master’s thesis catalogue architecture & design 2020 · master’s thesis catalogue...
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MASTER’S THESIS CATALOGUE
2020ARCHITECTURE & DESIGN
aalborg university
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ARCHITECTURE & DESIGN
©Design
Pressyear
Webpage
Cover page and catalouge design
MASTER’S THESIS CATALOGUE
Architecture & Design, Aalborg UniversityA&D Exhibition team: Emilie Hellerup, MSc02Johanne Lyngklip Gaardbo, MSc02Jonatan Aagaard Larsen, BSc06Mathias Flügel, BSc06Mette Dybdal Madsen, BSc06
2020
Aod.aau.dk
Arkitektur & Design - Aalborg Universitet
Print2Rama d. 26/6/2020
Johanne Lyngklip Gaardbo, MSc02(photos by master students)
CONTENTS
Introduction
Architecture projects
Urban Design projects
Industrial Design projects
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04
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INTRODUCTION
Welcome to the A&D Master’s Thesis Catalogue 2020. With this catalogue, we celebrate the candidates in Architectural Design, Urban Design, Mobili-ty Studies, and Industrial Design, finishing their education from Architecture & Design in Aalborg University. The catalogue is a long tradition the A&D Board of Studies is proud of; each year it is exciting to explore what topics students engage in and what innovative or thought-provoking de-sign solutions they bring forth. However, this year I have to mention the very chaotic and frustrating circumstances caused by the COVID-19 situa-tion suddenly paralyzing the entire world for sev-eral months. It was a devastating and insecure situation in many ways, and I think it is safe to say that the entire identity of the A&D education was heavily tested.
Since 1997, the A&D-education have focused on integrating architecture and design with en-gineering. It is an education with close to 600 students each year focusing on interdisciplinar-ity, problem-based learning, and group-oriented work; synthesizing aesthetic, contextual, us-er-oriented, functional, sustainable, environmen-tal, and structural-technical aspects. Further, it is an education very much dependent on a crea-tive and lively work environment, where students collaborate in design studios and different lab
facilities. Unexpectedly, all students had to stay at home; away from their group members and traditional learning environments. They had to deal with a great deal of uncertainty and many radical changes in everyday life/broader society. On top of this, they all had to adapt to new ways of online teaching/supervision and online group collaboration in an extremely short time. Shar-ing knowledge and developing creative design work is not easy in an online format. All students had to figure out alternative methods to work on their design proposals and rethink among others model-making as well as sketching processes. Yet, many of our new candidates were able to turn the critical situation around with a creative and highly admirable, bright mind-set; and go on with their master’s thesis. Thus, I am very proud to see how the young A&D-candidates showed their great worth and relevance to the outside world. They managed to handle a highly com-plex design task, under hard pressure and in a very critical situation. Their projects illustrate an enlarged and strengthen A&D identity! They are indeed ready to step into the global job market.
Use this catalogue for inspiration and enjoyment. If you have any questions or is interested in one of the projects, please, do not hesitate to contact the specific candidate or A&D Board of Studies for further information.
Best regards, Tenna D. O. Tvedebrink Head of Board of Studies in Architecture & DesignAalborg University
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ARCHITECTURE
participantsKLAKSVÍKAR BÓKASAVNMathilde V BenfeldtMette S JensenNicole Z Knudsen
FAR FROM HOME Andreas N MathiesenTine B TerkelsenTobias H Rasmussen
BYENS SKOLE Cecilie JensenChristine DamlundEven Å Anderssen
NEW CERES PARKChristian L DegnMathias H Hansen
GREEN MEADOWChristian R BülowTanja K Andersen
SKAGEN VISITOR CENTREAbhay K KandulaDrashti S Mehta
THE DISCOVERY HOUSENatalia Glapiak
FARRINGDON HOUSINGBenjamin RuschDirk Klijn
GENERATING HEALTHRiccardo Vide
HVERFJALL VOLCANO MUSEUMMatilde Engell
Emilie GR Nielsen
TINY TREES KINDERGARTENBarbara Høyer Johansen
Maria EngelundKirstine TH Beyer
CIRCULAR ECONOMY IN FUTURE HOUSINGPatrick Jørgensen
Søren N Mikkelsen
CHILDREN’S VILLAGEAnnika Kristensen
Gülay Eryüce
DARK SKY VISITOR CENTREBesiana Bytyqi
Louise B Mikkelsen
NEIGHBOURHOODJacob F Thams
Nikolaj W RahbekTrygve S Pedersen
TANGChristine D Morild
Cora A AspenNina W Grønbech
INTERACTION THROUGH CRAFTS Camilla Bjørcklund
Jeppe M DygKatarina A Jonsen
A RESEARCH AND VISITORCENTRE OF CLIMATE CHANGE
Hoa NguyenAnnet S Expethit
aalborg university
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An entrance to the volcanism underneath the ground
Museum-café with a view to Hverfjall in the distance
The project is based on the competition Iceland Volcano Museum published by Bee Breeders. The project is a design solution for a Volcano Mu-seum, located in Reykjahlíð, in the northern part of Iceland, near the Hverfjall Volcano. The rela-tion to the surrounding nature with underground volcanic activity, causing a variety of natural at-tractions, is an important aspect that the design seeks to reflect. The concept takes point of de-
ARCHITECTURE 02
HVERFJALL VOLCANO MUSEUM
Emilie Grønborg Rønnow [email protected]
www.linkedin.com/in/emilie-grøn-borg-r-nielsen-b8aa55193
Matilde [email protected]
https://www.linkedin.com/in/matil-de-engell-4a9614191
parture in the underground volcanism with a flat base that refers to the crust of the earth and the cone-like elements that protrudes from it and thereby reveals the location of the underlaying museum exhibition. The museum combines a functional office area with a good indoor environ-ment, an evocative and flexible exhibition area, a logistically functional foyer and a museum-café, that meets both the needs of the visitors and the employees.
The underground exhibition The foyer
Situation plan
Sections showing the cones as a vertical connecting element
South elevation
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A merge of light, stimulation of senses and play for development and growth in the architectural space
Visualization of arrival at Tiny Trees Kindergarten
This master thesis presents an architectural de-sign proposal for a forest kindergarten for chil-dren between three-six years with and without an ADHD diagnose. Designing for this specific user group requires an understanding of the problem-atics they are facing in their everyday life in or-der to create architecture which enhances and supports their physical,- social- and cognitive development – this with the approach of playful
ARCHITECTURE 03
TINY TREES KINDERGARTEN
Maria [email protected]
Barbara Høyer [email protected]
Kirstine Tone Hylleberg [email protected]
learning and understanding how the light affects biological processes in children. The thesis ap-proaches sensory stimulations, light and sus-tainability from both qualitative and quantitative perspectives as a generator for the experienced quality of the space. The design proposal pro-vides a variety of different spaces for the chil-dren to evolve through play in close relation to the calm surroundings of nature.
Visualization of the common room Visualization of The Blue Elephant
Isometric view of Tiny Trees Kindergarten
Visualization of the organic hallwayVisualization of the creative room
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Modular buildings for a sustainable future
Social communal spaces and common house
This project focuses on the inclusion of circular economic perspectives in architecture, deriving from the idea of a less wasteful building industry. A modular building system has been designed in correlation with a co-housing project, that focuses on minimizing the built floor area to reduce ma-terial usage. The result is a housing project with a focus on environmental, social, and economic sustainability, where the inhabitants can share
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CIRCULAR ECONOMY IN FUTURE HOUSING
Søren Nørgaard [email protected]
Patrick Jø[email protected]
communal spaces. Their own living spaces can be freely adapted according to individual de-sires, because the interior walls are modular and moveable. The flexible modular system ensures that the buildings can adapt over its lifetime, and all elements can be disassembled and reused in new building configurations in future lifecycles ensuring a low environmental impact now and in the future.
Dwelling unit with clear distinction of the modular system
Assembly process for the modular building system
1. The screw foundation is added
7. The interior walls are joined to the columns
8. The flooring is added to each modular square
9. Interior/Exterior cladding is put on as the final layer
2. The deck module is placed 3. The exterior wall modules are attached on the deck
4. The wind - and vapour barrier is added
5. The roof construction is joined to the walls
6. The interior wall columns are bolted to the pre mounted boards on the floor and ceiling
Private outdoor space and modular façade cladding
Masterplan for the project area
1. The screw foundation is added
2. The deck module is placed
3. The exterior wall modules are atta-ched on the deck
4. The wind - and vapour barrier is added
7. The interior walls are joined to the columns
5. The roof construction is joined to the walls
8. The flooring is added to each mo-dular square
6. The interior wall columns are bol-ted to the pre mounted boards on the floor and ceiling
9. Interior/Exterior cladding is put on as the final layer
1. The screw foundation is added
2. The deck module is placed
3. The exterior wall modules are atta-ched on the deck
4. The wind - and vapour barrier is added
7. The interior walls are joined to the columns
5. The roof construction is joined to the walls
8. The flooring is added to each mo-dular square
6. The interior wall columns are bol-ted to the pre mounted boards on the floor and ceiling
9. Interior/Exterior cladding is put on as the final layer
1. The screw foundation is added
2. The deck module is placed
3. The exterior wall modules are atta-ched on the deck
4. The wind - and vapour barrier is added
7. The interior walls are joined to the columns
5. The roof construction is joined to the walls
8. The flooring is added to each mo-dular square
6. The interior wall columns are bol-ted to the pre mounted boards on the floor and ceiling
9. Interior/Exterior cladding is put on as the final layer
1. The screw foundation is added
2. The deck module is placed
3. The exterior wall modules are atta-ched on the deck
4. The wind - and vapour barrier is added
7. The interior walls are joined to the columns
5. The roof construction is joined to the walls
8. The flooring is added to each mo-dular square
6. The interior wall columns are bol-ted to the pre mounted boards on the floor and ceiling
9. Interior/Exterior cladding is put on as the final layer
1. The screw foundation is added
2. The deck module is placed
3. The exterior wall modules are atta-ched on the deck
4. The wind - and vapour barrier is added
7. The interior walls are joined to the columns
5. The roof construction is joined to the walls
8. The flooring is added to each mo-dular square
6. The interior wall columns are bol-ted to the pre mounted boards on the floor and ceiling
9. Interior/Exterior cladding is put on as the final layer
1. The screw foundation is added
2. The deck module is placed
3. The exterior wall modules are atta-ched on the deck
4. The wind - and vapour barrier is added
7. The interior walls are joined to the columns
5. The roof construction is joined to the walls
8. The flooring is added to each mo-dular square
6. The interior wall columns are bol-ted to the pre mounted boards on the floor and ceiling
9. Interior/Exterior cladding is put on as the final layer
1. The screw foundation is added
2. The deck module is placed
3. The exterior wall modules are atta-ched on the deck
4. The wind - and vapour barrier is added
7. The interior walls are joined to the columns
5. The roof construction is joined to the walls
8. The flooring is added to each mo-dular square
6. The interior wall columns are bol-ted to the pre mounted boards on the floor and ceiling
9. Interior/Exterior cladding is put on as the final layer
1. The screw foundation is added
2. The deck module is placed
3. The exterior wall modules are atta-ched on the deck
4. The wind - and vapour barrier is added
7. The interior walls are joined to the columns
5. The roof construction is joined to the walls
8. The flooring is added to each mo-dular square
6. The interior wall columns are bol-ted to the pre mounted boards on the floor and ceiling
9. Interior/Exterior cladding is put on as the final layer
1. The screw foundation is added
2. The deck module is placed
3. The exterior wall modules are atta-ched on the deck
4. The wind - and vapour barrier is added
7. The interior walls are joined to the columns
5. The roof construction is joined to the walls
8. The flooring is added to each mo-dular square
6. The interior wall columns are bol-ted to the pre mounted boards on the floor and ceiling
9. Interior/Exterior cladding is put on as the final layer
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Sustainable Integrated Day Care Centre
This master thesis presents the design of a Sus-tainable Integrated Day Care Centre located at Stigsborg Havnefront in Nørresundby. The pro-ject will provide the framework for a future chil-dren and young universe, which will be an at-tractive and a central part of the new district of Aalborg.The concept of the project is based on creating a “Children’s Village” with playful and colourful facades that creates an inspiring and identifiable universe for children, and at the same time, attract people to the area so it will become a
ARCHITECTURE 05
CHILDREN’S VILLAGE
central place for cultural meetings in the future. Through the building´s spatial organizing, spac-es have been created for various activities to stimulate children´s senses, motor function and cognitive development. Different materials and colours are used, to create a safe and motivating environment. Flexibility have been a great part of the design, and various zones are created so the children can play both in smaller and bigger groups.
Annika [email protected]
Gülay Eryü[email protected]
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Experiential architecture in darkness
Plan 1:400 The exhibition area is placed as the heart of the building with the other functions situated around it. The displacements in the building form, both internal and external, emphasise the three characteristic views in the surroundings and create a dynamic and non-linear flow from the entrance of the building to the café.
This project revolves around the design of a Dark Sky Visitor Centre situated on the border be-tween Nyord Salt Meadow and the moraine land-scape at Nyord, which as the island has together with rest of Møn been designated as Scandina-via’s first International Dark Sky Park and Dark Sky Community. With a focus on tectonics and experiential architecture, the vision of this project is to establish a spiritual connection between the human and the universe through the architec-
ARCHITECTURE 07
DARK SKY VISITOR CENTRE
Louise Bagge [email protected]
Besiana [email protected]
ture, because it for decades has been affected by the increased light pollution in the metropolis. The final design proposal is based on a combi-nation of visible y-shaped columns that due to their form, direct the eyes towards the sky. Thus the construction will be the element of staging the phenomenon Dark Sky and establishing the connection between the human and the starry sky through the skylights defined between the construction elements.
Internal visualisation of the exhibition area at day The exhibition area provides a place for exploration, information and in-spiration that at day exhibits themes and objects related to the phe-nomenon Dark Sky. The visible and characteristic structure does not only create different spaces and define the path through the exhibition area, but it does also contribute to the aesthetics and the atmosphere of the area.
Internal visualisation of the exhibition area at night At night, another atmosphere characterises the exhibition area. The darkness takes over the space resulting in the necessity of other means to ensure the right movement and experience in the area. The sense of sight is oriented towards the sky from where the only glow of light enters coming from the thousands of stars exposed in the sky-lights defined by the characteristic y-columns.
Concept Diagram The human build the architecture on the site to create a vertical connection between the ground, the human and the night sky through the structure that frames a specific part of the sky and creates a spatial path with different experiences.
External visualisation of the Dark Sky Visitor Centre at day Away from the everyday stress and rush, on the border be-tween Nyord Salt Meadow and the moraine landscape, the new Dark Sky Visitor Centre has arisen, carried out in materials that blend with the surrounding landscape and create a harmonious experience of the area.
External visualisation of the Dark Sky Visitor Centre at night At night, the site is covered by total darkness only illuminat-ed from the thousands of stars. The sense of sight is limited, but with time the sight adapts to the darkness, and the visitor will be capable of seeing the architecture and its relation to the night sky.
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A Tectonic Elevation of A7
The renovated block A7
In 2018 the government initiated “The Ghetto Package – a united Denmark without parallel societies.” This has resulted in the impend-ing destruction of 1000s of functioning apart-ments. One of the areas where this is most severe, is Gellerup situated in the suburbs of Aarhus. Originally built as a prestige project for Brabrand Boligforening in the late 1960’s, it has since spiralled into the third largest tough ghetto in Denmark with 900 of the orig-inal 2400 apartments set to be demolished.
ARCHITECTURE 08
NEIGHBOURHOOD
Nikolaj Weberg [email protected]
Jacob Fredsgaard [email protected]
Trygve Schmidt [email protected]
With this project we ask ourselves; By exam-ining the role of the architect-engineer in the 21st century, is it possible to develop a new methodology for undertaking the increasing-ly complex building task? A methodology for designing sustainable housing through an interdisciplinary approach, while still empha-sising core architectural values. Is it possible to use this methodology to transform a block in Gellerup from a socially disadvantaged society into an attractive neighbourhood?
The uninhabited basement has been transformed into a public bath
The spiral staircase ensures meetings between new and existing residents
Atrium in public bath
A tectonic elevation of A7
Introducing the extraordinary in a daily necessityThe local unemployed residents are included in the building process
New infrastructure
Mix necessary and optional activities
Ground floor terraces
Inhabit the shared spaces
World bath
Showcase transformation potential
Diffuse view and lig
ht
Parametric shading
Enhance meetin
gs
Neighbour stairw
ell
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A Seaweed Production & Experience Center
TANG, A Seaweed Production & Experience Center lying on the border between the sea and the city of Stavanger
Lying beautifully on the harbourfront of Sta-vanger, TANG will become a new attraction providing the city a sustainable seaweed-food production for people to experience. Based on a tectonic and honest approach towards building design TANG flourishes from the edge of the quay with its organic shape and warm wooden construction. People are wel-comed by a lively, green and blue urban area, where children are playing in the water foun-tains, while the parents are drinking seaweed shakes in the sun and dipping their feet in the
ARCHITECTURE 09
TANG
Cora Aamo [email protected]
Christine Dalgaard [email protected]
Nina Wikkelsø Grø[email protected]
cooling water. The astonishing architecture invites people inside to explore the myste-rious life below the sea and the cycle of a seaweed production. The building encapsu-lates you with experiences and every bodily sense is activated. Can you smell the fresh ocean and newly harvested seaweed? Do you see how it slowly moves in the water along with the waves? Put your hands in the water, feel the texture of the seaweed, pick it up and taste it.
The employees at TANG are preparing fresh seed-lines on a sunny day, while the visitors explore the workshop areas with pools of water and seaweed, before entering the ramp leading to the experience path
TANG lighting up the evening sky as a man is sailing by in his kayak
Plan drawing of the experience path at level 1 from where the visitors can sense the seaweed production at level 0
A section through TANG showing the life in the building
Site plan of TANGThe food hall where both employees and visitors are met with vari-ous odors of freshly made seaweed-food to be enjoyed in the vibrant venue
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A multi-ethnic community Wood Workshop
Assembly workshop
During 2015, Sweden has changed due to the refugee crisis. Many people have fled to Sweden and more will come. This has creat-ed a social gap between natives and immi-grants. With these issues as a point of origin, the thesis focuses on creating a multi-ethnic community within a Wood Workshop in the capital of Sweden, Stockholm. The architec-ture aims for translating and unifying Nordic architecture and contemporary construc-tion methods, into an exposed and dynamic wooden structure consisting of three parts: a
ARCHITECTURE 11
INTERACTION THROUGH CRAFTS
Jeppe Mølbach [email protected]
www.linkedin.com/in/jeppe-mølbach-dyg
Camilla Bjø[email protected]
https://www.linkedin.com/in/camillab-joercklund/
Katarina Anna [email protected]
https://www.linkedin.com/in/katarina-jonsen/
four-parted base-column which is connected to a folded timber plate structure-top with di-agonal branches in the middle. Transparent facades behind the structure emphasises the connection between the interior and exteri-or’s individual dynamic environments. With-in the building, different atmospheres have been developed to construct the frames for people from different ethnic backgrounds to meet and create a social interaction through crafts.
Folded timber plate structure Cantilevering facade
Concept diagram
CaféSouth elevation
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A catalyst to confront our consumerism culture
Approaching the architecture
This Thesis outlines the design of a Re-search and Visitor Centre of Climate Change in the context of Bergen, Norway. The objec-tive is positioning the complexities of Climate Change in the platform of Tectonics and its sensitivities. It addresses the role of Archi-tecture in relation to man and climate and places a critical position on the contemporary approach in the Built Environment which in-creasingly isolates man from Architecture in
ARCHITECTURE 12
A RESEARCH AND VISITOR CENTRE OF CLIMATE CHANGE
Hoa Nguyen [email protected]
Annet Sherin Expethit [email protected]
the interest of energy efficiency. The The-sis is centred upon the city’s transformation from Rain City to Climate City; a repercus-sion of man-made Climate Change, which implies issue of increasing Water, both from the sea and sky. The concept merges the el-ement of Water and Architecture into a cat-alyst to confront of our consumerism culture and aims to bridge and create interactions across students, researchers and society.
The secondary streets Research to understand climate change
Gallery in the presence of waterThe main street
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The library placed in the city centre
Klaksvíkar Bókasavn is a gathering place to connect the community through knowledge sharing, individual learning and innovation. The library is bounded in the traditional men-tality of the Faroe Islands, where care, coop-eration and solidarity is encouraged as a way of driving the community towards a sustaina-ble development. A creative workshop is the central place where visitors can inspire each other. From here, knowledge radiates out, and structural beams and bookcases help drive
Mathilde Vig [email protected]
Nicole Zühlke Knudsen [email protected]
Mette Sletting Jensen [email protected]
this directionality and lead people outwards in search of information. To help foster the individual’s desire for knowledge, the library plays on the duality of quiet contemplation and social interaction. This is evident in the layering of the zones, where contemplation spaces are located furthest from the centre, as a place of intimacy, while social spaces break down boundaries to foster meetings and interactions between different users.
Strengthening community, knowledge and innovation
ARCHITECTURE 13
KLAKSVÍKAR BÓKASAVN
The overview from the entrance The central lounge as a meeting place
Masterplan
The creative workshop as an inspirational centre
View from the reading room
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This project addresses the issue of social and environmental sustainability in the hous-ing of asylum seekers arriving in Denmark, through the design of an asylum centre lo-cated at Godsbanearealerne in Aarhus. The proposal is shaped through the Integrated Design Process by Mary-Ann Knudstrup, and further supported through the implementa-tion of Evidence Based Design into the ex-isting design process. The urban location of the site attempts to improve the conditions
Andreas Nygaard Mathiesen [email protected]
Tobias Hedegaard [email protected]
Tine Bredahl [email protected]
for the acculturation process between the asylum seekers and the users of the city. In addition to this the project seeks to improve the conditions for mental healing through the implementation of horticultural therapy along with the possibility of participation in mean-ingful activities to positively distract the asy-lum seekers from their current situation. The result of the process is an integrated propos-al for a new and sustainable asylum centre that is aesthetically connected to its context.
A sense of home in a temporary place
ARCHITECTURE 14
FAR FROM HOME
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The Agora
Byens Skole lands elegantly on the open field at the very edge of Sundby Town. With its curved forms and displaced geometry, the Zero Energy Building acts as a back cloth for the new social gathering space of the town, referring to the proud craftsmanship and commercial function of the place. Here, the school invites the local community to exploit its functions, attracting all social layers of the community. The school is fronting an archi-tecture designed for problem-based learning and more physical activity. Furthermore, the
Even Årsland Anderssen [email protected]
Christine Damlund [email protected]
Cecilie Bruun Jensen [email protected]
internal common areas are designed with large transparent facades towards different gardens, creating a strong sense of unity, sufficient daylight and calming views. Most importantly the school is the steppingstone into society for children, in an area marked by having above average of socially deprived children. With its many features, it evokes a sense of proudness, unity and desire to ex-plore the world. Byens Skole is accommo-dating everyone, while seeing the individual.
A School for the Future
ARCHITECTURE 15
BYENS SKOLE
Common area, the heart of the building Problem based learning areas next to homebases
Main entrance
Concept diagram
Framing the future
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The football stadium is a part of a long history of Aarhus and is to many considered the ath-letic pride of the city. However, the require-ments for a modern stadium has changed, and now is the time for a new chapter of the iconic stadium in Aarhus. With its organic ex-pression, the New Ceres Park is a stadium inspired by the beautiful nature surrounding it. With its prominent timber structure, the sta-dium is pioneering within the field of stadium design with a total capacity of 25.000 specta-tors. The timber structure is with its eye-catch-ing columns and long spanning roof a proof of a new era of sustainable architecture, where the use of renewable building materials can create spectacular architecture.
Mathias Holch [email protected]
Christian Landberg [email protected]
A parametrically designed stadium in Aarhus
ARCHITECTURE 16
NEW CERES PARK
The mathematically defined hyperbolic paraboloid roof surface, is designed as a double-curvature surface to obtain a rigidity ena-bling a long spanning roof. The roof is supported by a row of tree-like column-structures along the edge of the stadium, bringing the surround context inside the stadium.
The Pitch represents the heart of the stadium. It is the center of attention for the spectators and here the stories of their idols will unfold and the passion for the game will be shown. The pitch is surrounded by seats of molded plywood with a total capacity of 25.000 spectators.
The concourse area is designed to handle the pressure created by 25.000 spectators in the half-time break. The intention is to create an architectural experience behind the spectator stands and not just a backside of the stadium.
The stadium can be seen from 1300 meters away along the straight axis of Stadion Allé. The new stadium creates a dynamic expression behind the regular and calm existing red building.
At night, the pitch is lit by the powerful spotlights along the edge of the roof surface. The warm light in the concourse area, will shine through the horizontal ribbons of glass curtain walls integrated in the façade.
The dynamic shape of the stadium represents the dynamic function in-side the stadium, the football. The varying height is designed accord-ingly to the requirements of the different sections inside the stadium.
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Green Meadow is a safe environment for kids, that also offers a pond for fishing, playgrounds, and pathways all around for long walks in the wild nature.
The project takes offset in the issue of the ever continuing need for housing and an in-crease in size that renders the stricter build-ing regulations almost indifferent. Through state-of-the-art research, the project works with the topic of small living and living in com-munities, while investigating how to ensure quality of living. The project focuses on low-ering life cycle energy, both through the en-ergy used for materials and for operating the building afterwards. Using LCA to examine materials in correlation to indoor environment and expression, the project revolves around
Tanja Krogh [email protected]
Christian Rejkjær Bü[email protected]
the use of passive and active strategies to develop the optimal design. The result is re-alized on a site in Skæring, Denmark with 80 new homes, ranging from 73-91 m2. The project is based upon ensuring the qualities of the single family home, into a smaller and more common housing unit, through built-in furniture, multifunctionality and flexibility. Furthermore, the units are optimized accord-ing to energy use and leaves the total use of a lifetime, much smaller, than for the modern single family home.
Sustainable Housing of Tomorrow
ARCHITECTURE 17
GREEN MEADOW
By building smarter, Green Meadow offers a much more sustain-able alternative to the detached single family home, with an ener-
gy saving around 75-80 % over a life span of 50 years.
The project includes 80 new homes ranging between 73 and 91 m2 with 2-3 bedrooms. By minimizing the space in the bedrooms, more space becomes available in the unifying living area.
Green Meadow, the sustainable choice of living for the new family.
The indoor environment has been optimized and build in, mul-tifunctional furniture ensure the best use of every cubic meter.
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View to the entrance of the visitor centre
The aim of the project is to develop a sus-tainable visitor centre in the region of Skagen which is the north most point of Denmark. It envisions to capture the local identity by ex-periencing the atmosphere and activating the senses of the visitors, helping them connect and understand the history and heritage of Skagen while inspiring to be socially, cultur-ally and environmentally sustainable. Anal-ysis of the site, surroundings and research done on the approach of a design of a visitor centre helps in developing the optimal result.
Drashti Shantiv [email protected]
Abhay Kumar Kandula [email protected]
The technicality, aesthetics and functions are moulded simultaneously through inte-grated design process while maintaining the unique atmosphere. the aspiration is to cre-ate a smooth transition for the different visitor groups to perceive Skagen with a panoramic experience. Furthermore, the use of natural and sustainable materials along with passive and active solutions merges the aesthetics of architecture along with an environmental-ly sustainable design.
ARCHITECTURE 20
SKAGEN VISITOR CENTRE Skagen visitor centre
Ground floor plan 1:300 First floor plan 1:300
View of the exterior outdoor area
Masterplan 1:1500
View of the social and interactive atmosphere of the exhibition area
36 37
Libraries, as the places with the services ac-cessible and affordable by anyone, become the most frequently attended cultural build-ings. Libraries have a great potential for car-rying a societal mission of strengthening lo-cal communities and promoting culture and knowledge. The project brings the social and environmental sustainability into focus. The library design has been oriented on children as the main user group, and aims to respond to their needs in regards to functionality and indoor environment conditions, to create an attractive and social spot for the neighbor-hood, and to establish a place, which will inspire and stimulate children to learn. The building form is highly determined by the site and climate conditions, based on the research and analyses of the location – Chwaliszewo, the historical district of Poznań in Poland. The concept has developed through the inte-grated design process, based on the relevant design-parameters, such as urban context, indoor climate and energy performance.
Natalia [email protected]
ARCHITECTURE 21
THE DISCOVERY HOUSE Sustainable Children’s Library
Masterplan 1:1500 The diagram illustrates the division of the library functional spaces within different levels.
Site plan presents the building location in the urban context of the Chwaliszewo district in Poznań, Poland
The view from the south-east towards the main library entrance The illustration presents the design of interior library space
The view from the north-west towards the secondary entranceThe picture illustrates the library’s space for cultural events and meetings with authors, also functioning as an informal reading area, with a view towards the cathedral and nature.
38 39
Perspective Façade SW
The housing crisis in London calls for new means of construction. This project partic-ipates in the Beebreeders competition of Re-Stock London Housing and transforms an old abandoned parking garage into lux-urious low cost apartments for families and elderlies. This is achieved using low-tech construction and high-tech materials and engineering, based on the office building ‘2226’. Through simulations a monolithic wall construction is engineered that can clad the old parking house construction in prefabri-
Benjamin [email protected]
Dirk [email protected]
cated segments. These segments and the old construction regulate the temperature inside through the means of thermal mass, storing and releasing energy when needed. Additionally the window sizes have been op-timized to balance out the heat gains and losses over the year, minimizing the need for further heating. With neglectable heating costs and cheap construction these apart-ments can help to solve London’s growing housing crisis.
ARCHITECTURE 22
FARRINGDON HOUSING Highly engineered, low technology housing in central London
Perspective Entrance Makerspace/Micro Offices
Old Car Park Structure
Perspective Duplex Apartment
40 41
We live in a world where curing the sick is consider usual and not being healthy first. The vast predominance of diseases that can lead to death are preventable; hence why not taking care of ourselves in the first place? This thesis wants to remind that health can be achieved in various interactive forms and that the new architecture of healthcare should be a model based on making people thrive in all dimensions of well-being, and not just the physical one. With an architectural typology inspired by Maggie’s Centres, also called the architecture of hope, that focus on helping people with cancer, an experiment was de-veloped, making the first step on empowering people with a space for learning in practical and theoretical ways how to be healthy in the first place.
Riccardo [email protected]
ARCHITECTURE 23
GENERATING HEALTHA new Caring Centre for learning how to be and stay healthy
The structural complexity and the materiality merge in the connec-tive spaces, where people can stop and decide if doing an activity or talk with the community
The outdoor should not be neglected, so a zen garden and multiple patios with different approaches are used to connect these two worlds
The tree of knowledge envisioned the project, merging the nature dimension with the architectural one to create engaging activities.
Nature and interior should blur inside, thanks to the warmth given by wood combined with the concept of stimulating senses with lights and shadows
42 43
LEARNING LANDSCAPEJulie K ViigSimon W JensenSofie R Bülow
REVITALIZATION OF SHRINKING CITIESHarshita VishwayApoorva Jayanti
QUALITY TIMEAgni Gregoriou
FROM THE GROUND UPGeorge L Gould
URBAN DESIGN
participants
COLOR DESIGN FOR CITY IMAGE
Jiaxin Liang
FROM VOID TO OPPORTUNITYMelike GültekinSofie D Jensen
PEACE BUILDING GRASS
Adi DukicSine B Ernshof
Thea D Christensen
aalborg university
44 45
Main walking street The main walking street is started on the west side of the village, connected with the city major road, local shops and restaurants locate on both sides. As the primary path and active zone inside the village, it provides the site with a new atmosphere by applying design for surrounding objects based on color
“Village in the city” in China, or called city village, as a negative distinct urban form, attracts great academic attention, which re-flects the problem of too excessive urbani-zation caused by the rapid accumulation of economic interest. The current situation is that traditional buildings and heritage in the city villages are replaced by new anonymous buildings, lead to the loss of city identity and
面点
渔村路
面点
Jiaxin Liang [email protected]
indistinction of city image. Wanxia village, as a representative of the city village phe-nomenon in Shenzhen, a massive city with a population of 13 million. This project de-veloped an urban design framework that corresponds to the urban village problems through the case of Wanxia village, based on the cognition of the existing context, to improve the physical condition of the urban village by the color intervention.
URBAN DESIGN 01
COLOR DESIGN FOR CITY IMAGEA Case of Wanxia Urban Village in Shenzhen
Children playground The children’s playground is located in Wanxia Park, combined with greenery and the same site design pattern as an outdoor space. The placement of various outdoor fa-cilities provides residents a chance to exercise and entertainment
Masterplan The design framework masterplan of the site Wanxia Village displayed the overview of village transformation. The impor-tant locations inside the village which have character changing based on the study of the specific site situations and the theme of color can be told
Central square The central square is the new node of the vil-lage, defined as the convergence center by building façade color and material, multiple restaurants and stores are surrounding the square. As the traffic intersection of Wanxia Village, guides both pedestrians and traffic flow
46 47
This project presents a suggestion for how a part of La Petite Ceinture, an old railway line encircling the City of Paris, can be a catalysa-tor for how the whole 32 km stretch can be developed in order to create a public space that reinforces equity and inclusion. By fram-ing the history, the occurred activities and bi-odiversity it is possible to stage the layers La Petite Ceinture holds. It is a way of identifying the consequences and potentials in order to make it a place of purpose again. Framing and staging are not about demolishing the existing and rising new public spaces. It is simply about understanding what La Petite Ceinture has been and became as a conse-quence of the abandonment and not to stop what it could become. It is about giving these changes a purpose by turning the layers from rejecting to inviting by activating the local community.
Sofie Degn [email protected]
Melike Gültekinmelike.gü[email protected]
URBAN DESIGN 02
FROM VOID TO OPPORTUNITY Investigating the consequences of repurposing industrial structures
Connect the between green in-frastructure: A smooth transition
from La Petite Ceinture to the green
structures of the City of Paris will be
extended and allow residents and
fauna to move within nature.
Design guideline:
Preserve historical herritage: The preservation of the existing
railway structures and heritage,
the history of the stretch will be
kept and add value to the new de-
velopment.
Local community: The inclusion of
the local community’s interests will
meet their needs and wishes and
ensure that they feel ownership of
the space.
Create connectivity: The inte-
gration of La Petite Ceinture in the
city’s infrastructure will create bet-
ter pedestrian experiences across
the districts of Paris.
Connect the between green infrastructure
Design guideline:
Preserve historical herritage Local community Create connectivity
A smooth transition from La Pe-tite Ceinture to the green struc-tures of the City of Paris will be extended and allow residents and fauna to move within nature.
The preservation of the existing railway structures and heritage, the history of the stretch will be kept and add value to the new development.
The inclusion of the local com-munity’s interests will meet their needs and wishes and ensure that they feel ownership of the space.
The integration of La Petite Cein-ture in the city’s infrastructure will create better pedestrian ex-periences across the districts of Paris.
Connect the between green infrastructure
Design guideline:
Preserve historical herritage Local community Create connectivity
A smooth transition from La Pe-tite Ceinture to the green struc-tures of the City of Paris will be extended and allow residents and fauna to move within nature.
The preservation of the existing railway structures and heritage, the history of the stretch will be kept and add value to the new development.
The inclusion of the local com-munity’s interests will meet their needs and wishes and ensure that they feel ownership of the space.
The integration of La Petite Cein-ture in the city’s infrastructure will create better pedestrian ex-periences across the districts of Paris.
Connect the between green infrastructure
Design guideline:
Preserve historical herritage Local community Create connectivity
A smooth transition from La Pe-tite Ceinture to the green struc-tures of the City of Paris will be extended and allow residents and fauna to move within nature.
The preservation of the existing railway structures and heritage, the history of the stretch will be kept and add value to the new development.
The inclusion of the local com-munity’s interests will meet their needs and wishes and ensure that they feel ownership of the space.
The integration of La Petite Cein-ture in the city’s infrastructure will create better pedestrian ex-periences across the districts of Paris.
Connect the between green infrastructure
Design guideline:
Preserve historical herritage Local community Create connectivity
A smooth transition from La Pe-tite Ceinture to the green struc-tures of the City of Paris will be extended and allow residents and fauna to move within nature.
The preservation of the existing railway structures and heritage, the history of the stretch will be kept and add value to the new development.
The inclusion of the local com-munity’s interests will meet their needs and wishes and ensure that they feel ownership of the space.
The integration of La Petite Cein-ture in the city’s infrastructure will create better pedestrian ex-periences across the districts of Paris.
48 49
Illustration showing one of the 10 regenerating-design tools; ‘Creating attachment by a co-creative process’.
This thesis is an exploration of the role of green spaces in contested, segregated en-vironments to envision how, through regen-eration, green spaces can become shared spaces in a post conflict setting. As urban de-signers from Scandinavia, we think is¬sues as sensitivity and segregated com¬munities are challenges we never get to experience. Still, it should be a mindset all in our profes-sions should carry, con¬flict background or not. In Scandinavia, it is the fewest who at all have experience and knowledge of the term ‘post conflict’, ‘interfaces’ and ‘sensitivity’.
Sine Bjerg [email protected]
Thea Dahl [email protected]
Which is everyday life in Belfast.With a focus on utilizing urban design as conflict-solving this thesis has gathered well known and studied knowledge and the¬o-ry of green spaces and transforming it into regenerating-design tools. In the hands of planning facilitators and local stakeholders the tools will prevent green spaces from being weak, unused, buffers and segregat-ed fields in the city by acting as a generator to ensuring future regeneration of existing green spaces as a good quality shared green space – creating Peace Building Grass.
URBAN DESIGN 03
PEACE BUILDING GRASSReconnecting communities in contemporary Belfast: Regenerating
green spaces as shared spaces
Illustration showing one of the 10 regen-erating-design tools; ‘Regenerate symbols to create shared identity’.
Masterplan of Pitt Park in Ballymacarrett, East Belfast after the implementation of the regenerating-design tools.
Illustration showing one of the 10 regener-ating-design tools; ‘Incorporating safety by shaping the landscape’.
Illustration showing one of the 10 regenerat-ing-design tools; ‘Create attractions to beck-on life’.
Multi-court
Playground
AmphitheatreTemporary use area
Preserved memorial
Titanic yardmen
Community space
Preserved mural
50 51
Going to school is about more than just learn-ing scholarly subjects, it is also about devel-oping personal competencies. The school-yard is important for children’s experience of going to school, it is a time to play and a break from the enclosed classrooms. Consid-ering Danish schoolyard renovations during the past decade, it is evident that an empha-sis has been put on movement and physical activity, arguing that it enhances children’s well-being and ability to learn. Though physi-cal is only one competency that is developed during childhood. When integrating playful learning in schoolyard designs it incorporates both emotional, creative, cognitive, social and physical competencies. With the playful learning competencies and 14 new guide-lines, playful learning is in this project inte-grated in the case of Kærbyskolen, Aalborg. Through co-creation students have been in-volved in creating a new schoolyard design that enhances the local community and the relation between nature and urbanism.
Simon Winther [email protected]
Julie Kikkenborg [email protected]
Sofie Rejkjær Bü[email protected]
URBAN DESIGN 04
LEARNING LANDSCAPE Integrating playful learning environments in schoolyard designs
Skolegårdens urbane centrum
Skolegårdens grønne område
Snit 1:500
Den nye skolegård
Ankomst fra vejen
52 53
Conceptual design scenario for crea-tive cluster and exhibition space in the ‘Creative core’.
Conceptual visualization of creative cluster and exhibition space in the ‘Creative core’.
This thesis seeks to challenge the tradition-al ways of dealing with shrinking territories, through application of shrinking-sensitive urban design. It envisions to develop a ho-listic framework for Parkstad Limburg, locat-ed in the South of the Netherlands, through ‘Scenario building’ approach, which plays at multiple scales - a core level in a municipali-ty, municipality level and regional level. This concept suggests creation of multiple activity ‘cores’ with defined character at a municipal-ity level according to its contextualities and connecting them with a ‘connector’ that drives
Harshita [email protected]
Apoorva [email protected]
the citizens towards these cores. To further explore the potential of the concept, this the-sis derives a conceptual ‘scenario building’ for the municipality of Kerkrade in Parkstad Limburg and further scales down to devel-op design perspectives for ‘creative core’ in Kerkrade. This direction for revitalization of Parkstad Limburg shall prove to be benefi-cial in designing for the existing population, thus, shall contribute towards enhancement of social sustainability of the place, liveability of citizens and gradual reversal of the nega-tive image associated with the place.
URBAN DESIGN 06
REVITALIZATION OF SHRINKING CITIES: A CASE OF PARKSTAD LIMBURG
‘Scenario building’ as a way forward
Locations of Parkstad Limburg region in the Netherlands, Kerkrade municipality in Parkstad Limburg region and the ‘Cre-ative core’ in Kerkrade municipality.
Concept illustration for holistic framework of ‘Scenario building’ for Parkstad Limburg at core, municipality and regional level.
Conceptual scenario building for Kerkrade municipality.
54 55
This thesis project aims to examine the case of three train stations in Florence, Italy and how they can be better incorporated into the city. At present, the stations themselves, need an implement, in terms of vibrancy, function-ality, technology, sustainability and security. The scope of this project is to improve the quality of the stations in order to make the entrance and the waiting experience to the clients - meaning passengers - as inviting and as spectacular as possible. Nowadays, the railway system, especially in Central and South Italy tackles many issues; and this is the main reason why I have chosen Florence - since is located in Central Italy. However, the government’s and the railway’s compa-nies’ goal is to convince more people to use the system, since they want to increase the
1
the region of tuscany
florence
Italy - the country of reference in the report
firenze rifredi
firenze smn firenze campo di marte
The city of Florence and the three train stations
NO.1
NO.2
1
the region of tuscany
florence
Italy - the country of reference in the report
firenze rifredi
firenze smn firenze campo di marte
The city of Florence and the three train stations
NO.1
NO.2
Agni [email protected]
numbers of commuters from 5,7 million to 10 million by 2030. In order to achieve this goal though, it is important though, besides working on the investment of new trains, to improve the atmosphere within the stations and transform the waiting experience into a more pleasant and smooth process to pass through. The research question of this thesis project is : How can we attempt to enhance train stations through Urban Design in order to improve the waiting experience during de-lays and/or strikes? Also, which are the key directions needed to be taken in order to per-suade people to use trains more and always purchase a ticket? Eventually, how can the environment influence their decisions, mood and behavior?
URBAN DESIGN 08
QUALITY TIME In the in-between
The city of Florence and the three train stations Italy - the country of reference in the report
Design scenarios - Santa Maria Novella station
Firenze Santa Maria Novella - the current atmosphere within the station
Firenze Campo di Marte - the currentatmosphere within the station
Firenze Campo di Marte - the current atmosphere within the station
3
EXHIBITIONS
CHARGING STATIONS
HANGING BASKETS
BENCHES
Design scenarios - Santa Maria Novella station
TREES
Passengers in the Santa Maria Novella Station will be able to occupy their time during their wait by doing temporary activities such as going through exhibitions- that are related to and bring out the cultural feeling of the district.
Alternatively, another way to occupy passengers’ time could be to install boards where mainly, tour-ists - passengers will have the opportunity to ex-change letters through a board.
Passengers will also be able to relax on the bench-es while having a direct sight of the train arriving.
Furthermore, they will be free to charge their devic-es by using the charging stations.
In addition, the platforms will be constituted by plants and trees, with the purpose of bringing some color, shade and to develop the five senses further (sight, hearing, smell, taste, and touch).
Finally, passengers will be able to enjoy a free wifi service and additionally relax by listening to music.
DESIGN SCENARIOS
NO.6
2
NO.3NO.4
NO.5
Firenze Santa Maria Novella - the current atmosphere within the station Firenze Campo di Marte - the current atmosphere within the station
Firenze Campo di Marte - the current atmosphere within the station
DESIGN SCENARIOS
2
NO.3NO.4
NO.5
Firenze Santa Maria Novella - the current atmosphere within the station Firenze Campo di Marte - the current atmosphere within the station
Firenze Campo di Marte - the current atmosphere within the station
DESIGN SCENARIOS
2
NO.3NO.4
NO.5
Firenze Santa Maria Novella - the current atmosphere within the station Firenze Campo di Marte - the current atmosphere within the station
Firenze Campo di Marte - the current atmosphere within the station
DESIGN SCENARIOS
56 57
Map of Cairo, showing informal and formal areas FIve key qualities of good urban green space
This project confronts two of the biggest chal-lenges in urbanism today: the impacts of cit-ies on the natural environment, and the rising number of informal settlements or slums in developing countries. The project focuses on Cairo, Egypt, where nearly two thirds of the city’s 20 million inhabitants live in informal settlements, often constructed on top of the country’s dwindling agricultural land. The ap-proach taken is that of biophilic urban design – namely, the inclusion of natural elements, especially plants, to increase the density and
George Langridge [email protected]
coverage of green spaces within the urban environment. This approach is combined with a strong emphasis on bottom-up and economically viable options, with the intent that the residents will voluntarily embrace the natural world, for the aesthetic, health, environmental, and economic opportunities that it provides. The model developed in this project, moreover, serves as an evolv-ing prototype that can be exported, adapted, and implemented around the world.
URBAN DESIGN 09
FROM THE GROUND UPEnhancing the Sustainability and Resilience of Cairo’s Informal Settle-
ments
Design principles used in the thesis Stages in evolution of Cairo’s informal settlements
Diagram of affordances provided by urban green spaces
58 59
RAYJeanet BælumKim OttenRasmus H Vindeløv
DIVE GUARDFrederik S KristensenLars BjerregaardSøren L Banke
MATESofie T AspLine LundgaardKarina Røjkjær
JOININ’Ea Neja P MaltheJanne S SørensenZebina J Jensen
REAKirstine S AppelSarah K. K. Lauritsen
EXTRUZASune F LarsenAlexander Jensen
participants
INDUSTRIAL DESIGN
DYNAUDIO AMBIENT 1 Casper Mohr
Jonas B KnudsenMarcus H Abrahamsen
SOCO Line L Jensen
Laura F Thorsen
MATERIAL EFFICIENT PRODUCT DESIGN
Per Jakobsen
CLØVERChristofer L Pedersen
Palle H-Jørgensen
RACKBOXAnton M Møller
Thien Q Tran
NORDBROAnders D Holm
Julie E MunkJesper S Sørensen
POP. BUBBLE MAKERLucia V Puchcariov
Lykke R PetersenStine Rønberg
aalborg university
60 61
Ambient 1 is a speaker camouflaged in a lamp canopy that allows the speaker to blend in seamlessly with a ceiling, filling a room with sound while also easing the lamp-instal-lation process. It was developed as a sug-gestion for Dynaudio A/S as a response to a dramatic decrease in the sales of conven-tional loudspeakers globally which revealed a consumers-shift toward the smaller and more convenient bluetooth speakers. Unlike con-ventional and bluetooth speakers, Ambient 1 does not take up tablespace nor power out-lets in the room, as it is installed easily in the ceiling junction box. It is controlled either by streaming directly to the speaker or by using the optional remote. Ambient 1 was created with a focus on longevity with an interchange-able mainboard module which allows the speaker to be upgraded with new compati-bility hardware as bluetooth and streaming services develop new standards.
Jonas Bennedbæk Knudsen [email protected]
Casper Mohr [email protected]
Marcus Heinrich Abrahamsen [email protected]
INDUSTRIAL DESIGN 01
DYNAUDIO AMBIENT 1 Loudspeaker of the future
62 63
SOCO is a product that challenges the known way of cooking over open fire in Uganda. With 80% of Africans relying on bi-omass when cooking, massive deforestation is caused, where 78% of the forest around Kampala is gone. Additionally, cooking over open fire is both unhealthy, due to the smoke, time consuming and dangerous in relation to the long walk after wood for women and chil-dren. By collecting solar energy and storing the heat in granite chippings, SOCO offers
Laura Fekete [email protected]
Line Lykke [email protected]
a more environmental and safer alternative. With the heat storage, SOCO also provides with the possibility of cooking after sunset, which they are used to, contrary any other solar cooker. The development is based on a simple construction and accessible mate-rials, that are well known for construction in Uganda. All together SOCO is the result of an iterative and exploring process with an environmental and user-based case.
INDUSTRIAL DESIGN 02
SOCO Solar cooker for Uganda
With the right placement, SOCO gathers the sunlight with the three fresnel lenses from 8 am to 4 pm.
SOCO is able to store the heat for five hours from 4 pm, so it is ready for use after sunset.
With the one axis lid, SOCO is easy to interact with. When the green color is faced upwards, the user knows that SOCO is properly closed and able to keep in the heat. The room inside fits different sizes
of pots, even if they are indented.
64 65
Material efficiency is a term describing the level of efficiency of which materials and re-sources are used in a product to deliver a certain function during its lifetime. The topic of material efficiency is gaining momentum, and regulatory measures are soon to be im-plemented under the EcoDesign directive on European level to increased material ef-ficiency within Europe. The Danish produc-tion company Nilfisk has acted as a partner in this thesis project. Nilfisk produces elec-
tric products (e-Products) such as vacuum cleaners. Material efficiency is highly rele-vant to e-Product producers, because the EU Commission has identified e-products as a key focus area to improve material ef-ficiency within the union. Nilfisk Infinity is a product concept designed for optimal mate-rial efficiency. The product concept outlines how Nilfisk can design their products for a nearby future of increased, and continuously increasing, focus on material efficiency.
INDUSTRIAL DESIGN 04
MATERIAL EFFICIENT PRODUCT DESIGN
The future of product design
Disconnect the connectors and push the release handles to remove the motor unit
Motor and battery unit can easily be replaced by the consumer to pro-long product lifetime
Nilfisk Infinity
Nilfisk Infinity
66 67
Context of Cløver at camp
This project presents the biodegradable fes-tival chair, Cløver, which is made from the projects developed material GrowthTM. The composite material GrowthTM consists of grass and mycelium, which are the roots of fungi. The manufacturing method results in an engineered wood-like material. The use of grass pulp is to solve an underlying issue within the agricultural industry of biorefining, where proteins are extracted to the use of an-imal feeding. Due to the high volumes of grass
Palle Høygaard-Jø[email protected]
Christofer Lee [email protected]
pulp produced as a residual product and its limited usages, the pulp is in fact a barrier for the implementation of biorefining. GrowthTM has been used to develop the festival chair, Cløver. Sustainability is a hot topic, also at festivals where they strive towards sustain-able solutions to minimize waste produced. Through research, it was discovered that the festival chairs account for a substantial amount of waste at the festivals.
INDUSTRIAL DESIGN 06
CLØVER Biodegradable festival chair, made from grass and fungi
Illustration of Cløvers assembly guide
Context of Cløver when transporting Texture of GrowthTM
Illustration of GrowthTM production process
68 69
The RackBox can fit 6 TVs in the range of up to 49”- 65” TVs, which are the most commonly sold and repaired sizes
RackBox is a classic long life product of high quality made for van drivers and warehouse operatives at an electronic retail store that re-spectively picks up and packs TVs that are going to service. It offers new features, that challenges the current way of packing TVs with optimised ergonomic handling and with-out the need to compromise on the protection level. The aim of RackBox is also to provide a holistic solution for electronic retail stores, meaning they’ll strengthen their green profile, help reduce bad work postures to their ware-house operatives’, cut down the expenses on single-use packing material and finally also actually reducing the carbon footprint.
Anton Malmkjær Mø[email protected]
Thien Quang [email protected]
INDUSTRIAL DESIGN 07
RACKBOX Transporting TVs for service
RackBox’s identity is inspired by military grade hard cases, emphasizing the dura-bility and protective build with a clear ex-pression of high quality. With three sets of different wheels with each of their well-con-sidered purpose, the RackBox is designed to give the van driver a smooth manoeuvring experience.
The RackBox seen in a workshop environment. The RackBox can be rolled all the way into the warehouse or workshop where needed. No need for carrying big TVs back and forth anymore
RackBox is hard on the outside, soft on the inside. De-signed to protect TVs no matter the brand. RackBox comes with shock absorbent polyurethane cold foam, and the cushions are lined with polyamid to easily slide in the TVs
The RackBox is designed to be trans-ported in a common transport van,
along with other repair items.
Ergonomic and big handles Detail of corner
70 71
Nordbro is the future of cooker hoods aimed at young people (age 20-30) living in small apartments and developed in col-laboration with Thermex. Nordbro is a port-able, compact and easy to clean cooker hood designed to make cooking a unique experience. The young Danish people have a relocation culture, this results in treating the apartment as temporary and not want-ing to invest in the apartment or the interior. Instead they buy mobile products that are
INDUSTRIAL DESIGN 08
NORDBROCooker hood
creating value by shaping their personal identity. Nordbro is a “plug and play” solu-tion. The design is compact and mobile, it runs on battery, and it is therefore easy to bring with you every time you move. With its minimalistic exterior it fits perfectly into the Scandinavian home. It can be stored in the cabinet or simply kept on the table with your designer tools, where it will surely be a conversation starter.
Jesper Sønderskov Sø[email protected] Linkedin.com/in/Jesper-Sønder-skov-Sørensen
Anders Duedahl [email protected] Linkedin.com/in/Anders-Duedahl-Holm
Julie Elert [email protected]/in/Julie-Elert-Munk
Nordbro in kitchen context Taking Nordbro out of cabinet before cooking
Interface and disassembly for cleaningNordbro in Scandinavian kitchen
72 73
In sparkling wine production, the second fermentation is what gives the wine its char-acteristic bubbles, however this process is labor-intensive and requires specialized equipment. Unfortunately, most of the indus-trial equipment is only suitable for big produc-tion setup. Because of this, small wineries often resort to homemade solutions, making them more prone to human mistakes, which negatively affect the quality. To increase their profits, winemakers show their vineyards to tourists, but the homemade solutions do not
INDUSTRIAL DESIGN 09
POP. BUBBLE MAKERThe future of sparkling wine
Sparkling team
look professional enough, missing an oppor-tunity to generate more sales. POP. Bubble Maker is the perfect equipment for sparkling wine production in small winer-ies. The product combines the last four tedi-ous processes of the second fermentation; neck freezing, disgorgement, leveling, and dosage. Additionally, it gives wine tourism a new meaning by allowing the tourists to pro-duce their own wine, increasing cellar-door sales, and creating a great experience!
Stine Rønberg [email protected]
Lucia Villaverde Puchcariov [email protected]
Lykke Rosenkilde Petersen [email protected]
Pop. Bubble Maker
Winemaker showing tourists how to make sparkling wine
Pop. Bubble Maker in the winery
74 75
Ray is a mechanic securing device for indoor high wall climbing, that lets the climber train lead climbing on his own. Within climbing, safety is a main concern. This means that a climber is dependent on having a climbing partner to secure him when climbing. Ray mimics the job of a human climbing partner, creating the possibility for more wall time. Ray can easily be moved and setup on any high wall in the climbing hall, giving the climb-
INDUSTRIAL DESIGN 10
RAYThe auto-belay for lead climbing
The product Ray
er freedom to choose which route to climb. When setting up Ray, the device helps dou-ble check that everything is set up correctly before the climbers can climb. When on the wall, Ray is controlled using a remote which is placed in the harness. This is controlled through voice assist or a physical button. This lets the climber be in charge of the de-scend, creating the possibility for a dedicat-ed training session.
Rasmus Hald Vindeløv [email protected]
Jeanet Walzl Bælum [email protected]
Kim Otten [email protected]
Lead climbing with Ray
Climber using Ray
Climber using the remote to control Ray
By opening the front cover, the climbing rope can be inserted in the system
76 77
Dive Guard is a product constructed to pro-tect the pool divers from getting injured dur-ing training sessions when practicing new dives. Training new dives often result in mul-tiple failed attempts, which is quite painful, as the water surface is impacted with 60 km/h.Dive Guard helps this issue by compressing air and blowing it into the diving zone, break-ing the water surface tension creating a soft
INDUSTRIAL DESIGN 11
DIVE GUARDNo more painful dives from springboards
cushioning landing for the pool diver. This results in an enjoyable experience for the pool divers as they can dive without worry-ing about getting injured or hurt. Dive Guard is the only non-destructive, all-in-one bubble generator easy to set up and take down for training sessions while being affordable to the diving clubs.
Søren Lauridsen [email protected]
Frederik Steve [email protected]
Lars [email protected]
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This project has been focusing on reducing the chance of making medicine related health care errors at Danish hospitals. An error can be that a patient receives too much medicine, meaning an overdose occur. An overdose can possibly result in a longer hospitalization or worst case, the patient will pass away. Here,
INDUSTRIAL DESIGN 12
MATEMedicinhåndtering der gør Arbejdsflowet Trygt og Effektivt
MATE solves the issue of nurses being inter-rupted or confused when having to dispense the right medicine, for the right patient, in the right form, in the right amount, for the right time. MATE is an assisting tool for the nurse to use, in order to achieve a safe and effi-cient workflow regarding medicine dispens-ing in the medicine room.
Karina Røjkjær [email protected]
Sofie Thylkjær [email protected]
Line Lundgaard [email protected]
MATE placed in the medicine room at Aalborg hospital
Protective packaging
Protective packaging
Turnable insert for dispensing box and glass
Tilting medicine input tray - loading of pills
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This project focuses on providing a place for older children to hangout and mingle with friends in the Danish schoolyards. The es-sential parts of JOININ’ are the floating plat-forms that can be used for hanging out. The platforms are placed in different levels and connected to the frame above and the ground below by ropes. The product strengthens the balance of the users, as they move between platform to platform. The JOININ’ structures are created from individual cubes, that can
INDUSTRIAL DESIGN 13
JOININ’A place to hang out in the schoolyard
be connected to create different expres-sions. Each individual structure has different effects on the surroundings both function-ally and aesthetically. The structure can be placed close to the sports courts to serve as a grandstand, in the middle of the school-yard to separate the room around the prod-uct or somewhere else. This contributes to bringing the children outside during recess, to improve the overall quality of the school day.
Zebina Jooma [email protected]
Ea Neja Petri Malthe [email protected]
Janne Schmidt Sø[email protected]
JOININ’ during recess
A place to hangout Two cubes connected
Challenging balance when moving between platforms Vantage point from the top platform
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When rehabilitating after a stroke, repetition of exercises every few days is the key to re-cover lost function. Even if only a few exer-cises repetitions can be made a day, it will gradually help the brain reestablish signals to the arm. ReSync Rea is an arm rehabilita-tion system for stroke patients, which enable self-training, and motivates for everyday use. The system uses simple games to guide pa-tients through exercises, moving focus from the physical strain to the fun of the moment.
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REAStroke rehabilitation
REA, projects an interactive interface onto any table by use of the integrated projector and depth sensor technology. Interaction is assisted by a handheld cursor, which ena-bles support for the user’s hand during train-ing sessions. Constant feedback on perfor-mance and progress motivates for continual use. This maximizes the training output and gives the patient the best prerequisites to reach their highest possible level of function.
Sarah Krarup. K. Lauritsen [email protected]
linkedin.com/in/sarah-lauritsen/
Kirstine Svenningsen Appel [email protected]
linkedin.com/in/kirstine-appel/
The parts of REA and logo
Rea in a therapy context
How to interact with REA Interface progress
Interface game
Interface menu
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The project addresses Commercial divers and the challenges they face by working with wet welding. Working in this context divers experience fierce waters, low visibility ,and unpredictable conditions. Extruza will start a new era in the future of wet welding where the perfect weldment is no longer only a thing for the masters in the field. It features a whole new way of welding, where the hand is al-ways close to the weldment, and the weld-ment can be done only using a single hand, so it is no longer necessary to stabilize theelectrode end. This gives increased safety as
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Underwater welding gun
it is possible to use the other hand to stabi-lize yourself. Furthermore, the unique elec-trode storage system will allow the user to work faster than ever before.
Sune Furlig [email protected]
linkedin.com/in/sunefurlig/
Alexander [email protected]
linkedin.com/in/ajensencrafts
Integrated threads for addons
Glows when charged with UV lightClose to weldment Easy extruding speed adjustment
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aalborg university