for 4)
4. next player‟s turn
Self-Check Correct answers are on an answer card
RED GAME 3 (10 FRAME GAME)
Items: Ten frames (laminated)
10 2 – sided counters
white board marker
Instructions:
1. Place some red counters on ten frame (e.g. 4 counters)
2. Partner fills in remaining spaces with yellow counters (e.g. 6 counters)
3. Students write 4 + 6 = 10 on back of card
4. Find as many combinations as possible
Self-Check Correct number is obvious (visual coloured counters filling all spaces)
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Student Instruction Card for: Number Sense – 4 – Make 10
Green Instructions for Make 10:
1. Flash card to partner 2. Partner says what number makes 10
(e.g. flash 6 - partner says 4) 3. Check back of card for the answer 4. Continue until all cards are done 5. Switch roles
Yellow Instructions for Make 10:
1. Place cards face down 2. Flip one card 3. Try to find the card that makes 10
(e.g. pick 6 look for 4) 4. Next player‟s turn
Red Instructions for Make 10:
1. Place some red counters on ten frame (e.g. 4 counters)
2. Partner fills in remaining spaces with yellow counters (example: 6 counters)
3. Students write 4 + 6 = 10 on back of card 4. Find as many combinations as possible
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1 9 (1 + 9 = 10) 0
2 8 (2 + 8 = 10)
10 (0 + 10 = 10)
3 7 (3 + 7 = 10)
4 6 (4 + 6 = 10)
5 5 (5 + 5 = 10)
6 4 (6 + 4 = 10)
7 3 (7 + 3 = 10)
8 2 (8 + 2 = 10)
9 1 (9 + 1 = 10)
10 0 (10 + 0 = 10)
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Number Sense – 5 – Money Makers
EXPECTATION: (GR.1)
Estimate, count and represent a collection of coins and bills with a maximum of 10 dollars.
ITEMS:
Pictures of coins or Coin Manipulatives
Flip chart poster – under flaps would be answer pictures
INSTRUCTIONS FOR MAKING FLIP CARDS:
1. Cut strips of bristol board (approx. 34cm x 10cm)
2. Fold strip in half
3. On the outside of folded strip, place label, i.e. make $0.20 using pennies
4. Find corresponding picture among money pictures and cut out
5. Glue inside of folded strip
6. Close strip with velcro
INSTRUCTIONS:
1. Choose the set of cards you would like to try first:
Green – Easy Yellow – Medium Red – Hard
2. Complete the activity i.e. “Make $1.00 using quarters” using play money.
3. Lift the flap and compare your answer to the answer provided.
4. Continue until you have completed all cards within each colour level.
SELF-CHECK
Check under the flap to see picture
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Make $0.20 using pennies.
Make $1.00 using nickels.
Make $1.00 using dimes.
Make $1.00 using quarters.
Make $0.50 using dimes. Make $0.50 using
nickels.
Make $0.50 using quarters.
Make $0.75 using quarters.
Make $0.75 using nickels.
Make $0.30 using dimes. Make $0.30 using
nickels. Make $0.30 using
pennies.
Make $0.45 using nickels.
Make $0.30 using dimes. Make $0.30 using
nickels.
Make $0.90 using dimes. Make $0.90 using
nickels. Make $0.80 using
nickels.
Make $0.60 using dimes. Make $0.65 using
nickels.
Make $1.17 using the fewest number of coins
possible.
Make $4.31 using the fewest number of coins
possible.
Make $7.83 using the fewest number of coins
possible.
Make $1.49 using the fewest number of coins
possible.
Make $4.28 using the fewest number of coins
possible.
Make $3.72 using the fewest number of coins
possible.
Make $7.46 using the fewest number of coins
possible.
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Make $9.99 using the fewest number of coins
possible.
Make $8.64 using the fewest number of coins
possible.
Make $2.13 using the fewest number of coins
possible.
Make $0.83 using 7 coins.
Make $1.35 using 6 coins.
Make $4.21 using 6 coins.
Make $2.63 using 11 coins.
Make $2.63 using 8 coins.
Make $2.63 using 9 coins.
Make $4.21 using 5 coins.
Make $0.83 using 8 coins.
Make $0.79 using 9 coins.
Make $3.55 using 6 coins.
Make $3.55 using 5 coins.
Make $3.55 using 10 coins.
Make $6.11 using 6 coins.
Make $0.36 using 6 coins.
Make $7.22 using 10 coins.
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Geometry and Spatial Sense – 1 – Geo Me!
EXPECTATION: (GR.1)
Describe and name prisms and pyramids by the shape of their base
ITEMS:
10-15 cards with riddles with self check on back of card (picture and name of figure) E.g., I have 3 vertices, three equal sides, three equal angles. Create me on the geo-board. What‟s my name
2 Geo-boards
Elastics
INSTRUCTIONS:
1. Pick one riddle card and read the card aloud
2. Sit back to back with your partner
3. Create the figure on the board
4. Record the name of the figure on the white board
5. When you are finished compare answers with your partner
6. Check the back of the riddle card
SELF-CHECK
Answer on the back of the cards
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Student Instruction Card for: Geometry and Spatial Sense – 1 – Geo Me!
Instructions for Geo Me: 1. Pick one riddle card and read the card aloud 2. Sit back to back with your partner 3. Create the figure on the board 4. Record the name of the figure on the white board 5. When you are finished compare answers with your
partner 6. Check the back of the riddle card
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I am any 4-sided figure.
Geo Me!
I am a
______________________ I am a quadrilateral!
I am a quadrilateral with
one pair of parallel sides.
Geo Me!
I am a
______________________ I am a trapezoid!
I am a quadrilateral. I have
2 pairs of parallel sides and
2 pairs of congruent sides.
Geo Me!
I am a
______________________ I am a parallelogram!
I am a parallelogram. I have
4 right angles and 2 pairs of
parallel sides. I have 4 right
angles.
Geo Me!
I am a
______________________ I am a rectangle!
I am a parallelogram. I have
4 congruent sides. I have two
pairs of equal angles.
Geo Me!
I am a
______________________ I am a rhombus!
I am a parallelogram. I have
4 congruent sides and 4 right
angles.
Geo Me!
I am a
______________________ I am a square!
I have 3 sides. I have 3
vertices.
Geo Me!
I am a
______________________ I am a triangle!
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I have 5 sides and 5
vertices.
Geo Me!
I am a
______________________ I am a pentagon!
I have 5 congruent sides
and 5 vertices. I have 5
equal angles.
Geo Me!
I am a
______________________ I am a regular pentagon!
I have 6 sides and 6
vertices.
Geo Me!
I am a
______________________ I am a hexagon!
I have 6 congruent sides
and 6 vertices. I have 6
equal angles.
Geo Me!
I am a
______________________ I am a regular hexagon!
I have 7 sides and 7
vertices.
Geo Me!
I am a
______________________ I am a heptagon!
I have 8 congruent sides
and 8 vertices. I have 8
equal angles.
Geo Me!
I am a
______________________ I am an octagon!
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Geometry and Spatial Sense – 2 – Attribute Sorting
EXPECTATION:
Compare and sort prisms and pyramids by geometric properties (i.e., number and shape of faces, number of edges, number of vertices)
ITEMS:
Attribute hoops (To make Venn diagram)
3D solids
Set of laminated cards with attribute labels (e.g., 6 or more vertices, prisms)
Set of laminated index cards with name of solid on one side (cube), and the number of attributes on the other (6 faces, 8 vertices, 12 edges)
INSTRUCTIONS:
1. Use the attribute hoops and lay out a Venn diagram
2. Choose two attribute cards and place one above each hoop
3. Sort and name the solids
4. Check your answers using the cards with the attributes listed
SELF CHECK:
Students check one another‟s sorting by using the cards with the attributes listed
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Student Instruction Card for: Geometry and Spatial Sense – 2 – Attribute Sorting
Instructions for Attribute Sorting: 1. Use the attribute hoops and lay out a Venn diagram 2. Choose two attribute cards and place one above each
hoop 3. Sort and name the solids 4. Check your answers using the cards with the
attributes listed
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Attributes 6 faces
12 edges
8 vertices
Rectangular Prism
Attributes 6 faces
12 edges
8 vertices
Cube
Attributes 5 faces
9 edges
6 vertices
Triangular Prism
Attributes 8 faces
18 edges
12 vertices
Hexagonal Prism
Attributes 6 faces
10 edges
6 vertices
Pentagonal Pyramid
Attributes 4 faces
6 edges
4 vertices
Triangular Pyramid
Attributes 7 faces
15 edges
10 vertices
Pentagonal Prism
Attributes 7 faces
12 edges
7 vertices
Hexagonal Pyramid
Attributes 3 faces
2 edges
0 vertices
Cylinder
Attributes 5 faces
8 edges
5 vertices
Square Pyramid
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Prisms
Pyramids
Has 6 or more edges
Has 7 or more vertices
All faces are congruent
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Has rectangular faces
Has triangular faces
Has 12 or more edges
Has 5 or more faces
Has 6 or more faces
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Has circular faces
Has two bases
Has 10 or more vertices
Has only one base
Has 8 or less edges
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Has no vertices
Squares
Circles
Rectangles
Triangles
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Blue
Green
Yellow
Orange
Red
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Geometry and Spatial Sense – 3 – Solid Memory
EXPECTATIONS:
Construct rectangular prisms (e.g., using given paper nets; using Polydrons) and describe the geometric properties
ITEMS:
Set of solids
Set of cards with name of the solid
Set of paper nets that can be manipulated into solids
INSTRUCTIONS:
1. Place solids and nets on floor
2. Player 1 chooses one solid and one net
3. Player 1 folds the net to see if it matches the solid, if it does, player 1 keeps the pair, if the net and solid do not match, they are returned to the floor
4. Next player‟s turn
SELF-CHECK
Students fold paper nets into solids
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Student Instruction Card for: Geometry and Spatial Sense – 3 – Solid Memory
Instructions for Solid Memory: 1. Place solids and nets on floor 2. Player 1 chooses one solid and one net 3. Player 1 folds the net to see if it matches the solid, if it
does, player 1 keeps the pair, if the net and solid do not match, they are returned to the floor
4. Next player‟s turn
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Cylinder Pentagonal
prism Square based
pyramid
Rectangle based prism
Triangle based pyramid
Hexagonal pyramid
Square based pyramid
Pentagonal based pyramid
Triangular prism
Cube or square based prism
Cone Sphere
Hexagonal prism
Cylinder Pentagonal
prism Square based
pyramid
Rectangle based prism
Triangle based pyramid
Hexagonal pyramid
Square based pyramid
Pentagonal based pyramid
Triangular prism
Cube or square based prism
Cone Sphere
Hexagonal prism
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Measurement – 1 – Time Match
EXPECTATIONS:
Read time using analogue clocks, to the nearest five minutes, and using digital clocks
ITEMS:
One set of blue cards showing analogue clocks and written time
One set of pink cards showing digital time and written time
One blue answer card
One pink answer card
INSTRUCTIONS:
1. Choose one set of cards (blue or pink)
2. Place them face down on a flat surface
3. Player 1 turns two cards over. Try to find a match
4. (example: the match to “1:25” would be “Twenty-five minutes after one o‟clock”)
5. If you find a match, collect the cards and take another turn
6. If you do not find a match player 2 takes a turn
7. When all the matches are found, count your cards
8. The player with the most cards is the winner!
SELF-CHECK
Use the answer card that matches the colour of your playing cards to see if your match is correct.
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Student Instruction Card for: Measurement – 1 – Time Match
Instructions for Time Match: 1. Choose one set of cards (Blue or pink) 2. Place them face down on a flat surface 3. Player 1 turns two cards over. Try to find a match
(Example: the match to “1:25” would be “Twenty-five minutes after one o‟clock”
4. If you find a match, collect the cards and take another turn
5. If you do not find a match player 2 takes a turn 6. When all the matches are found, count your cards 7. The player with the most cards is the winner!
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quarter to six o’clock
quarter to ten o’clock
ten minutes after
two o’clock
quarter to
four o’clock
twelve o’clock
quarter after eight o’clock
nine thirty
quarter after
eleven o’clock
quarter after
seven o’clock
quarter to two o’clock 1:25
4:15 1:15
10: 45 11:45
12:15
3:30
3:00
6:45
3:45
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ten minutes after
two o’clock
ten minutes after
two o’clock
ten minutes after
two o’clock
ten minutes after
two o’clock
ten minutes after
two o’clock
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Measurement – 2 – Race Around The Clock
EXPECTATION:
Read time using analogue clocks, to the nearest five minutes, and using digital clocks
ITEMS:
Game board
Dice
Analogue clock cards
Answer card
2 place holders “men”
INSTRUCTIONS:
1. Roll the dice
2. Move forward as many spaces as the dice says
3. Read the time
4. If the time is correct stay on this space
5. If the time is incorrect go back to your previous spot
SELF-CHECK
Use the answer card to see if you are correct.
ADAPTED FROM RESOURCE:
Extra Practice Math Centres by Mary Peterson. Scholastic Inc., 2007
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Student Instruction Card for: Measurement – 2 – Race Around The Clock
Instructions for Race Around The Clock: 1. Put your “men” on “start” 2. Place analogue clock game cards face down on the
board 3. Player 1 rolls the dice 4. Draw one card from the deck 5. Read the time on the card 6. Check the answer card 7. If you read the time correctly move forward as many
spaces as the dice says. 8. If you read the clock incorrectly, stay where you are 9. Player 2 goes next 10.The first person to get to the “finish” is the winner.
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Measurement – 3 – Time Riddles
EXPECTATIONS:
Solve problems involving the relationship between minutes and hours using a variety of tools
ITEMS:
Riddles of elapsed time (e.g. Lisa wakes up at 9 o‟clock. It takes her 15 minutes to brush her hair and wash her face. What time is it now?)
INSTRUCTIONS:
1. Ask partner one of the riddles
2. Partner gives answer
3. Both players check the answer using a clock with numbers around the outside
4. Continue taking turns
SELF-CHECK
Use a clock with numbers around the outside to check if you are correct
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Student Instruction Card for: Measurement – 3 – Time Riddles
Instructions for Time Riddles: 1. Ask partner one of the riddles 2. Partner gives answer 3. Both players check the answer using a clock with
numbers around the outside 4. Continue taking turns
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Little Red Riding Hood begins making cookies for her grandmother at 10:00. It takes her 15 min to gather all the ingredients. She is interrupted by a phone call from the Gingerbread man. She talks to him for 10 min. Finally, Little Red Riding Hood takes 20 minutes to mix and bake her cookies. What time does she put them into the oven?
The Big Bad Wolf leaves his house for the little cottage at 2:00 in the afternoon. First he stops to pick some flowers that takes him 10 minutes. Then he sees a stream and he takes a relaxing swim for 45 minutes. We he is done his swim he walks 10 more minutes to the cottage. What time does he arrive?
Little Red Ridding Hood needs a new cape. She spends 2 hours looking for fabric, 10 minutes cutting a pattern and 20 minutes sewing. How long does it take for her to make a new red cape?
Grandma is expecting Little Red Ridding Hood for tea at 4:00. She begins cleaning her house at 1:45. She vacuums and dusts for a half and hour. When she is done cleaning she takes a nap for 30 minutes. Will grandma be awake when Little Red Riding Hood arrives for tea?
The Big Bad Wolf needs a disguise. He calls his friends at 6:00 to get some ideas. First he talks for 15 minute to Chicken Little who tells him to be a chicken. Then he talks to Little Bo Peep for 25 minutes and she suggests he dresses as a sheep. Finally, it is Shrek who tells the wolf to be a donkey. The wolf and Shrek talk for only 5 minutes. What time does wolf end his phone calls?
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Measurement – 4 – What’s My Unit?
EXPECTATIONS:
Estimate measure and record length, perimeter, area, mass, capacity, time and temperature using standard units
ITEMS:
Game board
Die
Question Cards
INSTRUCTIONS:
1. Put your place holders on “start”
2. Place the cards face up on the game board
3. Player 1 rolls the dice
4. Draw one card from the deck
5. Answer the unit question
6. If you answer the unit correctly (check the back of the card) move forward as many spaces as the dice says. If you read the unit incorrectly, stay where you are
7. Player 2 goes next
8. The first person to get to the “finish” is the winner.
SELF-CHECK
Answer on the back of the card
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Student Instruction Card for: Measurement – 4 – What’s My Unit?
Instructions for What‟s My Unit: 1. Put your “men” on “start” 2. Place the cards face up on the game board 3. Player 1 rolls the dice 4. Draw one card from the deck 5. Answer the unit question 6. Check the back of the card 7. If you answer the unit correctly move forward as
many spaces as the dice says 8. If you read the unit incorrectly, stay where you are 9. Player 2 goes next 10. The first person to get to the “finish” is the winner
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First ½ of game board
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Second ½ of game board
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The length of a pencil
The length of a book
The length of a canoe
The length of a bus
The perimeter of a desk
The perimeter of a playground
The distance around a bathtub
The area of a suitcase
The area of a binder
The area of a rectangle swimming pool
The height of a table lamp
The height of an apartment building
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The distance to Florida
The distance to the grocery store
The distance to British Columbia
The mass of an apple
The mass of a glue stick
The mass of a large dog
The capacity of a large milk carton
The capacity of a juice box
The temperature of hot chocolate
The temperature of a popsicle
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m cm cm
m cm M
cm² cm² Cm
m cm m²
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Km km km
Kg g g
ºC (Degrees Celsius)
m
L
ºC
(Degrees Celsius)
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Measurement – 5 – Order Me
EXPECTATIONS:
Estimate measure and record length and perimeter using standard units
ITEMS:
20 or more 100cm (1m) lengths of string (strings may be folded for lengths such as 50cm or 25cm)
2 instruction cards (greatest to least, smallest to largest)
Cards with different lengths written on them (Example: 150cm, 2m, 75cm)
INSTRUCTIONS:
1. Draw three cards and read the lengths written on them
2. Draw one of the instruction cards (greatest to least or smallest to largest)
3. Lay down the cards in order according to the instruction card
4. Check if you are correct by laying down the correct number of strings
5. Remember to start each string at the same spot for accuracy
6. Check the back of the cards to see if you have the correct number of strings laid out
SELF-CHECK
Answer on the back of the card
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Student Instruction Card for: Measurement – 5 – Order Me
Instructions for Order Me: 1. Draw three cards and read the lengths written on them 2. Draw one of the instruction cards (greatest to least or
smallest to largest) 3. Lay down the cards in order according to the
instruction card 4. Check if you are correct by laying down the correct
number of strings 5. Remember to start each string at the same spot for
accuracy 6. Check the back of the cards to see if you have the
correct number of strings laid out
Greatest to least
Smallest to largest
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1 ½ m One and one half
meters
5 m Five meters
2 ½ m Two and one half
meters
4 ½ m Four and one half
meters
525 cm Five hundred and
twenty-five centimetres
250 cm Two hundred and fifty
centimetres
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350 cm Three hundred and
fifty centimetres
300 cm Three hundred
centimetres
400 cm Four hundred centimetres
200 cm Two hundred centimetres
450 cm Four hundred and fifty
centimetres
50 cm Fifty centimetres
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100 cm One hundred centimetres
125 cm One hundred and
twenty-five centimetres
4 m Four meters
2 m Two meters
500 cm Five hundred centimetres
1 m One meter
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150 cm One hundred and fifty
centimetres
175 cm One hundred and
seventy-five centimetres
3 m Three meters
3 ½ m Three and one half
meters
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Patterning and Algebra – 1 – Related Facts
EXPECTATIONS:
Determine, through investigation, the inverse relationship between addition and subtraction.
ITEMS:
Large dice with numbers
Large dice with addition, subtraction and equal symbols
Calculator
INSTRUCTIONS:
1. Roll 2 number dice and one symbol die
2. Put a + or - symbol between the 2 number dice
3. Solve the equation
4. Check with a calculator to see if it is correct
5. Rearrange the numbers to make a related fact
6. Check your new equation with the calculator
7. Repeat until you have found all the related facts
8. Write the 4 related facts on your white board
SELF-CHECK
Check with the calculator
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Student Instruction Card for: Patterning and Algebra – 1 – Related Facts
Instructions for Related Facts: 1. Roll 2 number dice and one symbol die 2. Put a + or – symbol between the 2 number dice 3. Solve the equation 4. Check with a calculator to see if it is correct 5. Rearrange the numbers to make a related fact 6. Check your new equation with the calculator 7. Repeat until you have found all the related facts 8. Write the 4 related facts on your white board
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Patterning and Algebra – 2 – Clear the Board
EXPECTATION:
Identify, through investigation, and use the associative property of addition to facilitate computation with the whole numbers
ITEMS:
White board
Marker
Die
„Clear the Board‟ Laminated cardstock with numbers to 20
INSTRUCTIONS:
1. Roll the die 3 times to get 3 different magic numbers (1,2,3)
2. Use these magic numbers to eliminate every number from 1-20 by writing an equation (e.g. 2+2+3=7) eliminates 7
SELF-CHECK
Use a calculator to check your answers
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Student Instruction Card for: Patterning and Algebra – 2 – Clear the Board
Instructions for Clear the Board: 1. Roll the die 3 times to get 3 different magic numbers
(1,2,3) 2. Use these magic numbers to eliminate every number
from 1-20 by writing an equation (e.g. 2+2+3=7) eliminates 7
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1 11 1
2 12 2
3 13 3
4 14 4
5 15 5
6 16 6
7 17 7
8 18 8
9 19 9
10 20 10
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Clear the Board
Magic Numbers
1. _____________________________________________
2. _____________________________________________
3. _____________________________________________
4. _____________________________________________
5. _____________________________________________
6. _____________________________________________
7. _____________________________________________
8. _____________________________________________
9. _____________________________________________
10._____________________________________________
11._____________________________________________
12._____________________________________________
13._____________________________________________
14._____________________________________________
15._____________________________________________
16._____________________________________________
17._____________________________________________
18._____________________________________________
19._____________________________________________
20._____________________________________________
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Patterning and Algebra – 3 – Find the Missing Number
EXPECTATIONS:
Extend a repeating, growing and shrinking number pattern
Items:
Laminated Number strips with boxes – see below
96 ? 100
? = 98
60 ? 100
? = 80
36 38 ?
? = 40
INSTRUCTIONS:
1. Guess the missing number in the pattern
2. Write your answer in the box with the ?
SELF-CHECK
Answer on back
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Student Instruction Card for: Patterning and Algebra – 3 – Find the Missing Number
Instructions for Find the Missing Number: 1. Guess the missing number in the pattern 2. Write your answer in the box with the ?
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60 70 80 90 100
96 97 98 99 100
2 4 6 8 10
16 18 20 22 24
36 37 38 39 40
45 55 65 75 85
15 18 21 24 27
5 10 15 20 25
4 8 12 16 20
50 40 30 20 10
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10 9 8 7 6
25 50 75 100 125
100 95 90 85 80
55 66 77 88 99
4 14 24 34 44
100 125 150 175 200
110 120 130 140 150
111 222 333 444 555
673 674 675 676 678
550 540 530 520 510
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? 80 90 100
? 98 99 100
2 ? 10
16 18 ? 24
36 38 ?
? 65 75 85
15 ? 21 27
5 10 ? 25
4 8 ? 20
50 30 20 ?
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? 9 8 6
25 ? 100 125
100 ? 85 80
55 66 ? 99
4 24 ?
? 125 175 200
110 ? 130 150
111 ? 444 555
673 674 ? 678
550 520 ?
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Data Management and Probability – 1 – Graph it
EXPECTATIONS:
Collect and organize categorical or discrete primary data and display the data in charts, tables and graphs
ITEMS:
Cards with tally charts and/or graph word problems
Graphing Pocket Chart OR Laminated graphing templates with: (axis, width of bars, lines for labels and titles, drawn in) Example: in Mr. B‟s class 10 kids like soccer, 4 kids like baseball, 8 kids like hockey, 2 don‟t play any games. Graph it using a scale of 2.
INSTRUCTIONS:
1. Pick one card and read it
2. Make a tally chart if necessary
3. Graph the information
SELF-CHECK
Actual graph drawn on back
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Student Instruction Card for: Data Management and Probability – 1 – Graph it
Instructions for Graph it: 1. Pick one card and read it 2. Make a tally chart if necessary 3. Graph the information
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Graph Template
____
_________
_____
________
___
__
______
_______________________________________
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Data Management and Probability – 2 – Graph Attack
EXPECTATIONS:
Demonstrates an ability to organize objects into categories, by sorting and classifying objects using two or attributes
Collect and organize categorical or discrete primary data and display the data in charts, tables and graphs
ITEMS:
Many baggies with assorted items in assorted amounts (stickers, paper clips, beans, pasta, straws, buttons, beads)
Mat with squares – grid – labelled with items at the bottom.
INSTRUCTIONS:
1. Count the items in one bag
2. Create a tally chart using these items
3. Graph it on the graph mat using the items
SELF-CHECK
No check necessary
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Student Instruction Card for: Data Management and Probability – 2 – Graph Attack
Instructions for Graph Attack: 1. Count the items in one bag 2. Create a tally chart using these items 3. Graph it on the Graph Mat using the items
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Graph Attack Mat
ITEMS FOUND IN GRAPHING KIT
NU
MB
ER
OF
OB
JE
CT
S
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
Stickers Paper clips Beans Pasta Straws Buttons
Beads
OBJECTS