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    Control SCheme

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    MASS EFFECTtm

    3mAnUAl1 Control SCheme

    2 Single PlAyer

    15 mUltiPlAyer

    24 tiPS And helP

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    Single PlAyert ma mu

    t main menu contains the ollowing items the rst time you play.

    X New Game

    X Multiplayer

    X Downloadable Content

    X Extras

    Ater youve started a game, this menu will also include the Resume and Load Game options.

    Resume loads your most recently saved game.

    nw gaChoose rom our options when starting a new game:

    ma Start resh with a new male character.

    Fa Start resh with a new emale character.

    ip me2 Caac Import Commander Shepard rom Mass EffectTM 2, maintaining your old

    characters level as well as the decisions you made that impact

    Mass Effect 3s story.

    ip me3 Caac Unlocks ater completing Mass EffectTM 3. This allows you to start a new

    game while keeping your Commander Shepards class, level, weapons,

    and modications intact.

    la gaAter starting a Mass EffectTMcareer, select LOAD GAME to continue your game, replay rom an

    earlier save point, or switch to another active career. Careers are created each time you start a new

    game or import an old one. Within each career you will nd:rsa mss Restart your current mission.

    Ausav Resume your game rom the latest checkpoint. Autosave is updated as

    you progress through the game and cross checkpoints.

    Savs/Quck Savs Numbered saves are created when you manually save the game.

    You can also resume your game by selecting RESUME on the games opening screen. This will load

    your most recently saved game.

    mupaSelect MULTIPLAYER to ght coop missions with up to three riends.

    Please see the multiplayer section o this manual or additional instructions.

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    exasThe Extras menu contains the ollowing:

    Accpss View medals youve been awarded or accomplishing set goals.

    ops Set gameplay, controls, graphics, sound, and online options.

    Cs Watch the games credits.

    ga maua Read this manual!

    dwaab CSelect DOWNLOADABLE CONTENT on the main menu to purchase new Mass Effect 3content.

    Sa a nw gat S S FaWith the discovery o a network o ancient cosmic relays in the 21st century, humanity was thrust into

    a universe teeming with alien lie. At its heart lay the Citadel, the galactic capital or all space-aring

    races. It had once been inhabited by a species known as the Protheans, who mysteriously vanished

    50,000 years ago, leaving behind warnings o a godlike race o machines that had destroyed them.This enemy had a namethe Reapersand the warnings claimed they would return again to harvest

    organic lie in a never-ending cycle o destruction.

    One soldier chose to heed those warnings. In 2183, Commander Shepard, captain o the Alliance

    warship Normandy, destroyed the vanguard o the next Reaper invasion in a erce battle or the

    Citadel. But Shepards victory was only temporary. A vast Reaper armada remained, patiently waiting

    in the voids o dark space to launch their next attack.

    Two years later, Shepard was mortally wounded on a routine mission. Cerberus, a pro-human terrorist

    organization, recovered and resurrected Shepard. Led by the shadowy Illusive Man, Cerberus

    recognized that the Reapers would soon threaten humanity. Enlisting Shepards help, along with a

    colorul crew o scientists, soldiers, and outlaws, the Normandy launched a suicide mission beyond

    the abled Omega 4 relay to once again conront the Reaper menace. Yet even this triumph was only

    a delaying action in a much bigger wara war that was about to engul the entire Milky Way

    me3 expc tpThere are three ways to play Mass Effect 3. You must select one o the ollowing options when

    starting a new game, but you can also adjust combat diculty and conversation mode in the options

    menu ater starting a game.

    Ac m An experience that ocuses on combat. Conversations play as

    cutscenes automatically.

    r-Pa m The core Mass Effectexperience with ull narrative choice and

    challenging combat.

    S m An experience that ocuses on narrative. Combat helps tell the story but

    does not oer a signicant challenge.

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    Caac CaAter selecting Commander Shepards gender and the Role-Playing or Story experience types, you

    enter the Alliance Headquarters Active Duty Reactivation Protocol. From here, you can choose

    between deault options or customize the ollowing:

    X First Name

    X Appearance

    X Military ClassX Personal History

    X Service History

    X Combat Losses

    Until you conrm your selections on the Review screen, you can return to the previous screens to

    change Shepards characteristics.

    Choosing the Action experience type jumps you straight into the game, skipping these screens. By

    deault, Shepard was born on Earth, was the sole survivor o a ailed mission years ago, and takes

    the deault appearance.

    ip a me2 CaacImporting Commander Shepard rom Mass Effect 2maintains your old characters level as well as

    the decisions you made that impact Mass Effect 3s story.

    I you have completed Mass Effect 2, your old career will be available to import ater selecting

    IMPORT ME2 CHARACTER.

    t mss CpuThe Mission Computer is the

    in-game menu. To access the Mission

    Computer, press StArt ater gaining

    ull control o Commander Shepard in

    the game. Exit the Mission Computer

    and return to the game by pressing A.

    Select a menu option in the Mission

    Computer by highlighting it and

    pressingS.

    note: All controls listed in this manual

    are based on the deault control setting.

    To change your controls, go to Optionsunder the Extras menu and select to adjust the Wireless Controller.

    Squa ScSelect SQUAD on the Mission Computer to review the powers available to Commander Shepard and

    squadmates. As you level up and gain points, you can spend them here to upgrade your powers.

    Jua muGo to the Journal menu to view your progress, review your missions objectives, and read codex

    entries about the Mass Effectuniverse.

    For more inormation on the Journal, see The Game Journal.

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    map muThe map is accessible on the Normandy or Citadel to help guide Shepard when not on a critical

    mission. This option will be grayed out in the Mission Computer when in areas where a map is

    not available.

    PressN to access the map while playing.

    ops muCustomize your Mass Effect 3experience in the Options menu.

    gapa Adjust diculty, auto level-up, squadmate power use, autosaves, hints,

    and action icons.

    naav Adjust conversation mode, subtitles, and other options.

    Cs Adjust and customize how you control the game.

    gapcs Adjust video settings.

    Su Adjust music, sound eect, and dialog settings.

    o Adjust online options.

    o musThere are our other options available on the Mission Computer.

    Sav Save your progress at your current position. This will be grayed out in areas

    where saving the game is not possible.

    la Load a previously saved game.

    ma mu Quit your current game and return to Mass Effect 3s main menu.

    ga maua Read this manual!

    t Squa ScSelect SQUAD on the Mission

    Computer to review the powersavailable to Commander Shepard and

    squadmates. As you level up and gain

    points, you can spend them here to

    upgrade your powers.

    Squaa PwsView the powers o the squadmates

    currently active in your party by

    pressingW orR.

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    nava PwsUse C and V or the let stick C/V to select an unlocked power and press S to start spending pointsin the power's tree.

    Your points are tallied on the top-right o the screen. Powers available or upgrade are in blue.

    Grayed-out powers are locked until Shepard or the selected squadmate reaches a higher level.

    PressF to have powers automatically upgraded or you. Permanently set automatic power upgrades

    by adjusting the Auto Level-Up setting in the Options/Gameplay menu o the Mission Computer.Pucas a evv Pws

    Upgrade a power by highlighting

    the letmost icon and pressingS.Everything to the right o the letmost

    icon (Rank 1) are upgrades and can

    also be evolved with the points tallied

    on the top-right o the screen. The

    Rank 2 upgrade costs two points, Rank

    3 costs three, and so on. I you haveenough points, you can evolve multiple

    upgrades at once.

    Each upgrade must be evolved in order

    rom let to right, but at Rank 4, the

    chain splits in two. From here, you can only choose one upgrade per rank, so review your options

    careully beore locking in a choice.

    Undo your changes at any point beore leaving the Squad screen by pressing D. Returning to theMission Computer by pressingA twice locks in your choices.

    rpua icaThe bar on the let-hand side o the

    main Squad screen shows Shepards

    reputation. When the reputation bar

    reaches certain thresholds, new dialog

    options are unlocked.

    As you choose Renegade (red) or

    Paragon (blue) actions in dialog,

    the reputation bar grows. You need

    not stick to one or the other to earn

    reputation points.

    A Paragon Shepard tends to be

    compassionate and heroic, and a Renegade Shepard tends toward calculated and ruthless behavior.

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    t ga JuaSelect the Journal on the Mission

    Computer to check your progress,

    review your mission summary and

    objectives, and learn about the

    Mass Effectuniverse.

    mss SuaReview your current objectives in the Mission Summary tab. Return to this screen when you have

    orgotten what to do next.

    Cx esReview the galactic codex to learn about the Mass Effectuniverse, its people, places, technology,

    and history.

    Primary codex entries are narrated. Secondary codex entries are text-only.

    t hUd

    The HUD, short or Heads-Up Display, is the collection o icons and status bars you see on the edgeso the screen as you play the game. In Mass Effect 3, there are ve HUDs to keep an eye on.

    S BaMonitor your shield level by checking the blue bar on the bottom o the screen. When this bar is ull,

    shields prevent the brunt o an attack rom aecting your health. As attacks are absorbed by the

    shield, it is reduced in strength. When the shield bar is depleted, incoming attacks aect your health

    bar instead.

    Shields take several seconds to recharge and regenerate. Any damage taken during this

    recharge period stops the process. A shattered shield takes longer to regenerate than a partially

    depleted shield.

    Squaa

    Saus

    ha Ba

    S Ba

    A ica

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    ha BaHealth is represented by the red bar broken into ve segments thats tucked underneath the blue

    shield bar on the bottom o the screen.

    When you are attacked while the shield bar is depleted, the rightmost red segment o the health bar

    starts turning gray. Only First Aid can regenerate a ully depleted bar o health. A health segment that

    is only partially reduced will regenerate on its own i you can get to cover and avoid urther damage.

    You die i you lose all ve health segments!Pw Cw icaSome powers require energy to use. The time it takes beore you can use a power again is called

    cooldown. Cooldown periods vary, depending on the power.

    When cooldown is in eect, two red semicircles appear on either side o the targeting reticle at the

    center o the screen. Cooldown time can be judged by the distance between the two semicircles.

    When these come together and merge, cooldown is complete, and you can use powers again.

    A icaWeapons use heat-sink technology to enable rapid, devastating repower. When a clips worth o heat

    accumulates in the sink, it is ejected rom the weapon. Running out o heat sinks is eectively the

    same as running out o ammo.

    Keep track o your heat-sink inventory on the bottom-let o the screen. The bottom number indicates

    how many shots the current heat sink has let, and the top number shows you the total number o

    shots the entire inventory o heat sinks has let. When a weapon runs out o sinks, No Ammo will

    display just below the targeting reticle, and youll have to nd new cylinders or the weapon or switch

    to an already-loaded weapon.

    Squaa SausThere are two portraits o Shepards current squadmates below the shield bar on the bottom o the

    screen. The icon beside each portrait shows the last power the squadmate used and its current

    cooldown status.

    A squadmates portrait fashes red when they take damage, and i they become incapacitated, the

    portrait ades to gray.

    Basc CsThis chapter covers basic combat controls and is intended or players new to the Mass Effectseries.

    mv

    Move by using the let stick.Caa CMove the right stick to look around.

    t AHoldQ to accurately aim your weapon.

    F a raTo re a weapon, pressE. To reload, pressF.

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    Swc WapsSwitch to the previous weapon held by pressing and holding F.

    Wap WTo bring up the Weapon Wheel, press and holdW. This interace allows you to choose weaponsor Shepard and squadmates rom their inventories.

    The game pauses while the Weapon Wheel is open.

    PwsFor instructions on how to use powers, please see Powersin the single-player section.

    mTo perorm a basic melee attack, pressA while standing close to an enemy.

    To perorm a heavy melee attack, press and holdA while standing close to an enemy. Each characteclass has a unique heavy melee.

    To do melee combos, pressA repeatedly while standing close to an enemy.

    STo run, press and holdS while moving orward.

    evaTo dodge attacks and projectiles or to get out o cover quickly, move using the let stick and pressS.

    Cv UsUse cover objects to hold out against tough enemies. Using cover is essential when playing on harder

    diculty levels.

    Accuracy is improved when leaning out o cover to re. Heavy recoil is also reduced.

    tak CvThere are three ways to enter cover.

    X Take cover by pressing S while standing next to a cover node.

    X Roll orward into cover by pressingS while moving.

    X Storm/run into cover by holdingS.

    Z FPop out o cover to re accurately by pressing and holdingQ to zoom and then pressingE to r

    While zoomed, a superior targeting reticle appears on-screen.

    Pk FFire over cover without standing up by pressingE.

    Swa tuMove rom one cover spot to adjacent cover on the let or right by holding the let stickZ orX at theedge o cover and pressing S.

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    n-d Cv tuRound a corner in cover by standing at the edge o a cover-object and pressingN orB.

    VauVault over low cover by holding the let stickC and pressingS.

    Alternatively, quick-vault by pressing S twice while approaching low cover. This can also be donewhile storming to hurdle over cover.

    Cv SpStorm orward out o cover by holding the let stick C while standing at the edge o cover and thenpressing and holdingS.

    Cv KInstantly kill enemies standing on the other side o a shared piece o low cover by moving across rom

    them and pressing and holding A.

    Sa m

    Attack enemies around the edges o cover by standing at the edge and pressing A.

    Squa CasIssue orders to your squadmates by

    using the directional buttons.

    mvPoint your targeting reticle and press

    Z orX to order a squadmate to moveto a position.

    Us PwPoint the targeting reticle at an

    enemy and pressZ orX to order asquadmate to attack the target with

    their respective deault power.

    See Power Mappingor more inormation on changing how these powers are mapped.

    F taPoint the targeting reticle at an enemy and press C to order both squadmates to open re on

    the opponent.

    ra SquaPressV to rally squadmates to your current position.

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    PwsPw WTo bring up the Power Wheel, press and holdR. This interace allows you to select a specicpower or Shepard and two squadmates.

    The game pauses while the Power Wheel is open, allowing you to target enemies. Once you've

    chosen a target, select a power with the let stick, press S, and then releaseR to deploy

    the eect.

    You can queue up one power or Shepard and one or each squadmate while the Power Wheel

    is open.

    Pw mappPowers can be mapped to three quick-re buttons.

    By deault, Shepards class power is initially mapped toD. To remap this, highlight another power inthe Power Wheel and pressD.

    To remapW, highlight a power and pressF. To remapR, highlight a power and pressA.

    Each squadmate has a power mapped toZ andX by deault. To change this deault mapping,select a dierent power in the Power Wheel and pressF.

    Pw CbsPower combos require a source power and a detonator power. Source powers generally leave a

    lasting eect on an enemy (Pull, Cryo Blast, Reave, etc.). Detonator powers generally deal high

    damage or orce (Carnage, Incinerate, Warp, etc.). Most powers can be a source, a detonator, or

    both, so explore the many combinations.

    Power combos come in our types:

    Bc Cbs Trigger these by combining more than one biotic eect, such as liting an

    enemy with Pull beore striking them with Warp. Biotic combos result inan explosion that blasts not just the target, but also the area around

    the target.

    ecc Cbs Trigger these by combining an electrical eect with a detonator, such as

    electrocuting an enemy with Overload beore striking them with

    Concussive Shot. Electric combos result in bonus damage to shields and

    a chance to stun undeended enemies.

    Fa Cbs Trigger these by combining a fame eect with a lethal detonator, such

    as igniting an enemy with Incinerate beore nishing them o with

    Carnage. Flame combos result in bonus damage to armor and a chance

    to light undeended enemies on re.C Cbs Trigger these by combining a reeze eect with a lethal detonator, such as

    reezing an enemy with Cryo Ammo beore nishing them o with Biotic

    Charge. Cryo combos reeze undeended enemies and will chill the rest.

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    Waps, ms, a ASwc WapsSwitch to the previous weapon held by

    pressing and holdingF.

    Wap Sc

    ScGain access to the weapon selection

    screen when starting a new mission,

    when picking up a new weapon, or

    when Shepard uses a workbench. Use

    this screen to customize the weapons

    that Shepard and squadmates carry into battle.

    Wap SsReview the available weapon slots on the let side o the weapon selection screen. You can apply one

    weapon to each slot on the currently selected characters back.Squadmates can carry one weapon o each type. The slot number indicates how many weapons are

    available. Grayed-out slots indicate that you cannot equip additional weapons. Recently acquired

    weapons are marked New.

    Wap SwcCycle between Shepard and squadmates withW andR to modiy their weapon selection.

    Review the weapons available by highlighting a slot, pressing S, and then toggling the let stickZ/X

    Assign a weapon to a slot by pressing S again.

    Wap WMonitor the weight bar on the let side o the screen to see how much a character is carrying.

    Overburden Shepard or a squadmate, and the characters power cooldown rate slows down.

    Wap SasPressD to toggle between the weapon's stats and description.

    Use the orange markers on the stats bars to compare the selected weapon with the one currently

    equipped. The green bar shows the mod bonus.

    m WapsPressF on the main weapon selection screen to mod weapons.

    Weapon mods can only be accessed via the weapon selection screen when starting a mission or

    when accessing it rom a workbench. It cannot be accessed when nding a new weapon.

    m SsEach weapon has two mod slots and ve unique mods. Any mod can be placed in either slot.

    Each mod impacts the stats and gameplay o the weapon, so choose careully.

    SasCheck the green extensions on the stats bar to see how and how much the modication improves

    the weapon.

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    A ScAccess the armor selection screen by using the weapon locker in Normandys cargo bay or in

    Shepards cabin.

    Use this screen to choose between unique armor sets or to build armor out o pieces oundon missions.

    A Cusza

    Customize Shepards armor by combining up to ve pieces o armor.Each piece has a specic eect that adds to Shepards overall combat eectiveness. This customized

    armor can be tinted or patterned. Unique armor sets cannot be tinted and patterned.

    A SasCheck the orange markers on the armor stats bars or comparisons between the selected and

    equipped armor pieces. This will help you crat a powerul custom set.

    gaax mapAccess the Galaxy Map through the central console on Normandys CIC on the second deck. The

    map shows the Normandys current galactic location and is used to fy the ship to your next mission.Explore star systems to discover new planets, asteroids, derelict starships, and other locations.

    gaax VwFly between systems in Galaxy

    View with the let stick. Select your

    destination and then pressS to enterthe system.

    To return to Galaxy View rom a

    system, enter a mass relay. The

    Normandy uses the mass relay'senergy to travel, so no uel

    is expended.

    As you discover new missions and new

    territory, fags appear below the system

    names. For more details on these missions, return to the game, go to the Mission Computer, and

    review your mission objectives in the game's Journal.

    Ss VwFly the Normandy across a system with

    the let stick. PressS to enter a planetor station's orbit.

    The Normandy enters a system via

    Cluster or Galaxy View, usually by

    mass relay. Locations marked by

    green fags are part o your

    mission's objective.

    Land (or dock) the Normandy to begin

    a mission. Other locations can be

    explored to gather data.

    Traveling at less than FTL, the Normandy uses no uel while fying inside a system.

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    Cus Vw

    Fly the Normandy through a cluster

    with the let stick. PressS to entera system.

    The Normandy enters Cluster View

    when fying outside a system's

    green border.Cluster View operates much like

    System View, except that the

    Normandy is fying at FTL and uses

    uel. Be sure to ll up at a uel depot

    beore using Cluster View.

    The Normandy's uel gauge accounts or the return trip, so i you run out o uel, the Normandy will

    automatically return to a system that has a mass relay. Dipping into your emergency uel supply

    costs credits.

    mass rasMass relays are used as the primary means o traversing the galaxy. When in a system with a massrelay, use the let stick to move the Normandy in and then press S. This opens Galaxy View, whereyou can jump the Normandy to other systems.

    Fu dpsVisit a uel depot to reuel beore going on FTL missions where no support is available.

    Reapers destroy depots as they conquer systems and clusters, so be careul beore embarking on a

    search-and-rescue mission. Salvage uel rom destroyed depots in conquered systems i you

    get stranded.

    ScaThe Normandys stealth drive allows or inltration o systems that have been conquered by the

    Reapers. When inside a conquered system, scan or notable objects within range such as salvage,

    artiacts, or survivors.

    A percentage in the corner o the screen shows what percentage o objects has been recovered in

    the system.

    PressW to use the Normandy's scanner, but be wary o alerting nearby Reapers.

    raps

    Reapers lurk on the outskirts o conquered systems and are alerted to the Normandys position i thescanning pulse is used too requently or in close proximity to their location.

    I a Reaper becomes aware o the Normandy, it gives chase. Escape through a mass relay to survive

    this encounter. I you want to return to the system, wait until you have rst completed a mission.

    Sac a rscuScanning a planet can turn up distress signals. To begin a search-and-rescue mission, launch a probe

    into the planets orbit to nd the survivors, and then go to that location to rescue them.

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    mUltiPlAyer

    gaax a WaTo the right o the multiplayer menu options is the Galaxy at War, which shows the status o the

    Alliances ve theaters o war. Monitor each theaters readiness rating to eectively deend the Milky

    Way rom Reaper invasion.

    tas WaThe galaxy map displays ve theaters o war. Help deend these ronts as the Reapers invade the

    Milky Way.

    X Terminus Systems

    X Attican Traverse

    X Earth Systems Alliance Space

    X Inner Council Space

    X Outer Council Space

    rap ivas SausEach theater o war has one o our alerts, known as readiness ratings. Use these ratings to evaluate

    which theater most needs your teams help in countering the Reaper invasion.

    r Critical: Immediate action required to counter the Reaper invasion.

    oa Urgent: Action required to counter the Reaper threat.

    yw Serious: Help needed, but current orces are holding the Reapers o.

    g Stable but at Risk: Battle lines are holding.

    The more waves completed in a mission, the more you improve the readiness ratings o these war

    ronts. Oten, a squad must run multiple countermissions to improve a theaters invasion status.

    Neglect a green or yellow theater or too long, and the Reapers will start taking it back.

    FbassEach theater o war has one or more confict zones, which are also known as rebases.

    To deend a theater, you must choose a corresponding rebase when joining or creating a match. Do

    this by changing the missions location.

    Setting the location to unknown will give each players character an experience bonus o +10% and

    will improve the readiness rating o all theaters by up to +5%. Choosing a specic rebase improves

    the readiness rating o its theater by +15% and improves the rating o all other theaters by +2%.

    esInvading orces are made up o Reapers, Cerberus, and Geth.I you wish to deend a territory against a specic hostile orce, choose an enemy type when joining or

    creating a mission.

    Setting the enemy to unknown generates an enemy at random and awards your character a +15%

    experience bonus.

    CasChoose rom bronze, silver, and gold challenges when joining or creating a mission.

    Bronze challenges are intended or beginners, silver or intermediate players, and gold is or experts.

    The harder the diculty setting, the more credits and experience your character earns.

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    t mupa muAccess the multiplayer menu by selecting MULTIPLAYER rom the games main menu.

    Quck macConnect to an existing multiplayer lobby or game in progress. Be sure to have your character set

    beore selecting QUICK MATCH.

    Ca nw macCreate a match with specic mission settings.

    CaacCustomize your characters appearance and upgrade powers, weapons, and mission equipment.

    labasReview your N7 Rating to see how you rank against your riends, your country, and the global

    Mass Effectmultiplayer community.

    SSelect STORE to purchase reinorcement packs to upgrade your character and enhance your

    multiplayer experience.

    Reinorcements can be purchased with credits or with unds rom your wallet. Accumulate credits by

    completing objectives during multiplayer sessions.

    J Ca a gaCustomize up to our game options.

    X Public/Private Match

    X Location

    X Enemy

    X Challenge

    taSet a mission to public or private when creating a custom game. You cannot choose a private mission

    when choosing QUICK MATCH rom the multiplayer menu.

    Private: Only invited players may join.

    Public: Any player may join. The match will oten be populated by players choosing Quick Match.

    lcaEach theater o war has one or more confict zones, which are also known as rebases.To deend a theater, you must choose a corresponding rebase when joining or creating a match. Do

    this by changing the missions location.

    Setting the location to unknown will give each players character an experience bonus o +10% and

    will improve the readiness rating o all theaters by up to +5%. Choosing a specic rebase improves

    the readiness rating o its theater by +15% and improves the rating o all other theaters by +2%.

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    eInvading orces are made up o Reapers, Cerberus, and Geth.

    I you wish to deend a territory against a specic hostile orce, choose an enemy type when joining or

    creating a mission.

    Setting the enemy to unknown generates an enemy at random and awards your character a +15%

    experience bonus.

    CaChoose rom bronze, silver, and gold challenges when joining or creating a mission.

    Bronze challenges are intended or beginners, silver or intermediate players, and gold is or experts.

    The harder the diculty setting, the more credits and experience your character earns.

    hs maI a hosting player leaves a game, a new host is selected rom the squad, and the mission restarts

    rom the beginning o the current wave.

    t msssMultiplayer missions, or matches, are broken into 10 waves o enemies (plus one bonus wave) thatincrease in diculty as they hit your position.

    mss objcvsDuring a mission, the team must complete specied objectives to proceed to the next wave. Complete

    these objectives within the allotted time to avoid ailing the mission. Objectives occur on waves

    3, 6, and 10.

    There are three types o mission objectives:

    Assassa Take out a number o targeted enemies beore time runs out

    hack Capture and hold a point in order to hack critical data beore time runs outdvcs Enable or disable key devices in sequence beore time runs out

    masSquads and combatants can earn medals or coordinated eorts and individual actions. Points

    derived rom earning medals add to the teams experience and to the missions score.

    exac Ps

    Ater a missions tenth wave, the

    team must rally to an extraction point.

    Mission bonuses are based on thenumber o teammates alive by the

    time the Alliance shuttle reaches the

    extraction point to retrieve the team.

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    mss SuaThe mission summary showcases individual and team medals. The success o the squad as a whole

    determines the experience and credits earned, but individual accomplishments are also valuable.

    mupa lbbThe multiplayer lobby is where you wait

    or your team to assemble beore goingon a mission.

    This chapter reviews the options you

    can adjust while waiting or a match

    to start.

    mss SsReview the data on the top-let o the

    screen to see the missions location,

    the enemy you will be ghting, and the

    challenge level.I youve created the mission, select MISSION SETTINGS to change these options beore the

    match starts.

    rs dasOn the right side o the screen is a list o players currently waiting or the match to start. This list gives

    a quick overview o each players class and class-level.

    Review a players N7 Rating to get a general sense o how experienced they are. Review the Roster

    Details to get a breakdown o each player-characters powers, weapons, mods, and equipment. You

    can also vote to kick a player rom the lobby on this screen.

    n7 raThe N7 rating or your character and other players is seen to the right o the N7 logo.

    Your N7 rating is the accumulated character-levels youve earned or each class o character. The

    only way to push your N7 rating past 120 is by promoting your squads. (A rating o 120 represents all

    classes maximized to level 20.)

    raSelect READY when youre ready to start a match. The mission begins when all players in the lobby

    are ready.

    PwsSelect POWERS to unlock and evolve powers. A Level Up indicator appears when you have

    collected enough points to spend on powers.

    See Navigating Powersand Purchasing and Evolving Powersin the single-player section or

    instructions on navigating this screen and unlocking/evolving powers.

    WapsSelect WEAPONS to change your characters inventory o weapons.

    See Weapons, Mods, and Armorin the single-player section or instructions on how to use and

    customize weapons.

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    AppaacSelect APPEARANCE to customize the appearance o your character.

    equpSelect EQUIPMENT to review the supplies youve acquired. You can also apply ammo, weapon, and

    armor bonuses on this screen.

    SSelect STORE to purchase reinorcement packs to upgrade your character and enhance yourmultiplayer experience.

    Reinorcements can be purchased with credits or with und rom your wallet. Accumulate credits by

    completing objectives during multiplayer sessions.

    Ca CaacSelect CHARACTER to change characters. You can choose between various species within each o

    the six classes o characters.

    See Character Screenor more details.

    iv FsSelect INVITE FRIENDS to invite players youve added to your riends list or have recently

    played against.

    Pa CaTalk to other players using voice chat. A microphone icon next to a players name indicates their voice

    chat is enabled.

    ex lbb

    Select EXIT LOBBY to return to the multiplayer menu and the Galaxy at War.

    Caac ScUse the Character screen to change character class, unlock class kits, and promote characters.

    The rst time you launch the multiplayer game, you are jumped to this screen to choose your initial

    character class.

    CasssView all available classes and their unlocked kits on the Character screen.

    Select a new class to see its open kits and available actions. Each classs level is displayed, and that

    level applies to all kits associated with the class.

    KsKits are used to adjust the appearance, gameplay style, and powers o a class. Unlock unique kits by

    purchasing reinorcement packs rom the store.

    Unlocked kits that havent been deployed are marked NEW.

    Deployed kits that have unspent talent points are marked LEVEL UP.

    Locked kits are marked LOCKED.

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    P a CassWhen a class reaches level 20, the player may choose to promote and send the class to their

    single-player Galaxy at War.

    Promoting a class to the Galaxy at War resets its level to 1 but also increases the players N7

    leaderboard score by 10. Only your characters level is reset. Weapons, mods, and consumables

    are kept.

    rc PacksReinorcement packs contain weapons, mods, kit trainers, and equipment.

    Buy reinorcement packs to build your collection o gear.

    WapsPurchase reinorcement packs to nd weapon-unlocks or all classes and characters. Purchase

    additional packs to upgrade your weapon level to a maximum o 10.

    Reinorced weapons are lighter, deal more damage, and have greater heat capacity.

    msMod reinorcements can be used by any character that has a weapon o a matching mod-type. Mods

    can be used to upgrade your mod-level to a maximum o 5. Find these mods in reinorcement packs.

    ta KsUse training kits to grant a one-time experience boost that increases a character classs master level.

    Find training kits in reinorcement packs.

    equpBeore a mission starts, select an empty equipment slot and choose a single-use item rom a

    characters inventory.

    There are three types o equipmentammo, armor, and weapon upgradesthat boost your character

    or a single mission.

    SuppsEvery character carries these standard supplies into a mission:

    Cba mss lauc Take out hardened targets with this one-shot missile launcher.

    ta Cp Pack Rell your thermal clips and grenade supply during a mission.

    m-g Revive yoursel when incapacitated in combat.

    ops Suvva Pack Fully restore health and shields.

    A character can bring a limited number o supplies on a mission, but capacity upgrades are available(see the next section).

    Capac UpasIncrease the number o supply items your character can carry into a mission by collecting

    capacity upgrades.

    rspcSpend respec items to reset a characters talent points in the Powers screen.

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    Basc CsThis chapter covers basic combat controls and is intended or players new to the Mass Effectseries.

    mvMove by using the let stick.

    Caa CMove the right stick to look around.

    t AHoldQ to accurately aim your weapon.

    F a raTo re a weapon, pressE. To reload, pressF.

    Swc WapsSwitch to the previous weapon held by pressing and holding F.

    PwsFor instructions on how to use powers, please review Powersin the single-player section.

    mTo perorm a basic melee attack, pressA while standing close to an enemy.

    To perorm a heavy melee attack, press and holdA while standing close to an enemy. Eachcharacter class has a unique heavy melee.

    To do melee combos, pressA repeatedly while standing close to an enemy.

    STo run, press and holdS while moving orward.

    evaTo dodge attacks and projectiles or to get out o cover quickly, move using the let stick and pressS.

    Cv UsUse cover objects to hold out against

    tough enemies. Using cover is essential

    when playing on harder diculty levels.

    Accuracy is improved when leaningout o cover to re. Heavy recoil is

    also reduced.

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    tak CvThere are three ways to enter cover.

    X Take cover by pressing S while standing next to a cover node.

    X Roll orward into cover by pressingS while moving.

    X Storm/run into cover by holdingS.

    Z FPop out o cover to re accurately by pressing and holdingQ to zoom and then pressingE to rWhile zoomed, a superior targeting reticle appears on-screen.

    Pk FFire over cover without standing up by pressingE.

    Swa tuMove rom one cover spot to adjacent cover on the let or right by holding the let stickZ orX at theedge o cover and pressing S.

    n-d Cv tuRound a corner in cover by standing at the edge o a cover-object and pressingN orB.

    VauVault over low cover by holding the let stickC and pressingS.

    Alternatively, quick-vault by pressing S twice while approaching low cover. This can also be donewhile storming to hurdle over cover.

    Cv SpStorm orward out o cover by holding the let stick C while standing at the edge o cover and thenpressing and holdingS.

    Cv KInstantly kill enemies standing on the other side o a shared piece o low cover by moving across rom

    them and pressing and holding A.

    Sa mAttack enemies around the edges o cover by standing at the edge and pressing A.

    t hUd

    The HUD, short or Heads-Up Display, is the collection o icons and status bars you see on the edges

    o the screen as you play the game.

    ha Ba

    S Ba

    A ica

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    S BaMonitor your shield level by checking the blue bar on the bottom o the screen. When this bar is ull,

    shields prevent the brunt o an attack rom aecting your health. As attacks are absorbed by the

    shield, it is reduced in strength. When the shield bar is depleted, incoming attacks aect your health

    bar instead.

    Shields take several seconds to recharge and regenerate. Any damage taken during this

    recharge period stops the process. A shattered shield takes longer to regenerate than a partially

    depleted shield.

    ha BaHealth is represented by the red bar broken into ve segments thats tucked underneath the blue

    shield bar on the bottom o the screen.

    When you are attacked while the shield bar is depleted, the rightmost red segment o the health bar

    starts turning gray. Only First Aid can regenerate a ully depleted bar o health. A health segment that

    is only partially reduced will regenerate on its own i you can get to cover and avoid urther damage.

    You die i you lose all ve health segments!

    Pw Cw icaSome powers require energy to use. The time it takes beore you can use a power again is called

    cooldown. Cooldown periods vary, depending on the power.

    When cooldown is in eect, two red semicircles appear on either side o the targeting reticle at the

    center o the screen. Cooldown time can be judged by the distance between the two semicircles.

    When these come together and merge, cooldown is complete, and you can use powers again.

    A icaWeapons use heat-sink technology to enable rapid, devastating repower. When a clips worth o heat

    accumulates in the sink, it is ejected rom the weapon. Running out o heat sinks is eectively the

    same as running out o ammo.

    Keep track o you heat-sink inventory on the bottom-let o the screen. The bottom number indicates

    how many shots the current heat sink has let, and the top number shows you the total number o

    shots the entire inventory o heat sinks has let. When a weapon runs out o sinks, No Ammo will

    display just below the targeting reticle, and youll have to nd new cylinders or the weapon or switch

    to an already-loaded weapon.

    SuppsThe current number o supplies you are carrying are shown on the let side o the screen.

    PressC to use cobra rocket launchers.PressX to use ops survival packs.

    PressV to use medi-gel

    PressZ to use thermal clip packs.

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    tiPS And helP

    Cba tpsCombat tips rom Mass Effect 3s gameplay team.

    Cbus ds Cerberus uses mobile deenses. Find and destroy the portable generators

    that power their shield pylons and cover nodes.Cba rs Use combat rolls to get quickly in and out o cover.

    hass Headshots infict superior damage on most targets.

    hav m Heavy melee is an eective attack against unarmored or

    unshielded enemies.

    h gu Watch out or opponents on higher ground! Elevated enemies can shoot

    you even in cover.

    Ba e Reaper troops protect themselves by deploying barrier generators called

    Barrier Engines. Target these rst.

    Suppss Ss Keep ring and unleashing powers to prevent enemy shields

    rom regenerating.

    Squa Bus Squadmates do more damage when ordered to attack a specic target.

    Squa Cfua Choosing the right squad to complement Shepards strengths and

    weaknesses is key. Experiment with squad congurations.

    e tpsEnemy tips rom Mass Effect 3s gameplay team.

    Aas The Atlas is a hulking death machine with powerul armor, shields, and

    weapons. Shatter the canopy to expose the pilot.

    Bas Stop a Banshee when she becomes charged by damaging her while she usesbiotic jumps to close in.

    Bu Dont let a Brute get close! Brutes are vicious opponents that can instantly

    kill you.

    Caba Cannibals orm armored plating by reclaiming allen Cannibals and Husks.

    Shooting these plates deals no damage to the Cannibal until they are blown o.

    Cu Centurions deploy smoke screens to conceal their movement. See through this

    by equipping a sniper rife with certain scope mods.

    e Pick o engineers beore they set up armored turrets or repair a

    damaged Atlas.

    g hu A cloaked Geth Hunter moves through the eld virtually undetected, allowingthem to fank with powerul plasma-shotguns. Take out their shields to disable

    their cloaking ability.

    g P Use Sabotage on a Geth Prime to hack its drones and turrets.

    g P Geth Pyros have famethrowers that burn enemies at close range. Target their

    uel tanks and use Overload and Sabotage.

    guaa Guardian shields block powers, shots, and melee. To kill a Guardian, stagger

    them with Throw or Concussive Shot or use Pull to tear away their shields.

    Flanking them also works.

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    maau Marauders bu Husks and Cannibals by giving them armored plating. Take out

    the Marauder rst.

    nss The Nemesis is a nimble opponent armed with a powerul sniper rife. Take

    cover when you spot red laser sights honing in on your position.

    Pa Destroy a Phantoms sword to remove its melee abilities. Phantoms are agile

    combatants, so keep pressure on them.

    rava When a Ravagers sac breaks, Swarmers are released. Swarmers are weak,

    but a group o them can kill or keep shields rom regenerating.

    Pws tpsPower tips rom Mass Effect 3s gameplay team.

    A PcUse hard-hitting weapons against armored opponents. Incendiary and armor-piercing ammo

    also help.

    Bas & Ss

    Shields and barriers protect against health damage. Shields appear as blue, and barriers are purple.

    haShepards current health bar will regenerate, but already-depleted segments can only be restored by

    using First Aid rom the Power Wheel.

    Passv PwsThe last two power upgrades in a tree are passive skills that improve combat, weight capacity, and

    Paragon and Renegade bonuses.

    Pw CbsPower combos require a source power and a detonator power. Source powers generally leave a

    lasting eect on an enemy (Pull, Cryo Blast, Reave, etc.). Detonator powers generally deal high

    damage or orce (Carnage, Incinerate, Warp, etc.). Most powers can be a source, a detonator, or

    both, so explore the many combinations.

    Power combos come in our types:

    Bc Cbs Trigger these by combining more than one biotic eect, such as liting an enemy

    with Pull beore striking them with Warp. Biotic combos result in an explosion

    that blasts not just the target, but also the area around the target.

    ecc Cbs Trigger these by combining an electrical eect with a detonator, such as

    electrocuting an enemy with Overload beore striking them with ConcussiveShot. Electric combos result in bonus damage to shields and a chance to stun

    undeended enemies.

    Fa Cbs Trigger these by combining a fame eect with a lethal detonator, such as

    igniting an enemy with Incinerate beore nishing them o with Carnage. Flame

    combos result in bonus damage to armor and a chance to light undeended

    enemies on re.

    C Cbs Trigger these by combining a reeze eect with a lethal detonator, such as

    reezing an enemy with Cryo Ammo beore nishing them o with Biotic Charge.

    Cryo combos reeze undeended enemies and will chill the rest.

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    rvvUse the First Aid power to resuscitate a allen squadmate rom a distance. This consumes medi-gel.

    Move to your comrade to resuscitate them without using medi-gel.

    Sa: Bas & SsUse rapid-re weapons and Disruptor Ammo to bring down shields and barriers. Stop shields rom

    regenerating by decimating them with Overload, Shield Drain, or Disruptor Ammo.

    Sa: CbusTarget Cerberus generators with Overload or Sabotage to cripple their deenses. I you take a

    Cerberus position, repair the shields to use them yoursel.

    Sa: gGeth rely heavily on their shields and are thereore vulnerable to Overload, Shield Drain, Sabotage,

    and Disruptor Ammo.

    W Capac

    Carrying too many weapons will increase cooldown, eectively slowing down how oten you canuse powers.

    Wap tpsWeapon tips rom Mass Effect 3s gameplay team.

    A Pc Use hard-hitting weapons against armored opponents. Incendiary and

    armor-piercing ammo also helps.

    Bas & Ss Shields and barriers protect against health damage. Shields appear as

    blue, and barriers are purple.

    Cv Pc The Widow, Black Widow, and Javelin weapons can re through enemies

    and light cover. Mod other weapons, like the Mattock and Claymore, toapply this devastating eect.

    F Cv Weapons are more accurate when red rom cover.

    F ras Test out your weapons on the Citadels ring range, located by the

    Spectre oces.

    ova Weapons have thermal clips to prevent overheating. Clips use a universal

    design, so retrieve compatible clips rom combat areas and allen enemies.

    ruc rc Powerul weapons recoil and are dicult to aim. Fire rom cover and apply

    certain mods to steady your hand.

    ta Cps Spent thermal clips are ejected to cool weapons. Run out o clips, and youcant re.

    Wap Baac Its good practice to equip one slow, heavy weapon and one rapid-ring

    weapon to deal with dierent deenses.

    Wap ms Powerul weapons tend to have decreased thermal-clip capacities. Mod

    your weapon to improve its eciency.

    W Capac Carrying too many weapons will increase cooldown, eectively slowing

    down how oten you can use powers.

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