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  • 8/14/2019 Match Engine Changes

    1/27

    Football Manager 2009 --------------------------

    Match v701----------

    - Implemented new ball physics model- Implemented new ball deflection code

    - Implemented mid-slice saves and headers- Re-tuned engine back towards relative stability

    Match v702----------

    - Fixed km run per match calculation- Stopped ball deflecting off player who is about to take it under control a splitsecond later- If 2 players go for ball from close to it make sure if one gets to it first hewins it- Fixed headers, saves and deflections that are called mid slice having slightlyinnaccurate ball path

    - Improved ball behaviour when dribbling as it is bobbling- Improved use of lofted ball paths for passes, headers etc- Fixed players being caught in possession when dribbling too often- Improved player first touch generally- Improved goalkeeper choice of save point- Stopped players moving strangely when committing a foul on opponent- Reduced silly number of red and yellow cards- Fixed players being described by comms as clean through when they arent- Fixed keepers leaving certain shots in error- Made players move onto passes quicker when under pressure- Slowed players down a little when in possession of ball at their feet- Reduced pointless long balls up to head of midfielders- Made players a little more adventurous with passing when not in risky position

    - Make players able to clear ball upfield with head when facing own goal and ballat suitable height- Fix unrealistic headers back to keeper that are easy interceptions- Stop players making passes that will obviously hit one of their own players onthe way

    Match v703----------

    - Tuned ball bounce slightly, improved pitch condition effect upon it- Improved ball physics on keeper saves- Made various fixes to new deflection code- Made ball player a little more aware of opponent bearing down on him

    - Improved player choice of pass AI- Improved player receiving of pass AI- Improved player interception of ball AI- Reduced number of long aimless passes a little- Made players stay with the player they are marking a little better- Stopped AI managers with high negativity ratings being unrealistically negativein easy win games- Made players a little less likely to foul in dangerous crossing areas- Improved top players control of awkward height balls- More first time shots at sensible times- Improved choice of shot when clean through

  • 8/14/2019 Match Engine Changes

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    - Made players more direct when receiving ball and behind defence- Improved distance and direction of headed clearances- Improved positioning of defenders marking player running at pace towards goal- Improved relative position of defenders doubling up on attacker- Made sure players let ball run out for corner for their team when realistic- Improved player facing when pushing defensive line up out of own area- Made player collecting ball from net for quick kick off carry ball with himbetter

    Match v704----------

    - Reduce excessive closing down for players not set to do it high up the pitch- Dropped D-line back a little- Stopped defenders pushing up to edge of area too willy nilly when they should bemarking- Made defenders more likely to mark rather than take tactical position whenaround own area- Improved player direction facing when marking opponent around own area in openplay- Slow down play for players with low tempo settings/tendencies

    - Fixed keeper sometimes parrying headed back passes for no reason- Improved headed clearances a little further- Made keepers more decisive in intercepting through balls ahead of attackingplayers- Fixed a couple of anomalies with players judging ball flight for interception- Made players attempt to wait for ball to drop where possible- Fixed incorrect designation of own goal when ball hits man on line on way in- Improved direction of keeper saves further from v703 changes- Fixed unnaturally high keeper kicks from hands- Reduced number of long shots, partly via toning down AI use of long shots slider- Tweaked penalty conversion rate a little- Made player blocking corner kick mark an opponent in area if an absolute nobrainer

    Match v705----------

    - When a free kick far from goal is taken short as if open play, the teams nowposition themselves for open play quicker rather than the set piece- Improved keeper reactions and willingness to dive for ball- Stopped 3 players kicking off match rather than 2- If ball comes off post and hits player on way in an own goal is now always given- Match engine now drives animations to make players stay "down" for correct timewhen grounded- If ball player has had ball too long without being closed down then he will beclosed down by nearest player(s)

    - Fixed bug where players dont push up defending line properly when playing toleft end of pitch- More headers back to keeper from defenders- Tweaked on ball decision making to reduce unnecessary long shots a bit- Fixed obscure endless loop in ball physics that causes game to hang

    Match v706----------

    - Penalised keeper for carrying ball outside of area- Stopped player scoring by sticking leg out close to goal from being described as

  • 8/14/2019 Match Engine Changes

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    fluke goal- Fixed keeper being bamboozled by shot that hits inside of post and bouncestowards other post- Made keeper drop ball to feet if 6 seconds up and no decent other optionsavailable- Stopped AI teams being too over-attacking when level away from home and not in a"must win" situation- Player making simple step tackle now looks to take ball under control afterwards

    if possible- Fixed bug introduced in v705 where keeper can save ball, hold it, and drop itinto the net- Fixed keeper being able to pick up ball that is an unrealistic distance away- Made keepers more likely to save shot if they arent 100% sure its off target- Made deflection of non threatening shot into own goal registered as an own goal- Fixed errors in holding of defensive line- Width setting now reverted to with ball only positioning - defences made a bitnarrower when without ball- Improved positioning of players staying back at set piece to mark opponents leftforward- Improved player decision regarding which point to intercept/receive ball- Defenders more likely to come to meet striker counter attacking around halfway

    rather than drop back- Made players run with ball direction a little better in non attacking areas- Improved players vision for first time passes if they have decent ability, andtheir team mate is making an easy option for them

    Match v707----------

    - Stopped players making unrealistic effort to deflect crosses or rebounds fromwoodwork when close to own goal- Rebalanced number of penalty kicks- Improved keeper judgement on when to try to save shots that are too close tocall

    - Tweaked interpretation of whether deflected shots are own goals- Improved marking at free kicks around edge of area- Improved keeper interceptions slightly- Made players stick to player they are marking better at set piece for phase ofplay after set piece is taken- Fixed bug causing defenders to miss too many ariel interceptions- Made defending players more aggressive in intercepting crosses- Improved positioning of player marking opponent with ball- Fixed obscure scenario of play getting stuck when player holds up ballindefinitely- Fixed occurances of defenders making suicidal headers back to their own keeper

    Match v708

    ----------

    - Increased frequency and effectiveness of slide tackles- Improved player interpretation of tactical slider settings according to theirnationality, team blend, time spent in current league etc- Make keepers command area better when ball moving towards them- Keepers time saves slightly better- Made composed players try to let ball drop and control it rather than take earlyheaded clearance where practical- Longer shots that go over the bar more likely to be higher- Made first touch a little less effective especially at lower levels

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    Match v709----------

    - Fixed ball rolling slowdown being inverse to pitch condition- Fixed anomalies in player path that caused minor stand/walk/run animation bugs- Fixed bug in player direction facing when making runs into space off ball- Reduced short passes ahead of team mate that he has no chance of keeping in play

    Match v710----------

    - Fixed crash/assert when ball deflection sends ball 0 distance- Fixed bug in ball bounce that could create erratic bounce heights- Fixed bug in post positioning in ball physics that caused accurate shots intocorners to hit post rather than go in- Fixed positioning of players at penalty shootouts- Fixed keeper dives not animating in penalty shootouts- Improved keeper point of save choice a little more- Made keepers a little more likely to sweep up ball in own half when clearedbeyond defence

    - Keepers now push ball away from goal to avoid their momentum carrying it in withthem when making a held save- Fixed bug where handball by keeper outside area could see free kick given insidearea- Fixed keeper lying on floor for too long after failing to make save- Stopped injured player being left lying on pitch for ages instead of beingtreated- Defensive line position now accounts for attacker having ball in front of themto avoid dropping back unrealistically- Midfielders now defend a little more narrow, and shift across more with play- Players now a little less reluctant to move quickly off ball towards oppositiondefence line- Made smart players more likely to lob walkabout keepers from distance

    - Fixed ultra long shots into empty nets scoring low for goal awards- Improved headed clearances a little more- Players a little more willing to turn and look for pass- Passes into space behind defence now used more realistically- Players look to feed playmaker or creative team mates more readily- Tweaked AI manager use of playmaker option- Made obstructions and shirt pulls more dependent on relative player positions- Fixed commentary saying player "heads ball behind" prematurely

    Match v711----------

    - Fixed crash due to player moving way too slowly when subbed

    - Fixed bug where ball could come to rest in roof of net and not drop to the floor- Tweaked player ratings slightly- Fixed knock on from goalkeepers pushing ball away from goal to avoid carrying itinto net- Fixed key passes being logged when target player clearly offside- Made keepers try to take ball early when in a one on one chase for ball withattacker- Reduced passing accuracy slightly for lower levels of passing attribute

    Match v712----------

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    - Stop player dribbling "through" keeper when keeper should easily smother ball- Fixed physio treating player while facing away from him- Fixed another player changing direction facing in an instant bug- Tweaked D-line position a bit further- Reduced central defenders getting drawn to ball too early and leaving spacebehind- Made low workrate players cover a little less ground in match

    Match v713----------

    - Fixed ball bouncing around too much sometimes when player runs with it- Made managers more likely to use their preferred formations at match start- Tweaked injuries to reflect injury proneness more- Players more likely to take first time shot at goal around 6 yard area- Stopped defences lying too deep when ball moves from one end to the otherquickly- Fixed bug where keeper commits to diving at attackers feet and is beaten to balleasily- Made defenders react more decisively to rebounds

    - Made players more willing to put a tackle in when within range of ball- Fixed bug in defender positioning when facing attacker who is moving slightlyaway from goal- Improved off ball movement by making players move faster when a good run isavailable- Made players turn to get out of trouble more readily- Toned down number of shots being put over the bar rather than wide- Made players look for easy headed pass options before just heading ball clear- Fixed bug stopping some attacking players going for ball when corner or freekick played into area

    Match v714----------

    - Fixed instances of user not being taken to tactics screen when player injuredand needs to come off- Further tweaked to match injury balance- Made keepers a little less likely to launch backpasses back upfield first time- Increased possibility of bicycle kicks

    Match v715----------

    - Stopped keepers diving for shots they have no chance of saving, as in they aremiles away from them- Stopped AI managers from being overly negative at home unless underdogs or

    playing for a draw- Reduced match ratings for players who havent contributed anything of note to thematch- Made strikers close down any defender who tries to dally or be clever very closeto own goal- Stopped full backs already out of position getting drawn into closing downstrikers and leaving their position further exposed- When players make no attempt to play the ball - make sure ball isnt played justbecause ref misinterpreted their intent- Further tweak to stop keepers launching backpasses straight upfield when underno pressure

  • 8/14/2019 Match Engine Changes

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    - Reduced incidences of keeper momentum taking ball outside area when picking upball- Fixed bug where keepers sometimes come to meet player running in at angleexposing an easy goal- Fixed bug where players sometimes dont go for a header that was theirs to tryand win- Further tweaked attacking movement off ball- Fixed positioning of player marking ball player who isnt moving towards goal

    - Fixed bug where players would continue to mark a player when ball possession hadchanged to their team- Fixed obscure crash occuring from slide tackles- Fixed instances of players attempting passes in front of team mate that has zerochance of success due to easy interception- Fixed overly negative effect of low team blend on player mental attributes inmatch- Fixed obscure bug where ball hitting post at speed and then back of net can beconsidered as being into side netting

    Match v716----------

    - Improved keeper position slightly to guard far post better- Improved realism of keeper shot stopping- Fixed keeper spilling ball then making a meal of grabbing it at the secondattempt- Made keepers more decisive at catching balls coming towards them in own area,depending on their command of area attribute- Player tripped by late challenge now goes to ground more often- Cynical players target fast opponents for fouls more readily- Players make better judgements on when to make a tackle- Player who fails to win tackle now grounded longer depending on hisdetermination, condition, and the type of tackle- Players now close down opponent with clear shooting chance quicker- Player who leaves ball for keeper now tries to stay clear of ball

    - Offsides now called as approipriate on players who deflect ball- Fixed players running into trouble at edge of box instead of having an obviousshot on goal- Players more likely to let ball drop before controlling it rather than headingit on- Fixed player asked to stay back at set piece going forward too far due to lackof attackers to mark- Players more willing to shoot early when keeper horribly out of position- Stopped players making unrealistic shots from wing when closed down by defenders- Fixed headed back passes being overhit unrealistically- Fixed players making backpasses to keepers who are still on the floor after asave- Stopped player standing in position as if to offer throw taker an option when

    the throw has already been taken- Tweaked player match ratings a bit- Team mate stands with set piece taker on free kicks that are borderline shootingdistance- Corners now aimed at obvious targets more frequently- Tweaked number of yellow cards

    Match v717----------

    - Fixed broken pitch condition checks that cause wrong type of pitch to be setup

  • 8/14/2019 Match Engine Changes

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    - Fixed player standing still with ball fending off tackles too easily- Improved "interface" between real ball position and throw in animation- Fixed linesmen standing too far from touchline- Fixed referee not facing play enough- Reduced player momentum when coming to catch ball at edge of area, and soreducing instances of it being carried outside- Goalies and defenders quicker to come to meet player moving in on goal at tightangle

    - Fixed goalie trying to chase ball that has rebounded off the post and away- Fixed goalie turning back on ball when opposition moving in on goal- Slight reduction in number of lobbed shots- Fixed players not being subbed when very low condition from half time onwards

    Match v718----------

    - Corners now taken from correct spot 1m from corner flag depending on best footof taker- Fixed bug causing glitch in run animation when running up to take set piece- Small tweaks to attacking off ball movement, including players moving quickerafter making simple passes

    - Players less likely to take unnatural looking first time shot from distance- Made players try to avoid running towards own goal with ball when near italready- Further change to reduce keeper handballs when momentum takes them out of area- Made keeper more likely to turn back on making interception if he realises hewont get there- Fixed bug where keeper could make bizarre fumble into net when catching ball- Fixed keeper making wild clearance under absolutely no pressure- Fixed rare instance of keeper coming to intercept ball then attempting to takeit too early- Made fast shots beat keeper more often- Fixed keeper positioning inviting too many lobbed shots- Made lobbed shots a little harder to carry off

    - Made players with low balance and shooting ability hit shots very highoccasionally- Reduced instances of defenders deliberately fouling player in area who isntfacing goal- Improved balance between number of slide and step tackles- Fixed full backs offering easy crossing angle to winger when close to byeline- Reduced number of injuries caused by low player condition- Fixed bug in ball physics after it has hit the side netting- Fixed wrong player movement animations being played on goal celebrations

    Match v719----------

    - Improved match engine info on player current movement direction for animationinterpreter- Stopped multiple defenders going for same ball at corners and free kicks- Fixed keeper who is trying to prevent corner from pushing ball back onto dangerarea rather than holding onto it- Players guarding posts at corners no longer leave gap- Player moving to ball tracks it better when it deflects off him as he tries tocontrol it- Fixed instance of defender not coming across to ball player when ball playergets past defender next to him in central area

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    Match v720----------

    - Fine tuned number of goals per game and match ratings- Keeper now parries ball rather than take it outside area if on yellow card- Fixed keepers not diving in attempt to save penalties particularly in shootouts- Fixed keepers misjudging back passes without reason- Fixed bug that could allow 60 yard headed passes

    Match v721----------

    - Stopped momentum taking goalkeepers out of the area and being penalised forhandball after save- Fixed bug causing players' legs in animations to move too quickly when runningbackwards- Fixed another instance of goalie letting back pass go past him- Toned down accuracy of direct free kicks

    Match v722----------

    - More tuning to stat balance- Fixed further instance of silly goalie handball outside area- Reduced unneccesarily early long shots when space is available to move intobetter position- Fixed direct style teams launching ball to head of small striker when not askedto do so

    Match v723----------

    - More stat balance tuning- Fixed goalie penalised for handball when ball is actually well inside area

    - Fixed possibility of goalie dropping ball to feet after 6 seconds and allowingstriker to have it- Fixed animation bug that makes it look like keeper saves with his head- Implemented new sideways run animations- Implemented new tip ball over bar animation- Fixed players standing for ages with ball at feet and hands on hips for ages

    Match v724 - 9.0.0----------

    - Reduced delay on players who lose out in step tackle- Fixed keepers at lower levels being unable to hold simple catches too often- Fixed players being too indecisive about how to receive a pass and losing ball

    as a result- Fixed bug that could cause more keepers missing backpasses- Fixed keepers sometimes not coming out for players bearing down on goal fromangle- Fixed more unnatural long shots where player wasnt facing right direction to beable to shoot

    Match v725----------

    - Fixed throw in taker being over pitch line when throwing

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    - Fixed players standing 2 yards outside area at penalties instead of right online- Improved short free kicks taken at 30 yards out or more- Fixed commentary stating distance of shot when scoring from clean through atedge of area- Created some limited ball and player movement When players stand and hold ballup waiting for options- Reduced ratio of serious injuries compared to light ones in match

    - Reduced instances of players not closing down ball player slightly- Fixed bug where player could be described by commentary and animation as takinga throw in during open play- Made team shape support ball player a little better when attacking- Fixed bug where defenders continued marking strikers too long when ball clearlyin their teams possession- Encouraged certain players to try risky dribble when out of options in attackingarea- Encouraged shot when player cutting in at edge of area and on good foot ( orconfident )- Made players attack penalty area quicker when team mate is on wing and incrossing position

    Match v726----------

    - Removed some confusion created by small deflections that can cause players toreact illogically- Fixed rare bug where keeper can fumble save as result of foul off ball between 2other players- Reduced extreme curve on kicks with high target point- Improved perception of when player is in semi clean through situation- Fixed players clean through drifting too wide too easily- Fixed bug where player chasing ball can suddenly move at superhuman speed- Made defenders a little more careful about going to ground prematurely- Made players a little more willing to turn having received ball to face

    opposition goal depending on tactical instructions etc- Toned down number of shots on target slightly- Fixed players making unnatural passes similar to how it works for shots in v724

    Match v727----------

    - Fixed dodgy use of squad rotation by some teams mid season- Increased accuracy of ball to player deflections- Fixed AI managers being overly defensive in some lower league games- Fixed AI managers illogical use of 424 when no need- Fixed occasional instance of goalkeeper not picking ball up when able to- Fixed possibility of lesser goalkeepers parrying ball that is easy to catch

    - Fixed rare instance of keeper leaving save until ball is already over the line- Lowered number of passes ahead of team mates that give receiver too much to doto get there- Player marking post at corner will now leave it to mark free opponent who isnear if no-one else can do it- Player marking opponent with ball near own corner flag now positions better toblock the cross- Less shots from free kicks in wide areas- Encourage run with ball when acres of space to move into- Encourage pass to player in more advanced position when attacking- Reduced instances of player kicking ball against opponent for throw in

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    unrealistic position- Slight reduction in shots going over bar rather than wide- Slight reduction in condition drop through match- 3 man midfield or attack with no wide players now spreads more when inpossession

    Match v728----------

    - Made AI managers with low attacking ratings a little less negative at home whennot underdogs- Fixed some saves described as superb when they were routine- Stopped some instances of defenders trying to move in for tackle before they arein position- Made players a little more likely to cross when well placed to do so- Made players a little more likely to shoot when well placed to do so

    Match v729----------

    - Stopped players deserting the player they had stayed back to mark at their own

    team's corner- Fixed AI managers making illogical subs when players get injured in the firsthalf- Fixed possibility of throw in causing immediate throw in for opposition due tov725 moving taker behind the line- Fixed tackle in own area triggering illogical "must score" commentary- Made players more likely to shoot first time when presented with close rangechance- Made players more likely to lay ball off first time when back to goal and underpressure- Fixed keeper dropping ball to avoid taking it out and then taking too long torecover and grab it again- Made attacking minded players a little more adventurous when running with ball

    in opposition territory- Stopped players taking ball under control when its too far from their feet- Made players in defensive wall more likely to block ball- Fixed players in defensive wall not facing ball- Fixed bug where player sometimes stands close to but never picks up a motionlessball- Fixed keeper changing mind about letting ball run out at last minute and as aresult fumbling it and risking losing it to attacker- Fixed bug causing keepers not to dive on some penalties- Toned down effectiveness of penalty takers in pressure situations like shootouts- Fixed bug where player can get near zero match rating for no obvious reason- Fixed bug where player makes pass to team mate that is too hard for him to pickup

    - Tuned v727 change to 3 man midfields in possession- Improved position of 3 man midfields when out of possession

    Match v730----------

    - Made players a little more effective when clean through on goal- Reduced players "running through" opponents to win back ball- Made keepers a little better and more likely to make effort to save ball atleast- Fixed bug where keepers allow back passes that are deflected to go into goal

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    Match v731----------

    - Fixed keeper coming for backpass and missing it altogether- Fixed match getting stuck assert due to bug in receiving ball code- Fixed player diving and moving for ball while diving animation plays out- Fixed player standing still with ball for ages and ignoring obvious pass

    - Further small tweak on # of injuries

    Match v732 - 9.1.0----------

    - Fixed striker diving to head ball out of keepers hands when yards away- Fixed back header being hit unnaturally powerfully in for own goal

    Match v733----------

    - Fixed bug in man marking that allowed wingers to beat man easily- Differentiated between set piece marking and open play marking so that players

    marking at set pieces follow their man through current phase of play- Fixed making challenges not causing potential injuries, and rebalanced injuriesacross the board accordingly- Toned down first touch a little for high velocity passes- Made D-line push up a bit more, when playing high mentlity, when defending butball in opp half- Made teams defend a bit narrower even when defending but ball in opp half- Made players a little more willing to shoot from edge of area when obviousopportunity arrives- Made a few more placed rather than blasted finishes

    Match v734----------

    - Increased number of blocked shots slightly- Reduced effect of "hard tackling" setting slightly, rebalanced foul count- Increased likelyhood of yellow cards for persistant fouling- Reverted v733 change for set piece marking for set pieces in non dangerous areas- Reworked effectiveness of first touch slightly- Fixed bug causing long kicks upfield to yield too many one on ones- Fixed bug where defenders would sometimes hang back way to far on fight balls atother end of pitch- Made cultured players a little more adventurous when under pressure with ball- Improved keeper saving range slightly- Fixed a couple more bugs that cause player to stand around close to ball and notplay it

    - Encouraged shots from edge of area a little further- Improved passer choice of pass a little- Improved default player positions on field dependant on ball position slightly

    Match v735----------

    - Fixed assertion created by ball being moved to set pieces decision when itsalready there- Fixed instance of highlight cutting out when ball in area and not dead- Fixed ball physics bug causing certain long high shots to be on target

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    - Tweaked AI manager use of mentality, width, and depth team sliders to accountfor opposition- Slight widening of pace and acceleration range created from attributes- Fixed unrealistic injuries from v733 caused by dribbling or turning on ball- Fixed bug where defence might push up due to fight ball in own danger area,risking a clear goalscoring chance if their man loses out- Fixed bug causing occasional clearance into touch from midfield position- Reduced ability of keepers to save and hold close range shots

    - Fixed bug where player may stray into opposition half and risk being offsidewhen opposition defence have all joined attack- Fixed bug where corner taker can step back through ad hoardings when preparingfor kick- Tweaked player choice of direction facing when picking up possession of ball,especially around opp area- Fixed bug where keeper may not come to claim loose ball in own area- Increased likelyhood of defence shifting over to cover players drawn intochallenges- Fixed instance of assertion where play pauses indefinitely due to issue withplayer not picking up loose ball- Mistake now assigned to goalkeeper who handles outside area and loses ball dueto being forced to drop it

    - Increased number of low whipped crosses- Improved default cross destination slightly- Increased number of simple passes to feet- Increased first time passes, shots when player ability and situation allows- Tweaked likelyhood of long shots in various situations including free kicks inwide areas- Improved finishing from fairly close range- Made players a little less eager to shoot early when clean through- Fixed bug where throw ins can send ball straight out down line- Fixed medics standing "inside" ad hoardings

    Match v736----------

    - Fixed bug where keeper who drops ball after 6 seconds can leave it to anincoming striker if it takes a slight deflection off him as he drops it- Slight optimisation on code that also creates more small lapses of concentrationby players generally- Reduced number of ariel challenges logged for players who arent close enough tothe ball- Slight improvement in facing when picking up possession of ball- Fixed defenders dropping too deep when marking opponents around own area- Fixed strikers trying to round keeper prematurely creating unneccesary tightangle for shot

    Match v737

    ----------

    - Fixed bug where post match injury would be more severe than the condition dropat the time would have indicated- Toned down one touch football slightly for the less technical players- Reworked identification of what is a "key pass"- Fixed possible flaw in keeper choice of saving point- Fixed keeper leaving goalbound ball when he expects attacker to get to it butits within saving range- Fixed flaw in marking of ball player that sees defenders make uneven pathtowards their target point

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    - Tweaked off ball movement slightly- Reduced passing ability of the very worst players

    - Made players try to shoot slightly later when clean through if possible- Players slightly more likely to place shots when clean through- Fixed slightly obscure freeze in match that can take 30 seconds or more toresolve- Fixed bug in hitting the post point that sees ball rebound from slightly wrong

    place

    Match v738----------

    - Reduced instances of wild clearances from midfield areas- Improved full back marking of winger running with ball near danger area- Reduced amount of whipped low crosses

    Match v739----------

    - Fixed 5 man wall for free kick near corner flag

    - Fixed header off line not being included in highlights- Made non defensive players close down play a little more effectively- Low condition has more effect on concentration levels- Obvious through balls less likely to be ignored- Fixed bug where keeper can dribble ball out then ignore it if it stops dead andlet in attacker- Toned down instances of 3/4/5 players converging on ball player at once- Slowed down backpasses, and very short passes a little- Fixed bug in ball physics that could cause on target shots to hit crossbarinstead

    Match v740----------

    - Reduced deflections off players who are about to take control of ball- Fixed injured player from human team remaining on pitch for duration of game- Made keepers dive a bit further- Fixed defenders assuming team mate that makes a tackle is going to take controlof ball- Further improved decision making of player through on goal- Fixed keeper hesitating on picking up a loose ball near own goal- Fixed player moving towards still ball too slowly allowing opponent to get infirst and intercept- Fixed bug that could stop players from kicking ball out for injury- Toned down long shot accuracy a little- Reduced number of risky passes across defence line

    Match v741----------

    - Improved defence reactions to balls played over them or in behind them- Reduced accuracy of keeper kicks- Improved keeper dives a bit further- Fixed bug where keeper may not come for static ball in own area and allow easygoal- Increased safety first approach a little for lower standard players

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    Match v742 - 9.2.0----------

    - Fixed bug that caused keeper to potentially lose control of ball after he hasheld it for 6 seconds

    Match v743----------

    - Fixed missing number outline colour

    Match v744----------

    - Made wide free kicks in opposition half more effective- Fixed a couple of anomalies with pass completion stats- Added blocked shots to overall shot counts- Tweaked AI choice of target man- Widened gap between extremes of pace a little- Slightly reduced effect of "hard tackling" setting on number of fouls- Reduced number of fouls committed on edge of own area slightly

    - Slight improvement in shot and pass accuracy- Improved marking, closing down and tackling of ball player- Tweaked covering of team mates particularly DMC/DC- Slight increase in one touch play- Improved D-line position slightly- Reduced early shots when clean through slightly- Some tweaks to attacking off ball movement- Reduced set piece taker run up distance slightly- Reduced distance DC will leave position to mark opponent when defending throw in- Fixed problem causing players to move too slowly to loose ball and allowopponent to nip in first- Improved player decision making around loose balls generally- Reduced likelyhood of defender not leaving obvious ball to keeper

    - Players near own goal quicker to clear ball under pressure- Reduced number of headers registered as clear cut chances- Slight reduction on speed of pass/shot when on weak foot- Reduced number of impossible through balls attempted- Reduced number of passes hit "at team mate" at short distance causing sillyricochet

    Match v745----------

    - Free kicks around 40 yards out with an angle to the goal now treated like widefree kicks- Slight tweak on velocity for shorter passes

    - Slight increase in number of lofted passes- Some tweaks to player match ratings- Reduced instances of multiple defenders engaging ball player- Improved first touch a little in terms of direction- Made keepers less likely to save hard shots hit from close that arent straightat them- Tweaked player reaction to ball movement- Reworked DMC positioning when opposition have ball- Tweaked positioning of midfield and attack in relation to D-line when oppositionhave ball- If opposition have less than 2 central defenders then team always leaves

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    striker(s) up when defending- Tweaked full back positions at defensive goal kicks when opposition only have 1striker- Reduced effect of player strength on close opponent's max speed- Fixed bug where player on ball can stop moving allowing opponent to come and getball off him unchallenged- Fixed bug where keeper can come to pick up loose ball and end up standing overit allowing attackers in unchallenged

    - Players move back from badly offside positions better subject to workrate- Fixed remaining instance of 9.2 bug where defender still tries to interceptimpossible ball and allows ball player a clear run- Improved marking of wingers who have ball- Encouraged playmakers and passing midfielders to wait longer before making runin and around the opposition D-line- Tried to reduce instances of players getting caught in possession in dangerousareas- Tweaked choice of pass a bit- Reduced length of keeper kicks when ball not held and standing still- Fixed issue with positioning of flat 3 man midfields when defending- Made teams move wider in own half when in possession and asked to by widthslider

    Match v746----------

    - General re-working of passing AI- Small tweaks to dribbling AI- Tweaked ball player choice between hold, dribble, pass, clear and turn slightly- Toned down intensity of closing down a little, and increased cost in terms ofcondition drop- Improved marking of ball player slightly- Adjusted tackle volume and success rate- Made players quicker to offer out ball- Player assigned to mark near post at corner now marks space at near post end of

    6 yard box if no-one else is doing it ( temp solution until FM2010 )- Some free kicks that saw defenders sent forward now reverted to normal defensivefreekicks as they were too far out- More variation on header shot target point which may have been cause of too manyhitting the crossbar- Fixed bug that caused rare outlandishly long and high headed clearances- Fixed bug where entertaining match wouldnt trigger the most suitable finalwhistle commentary line- Fixed v745 increase in lofted passes causing too many looping headers- Balanced out and toned down player match ratings- Removed broken cartwheel goal celebration animation- Fixed bug that could distort possession percentages slightly- Fixed bug causing players to occasionally dribble ball too far ahead of

    themselves and out of play for no reason- Further increased one touch play and intelligent first touch for better players- Made keepers a little more likely to clear first time from backpasses whenopponent quite close- Keepers now position better when defence has ball in order to make back passoption clearer- Defenders now sit a bit deeper in possession to increase passing options,especially when assigned low directness instruction- Fixed small bug in defender positioning for team kicking "left" when inpossession of ball- Fixed full backs coming too narrow when close team mate has ball infield

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    - Tweaked D-line position back slightly when defending- Fixed midfield players being attracted towards ball that is near their own goaland in a wide area- Improved DMC position at kick off- Fixed players being too far outside the D at a penalty- Fixed anomaly where player sometimes fails to take ball under control that isclose to him - could cause assert due to match getting stuck- Fixed rare bug where keeper fails to catch simple ball

    - Improved player point of interception/receiving ball, eg to prevent them goingfor it too early and making unnecessary header under no pressure- Fine tuned player reaction times to change in ball path ( pass, dribble, shotetc )

    Match v747----------

    - First phase of fine tuning v746's passing re-work, and related general passingAI tweaks- Improved player ability to turn on ball when required- Slight reduction in one touch play for less technical players- Small increase in direct free kick goals

    - Improved balance of player condition drop due to closing down- Fixed centre halves being over zealous when player with closing down OI runstowards their zone- Improved centre midfielder positioning in relation to team mate with ball- Slight improvement in defender ability to tackle opponent running with ball- Fixed bug where defending player can come to engage ball player, then standstill for up to 10 seconds while play continues behind him- Fixed keeper dribbling ball backwards and being forced to kick ball out forcorner under pressure- Adjusted placed shots slightly to see if it results in less hitting of the post- Fixed stupidly long headed clearances introduced in v746- Small player match ratings tweaks- Improved goalkeeper protection against near post shot

    - Fixed dodgy deflection on ball by player who loses ariel battle

    Match v748----------

    - Slight reduction in effectiveness of long shots- Further passing tweaks to stop lower level players over elaborating- Slight reduction in unneccesary clearances out of play- Slight reduction in players being caught in possession- Stopped unfairly low ratings for players who havent really done much wrong- Fixed defenders crowding out own keeper when ball close to own goal- When keeper catches ball at corner, the players staying back for the cornertaking team now wait for defence to come back before moving forward to original

    positions- Fixed occasional instance of "impossible save"- Made more instances of keepers getting a touch to shots that might not be enoughto stop it going in- Tidied up keeper narrowing angle logic- Fixed bug where player can move to intercept ball ahead of opponent and thenpull out at the last minute when well placed to complete interception- Fixed bug that could inhibit defending players from making a tackle when ballright at feet of attacking opponent- Made players providing "out ball" option face ball player directly to makecompletion of pass easier

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    - Fixed further rare instance of too many defenders engaging ball player andleaving another opponent in too much space- Fixed rare instance of defender clearing ball into own goal when right on owngoal line and facing own goal

    Match v749----------

    - Toned down speed of dribbling players, and tweaked dribbling AI to compensate- Further improvements to first touch- Improved player turning AI- Made players less likely to boot ball out unless neccesary- Improved goalkeeper kicks- Improved choice of throw ins- Improved passing decisions at free kicks- Improved player positioning at throw ins- Further general tweaks to passing AI, including players making choices withtheir own limitations/abilities in mind- Fixed ball physics issue that caused some short passes to be overhit- Some tweaks to shot and pass accuracy based on ease and speed of kick- Reduced number of very long shots for players not asked to make them or have PPM

    for them- Fixed bug that stopped some shots from being blocked at point blank range- Reworked goalie narrowing angle logic- Increased number of slide tackles, while tuning player decision of when tocommit to them, and when to stand off- Fixed player being tripped and carrying on moving before getting up animation isplayed- Fixed inconsistency between foul point in referees mind and foul point in theguilty player's mind, that caused some pens to be given when fouling playerconsidered himself out of the area- Fixed bug where players may pull out of going for loose or cleared ball for nological reason- Fixed DMC positioning being too wide when opponents attacking down flanks

    - Fixed defenders allowing player to cut in from acute angle too easily- Fixed player moving across free kick taker's line of vision in an effort to"find space"- Stopped failed random positioning test from preventing defender pushing up incompletely obvious circumstances- Made player at near post more likely to intercept corner kick- Increased slightly the effect of close opponents on each others speed- Stopped players moving back to kick off positions so quickly immediately afterconceding a goal- Reduced extremes of AI manager team mentality especially early in games- Tweaked AI manager closing down settings for midfielders

    Match v750

    ----------

    - Fixed rare bug causing keeper to deflect ball instead of saving it normally- Fixed match rating for subbed player being changed slightly at full time- Fixed attacking set piece not shown after highlight leading up to it- Made sure one striker is left forward to some degree when playing defensively( unless all strikers on ultra defensive )- Stopped attacking players dashing back towards own area when long shot taken- Reduced condition drop for players with on the day stamina > 10- Reduced player delay time slightly after slide tackles, fouls, saves etc- Made players less likely to dive in for tackles when opponent running with ball

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    depending on attributes and tackle instructions- Fixed occasional score divergence between release and debug builds- Stopped players being rated below the average ( around 6.8 ) when they havegenerally done "ok"- Reduced instances of poor keeper first touch from back pass that presentpossible goal chances- Improved player positioning and decision making on "fight balls"- Made defenders better at offering "out ball" to their team mates

    - Made full backs hold their wide position better when forward and ball inopposition's last third- Fixed DMC position when defending a goal kick- Improved DMC position when team on attack but he stays back- Fixed bug where offside can be called too long after player has moved back onand received a different pass- Slight tweak on keeper save range, and more saves with less change of directionapplied- Slight tweak on shot accuracy for powerful shots- Fixed bug where player can make a meal of receiving ball and let it under hisfeet- Made players take original positions quicker after ball won back and they hadbeen covering team mate

    - Improved keeper position at direct free kicks- Made keeper positions slightly more advanced when ball not too near their owngoal- Fixed rare occurance of penalty being given for challenge well outside area- Reduced amount of players taking ball out of play with first touch- Made AI managers just a little more conservative early on in tough games

    Match v751----------

    - Fixed match getting stuck assert at direct free kick near end of half- Improved first touch a little more for the better rated players- Made keepers boot backpass straight up pitch if they feel unable to control it

    safely- Ironed out issues in goalie positioning from v750- Fixed bug causing pass to run under receiver's feet occasionally- Made player defending high ball take it as early as possible if heading it- Fixed further instance of player running too slow for loose ball and concedingeasy ball to opponent- Toned down amount of added time- Fixed defending team assuming possession won back too quickly after deflection- Ironed out issue with keeper not closing down attacker coming from acute angle- Tweaked choice of goalie dive animation

    Match v752----------

    - Fixed a couple of problems in keeper starting position- Improved keeper closing down of angle when player coming from tight angle- Fixed defender asked to mark near post at corners always covering near post edgeof six yard box regardless of team mate already being there- Raised # of penalties ever so slightly to compensate for loss of goals fromabove, and get pens closer to 0.2 per game- Very slight further improvement to first touch to compensate as above

    Match v753 - 9.3.0----------

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    - Fixed bug stopping players from heading ball they had moved for

    Match v754----------

    - Fixed player match rating shifting when player moved to different position information

    - Fixed defences pushing up a couple of seconds after kick off- Improved off ball movement in and behind opposition D-line- Players conserve energy a little when possible by moving slower- Stopped very defensive mentality from keeping players way too deep when inpossession and reducing pass options- Resolved issues with chosen facing direction of players when defending- Improved defensive positioning and marking at throws in midfield areas- Improved default positioning of strikers when team defending- Made players try for more last ditch interceptions/headers around own dangerarea- Made taller players take high ball a little earlier to gain advantage ifpossible- Improved player marking decision making and positioning a bit

    - Reduced player down time after making challenge- Made clear cut offsides get blown for quicker- Fixed offside being called incorrectly when player receives ball in later phaseof play- Fixed some clear offsides being missed after long ball- Made linesman hold position when he has flagged for offside- Made players dive more frequently according to stats- Refined dribbling and first touch a little- Improved player direction when bearing down on goal with ball- Players cross earlier if makes sense to do so- Reduced number of unduly looped back passes- Fixed some lobbed kicks going "into orbit"- Improved keeper distribution

    - Keepers out a little more for one on ones- Increased number of "slightest touch" saves- Fixed keepers making no attempt to save certain deflections or miscontrols thatare goalbound- Fixed keeper rooted to spot commentary being shown when keeper deflects ballinto own net- Fixed anomaly with goalie narrowing angle before attacker has controlled pass- Fixed very hot weather exaggerating match injury probability- Improved use of time wasting, especially in terms of keeping ball- Fixed players not being in centre circle for penalty shootout- Player on 2 goals now more likely to take penalty

    Match v755

    ----------

    - AI teams now use TT&F logic for their tactics and team selection ( first pass ofthis code )- Made player rotate slightly in direction of kick after he makes it- Made wide players and midfielders move forward towards D-line later when theyhave lower mentality- Made keepers more likely to dive at feet of onrushing strikers- Players more willing to knock ball around the backline when asked to playpatiently

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    Match v756----------

    - AI now use the new width instructions - hug touchline, cut inside, and move intochannels- Fixed issue causing some team talks to be unrealistically ignored by players- Tweaked AI choice of match strategy for smaller teams- Stopped large scale substitutions in friendly matches

    - Fixed 45 minute rule causing strange team shuffles in second half duringinternational matches- Improved AI use of inside forward role- Fixed potential instance of keeper saving shot that is clearly going wideinstead of leaving it be

    Match v757----------

    - Code cleanup, no visible differences to user

    Match v758----------

    - Ball closer to player's feet when under control- Fixed injured player returning to pitch as penalty is taken- Made sure keeper will collect ball that is in his net rather than wait foropponent to come 50 yards to do it- More small tweaks to AI choice of match strategy- Made sure wide players with attacking duty are generally set to be wingers- Fixed some passes or crosses not being considered due to player in offsideposition but not likely to become active from the pass/cross- Made players make crosses a little earlier if possible- Rewritten match importance algorithm which affects use of IMPORTANT_MATCHESattribute as an alternative to CONSISTENCY- Fixed potential score divergence between PC release and debug....

    - Fixed players unrealistically failing to engage ball player in obvious areaswhere they should- Players with run with ball instruction set now more likely to carry ball forwardwhen possible rather than make basic pass- Increased likelyhood of challenges on keeper in 6 yard area ending in free kicks- Made low team blend a little more likely to affect mental attributes duringmatch- Fixed players not arguing over penalty award when fouled player was consideredoffside- Fixed offside not always given quickly when receiving player doesnt touch ball- Tweaked positioning of DMC and AMC when no MC role in tactic and team inpossession- Fixed unrealistic leaving of ball for keeper when opponent trying to take ball

    around him- Fixed obscure instances of headers that attempt to leave the earth's atmosphere- Fixed free kick sometimes described as goal kick in commentary- Further improved keeper distribution to defenders when instructed- Fixed rare instance of keeper coming to smother loose ball then backing out atlast minute

    Match v759----------

    - Tweaked AI tactics generally

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    - Fixed issues with AI use of subs- Reduced number of poor first touches on bouncing balls- Increased number of first time shots from inside area- Slight tweaks to passing choice- Further reduction in panic clearances into touch- Improved direction of headed clearances resulting from long throws- Slight improvement to D-line position- Slowed players general movement down a bit more

    - Reduced off ball fouls committed in own area- Fixed obscure bug where player could "head" ball that was at foot height- Fixed fairly common overflow on SHORT variable in passing logic- Made defenders a little more aggressive in their positioning when player theyare marking receives ball- Fixed bug stopping keeper being sent off when he comes to meet player and takeshim out with ariel challenge

    Match v760----------

    - Some crashes fixed

    Match v761----------

    - Added commentary line when player booked for persistant fouling- Fixed obscure crash at end of match- Added player description class to pkm ( not used yet )- Reduced hoofs upfield when player takes loose ball near touchline- Dropped D-line back a little- Made DM's play a little further from backline when no MC team mate directly infront of them- Improved level of basic play a little at lower ends- Improved closing down of ball player a little- Stopped midfielder marking striker in open play and continuing too long instead

    of passing off to defenders- Fixed unrealistic instances of team not putting ball out of play when opponentinjured- Fixed occasionally un-natural slow walking speed- Fixed players running off pitch at the end of the match- Fixed match being restarted before stretcher bearers are off the pitch

    Match v762----------

    - Improved goalie overarm throw animation/AI link slightly- Further improved basic D-line position- Slight tweaks on defensive positioning

    - Fixed bug that made defenders get skinned too easily- Fixed v761 issue of players running ball out of play too easily- Made players a little less gung ho in terms of running into opponents with ball- Reduced number of bobbly short passes- Game no longer sets player as default holding midfielder as its not needed withthe new tactics system

    Match v763----------

    - Slight tweaks to tactics wizard logic

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    Match v764----------

    - Made hug touchline instruction/PPM less rigid in sitting players 3 yards in fromline- Reworked Full Back and Wing Back positioning when team in possession usingposition of ball, forward runs setting, mentality and formation as variables

    - Made closest team mates support ball player better when he is in wide position- Made players keep up with play a little more readily- Made the hardest shots a little more difficult to pull off

    Match v765----------

    - Stopped teams "giving up" as easily when they have more men on the field thantheir opponents- Allowed FML AI managers to make subs- Fixed players running top speed with ball too close to feet- Fixed players making silly diving headers in own half when no need to do so- Made defenders react better to balls launched over their heads

    - Improved keeper positioning at direct free kicks- Made hug touchline instruction/ppm kick in further upfield for full backs- Fullbacks now take attacking positions with more awareness of the winger aheadof them if applicable- Improved wide midfielder and winger attacking positions- Slight improvement to marking of player with ball- Reduced player vision at lower levels- Playmaker a bit more likely to show for ball- Further reduced wild clearances- Made negative mentality AI managers less negative in "easy" home games- Adjusted match importance calculation for derbies and finals- Slight increase of effect of low team blend- Fixed issue with player wall at free kicks in FML matches

    - Fixed wider/narrower manager touchline instructions being ineffective

    Match v766----------- Fixed occasional bug causing foul tackle not taking down player when it should- Stopped certain AI managers over-attacking when comfortably ahead- Reduced players overdribbling ball occasionally as a result of v765 change- Reduced dribbles that have no chance of succeeding- Dropped D-line back a couple of yards or so- Fixed occasional instances of defenders pushing up at innapropriate moments- Stopped full backs tucking in too far- Slowed down players defensive movement off ball a bit when no imminent danger- Improved player reaction to ball movement a bit more

    - Improved headed flick ons in opposition area by attackers- Fixed unrealistic clearances downfield when player facing too far away from kickdestination- Fixed unrealistic headed clearances from low or slow moving ball- FML now has 3 new player roles active- Ball playing defender role passing setting slightly adjusted- Fixed occasional bug that made player first touch perfect on very difficultballs- Fixed playmaker and target man not working correctly for human teams in FMMatch v767----------

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    - Slight reduction in blocked shots- Fixed anomalies in substitute player animations and movement around bench- Fixed bug in ball path and animation when keeper catches ball- Fixed bug where human teams dont always have team values for mentality, closingdown and directness set correctly- Implemented new tactical system roles into AI team selection- Improved AI team selection to take account of player duty vs attributes- Aligned player instructions and PPM's better for through balls, forward runs,

    long shots etc- Made players take ball in stride at higher speed when collecting it with run ongoal- Dropped D-line back a little further when team defending close to own area- Tweaked dribbling a little bit mainly at low speeds- Players asked never to run with ball a little more conservative when have optionto do so- Fixed bug causing full backs to back off opponents running with ball towardsbyeline- Fixed bug causing player covering team mate's defensive position to revert tooearlyMatch v768----------

    - Tweak to reduction of blocked shots- Further slow down of dribbling with ball very close to feet- Refined full back positioning when ball in own half and team has ball- Dropped D-line back a little further- Players quicker to swap back positions after set pieces when no danger- Stopped full backs tucking in when defending basic free kicks- Composed players a little less likely to head ball under little pressure insteadof waiting for it to drop- Defenders a bit quicker to cover dangerous runs by attackers- Defenders less likely to leave D-line to mark opponent who is moving away fromgoal- Players a little tighter when closing down opponents- Attacking players a little more willing to close down near opponents depending

    on tactical settings- Players with good agility and balance more likely to twist and turn on ball whenrunning with it- Fixed some very offside passes being allowed through the AI

    Match v769----------- Made AI managers a little more adventurous when in charge of big clubs and athome ( or losing )- Fixed AI team bug where tactics wizard team instructions werent filtering backto the players 100% correctly- Further small tweak to speed of dribbling with ball very close to feet- Make players who lose out in challenge attempt to win ball back if possible

    - Reworked first touch slightly- Tweaked dribbling AI slightly- Made players more likely to check back when on wing if needed, especially if onweak foot- Players more likely to look to get ball on best foot in shooting positions- Slight increase in long shots- But implemented "looks for pass not shot" PPM- Reduced header velocity from standing position ( increases according tospeed/direction of player at time )- Reduced no of passes to offside players- Reduced no of difficult passes attempted on weak foot

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    - Improved free role and playmaker off ball movement- Tweaked off ball movement generally- Made playing out of position harsher on positioning and decision making- Tried to slow tempo down for lower team tempo settings- Cut down on pointless marking of player resulting in loss of shape- Tightened up marking of ball player when tight marking set- Added some new FML touchline shouts

    Match v770----------- Improved further reactions to being tackled or fouled and reactions to doing it- Tweaked mentality slightly further for home team AI managers- Fixed long standing potential crash/match score divergence- Improved keeper positioning on direct free kicks slightly wide of goal- Made keeper face ball when defending set piece- Made players work harder to get to rebounds first- Fixed bug where centre halves could be split when pushing up and markingopponents at the same time- Made wide midfielders and wingers offer out ball more readily- Tightened marking of ball player to be a little tighter still

    Match v771----------- Added FML support for new Trequartista role (google it ))- Added pre-season flag for teams (needed for team talks)

    Match v772----------

    - Added FML support for new Anchor Man role sitting in-front of the back four

    Match v773----------- Home AI teams more willing to use attacking strategy

    - Implemented FM AI use of Trequartista and Anchor Man- Less instances of players deflecting passes between own two team mates- Tweaked on ball decision making generally- Fixed obscure instances of players failing to control simple pass- More variation in player speed when running with ball and opponents goalside- Tried to improve first touch realism and intelligence- Reduced unrealistic first time shot attempts- Improved realism of which shots are on target- Reduced pointless crosses into empty area- Improved short free kicks, and basic free kicks in opposition half- Implemented looping deflections off players when appropriate- Improved relationship between team width and hug touchline instruction- Improved positioning of wide players when team in possession of ball

    - Improved positioning of defensive midfielders with regular midfielders in frontof them when team in possession of ball- Tweaked D-line position further when defending- Fixed centre halves taking odd positions when their co-centre half has the ball- Fixed unnecessary instances of centre halves moving wide to cover full backs whohave gone upfield and ball lost to opposition- Improved positioning when marking ball player in last third of pitch- Midfielders a little tighter to their natural opponents when defending- Filtered pointless and over-frenetic off ball movement- Improved wall position on direct free kicks- Fixed occasional issue with players back for own team corners leaving the man

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    they are marking too early- More instances of players going to ground when fouled

    Match v774----------- Tweaked off ball movement a little- Improved position of player marking ball player who is in crossing position- Small tweak on pass choice when in own danger area

    - Fixed bug causing innacurate run animations when slowing to a stop- Fixed players jogging needlessly to pick up ball at set pieces- Accounted for ball radius when testing for deflections- Improved player rotation with momentum of kicking, throwing or heading ball- Fixed kick off player taking up weird position immediately after passing to teammate

    Match v775----------- Ball radius change from 774 wasnt active, is now- Made it harder to block/deflect the ball with back to it- Improved first touch direction- Improved speed of ball when dribbling and on first touch

    - Made it harder to shoot or pass first time from ball coming in at pace fromblindside- Shot, pass or cross innacuracy angle made more realistic depending on speed,angle facing etc- Reworked pass and cross choice slightly- More attempts to win corners off opponents- Tweaked direction of headed clearances- Reworked the marking of player on ball again- Improved goalie positioning on crossed balls- Improved player positioning on fight balls- Attacking full backs were made too deep in v773, fixed that- Tweak to D-line position- Fixed team D-line shifting back in exaggerated fashion when their keeper kicks

    long- Improved D-line position of defending team at kick off- Slight increase in jumping height of players- Re-adjusted speed players walk to collect ball for set piece- Implemented new attribute weightings for specialist roles ( only applies to FMAI and FML teams for now )- Tweaked target man support duty instructions ( ditto )- Fixed goalie using control animation when saving and holding ball

    Match v776----------

    - Reworked pass and shot accuracy slightly

    - Less early shots when bearing down on goal ( caused by a v775 change )- Increase number of players tumbling naturally under pressure, especially atspeed ( animations a bit crude for now )- Factored occasional crowd influence into linesman offside decisions while makingthem more accurate when he is well positioned- Made players a little quicker to close down their natural opponent as long asclosing down settings are sensible in relation to ball position- Implemented STOPS_PLAY player PPM- Implemented COMES_DEEP_TO_GET_BALL player PPM- Implemented TRIES_LONG_RANGE_FREE_KICKS player PPM- Implemented TRIES_FIRST_TIME_SHOTS player PPM

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    - Tweaked winger and full back positions in own half slightly- Players slightly quicker when moving into position to offer an out ball- Tweaked D-line a little for deeper dettings- Defenders less likely to drop deep into area marking opponent when it makessense to push up or hold edge of area- Fixed bug where players intercepting pass or loose ball could take illogicalfacing direction- Reduced unneccesary passes back to centre halves

    - Reduced clearances into the back of team mates

    Match v777----------

    - Tweaked tactics creator marking settings- Fixed tactics creator bug where defensive line was being moved incorrectlysometimes- Fixed tactics creator glitch where changing philosophy could sometimes adjustthe defensive line slightly- Fixed set piece taker bumping into opponent before taking kick causing match toget stuck- Fixed obvious player not picking up dead ball and moving it to set piece

    position- Tweaked player top speed up a little- Implemented RUNS_WITH_THE_BALL_OFTEN and RUNS_WITH_THE_BALL_RARELY PPMs- Fixed bug where PPM's could incorrectly influence player decision making rethrough balls, forward runs and shooting- Fine tuned player on ball speed- Fine tuned player dribbling- Reworked player first touch/first time pass/shot etc- Reworked closing down and marking of ball player- Reduced time player on floor after simple fall- Stopped shots blocked within 1 yard being counted as shots- Improved the way short free kicks to close team mate work- Tried to make it easier to tackle player running with ball

    - Made defenders push up with D-line quicker- Improved facing direction of players generally, so they are more aware of theball- Fixed player acting illogically when ball deflects off him as he moves towardsit- Fine tuned off ball movement- Fine tuned pass choice- Reduced number of unrealistic shots- Made difficult shots, passes, crosses a little more liable to be inaccurate- Reduced wild clearances a bit further- Fine tuned kick off position for defending teamMatch v778----------

    - Tweaked tactics creator settings for wide play player instructions- Tweaked tactics creator settings for Exploit The Flanks, Clear Ball To Flanks,Exploit The Middle, Pump Ball Into Box and Look For Overlap- Added team talks for substitutes

    Match v779----------- Fixed players continuing to run back to own area a second after ball blazed overbar by opponents- Fixed obscure bug where half the members of a team move to centre point of pitch

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    at a kick off- Improved blocking of shots/crosses etc where defender is in prime position tostretch to divert it- Improved ball to player deflections generally- Fixed issue where AI would start playing defenders out of position later inmatches- Improved AI use of subs generally- Reduced time players generally spend on the floor after going down in a

    challenge- Made centre backs player a bit deeper when team is in possesion- Fixed centre backs getting drawn forward towards the ball when within a certainrange of it and their team is in possesion- Wide midfielders/wing backs in formations with no full backs now pull back tojoin D-line when team is defending- Fixed bug where player coming to head ball could fail to go for it at lastminute and risk it hitting him- Fixed bug where players going for fight ball may pull out at last minute for nological reason- Improved player reactions to fight balls generally- Fixed attack near post instruction being reversed to far post in v778- Fixed wall shifting position at the last minute when defending some free kicks

    - Made central midfielders mark up better when defending basic free kicks- Made players move back onside a little quicker- Players a little quicker to cover opponents who are in a lot of space indangerous areas- Improved general quality of marking further....both of ball player and off ballplayers- D-line's now push out less further up the field, especially if not playingoffside trap- D-line a little deeper when ball wide and in crossing positions- Keepers a little more willing to offer back pass option to team mate underpressure- Reduced instances of off ball movement into wide areas when attack taking placedown opposite side of pitch

    - Reduced pointless first time passes when player has time to consider options- Some further small tweaks to pass choice, trying to prioritize passes to man inspace more- Reduced panic clearances straight into own player- Reduced unrealistic looking first time shots from distance- Fixed rare but unrealistic lobbed goal attempts from well inside own halfMarc Duffy is offline Report Post