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  • Manual

  • The information in this document is subject to change without notice and does not represent acommitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of thispublication may be copied, reproduced or otherwise transmitted or recorded, for any purpose,without prior written permission by Native Instruments GmbH, hereinafter referred to as NativeInstruments.Native Instruments, NI and associated logos are (registered) trademarks of Native Instru-ments GmbH.Mac, Mac OS, GarageBand, Logic, iTunes and iPod are registered trademarks of Apple Inc.,registered in the U.S. and other countries.Windows, Windows Vista and DirectSound are registered trademarks of Microsoft Corporationin the United States and/or other countries.All other trade marks are the property of their respective owners and use of them does not im-ply any affiliation with or endorsement by them. Document authored by: Nicolas Sidi, David Gover, Gustav Santo TomasSoftware version: 2.0 (09/2013)Hardware version: MASCHINE MK1 Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, butin making this a better product.

    Disclaimer

  • GermanyNative Instruments GmbHSchlesische Str. 29-30D-10997 BerlinGermanywww.native-instruments.de USANative Instruments North America, Inc.6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USAwww.native-instruments.com JapanNative Instruments KKYO Building 3FJingumae 6-7-15, Shibuya-ku,Tokyo 150-0001Japanwww.native-instruments.co.jp

    Native Instruments GmbH, 2013. All rights reserved.

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  • Table of Contents1 Welcome to MASCHINE! ............................................................................................18 1.1 Where to Start? ........................................................................................................................... 19 1.2 Whats New in MASCHINE 2.0? ................................................................................................... 21 1.3 Manual Conventions ................................................................................................................... 252 Basic Concepts .........................................................................................................28 2.1 Names and Concepts You Should Know ...................................................................................... 28 2.2 Adjusting the MASCHINE User Interface ..................................................................................... 30 2.2.1 Adjusting the Size of the Interface ............................................................................. 30 2.2.2 Showing/Hiding the Browser ...................................................................................... 31 2.2.3 Switching between Arrange View and Mix View ......................................................... 32 2.2.4 Minimizing the Mixer ................................................................................................. 33 2.2.5 Showing/Hiding the Control Lane .............................................................................. 33 2.3 Common Operations ................................................................................................................... 34 2.3.1 Setting the Focus on a Group or a Sound ................................................................... 34 2.3.2 Switching Between the Master, Group, and Sound Level ........................................... 39 2.3.3 Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area . 40 2.3.4 Undo/Redo ................................................................................................................. 47 2.3.5 Pinning a Mode on Your Controller ............................................................................. 48 2.3.6 Using Two or More Hardware Controllers ................................................................... 50 2.4 Stand-Alone and Plug-in Mode ................................................................................................... 51 2.4.1 Differences between Stand-Alone and Plug-in Mode ................................................. 51 2.4.2 Switching Instances .................................................................................................. 53 2.4.3 Controlling Various Instances with Different Controllers ........................................... 53 2.4.4 Controlling your Hosts Transport Functions in Plug-in Mode .................................... 54 2.5 Preferences ................................................................................................................................. 54 2.5.1 Preferences General Page ....................................................................................... 56

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    MASCHINE - Manual - 4

  • 2.5.2 Preferences Default Page ....................................................................................... 57 2.5.3 Preferences Library Page ........................................................................................ 59 2.5.4 Preferences Plug-ins Page ..................................................................................... 64 2.5.5 Preferences Hardware Page .................................................................................... 69 2.5.6 Preferences Colors Page ......................................................................................... 71 2.6 Audio and MIDI Settings ............................................................................................................. 73 2.6.1 Audio and MIDI Settings Audio Page ...................................................................... 74 2.6.2 Audio and MIDI Settings Routing Page ................................................................... 75 2.6.3 Audio and MIDI Settings MIDI Page ........................................................................ 76 2.7 Integrating MASCHINE into Your MIDI Setup ............................................................................... 78 2.7.1 Connecting External MIDI Equipment ........................................................................ 78 2.7.2 Sync to External MIDI Clock ....................................................................................... 79 2.7.3 Send MIDI Clock ......................................................................................................... 803 Browser ....................................................................................................................82 3.1 Browser Basics ........................................................................................................................... 82 3.1.1 The MASCHINE Library ............................................................................................... 82 3.1.2 Browsing the Library vs. Browsing Your Hard Disks ................................................... 83 3.2 Searching and Loading Files from the Library ............................................................................ 84 3.2.1 Overview of the LIBRARY Pane ................................................................................... 84 3.2.2 Selecting a File Type .................................................................................................. 88 3.2.3 Choosing Between Factory and User Content ............................................................. 89 3.2.4 Selecting a Product Category, a Product, a Bank, and a Sub-Bank ........................... 89 3.2.5 Selecting Type and Mode Tags ................................................................................... 95 3.2.6 Performing a Text Search ........................................................................................... 99 3.2.7 Using the Result List ................................................................................................. 100 3.3 Additional Browsing Tools .......................................................................................................... 105 3.3.1 Loading the Selected Files Automatically .................................................................. 106 3.3.2 Pre-Listening to Your Samples .................................................................................. 107

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  • 3.3.3 Loading Groups with their Patterns ........................................................................... 108 3.3.4 Displaying File Information ........................................................................................ 109 3.4 Editing the Files Tags and Properties ........................................................................................ 110 3.4.1 Attribute Editor Basics .............................................................................................. 110 3.4.2 The BANK Page .......................................................................................................... 112 3.4.3 The TYPES and MODES Pages .................................................................................... 112 3.4.4 The PROPERTIES Page ............................................................................................... 115 3.5 Loading and Importing Files from Your File System .................................................................... 116 3.5.1 Overview of the FILES Pane ........................................................................................ 116 3.5.2 Using Favorites .......................................................................................................... 118 3.5.3 Using the Location Bar .............................................................................................. 119 3.5.4 Navigating to Recent Locations ................................................................................. 120 3.5.5 Using the Result List ................................................................................................. 121 3.5.6 Importing Files to the MASCHINE Library ................................................................... 124 3.6 Locating Missing Samples .......................................................................................................... 125 3.7 Using Quick Browse .................................................................................................................... 1274 Managing Sounds, Groups, and Your Project ...............................................................131 4.1 Overview of the Sounds, Groups, and Master .............................................................................. 131 4.1.1 The Sound, Group, and Master Channels ................................................................... 132 4.1.2 Similarities and Differences in Handling Sounds and Groups ................................... 133 4.1.3 Selecting Multiple Sounds or Groups ......................................................................... 134 4.2 Managing Sounds ....................................................................................................................... 139 4.2.1 Loading Sounds ......................................................................................................... 140 4.2.2 Pre-listening to Sounds ............................................................................................. 141 4.2.3 Renaming Sound Slots .............................................................................................. 142 4.2.4 Changing the Sounds Color ...................................................................................... 143 4.2.5 Saving Sounds ........................................................................................................... 144 4.2.6 Copying and Pasting Sounds ..................................................................................... 146

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    MASCHINE - Manual - 6

  • 4.2.7 Moving Sounds .......................................................................................................... 147 4.2.8 Resetting Sound Slots ............................................................................................... 148 4.3 Managing Groups ....................................................................................................................... 149 4.3.1 Creating Groups ........................................................................................................ 151 4.3.2 Loading Groups ......................................................................................................... 152 4.3.3 Renaming Groups ...................................................................................................... 153 4.3.4 Changing the Groups Color ....................................................................................... 154 4.3.5 Saving Groups ........................................................................................................... 156 4.3.6 Copying and Pasting Groups ..................................................................................... 158 4.3.7 Moving Groups ........................................................................................................... 160 4.3.8 Deleting Groups ......................................................................................................... 161 4.4 Exporting MASCHINE Objects and Audio ..................................................................................... 162 4.4.1 Saving a Group with its Samples ............................................................................... 163 4.4.2 Saving a Project with its Samples ............................................................................. 164 4.4.3 Exporting Audio ......................................................................................................... 166 4.5 Importing Third-Party File Formats ............................................................................................. 171 4.5.1 Loading REX Files into Sound Slots ........................................................................... 171 4.5.2 Importing MPC Programs to Groups ........................................................................... 1725 Playing on Your Controller .........................................................................................175 5.1 Adjusting Your Pads ................................................................................................................... 175 5.1.1 The Pad View ............................................................................................................. 175 5.1.2 Choosing a Pad Mode ................................................................................................ 177 5.1.3 Adjusting the Base Key .............................................................................................. 180 5.1.4 Using Choke Groups .................................................................................................. 181 5.1.5 Using Link Groups ..................................................................................................... 182 5.2 Playing Tools .............................................................................................................................. 184 5.2.1 Note Repeat ............................................................................................................... 184 5.2.2 Mute and Solo ............................................................................................................ 186

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  • 5.2.3 Choke All Notes .......................................................................................................... 190 5.2.4 Groove ....................................................................................................................... 191 5.2.5 Level, Tempo, Tune, and Groove Shortcuts on Your Controller .................................... 1936 Working with Plug-ins ...............................................................................................197 6.1 Plug-in Overview ........................................................................................................................ 197 6.1.1 Plug-in Basics ........................................................................................................... 197 6.1.2 First Plug-in Slot of Sounds: Choosing the Sounds Role ........................................... 200 6.1.3 Loading, Removing, and Replacing a Plug-in ............................................................ 201 6.1.4 Adjusting the Plug-in Parameters ............................................................................. 208 6.1.5 Bypassing Plug-in Slots ............................................................................................ 208 6.1.6 Using Side-Chain ...................................................................................................... 210 6.1.7 Moving Plug-ins ........................................................................................................ 210 6.1.8 Alternative: the Plug-in Strip ..................................................................................... 212 6.1.9 Saving and Recalling Plug-in Presets ....................................................................... 212 6.2 The Sampler Plug-in ................................................................................................................... 214 6.2.1 Page 1: Voice Settings / Engine ................................................................................. 216 6.2.2 Page 2: Pitch / Envelope ............................................................................................ 217 6.2.3 Page 3: FX / Filter ...................................................................................................... 220 6.2.4 Page 4: Modulation .................................................................................................... 221 6.2.5 Page 5: LFO ............................................................................................................... 223 6.2.6 Page 6: Velocity / Modwheel ...................................................................................... 224 6.3 Using Native Instruments and External Plug-ins ........................................................................ 226 6.3.1 Opening/Closing Plug-in Windows ............................................................................. 226 6.3.2 Using the VST/AU Plug-in Parameters ....................................................................... 229 6.3.3 Setting Up Your Own Parameter Pages ...................................................................... 230 6.3.4 Using VST/AU Plug-in Presets .................................................................................... 233 6.3.5 Multiple-Output Plug-ins and Multitimbral Plug-ins ................................................. 235

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  • 7 Working with Patterns ...............................................................................................237 7.1 Pattern Basics ............................................................................................................................ 237 7.1.1 Pattern Editor Overview ............................................................................................. 238 7.1.2 Navigating the Event Area ......................................................................................... 241 7.1.3 Following the Playback Position in the Pattern .......................................................... 242 7.1.4 Jumping to Another Playback Position in the Pattern ................................................. 244 7.1.5 Group View and Keyboard View .................................................................................. 246 7.1.6 Adjusting the Pattern Grid and the Pattern Length .................................................... 248 7.1.7 Adjusting the Step Grid and the Nudge Grid .............................................................. 251 7.2 Recording Patterns in Real Time ................................................................................................ 255 7.2.1 Recording Your Patterns Live ..................................................................................... 256 7.2.2 The Record Prepare Mode .......................................................................................... 258 7.2.3 Using the Metronome ................................................................................................. 259 7.2.4 Recording with Count-in ............................................................................................ 261 7.2.5 Quantizing while Recording ....................................................................................... 262 7.3 Recording Patterns with the Step Sequencer .............................................................................. 263 7.3.1 Step Mode Basics ...................................................................................................... 263 7.3.2 Editing Events in Step Mode ...................................................................................... 267 7.3.3 Recording Modulation in Step Mode .......................................................................... 268 7.4 Editing Events ............................................................................................................................ 269 7.4.1 Editing Events with the Mouse: an Overview ............................................................. 269 7.4.2 Creating Events/Notes ............................................................................................... 272 7.4.3 Selecting Events/Notes .............................................................................................. 273 7.4.4 Editing Selected Events/Notes ................................................................................... 277 7.4.5 Deleting Events/Notes ............................................................................................... 282 7.4.6 Cut, Copy, and Paste Events/Notes ............................................................................ 284 7.4.7 Quantizing Events/Notes ........................................................................................... 287 7.4.8 Doubling a Pattern .................................................................................................... 288

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  • 7.5 Recording and Editing Modulation ............................................................................................. 289 7.5.1 Which Parameters can be Modulated? ....................................................................... 290 7.5.2 Recording Modulation ................................................................................................ 291 7.5.3 Creating and Editing Modulation in the Control Lane ................................................ 293 7.6 Creating MIDI Tracks from Scratch in MASCHINE ....................................................................... 298 7.7 Managing Patterns ..................................................................................................................... 300 7.7.1 The Pattern Manager and Pattern Mode .................................................................... 301 7.7.2 Selecting Patterns and Pattern Banks ....................................................................... 303 7.7.3 Creating Patterns ...................................................................................................... 305 7.7.4 Deleting Patterns ....................................................................................................... 307 7.7.5 Creating and Deleting Pattern Banks ........................................................................ 308 7.7.6 Naming Patterns ....................................................................................................... 310 7.7.7 Changing the Patterns Color .................................................................................... 313 7.7.8 Duplicating, Copying, and Pasting Patterns .............................................................. 314 7.7.9 Moving Patterns ........................................................................................................ 316 7.8 Importing/Exporting Audio and MIDI to/from Patterns ................................................................ 317 7.8.1 Exporting Audio from Patterns ................................................................................... 318 7.8.2 Exporting MIDI from Patterns ..................................................................................... 319 7.8.3 Importing MIDI to Patterns ........................................................................................ 3218 Audio Routing, Remote Control, and Macro Controls ....................................................330 8.1 Audio Routing in MASCHINE ....................................................................................................... 330 8.1.1 Sending External Audio to Sounds ............................................................................. 332 8.1.2 Configuring the Main Output of Sounds and Groups ................................................. 336 8.1.3 Setting Up Auxiliary Outputs for Sounds and Groups ................................................. 341 8.1.4 Configuring the Master and Cue Outputs of MASCHINE ............................................. 345 8.2 Using MIDI Control and Host Automation .................................................................................... 350 8.2.1 Triggering Sounds via MIDI Notes .............................................................................. 351 8.2.2 Controlling Parameters via MIDI and Host Automation .............................................. 356

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  • 8.2.3 Selecting VST/AU Plug-in Presets via MIDI Program Change ..................................... 364 8.2.4 Sending MIDI from Sounds ........................................................................................ 365 8.3 Creating Custom Sets of Parameters with the Macro Controls ................................................... 368 8.3.1 Macro Control Overview ............................................................................................. 369 8.3.2 Assigning Macro Controls .......................................................................................... 3709 Controlling Your Mix ..................................................................................................375 9.1 Mix View Basics .......................................................................................................................... 375 9.1.1 Switching between Arrange View and Mix View ......................................................... 375 9.1.2 Mix View Elements ..................................................................................................... 376 9.2 The Mixer .................................................................................................................................... 378 9.2.1 Displaying Groups vs. Displaying Sounds .................................................................. 379 9.2.2 Adjusting the Mixer Layout ........................................................................................ 381 9.2.3 Selecting Channel Strips ........................................................................................... 382 9.2.4 Managing Your Channels in the Mixer ....................................................................... 383 9.2.5 Adjusting Settings in the Channel Strips ................................................................... 385 9.2.6 Using the Cue Bus ..................................................................................................... 389 9.3 The Plug-in Chain ....................................................................................................................... 391 9.4 The Plug-in Strip ........................................................................................................................ 392 9.4.1 The Plug-in Header .................................................................................................... 395 9.4.2 Panels for Drumsynths and Internal Effects .............................................................. 396 9.4.3 Panel for the Sampler ................................................................................................ 398 9.4.4 Custom Panels for Native Instruments Plug-ins ........................................................ 402 9.4.5 Generic Panel for External Plug-ins ........................................................................... 406 9.4.6 Undocking a Plug-in Panel (Native Instruments and External Plug-ins only) ............ 40710 Using the Drumsynths ................................................................................................411 10.1 Drumsynths General Handling ................................................................................................. 412 10.1.1 Engines: Many Different Drums per Drumsynth ......................................................... 412 10.1.2 Common Parameter Organization .............................................................................. 412

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  • 10.1.3 Shared Parameters .................................................................................................... 415 10.1.4 Various Velocity Responses ....................................................................................... 415 10.1.5 Pitch Range, Tuning, and MIDI Notes ........................................................................ 415 10.2 The Kicks .................................................................................................................................... 416 10.2.1 Kick Sub ................................................................................................................. 418 10.2.2 Kick Tronic .............................................................................................................. 420 10.2.3 Kick Dusty .............................................................................................................. 422 10.2.4 Kick Rasper ............................................................................................................ 423 10.2.5 Kick Snappy ............................................................................................................ 425 10.2.6 Kick Bold ................................................................................................................ 427 10.2.7 Kick Maple .............................................................................................................. 428 10.2.8 Kick Push ............................................................................................................... 429 10.3 The Snares .................................................................................................................................. 431 10.3.1 Snare Volt ............................................................................................................... 433 10.3.2 Snare Bit ................................................................................................................ 435 10.3.3 Snare Pow .............................................................................................................. 436 10.3.4 Snare Sharp ........................................................................................................... 437 10.3.5 Snare Airy ............................................................................................................... 439 10.3.6 Snare Vintage ......................................................................................................... 441 10.3.7 Snare Chrome ......................................................................................................... 443 10.3.8 Snare Iron ............................................................................................................... 445 10.3.9 Snare Clap ............................................................................................................. 446 10.4 The Hi-hats ................................................................................................................................. 448 10.4.1 Hi-hat Silver ........................................................................................................... 450 10.4.2 Hi-hat Circuit ......................................................................................................... 452 10.4.3 Hi-hat Memory ........................................................................................................ 453 10.4.4 Creating a Pattern with Closed and Open Hi-hats ..................................................... 455 10.5 The Toms .................................................................................................................................... 455

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  • 10.5.1 Tom Tronic .............................................................................................................. 457 10.5.2 Tom Fractal ............................................................................................................ 459 10.5.3 Tom Floor ................................................................................................................ 462 10.6 The Percussions .......................................................................................................................... 463 10.6.1 Percussion Fractal .................................................................................................. 465 10.6.2 Percussion Kettle .................................................................................................... 467 10.6.3 Percussion Shaker .................................................................................................. 46911 Using Effects .............................................................................................................471 11.1 Applying Effects to a Sound, a Group or the Master .................................................................... 471 11.1.1 Adding an Effect ........................................................................................................ 471 11.1.2 Other Operations on Effects ....................................................................................... 480 11.1.3 Using the Side-Chain Input ....................................................................................... 482 11.2 Applying Effects to External Audio .............................................................................................. 484 11.2.1 Step 1: Configure MASCHINE Audio Inputs ................................................................ 485 11.2.2 Step 2: Set Up a Sound to Receive the External Input ................................................ 487 11.2.3 Step 3: Load an Effect to Process an Input ................................................................ 488 11.3 Creating a Send Effect ............................................................................................................... 490 11.3.1 Step 1: Set Up a Sound or Group as Send Effect ........................................................ 490 11.3.2 Step 2: Route Audio to the Send Effect ...................................................................... 494 11.3.3 A Few Notes on Send Effects ...................................................................................... 495 11.4 Creating Multieffects .................................................................................................................. 49712 Effect Reference ........................................................................................................500 12.1 Dynamics .................................................................................................................................... 501 12.1.1 Compressor ............................................................................................................... 501 12.1.2 Gate ........................................................................................................................... 504 12.1.3 Transient Master ....................................................................................................... 507 12.1.4 Limiter ....................................................................................................................... 509 12.1.5 Maximizer .................................................................................................................. 512

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  • 12.2 Filtering Effects .......................................................................................................................... 515 12.2.1 EQ .............................................................................................................................. 515 12.2.2 Filter .......................................................................................................................... 517 12.3 Modulation Effects ..................................................................................................................... 520 12.3.1 Chorus ....................................................................................................................... 520 12.3.2 Flanger ...................................................................................................................... 522 12.3.3 FM ............................................................................................................................. 523 12.3.4 Freq Shifter ................................................................................................................ 524 12.3.5 Phaser ....................................................................................................................... 526 12.4 Spatial and Reverb Effects ......................................................................................................... 528 12.4.1 Ice ............................................................................................................................. 528 12.4.2 Metaverb ................................................................................................................... 529 12.4.3 Reflex ........................................................................................................................ 530 12.4.4 Reverb ....................................................................................................................... 532 12.4.5 Plate Reverb .............................................................................................................. 533 12.5 Delays ......................................................................................................................................... 535 12.5.1 Beat Delay ................................................................................................................. 535 12.5.2 Grain Delay ................................................................................................................ 537 12.5.3 Grain Stretch ............................................................................................................. 539 12.5.4 Resochord .................................................................................................................. 541 12.6 Distortion Effects ........................................................................................................................ 543 12.6.1 Distortion ................................................................................................................... 543 12.6.2 Lofi ............................................................................................................................ 544 12.6.3 Saturator ................................................................................................................... 54513 Creating a Song Using Scenes ...................................................................................549 13.1 Arranger Basics .......................................................................................................................... 549 13.1.1 Arranger Overview ..................................................................................................... 551 13.1.2 Navigating the Arranger ............................................................................................ 553

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  • 13.1.3 Following the Playback Position in Your Project ......................................................... 555 13.1.4 Jumping to Another Playback Position in Your Project ............................................... 556 13.1.5 Creating and Removing Clips .................................................................................... 559 13.2 Managing Scenes ....................................................................................................................... 562 13.2.1 Scene Management Overview .................................................................................... 562 13.2.2 Selecting Scenes and Scene Banks ........................................................................... 566 13.2.3 Creating Scenes ........................................................................................................ 570 13.2.4 Deleting Scenes ......................................................................................................... 574 13.2.5 Creating and Deleting Scene Banks .......................................................................... 575 13.2.6 Naming Scenes .......................................................................................................... 577 13.2.7 Changing the Scenes Color ....................................................................................... 579 13.2.8 Moving Scenes ........................................................................................................... 580 13.2.9 Clearing Scenes ......................................................................................................... 581 13.2.10 Duplicating, Copying, and Pasting Scenes ................................................................ 582 13.3 Playing with Scenes .................................................................................................................... 584 13.3.1 Selecting a Loop Range ............................................................................................. 585 13.3.2 Jumping to Other Scenes ........................................................................................... 589 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only) ................................................................. 59214 Sampling and Sample Mapping ..................................................................................594 14.1 Opening the Sample Editor ......................................................................................................... 594 14.2 Recording a Sample ................................................................................................................... 596 14.2.1 Opening the Record Page .......................................................................................... 596 14.2.2 Selecting the Source and the Recording Mode ........................................................... 597 14.2.3 Arming, Starting, and Stopping the Recording .......................................................... 602 14.2.4 Checking Your Recordings ......................................................................................... 605 14.2.5 Location and Name of Your Recorded Samples .......................................................... 609 14.3 Editing a Sample ........................................................................................................................ 609 14.3.1 Using the Edit Page ................................................................................................... 610

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  • 14.3.2 Audio Editing Functions ............................................................................................. 616 14.4 Slicing a Sample ........................................................................................................................ 622 14.4.1 Opening the Slice Page .............................................................................................. 623 14.4.2 Adjusting the Slicing Settings ................................................................................... 624 14.4.3 Manually Adjusting Your Slices ................................................................................. 628 14.4.4 Applying the Slicing ................................................................................................... 632 14.5 Mapping Samples to Zones ........................................................................................................ 638 14.5.1 Opening the Zone Page .............................................................................................. 638 14.5.2 Zone Page Overview ................................................................................................... 639 14.5.3 Adding Samples to the Sample Map .......................................................................... 641 14.5.4 Selecting and Managing Zones in the Zone List ........................................................ 642 14.5.5 Selecting and Editing Zones in the Map View ............................................................ 648 14.5.6 Editing Zones in the Sample View ............................................................................. 651 14.5.7 Adjusting the Zone Settings ...................................................................................... 65415 Troubleshooting Getting Help ..................................................................................660 15.1 Troubleshooting .......................................................................................................................... 660 15.1.1 The MASCHINE Software Wont Start .......................................................................... 660 15.1.2 Latency Issues ........................................................................................................... 660 15.1.3 The MASCHINE Software Crashes .............................................................................. 661 15.1.4 Updates ..................................................................................................................... 661 15.2 Getting Help ............................................................................................................................... 662 15.2.1 Knowledge Base ........................................................................................................ 662 15.2.2 Technical Support ...................................................................................................... 662 15.2.3 Registration Support ................................................................................................. 663 15.2.4 User Forum ................................................................................................................ 66316 Appendix: Tips for Playing Live ..................................................................................664 16.1 Preparations ............................................................................................................................... 664 16.1.1 Focus on the Hardware .............................................................................................. 664

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  • 16.1.2 Customize the Pads of the Hardware ......................................................................... 664 16.1.3 Check Your CPU Power Before Playing ....................................................................... 664 16.1.4 Consider Using a Limiter on Your Master ................................................................... 665 16.1.5 Improvise ................................................................................................................... 665 16.2 Basic Techniques ....................................................................................................................... 665 16.2.1 Use Mute and Solo ..................................................................................................... 665 16.2.2 Use Scene Mode and Tweak the Loop Range .............................................................. 665 16.2.3 Create Variations of Your Drum Patterns in the Step Sequencer ................................ 666 16.2.4 Use Note Repeat ........................................................................................................ 666 16.2.5 Set Up Your Own Multi-effect Groups and Automate Them ........................................ 666 16.3 Special Tricks ............................................................................................................................. 666 16.3.1 Changing Pattern Length for Variation ...................................................................... 666 16.3.2 Load Long Audio Files and Play with the Start Point .................................................. 66717 Glossary ...................................................................................................................668

    Index ........................................................................................................................679

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    MASCHINE - Manual - 17

  • 1 Welcome to MASCHINE! Thank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is idealfor making music live, as well as in the studio. Its the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of theMASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardwarecontroller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classicdrum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can tryout several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you canreap the benefits in almost any software setup, or use it as a stand-alone application. You cansample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with aninspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give youinstant access to the sounds you are looking for.Whats more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and3rd-party software with the MASCHINE hardware controller, while customizing the functions ofthe pads, knobs and buttons according to your needs utilizing the included Controller Editorapplication. We hope you enjoy this fantastic instrument as much as we do. Now lets get go-ing!The MASCHINE team at Native Instruments.

    Welcome to MASCHINE!

    MASCHINE - Manual - 18

  • 1.1 Where to Start? MASCHINE provides you with many information sources. The main documents are meant to beread in the following sequence:1. MASCHINE Setup Guide2. MASCHINE Getting Started and online video tutorials3. MASCHINE Manual (this document)

    The whole documentation set is available in PDF format and located within the MASCHINEinstallation folder on your hard disk. You can also access these documents from the Helpmenu in the Application Menu Bar or from the Help submenu in the MASCHINE menu.

    Please check the Service Center or the Native Instruments website regularly for up-to-dateand localized versions of these documents. You can start the Service Center by selectingLaunch Service Center from the Help menu in the Application Menu Bar or from the Helpsubmenu in the MASCHINE menu.

    Please check the Service Center or the Native Instruments website regularly for up-to-dateand localized versions of these documents. You can start the Service Center by selectingLaunch Service Center from the Help menu in the Application Menu Bar or from the Helpsubmenu in the MASCHINE menu.

    Additional documentation sources provide you with details on more specific topics: MASCHINE Hardware Control Reference Controller Editor Manual

    Hereafter is a quick description of each of these documentation sources.Your First Stop: the Setup GuideThe Setup Guide will guide you through the software and hardware installation of MASCHINE,from the very beginning to the first sound coming through your speakers.First read the Setup Guide. Then proceed with this MASCHINE Getting Started to get more fa-miliar with MASCHINE.

    Welcome to MASCHINE!Where to Start?

    MASCHINE - Manual - 19

  • MASCHINE Getting StartedAfter reading the Setup Guide and following its instructions, your MASCHINE should be upand running. The next step is to read the MASCHINE Getting Started. This gives you a practi-cal approach to MASCHINE via a set of tutorials covering easy and more advanced tasks in or-der to help you familiarize yourself with MASCHINE.Video TutorialsThe Native Instruments website provides you with a lot of video tutorials that give you a hands-on approach to many sides of the MASCHINE workflow. To see them, point your favorite brows-er to following URL: http://native-instruments.com/maschinemedia.MASCHINE ManualThis MASCHINE Manual provides you with a comprehensive description of all MASCHINE soft-ware and hardware features.MASCHINE Hardware Control ReferenceThe MASCHINE Hardware Control Reference provides an overview of a MASCHINE Project, thequick access options performed using the MASCHINE hardware controller, and lots of key-board shortcuts.Controller Editor ManualBesides using your MASCHINE hardware controller together with its dedicated MASCHINEsoftware, you can also use it as a powerful and highly versatile MIDI controller to pilot any oth-er MIDI-capable application or device. This is made possible by the Controller Editor software,a little application that allows you to precisely define all MIDI assignments for your MASCHINEcontroller. The Controller Editor should have been installed during the MASCHINE installationprocedure. For more information on this, please refer to the Controller Editor Manual availableas a PDF file in the Documentation subfolder of the Controller Editor installation folder on yourhard disk.Other Online ResourcesIf you are experiencing problems related to your Native Instruments product that the supplieddocumentation does not cover, there are several ways of getting help:

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  • Knowledge Base User Forum Technical Support Registration Support

    You will find more information on these in chapter 15, Troubleshooting Getting Help.

    1.2 Whats New in MASCHINE 2.0? Here is a short overview of the new or improved software and hardware features in MA-SCHINE 2.0.New Features

    MASCHINE STUDIO controller support: MASCHINE 2.0 supports the new groundbreakingMASCHINE STUDIO controller.

    New audio engine with multi-core support: MASCHINEs audio engine has been completelyre-written. Now providing full multi-core support, it reaches a new milestone in audioquality while using less CPU power than its predecessor.

    Completely re-designed GUI: The user interface of the MASCHINE software has been re-de-signed to improve workflow efficiency while retaining the MASCHINE feel.

    Mix view: The MASCHINE window now provides two switchable, complementary views:Whereas the Arrange view contains the Arranger, the Control area, and the Pattern Editoralready present in previous versions of MASCHINE, the new Mix view offers two importantnew tools: the Mixer and the Plug-in Strip (see below).

    Mixer: Located in the top part of the new Mix view, the Mixer is now at your disposal tocontrol each of your channels (Sounds, Group, and Master). Whereas the Arranger and thePattern Editor put emphasis on the arrangement of your song, the Mixer focuses on therouting in particular it makes controlling your various audio levels or setting up com-plex audio routing a breeze! See chapter 9.2, The Mixer.

    Dedicated Cue bus: You can now send any Sound or Group channel to the new dedicatedCue bus for pre-listening. Cued channels are temporarily removed from their normal targetand routed to the Cue bus instead. You can send the Cue bus to a separate output of your

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  • audio interface (e.g., the headphone output) and pre-listen to the cued channels withoutaffecting the main output of MASCHINE great during a live performance! The Prehearfeature of the Browser, the metronome signal, as well as your recordings and the Slicepreviews in the Sample Editor are also sent to the Cue bus. Of course, the Cue channelcan be controlled via the new Mixer like any other channel of MASCHINE. See section9.2.6, Using the Cue Bus.

    Plug-in Strip: Located in the bottom part of the new Mix view, the Plug-in Strip allows youto visually control each of the Plug-ins (effects or instruments) you have loaded in the fo-cused channel (Sound, Group or Master). Each Plug-in included in MASCHINE has itsown visual representation for an intuitive control of all its parameters. Furthermore, anyNative Instruments product installed on your computer provides one or two custom viewsin the Plug-in Strip with various sets of parameters. VST/AU plug-ins from third-partymanufacturers are represented by a generic panel. In addition, you can undock any Plug-in and open it in its own floating window in order to access its original user interface. Seesection 9.4, The Plug-in Strip.

    Unlimited Groups: Your Projects can now have as many Groups as required. This greatly ex-pands the organization facilities in bigger Projects. See section 4.3, Managing Groups.

    Unlimited effects: Each channel (Sounds, Groups, and Master) can now host any numberof Effect Plug-ins. See chapter 6, Working with Plug-ins.

    Drumsynths: In addition to the Sampler Plug-in, MASCHINE now includes additionalsound generators: the Drumsynths an impressive set of highly flexible and finely tail-ored drum synthesizers allowing you to create your own custom drum sounds without us-ing any sampled material! See chapter 10, Using the Drumsynths.

    Side-chain input: Various MASCHINE Plug-ins now include a side-chain input that you canfeed with other signals of your Project. Similarly, you can now use side-chaining in VST/AU plug-ins as well (AU plug-ins with side-chain input, VST plug-ins with multiple in-puts). See section 11.1.3, Using the Side-Chain Input.

    Multiple Sound and Group selection: You can now select multiple Sounds or Groups and ed-it them at once. See section 4.1.3, Selecting Multiple Sounds or Groups.

    New visual Browser: The Browser has been entirely re-designed. It is now organized in amore efficient and logical way. It also provides custom pictures for all installed NI prod-ucts, making your searches even more intuitive. See chapter 3, Browser.

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  • Extended MIDI/host automation and parameter mapping: You can now assign MIDI controlsand host automation directly to MASCHINE parameters independently of the Macro Con-trols. This is done via the new Assignment area under the Control area. See section 8.2,Using MIDI Control and Host Automation.

    MIDI tracks in Patterns: You can now create and edit MIDI tracks at the Sound level for thedesired MIDI messages within your Patterns. These tracks will be sent in real time to theMIDI output of the respective Sounds. They will also be exported together with the Patternvia MIDI drag-and-drop export. See section 7.6, Creating MIDI Tracks from Scratch inMASCHINE.

    MIDI file import: You can now import your MIDI files to Patterns in MASCHINE. See sec-tion 7.8.3, Importing MIDI to Patterns.

    MIDI Program Change for VST/AU plug-in presets: You can now use MIDI Program Changemessages to change the presets in the VST/AU plug-ins loaded in MASCHINE. See sec-tion 8.2.3, Selecting VST/AU Plug-in Presets via MIDI Program Change.

    Macro Controls available at all levels: Macro Controls are now available in every Sound, ev-ery Group, and in the Master, allowing you to build your own sets of parameters as you seefit this comes in very handy when playing live! See section 8.3, Creating Custom Setsof Parameters with the Macro Controls.

    Improved sampling facilities: The Sample Editor includes various improvements, amongother things: Slices can now overlap or have gaps in between; sample mapping has beenre-organized for more efficiency; etc. See chapter 12, Effect Reference.

    Pad view: MASCHINE now provides a dedicated Pad view that allows you to focus on theway pads trigger the various Sounds of the Group. In particular, the Pad view hosts the re-designed Link groups and Choke groups. See section 4.2, Managing Sounds.

    New effects: MASCHINE 2.0 includes a new Plate Reverb effect, and the Compressor pro-vides a new Feedback mode. See section 12.4.5, Plate Reverb and 12.1.1, Compres-sor, respectively.

    Improved looping: You can now loop any part of your song, not only Scenes. See section13.3.1, Selecting a Loop Range.

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  • Follow mode for Patterns and Scenes: The Arranger and the Pattern Editor now provide aFollow option that automatically synchronizes the display to the current playback position.See section 7.1.3, Following the Playback Position in the Pattern and 13.1.3, Follow-ing the Playback Position in Your Project.

    Advanced Undo: You now have two different Undo commands at your disposal: Step Undocancels the last action you did (classic undo), while Take Undo cancels the last group ofactions at once. In particular, this comes in handy when recording notes or modulation!See section 2.3.4, Undo/Redo.

    Customizable metronome: You can now choose any audio sample for the downbeat and up-beat sounds of the metronome. See section 2.5.1, Preferences General Page.

    Hardware New Features and Workflow ImprovementsMost of the workflows on the hardware controller have been refined for more efficiency andflexibility. Many of the new features in the MASCHINE software are also available from thecontroller. We cannot list here all the hardware improvements but only mention the most visi-ble changes:

    MASCHINE STUDIO controller: The new MASCHINE STUDIO controller includes numerousunique features: big color displays, Mix mode, Scene Arrange mode, Pattern Arrangemode, I/O and Level section for quick level adjustment, dedicated EDIT section for eventediting to mention a few

    Re-designed controller modes: All modes on all controllers have been improved to supportthe new features of the MASCHINE software: unlimited number of Plug-ins, unlimitednumber of Groups, multiple selection of Sounds and Groups, etc.

    New Record Settings mode: Press SHIFT + GRID to access the metronome, Count-in, andInput Quantize settings from your controller. See section 7.2.3, Using the Metronome,7.2.4, Recording with Count-in, and 7.2.5, Quantizing while Recording.

    New Record Prepare mode: Instead of pressing REC to start recording in real time, you canhold REC a bit longer to show the Record Prepare mode. This mode allows you to adjust afew essential parameters for your next recording (Pattern Length, Pattern Grid, metro-nome). You can then release REC and directly start your recording! See section 7.2.2,The Record Prepare Mode.

    Gate function for Note Repeat: You can now cut the repeated notes before the next ones orlet them overlap. See section 5.2.1, Note Repeat.

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  • Adjustable Count-in: You can now adjust various settings of the Count-in. See section7.2.4, Recording with Count-in.

    Re-designed Choke groups and Link groups: Choke groups and Link groups are now bothavailable in Pad Mode. All Link groups, Choke groups also feature Master and Slavemode. See section 5.1.4, Using Choke Groups and 5.1.5, Using Link Groups.

    1.3 Manual Conventions This section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues.The icons introducing these notes let you see what kind of information is to be expected:

    Whenever this exclamation mark icon appears, you should read the corresponding notecarefully and follow the instructions and hints given there if applicable.

    This light bulb icon indicates that a note contains useful extra information. This informa-tion may often help you to solve a task more efficiently, but does not necessarily apply tothe setup or operating system you are using; however, its always worth a look.

    Furthermore, the following formatting is used: Text appearing in (drop-down) menus (such as Open, Save as etc.) and paths to loca-

    tions on your hard disk or other storage devices is printed in italics. Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) is

    printed in blue. Whenever you see this formatting applied, you will find the same text ap-pearing somewhere on the screen.

    Text appearing on displays of the MASCHINE controller is printed in light grey. Wheneveryou see this formatting applied, you will find the same text on a controller display.

    Text appearing on labels of the hardware controller is printed in orange. Whenever you seethis formatting applied, you will find the same text on the controller.

    Important names and concepts are printed in bold. References to keys on your computers keyboard youll find put in square brackets (e.g.,

    Press [Shift] + [Enter]).

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  • Single instructions are introduced by this play button type arrow. Results of actions are introduced by this smaller arrow.

    Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as thehardware controller and MASCHINE software as the software installed on your computer.The term effect will sometimes be abbreviated as FX when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the + sign to indicate buttons (or buttons and pads) that must bepressed simultaneously, starting with the button indicated first. E.g., an instruction such as:Press SHIFT + PLAYmeans:1. Press and hold SHIFT.2. While holding SHIFT, press PLAY and release it.3. Release SHIFT.

    1.3.1 Unlabeled Buttons and Knobs on the MASCHINE MK1 Controller The buttons and knobs above and below the displays on your MASCHINE controller do nothave labels (all other elements on the controller do).

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  • The unlabeled buttons and knobs on the MASCHINE controller.

    For better reference, we applied a special formatting here: throughout the document, the ele-ments are capitalized and numbered, so the buttons above the displays are written Button 1 toButton 8, while the knobs under the displays are written Knob 1 to Knob 8. E.g., whenever yousee an instruction such as Press Button 2 to open the EDIT page, youll know its the secondbutton from the left above the displays.

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  • 2 Basic Concepts This chapter will reintroduce you to MASCHINEs main elements and terminology and explainhow they relate to one another. You will also learn how to set up your audio interface and howto connect MIDI devices.

    Before reading this chapter it is strongly recommended that you read the MASCHINE Get-ting Started first.

    2.1 Names and Concepts You Should Know We will start with a list defining the most important concepts and names.BrowserThe Browser is the front end for accessing all the elements of your MASCHINE Projects:Projects, Groups, Sounds, instruments and effect presets, and Samples. Each of these can bestored and tagged in a way that allows you easy access to all of them. MASCHINEs factorylibrary is already completely tagged, as well as factory libraries of any Native Instruments prod-ucts installed on your computer. You can also import your own files to the Library and tag themas well. To learn more about the Browser, please read chapter 3, Browser.ProjectA Project contains all data needed for a song: Groups with their Patterns, all Scenes and allsettings, modulation, effects, routings, Sounds and Samples. Its like a snapshot of the entirestate of MASCHINE. Please read the MASCHINE Getting Started for a complete overview ofthe MASCHINE Project structure.SoundSounds are the building blocks of all sound content in MASCHINE. A Sound is made up of anynumber of Plug-ins. Each Sound of the selected Group is mapped to one of the 16 pads on thehardware controller, so you can play the Sounds by pressing the pads. Refer to chapter 4,Managing Sounds, Groups, and Your Project for more information on Sounds.

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  • GroupA Group contains 16 Sound slots. In addition to the Effect Plug-ins applied to each individualSound, a Group can have its own insert effect. These affect all the Sounds in the Group. AGroup can also contain any number of Patterns (grouped into banks of 16 Patterns each). Re-fer to chapter 4, Managing Sounds, Groups, and Your Project for more information on Groups.MasterThis is where all audio signals from each of the Groups and Sounds come together and getmixed. The Master channel can also host any number of insert effects of its own, these effectsare applied to all Groups and the Sounds within them. More information on the Master can befound in chapter 4, Managing Sounds, Groups, and Your Project.PatternA Pattern is a sequence that plays Sounds from a Group. It belongs to that Group and will besaved together with the Group. In every Scene you can choose for each Group which of its Pat-terns has to be played. More information on Patterns can be found in chapter 7, Working withPatterns.SceneA Scene is a combination of Clips for your different Groups. Each Clip references a specificPattern of a Group. In a Scene you can create one Clip for each Group. Scenes are located inthe Arranger. They can be used to build up a finished arrangement or to trigger different partsof a song during a live performance. Refer to chapter 12.6.3, Saturator for more informationon Scenes.EventEvents are the individual drum hits or notes that make up a Pattern. In the Pattern Editor,events are visually represented by rectangles in the Event area. Depending on the current viewin the Pattern Editor, you can see events for all Sounds slots (Group view) or for the selectedSound slot only (Keyboard view). Events are described in more detail in chapter 7, Workingwith Patterns.

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  • Plug-inEach Sound, each Group, and the Master can hold any number of Plug-ins. Plug-ins can beinstruments or effects, and they can be internal (included with MASCHINE), from other NativeInstruments products (instruments or effects), or external (third-party VST/AU plug-ins). Instru-ment and Effect Plug-ins can be loaded in the first Plug-in slot of Sounds. The other Plug-inslots of Sounds, as well as the Plug-in slots of Groups and of the Master can hold Effect Plug-ins only. At each level (Sound, Group, and Master), Plug-ins process the audio in series, ac-cording to the order in which they are stacked up. Refer to chapter 6, Working with Plug-ins.EffectMASCHINE comes with many different effects in the form of Internal Plug-ins. You may alsouse Native Instruments or third-party VST/AU effect plug-ins. Each Sound, each Group, andthe Master can hold any number of effects that will be applied as insert effects. The flexiblerouting system also allows you to create send effects, multi-effects, and side-chains. For moredetails on using effects in MASCHINE, refer to chapter 10.6.3, Percussion Shaker. You willfind an exhaustive description of all internal effects included in MASCHINE in chapter 12,Effect Reference.

    Please refer to chapter 17, Glossary at the end of this Manual for more definitions!

    2.2 Adjusting the MASCHINE User Interface The MASCHINE software user interface is very flexible. You can choose what to display andwhat not, allowing you to focus on your workflow. This section shows you how to adjust the MA-SCHINE GUI to suit your needs.

    2.2.1 Adjusting the Size of the Interface From the View menu in the Application Menu Bar and from the View submenu in the MA-SCHINE menu you can select one of four different sizes to display MASCHINEs software GUI:

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  • The View menu in the Application Menu Bar (Windows depicted).

    The View submenu in the MASCHINE menu.

    Full screen view is also available from your computer keyboard via [Ctrl]+[F] (Mac OS X:[Cmd]+[F]).

    2.2.2 Showing/Hiding the Browser

    Click the Browser button (with the magnifier symbol) in the Header to show and hide theBrowser. You can also select Browser from the View menu in the Application Menu Bar orfrom the View submenu in the MASCHINE menu.

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  • The Browser button in the Header.

    You can also show/hide the Browser from your computer keyboard via the [F4] function key.

    2.2.3 Switching between Arrange View and Mix View

    Click the Mix View button at the top left of the Arranger to switch between the Arrangeview and the Mix view. You can also select Arranger or Mixer from the View menu in theApplication Menu Bar or from the View submenu in the MASCHINE menu.

    The Mix View button.

    You can also switch between Arrange view and Mix view from your computer keyboard viathe [Tab] key.

    2.2.3.1 Switching between Arrange View and Mix View on Your Controller

    Press SHIFT + NAVIGATE to switch between the Arrange view and the Mix view.

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  • 2.2.4 Minimizing the Mixer When MASCHINE is in Mix view, you can minimize/maximize the Mixer in the top part of theMASCHINE window: Click the arrow button at the bottom left of the Mixer to show and hide the channel de-

    tails in the Mixer.

    Minimizing/maximizing the Mixer.

    2.2.5 Showing/Hiding the Control Lane When MASCHINE is in Arrange view, you can show/hide the Control Lane under the PatternEditor: Click the arrow button on the bottom left of the Pattern Editor to show and hide the Con-

    trol Lane.

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  • Click the arrow button at the bottom left of the Pattern Editor to show/hide the Control Lane.

    2.3 Common Operations This sections introduces a few very common operations in MASCHINE you will encounter innumerous situations.

    2.3.1 Setting the Focus on a Group or a Sound To display the content and parameters of a particular Sound or Group, you first need to put itin focus.Setting the focus on a Sound or Group is slightly different than selecting it: The focus defineswhat will be displayed, whereas the selection defines what will be affected by your edits. Notethat a focused Sound/Group is always selected. The distinction is of importance because youcan select multiple Sounds or Groups to apply your edits to all of them at once! See section4.1.3, Selecting Multiple Sounds or Groups for more on this.

    We show here how to put Sounds and Groups in focus when the MASCHINE software is inArrange view (default view). For instructions on putting Sounds and Groups in focus in Mixview, please refer to chapter 9.2.3, Selecting Channel Strips.

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  • Setting the Focus on a Group To put a Group in focus, click this Group in the Group List of the Arranger:

    The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns ofthat Group.

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  • The focused Group is highlighted and the Pattern Editor show its content.

    If the desired Group does not appear in the Group List, use the scroll bar at the right end ofthe Arranger or turn your mouse wheel while hovering the Arranger to display any hiddenGroups. You can also extend the Arranger by dragging its lower right corner vertically withthe mouse.

    You can also select multiple Groups at once to apply changes to all of them. See section4.1.3, Selecting Multiple Sounds or Groups for more information.

    Setting the Focus on a SoundTo put a Sound in focus:

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  • 1. Set the focus to the Group containing the desired Sound by clicking it in the Group Liston the left of the Arranger (see above).

    The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns ofthat Group.

    2. Click the desired Sound slot in the Sound List of the Pattern Editor:

    The focused Sound slot is highlighted.

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  • The focused Sound slot is highlighted.

    If the desired Sound does not appear in the Sound List, use the scroll bar at the right endof the Pattern Editor or turn your mouse wheel while hovering the Pattern Editor to displayany hidden Sounds.

    You can also select multiple Sounds at once to apply changes to all of them. See section4.1.3, Selecting Multiple Sounds or Groups for more information.

    2.3.1.1 Setting the Focus on a Group or a Sound on the MASCHINE Controller

    Setting the Focus on a Group1. If necessary, press SHIFT + the desired Group button AH to switch to the Group bank

    containing the desired Group.2. Press the desired Group button AH. The corresponding Group is now in focus.

    Once the Group is focused you can use Button 13 above the left display to quickly switchbetween the Master, the focused Group and the last focused Sound in that Group! See sec-tion 2.3.2, Switching Between the Master, Group, and Sound Level for more information.

    Setting the Focus on a Sound1. If you want to set the focus on a Sound located in another Group, first set the focus on its

    Group as described above.2. Hold SELECT.

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  • 3. While holding SELECT, check that Button 2 (EVENTS) is disabled if it is enabled, pressit to disable it.

    4. While holding SELECT, press the pad of the desired Sound. The corresponding Sound is now in focus.

    If the pads on your controller are in Group mode, simply press the pad of the desiredSound to set the focus on that Sound!

    Once the Sound is focused you can use Button 13 above the left display to quickly switchbetween the Master, the containing Group and the focused Sound! See section 2.3.2, Switch-ing Between the Master, Group, and Sound Level for more information.

    You can also select multiple Sounds at once to apply changes to all of them. See section4.1.3, Selecting Multiple Sounds or Groups for more information.

    2.3.2 Switching Between the Master, Group, and Sound Level At any time you can quickly switch the Control area between the parameters of the Master, thefocused Group, and the focused Sound.

    Click the desired tab to switch the display of the Control area.

    Click the MASTER, GROUP or SOUND tab in the top left corner of the Control area todisplay the Plug-in parameters or Channel properties of the Master, the focused Group orthe focused Sound, respectively.

    The selected tab lights up. The name of your Project, the focused Group or the focusedSound appears under the MASTER, GROUP, and SOUND tabs (the Muddy Matt Sound inthe picture above), and the rest of the Control area displays the Plug-in parameters andChannel properties of the Master, the focused Group or the focused Sound, respectively.

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  • 2.3.2.1 Switching Between the Master, Group, and Sound Level on the MASCHINE Controller On your controller:1. Press the CONTROL button to enter Control mode.2. Press Button 1 (MASTER), Button 2 (GROUP) or Button 3 (SOUND) above the left display to

    show the Plug-in parameters and Channel properties of the Master, the focused Group orthe focused Sound, respectively.

    The selected tab lights up. The name of your Project, the focused Group or the focusedSound appears on the left display (under the MASTER, GROUP, and SOUND tabs), and the dis-plays show the Plug-in parameters and Channel properties of the Master, the focusedGroup or the focused Sound, respectively.

    2.3.3 Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area We describe here how to display/edit any Plug-in parameters or Channel properties located inany Sound, Group or the Master.To select a particular Plug-in or a particular set of Channel properties, you first need to displaythe parameters of the Master, the desired Group or the desired Sound:1. To display the parameters of a particular Group or Sound, put it in focus by clicking it in

    the Group List or Sound List, respectively (see section 2.3.1, Setting the Focus on aGroup or a Sound above).

    2. In the top left corner of the Control area, click the MASTER, GROUP or SOUND tab todisplay the parameters of the Master, the focused Group or the focused Sound, respec-tively.

    The Control area now displays the Plug-in parameters and Channel properties of the de-sired Sound, desired Group or the Master.

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  • Selecting Channel Properties1. At the far left of the Control area, click the Channel icon (showing a little knob) to display

    the Channel properties:

    The button lights up. The Channel Property selector appears in the left part of the Controlarea, showing a square of four buttons representing the various sets of Channel propertiesavailable for the selected Sound, Group or the Master:

    2. Click the desired button (Input, Output, Groove, or Macro) in the Channel Property selec-tor to select that set of Channel properties.

    The selected button is highlighted and the parameters of the selected Channel propertiesappear in the Parameter area (the right and biggest part of the Control area).

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  • Selecting a Plug-in1. At the far left of the Control area, click the little Plug-in icon to display the Plug-ins:

    The icon lights up. The Plug-in List appears in the left part of the Control area, showing astack of all Plug-ins loaded in the selected Sound, Group or the Master:

    2. Click the desired Plug-in slot in the Plug-in List to select that Plug-in. The parameters of the selected Plug-in appear in the Parameter area (the right and big-

    gest part of the Control area).If the Plug-in List only shows a + sign, it means that there are no Plug-ins loaded in thisSound, Group or the Master. Clicking the + sign allows you to load a new Plug-in: seesection 6.1.3, Loading, Removing, and Replacing a Plug-in for more on this.

    Navigating Parameter PagesIn some situations, the selected Plug-in or Channel properties provide more parameters thanthe display(s) of your controller and the Parameter area in the software can show at once. Ex-amples of this are the parameters for the Groups or Sounds Output properties and those forthe Sampler Plug-in. In these cases, the parameters are divided into several Parameter pagesthat you can easily navigate with the hardware and software.In the software the names of the available pages are displayed at the top of the Parameterarea. The name of the page currently displayed is highlighted. Click the desired page name at the top of the Parameter area to show the corresponding

    Parameter page.

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  • The Parameter pages of the Sounds Output properties: Audio (currently displayed), Aux, and MIDI.

    If all page names cannot be displayed at once at the top of the Parameter area, two small ar-rows are displayed on the left to click through the pages:

    Click the left or right arrow to access additional pages.

    Adjusting the ParametersIn the Parameter area, each parameter includes a control element and a label. Following typesof control elements are available:

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  • Element ActionKnob: Click the knob and drag your mouse vertically to change the parametervalue. Hold [Shift] on your computer keyboard and drag your mouse to ad-just the value in finer increments.

    Button: Click the button to switch its state. When the button is enabled, itshows a small colored LED.

    Selector: Click the displayed value to open the drop-down list, and click an-other value in the list to select it.

    2.3.3.1 Navigating Channel Properties, Plug-ins, and Parameter Pages on the MASCHINEController

    On the MASCHINE controller in Control mode, do the following:1. Set the focus on the desired Sound, Group or the Master (see section 2.3.1, Setting the

    Focus on a Group or a Sound).2. Press Button 1 (MASTER), Button 2 (GROUP) or Button 3 (SOUND) to display the Plug-ins and

    Channel properties of the Master, the focused Group or the focused Sound, respectively.3. Press Button 5 (CHANNEL) to display the Channel properties or Button 6 (PLUG-IN) to display

    the Plug-in slots of the selected Sound, Group or the Master.

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  • 4. Press Button 7/8 to navigate the Channel properties or Plug-ins (the name of the selectedChannel properties or Plug-in appears between the left and right arrows under Button 7and 8).Upon your selection the parameters of the selected Channel properties or Plug-in areshown on the displays of your controller.

    5. Use the Page buttons to navigate through the Parameter pages of the selected Channelproperties or Plug-in.

    Whenever there is more than one page, it will be shown on the right side of the right dis-play like this:

    Moreover, if there is another page available to the left or to the right of the current page,the corresponding Page button will be half lit on your controller.

    6. Use Knobs 18 under the displays to adjust the value of the parameters available on theselected page. For continuous parameters, hold SHIFT while turning the Knobs to adjustthe values in finer increments.

    The displays showing the AUDIO page from the Groups Output properties (OUT tab).

    Basic ConceptsCommon Operations

    MASCHINE - Manual - 45

  • Using the Navigate ModeAlternatively, you can also navigate Channel properties and Plug-ins along with their Parameterpages via the Navigate mode of y