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1 MARIE: An Introduction to a MARIE: An Introduction to a Simple Computer Simple Computer Machine Architecture that is Really Intuitive and Easy CS 2401 Comp. Org. & Assembly Marie -- Chapter 4 1 Outline Outline Learn the components common to every modern computer system modern computer system. Be able to explain how each component contributes to program execution. Understand a simple architecture invented to illuminate these basic concepts, and how it relates to some real architectures. Know how the program assembly process k CS 2401 Comp. Org. & Assembly Marie -- Chapter 4 2 works. 4.1 1 Introduction Introduction Chapter 1 presented a general overview of computer systems computer systems. In Chapter 2, we discussed how data is stored and manipulated by various computer system components. Chapter 3 described the fundamental components of digital circuits. Having this background, we can now d dh CS 2401 Comp. Org. & Assembly Marie -- Chapter 4 3 understand how computer components work, and how they fit together to create useful computer systems. 4.2 2 CPU Basic and Organization CPU Basic and Organization The computer’s CPU fetches, decodes, and i i executes program instructions. The two principal parts of the CPU are the datapath and the control unit. The datapath consists of an arithmetic-logic unit and storage units (registers) that are interconnected by a data bus that is also CS 2401 Comp. Org. & Assembly Marie -- Chapter 4 4 connected to main memory. Various CPU components perform sequenced operations according to signals provided by its control unit.

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Page 1: MARIE: An Introduction to a Simple Computercms.uhd.edu/faculty/ongards/cs2401/Lectures/Chapter_4_Marie.pdfMarie -- Chapter 4 23. 44..8 8 MARIEMARIE We can now bring together many of

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MARIE: An Introduction to a MARIE: An Introduction to a Simple ComputerSimple Computer

Machine Architecture that is Really Intuitive and Easy

CS 2401 Comp. Org. & Assembly

Marie -- Chapter 4 1

OutlineOutlineLearn the components common to every modern computer systemmodern computer system.Be able to explain how each component contributes to program execution.Understand a simple architecture invented to illuminate these basic concepts, and how it relates to some real architectures.Know how the program assembly process

k

CS 2401 Comp. Org. & Assembly

Marie -- Chapter 4 2

works.

44..1 1 IntroductionIntroductionChapter 1 presented a general overview of computer systemscomputer systems.In Chapter 2, we discussed how data is stored and manipulated by various computer system components.Chapter 3 described the fundamental components of digital circuits.Having this background, we can now

d d h

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Marie -- Chapter 4 3

understand how computer components work, and how they fit together to create useful computer systems.

44..2 2 CPU Basic and OrganizationCPU Basic and OrganizationThe computer’s CPU fetches, decodes, and

i iexecutes program instructions.The two principal parts of the CPU are the datapath and the control unit.

The datapath consists of an arithmetic-logic unit and storage units (registers) that are interconnected by a data bus that is also

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connected to main memory. Various CPU components perform sequenced operations according to signals provided by its control unit.

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44..2 2 CPU Basic and OrganizationCPU Basic and OrganizationRegisters hold data -- addresses, program counters, data -- that can be readily accessed by the CPU.data that can be readily accessed by the CPU.Size of a register varies according to the design.The number of registers varies from architecture to architecture.They can be implemented using D flip-flops.

A 32-bit register requires 32 D flip-flops.The arithmetic-logic unit (ALU) carries out logical and arithmetic operations as directed by the control unit

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arithmetic operations as directed by the control unit.The control unit determines which actions to carry out according to the values in a program counter register and a status register.

44..3 3 The BUSThe BUSThe CPU shares data with other system components by way of a data bus.p y y

A bus is a set of wires that simultaneously convey a single bit along each line.

Two types of buses are commonly found in computer systems: point-to-point, and multipointbuses.

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point-to-point bus configuration multipoint configuration

44..3 3 The BUSThe BUSA multipoint bus is shown below.Because a multipoint bus is a shared Because a multipoint bus is a shared resource, access to it is controlled through protocols, which are built into the hardware.

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44..3 3 The BUSThe BUSBuses consist of data lines, control lines, and address lines.Data lines convey bits from one device to anotherControl lines determine

the direction of data flowwhen each device can access the busAcknowledge bus request, interrupts, and clock synchronization signals

Address lines determine the location of the source or destination of the data.

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44..3 3 The BUSThe BUSBus transactions:

Sending an address for a read or writeSending an address for a read or writeTransferring data from memory to a register for memory readTransferring data from a register to memory for memory writeI/O reads and writes from peripheral devices

Each transfer occurs within a bus cycle

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In a master-slave configuration, where more than one device can be the bus master, concurrent bus master

44..3 3 The BUSThe BUS

device can be the bus master, concurrent bus master requests must be arbitrated.Four categories of bus arbitration are:

Daisy chain: Permissions are passed from the highest-priority device to the lowest.Centralized parallel: Each device is directly connected to an arbitration circuit.Distributed using self-detection: Devices decide

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which gets the bus among themselves.Distributed using collision-detection: Any device can try to use the bus. If its data collides with the data of another device, it tries again.

44..4 4 ClocksClocksEvery computer contains at least one clock that synchronizes the activities of its components.synchronizes the activities of its components.A fixed number of clock cycles are required to carry out each data movement or computational operation.The clock frequency, measured in megahertz or gigahertz, determines the speed with which all operations are carried out.Clock cycle time is the reciprocal of clock frequency.

An 800 MHz clock has a cycle time of 1.25 ns.

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y

44..4 4 ClocksClocksClock speed should not be confused with CPU performance.pThe CPU time required to run a program is given by the general performance equation:

We see that we can improve CPU throughput when we reduce the number of instructions in a program, reduce the number of cycles per instruction, or

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y p ,reduce the number of nanoseconds per clock cycle.Multiplication operation

Intel 286 required 20 clock cyclesPentium required 1 clock cycle

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44..5 5 Input/Output SubsystemInput/Output SubsystemA computer communicates with the outside world through its input/output (I/O) world through its input/output (I/O) subsystem.I/O devices connect to the CPU through various interfaces.I/O can be memory-mapped-- where the I/O device behaves like main memory from the CPU’s point of view.O /O b b d h h

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Or I/O can be instruction-based, where the CPU has a specialized I/O instruction set.

We study I/O in detail in chapter 7.

44..6 6 Memory Organization and Memory Organization and AddressingAddressing

Computer memory consists of a linear array of addressable storage cells that are similar to registers.M b b t dd bl d dd bl h Memory can be byte-addressable, or word-addressable, where a word typically consists of two or more bytes.Memory is constructed of RAM chips, often referred to in terms of length width.If the memory word size of the machine is 16 bits, then a 4M 16 RAM chip gives us 4 megabytes of 16-bit memory locations.

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44..6 6 Memory Organization and Memory Organization and AddressingAddressing

How does the computer access a memory location corresponds to a particular location corresponds to a particular address?We observe that 4M can be expressed as

22 220 = 222 words.The memory locations for this memory are numbered 0 through 222 1.Thus, the memory bus of this system

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Thus, the memory bus of this system requires at least 22 address lines.

The address lines “count” from 0 to 222 - 1 in binary. Each line is either “on” or “off” indicating the location of the desired memory element.

44..6 6 Memory Organization and Memory Organization and AddressingAddressing

Physical memory usually consists of more than one RAM chipthan one RAM chip.Access is more efficient when memory is organized into banks of chips with the addresses interleaved across the chipsWith low-order interleaving, the low order bits of the address specify which memory bank contains the address of interest.

d l h h d l h

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Accordingly, in high-order interleaving, the high order address bits specify the memory bank.

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44..6 6 Memory Organization and Memory Organization and AddressingAddressing

Low-Order Interleaving

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High-Order Interleaving

Problem Problem 4 4 Page Page 260260How many bits would you need to address a 2M 32 memory ifa. The memory is byte-addressable?b. The memory is word-addressable?

a. There are 2M × 4 bytes which equals 2 × 220 × 22 = 223 total

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y qbytes, so 23 bits are needed for an address

b. There are 2M words which equals 2 × 220 = 221, so 21 bits are required for an address

Problem Problem 5 5 Page Page 260260How many bits would you need to address a 4M 16 memory ifa. The memory is byte-addressable?b. The memory is word-addressable?

a. There are 2M × 4 bytes which equals 2 × 220 × 22 = 223 total

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y qbytes, so 23 bits are needed for an address

b. There are 2M words which equals 2 × 220 = 221, so 21 bits are required for an address

Problem Problem 9 9 Page Page 260260Suppose that a 2M 16 main memory is built using 256K 8 RAM chips and memory is word-addressable.256K 8 RAM chips and memory is word addressable.a. How many RAM chips are necessary?b. How many RAM chips are there per memory word?c. How many address bits are needed for each RAM chip?d. How many banks will this memory have?e. How many address bits are needed for all of memory?

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memory?f. If high-order interleaving is used, where would address 14 (which is E in hex) be located?g. Repeat Exercise 6f for low-order interleaving.

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Problem Problem 9 9 Page Page 260260

218 23 218 23000 00000 3FFFF218 23 218 23

218 23 218 23

218 23 218 23

218 23 218 23

218 23 218 23

218 23 218 23

000

001

010

011

100

101

00000 – 3FFFF

00000 – 3FFFF

00000 – 3FFFF

00000 – 3FFFF

00000 – 3FFFF

00000 3FFFF

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21

218 23 218 23

218 23 218 23

218 23 218 23

101

110

111

00000 – 3FFFF

00000 – 3FFFF

00000 – 3FFFF

Problem Problem 11 11 Page Page 261261A digital computer has a memory unit with 24 bits per

word. The instruction set consists of 150 different word. The instruction set consists of 150 different operations. All instructions have an operation code part (opcode) and address part (allowing for only one address). Each instruction is stored in one word of memory.a. How many bits are needed for the opcode?b. How many bits are left for the address part of the instruction?

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c. What is the maximum allowable size for memory?d. What is the largest unsigned binary number that can be accomplished in one word memory?

44..7 7 InterruptsInterruptsThe normal execution of a program is altered when an event of higher-priority occurs. The CPU is alerted to g p ysuch an event through an interrupt.Interrupts can be triggered by I/O requests, arithmetic errors (such as division by zero), or when an invalid instruction is encountered.Each interrupt is associated with a procedure that directs the actions of the CPU when an interrupt occurs.

Nonmaskable interrupts are high-priority interrupts that cannot be ignored

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cannot be ignored.

44..8 8 MARIEMARIEWe can now bring together many of the ideas that we have discussed to this point using a very simple p g y pmodel computer.Our model computer, the Machine Architecture that is Really Intuitive and Easy, MARIE, was designed for the singular purpose of illustrating basic computer system concepts.While this system is too simple to do anything useful in the real world, a deep understanding of its functions will enable you to comprehend system architectures that are much more complex

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architectures that are much more complex.

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44..8 8 MARIEMARIEThe MARIE architecture has the following characteristics:characteristics:

Binary, two's complement data representation.Stored program, fixed word length data and instructions.4K words of word-addressable main memory.16-bit data words.16-bit instructions, 4 for the opcode and 12 for the address.

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address.A 16-bit arithmetic logic unit (ALU).Seven registers for control and data movement.

44..8 8 MARIEMARIEMARIE’s seven registers are:

Accumulator, AC, a 16-bit general-purpose register that holds a diti l t ( "l th ") d f tconditional operator (e.g., "less than") or one operand of a two-

operand instruction.Memory address register, MAR, a 12-bit register that holds the memory address of an instruction or the operand of an instruction. Memory buffer register, MBR, a 16-bit register that holds the data after its retrieval from, or before its placement in memory.Program counter, PC, a 12-bit register that holds the address of the next program instruction to be executed.Instruction register, IR, which holds an instruction immediately preceding its execution.

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Input register, InREG, an 8-bit register that holds data read from an input device.Output register, OutREG, an 8-bit register, that holds data that is ready for the output device.

44..8 8 MARIEMARIEThis is the MARIE architecture shown graphically.

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44..8 8 MARIEMARIEThe registers are interconnected, and connected with main memory through a common data bus.y gEach device on the bus is identified by a unique number that is set on the control lines whenever that device is required to carry out an operation.Separate connections are also provided between the accumulator and the memory buffer register, and the ALU and the accumulator and memory buffer register.This permits data transfer between these devices without use of the main data bus.

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44..8 8 MARIEMARIEThis is the MARIE d h h data path shown graphically.

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44..8 8 MARIEMARIEA computer’s instruction set architecture(ISA) specifies the format of its instructions (ISA) specifies the format of its instructions and the primitive operations that the machine can perform.The ISA is an interface between a computer’s hardware and its software.Some ISAs include hundreds of different instructions for processing data and controlling program execution

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controlling program execution.The MARIE ISA consists of only thirteen instructions.

44..8 8 MARIEMARIEThis is the format

f MARIE i iof a MARIE instruction:The fundamental MARIE instructions are:

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44..8 8 MARIEMARIEThis is a bit pattern for a LOAD instruction

i ld i h IRas it would appear in the IR:

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We see that the opcode is 1 and the address from which to load the data is 3.

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This is a bit pattern for a SKIPCOND instruction as it would appear in the IR:

44..8 8 MARIEMARIE

pp

We see that the opcode is 8 and bits 11 and 10 are 10 i th t th t i t ti ill b ki d

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10, meaning that the next instruction will be skipped if the value in the AC is greater than zero.00 if AC < 0, 01 if AC = 0, 10 if AC > 0

What is the hexadecimal representation of this instruction?

44..8 8 MARIEMARIEEach of our instructions actually consists of a sequence of smaller instructions called a sequence of smaller instructions called microoperations.The exact sequence of microoperations that are carried out by an instruction can be specified using register transfer language(RTL).In the MARIE RTL, we use the notation M[X] to indicate the actual data value

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M[X] to indicate the actual data value stored in memory location X, and to indicate the transfer of bytes to a register or memory location.

44..8 8 MARIEMARIEThe RTL for the LOAD instruction is:

Similarly, the RTL for the ADD instruction is:

MAR XMBR M[MAR]AC MBR

This operation requires two bus cycle.

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MAR XMBR M[MAR]AC AC + MBR

44..8 8 MARIEMARIEThe RTL for the Store instruction is:

Similarly, the RTL for the Subt instruction is:

MAR XMBR ACM[MAR] MBR

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MAR XMBR M[MAR]AC AC - MBR

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44..8 8 MARIEMARIEThe RTL for the Input instruction is:

Similarly, the RTL for the Output instruction is:

AC InReg

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OuReg AC

44..8 8 MARIEMARIERecall that SKIPCOND skips the next instruction according to the value of the ACinstruction according to the value of the AC.The RTL for the this instruction is the most complex in our instruction set:

If IR[11 - 10] = 00 thenIf AC < 0 then PC PC + 1

else If IR[11 - 10] = 01 then

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[ ]If AC = 0 then PC PC + 1

else If IR[11 - 10] = 10 thenIf AC > 0 then PC PC + 1

44..9 9 Instruction ProcessingInstruction ProcessingThe fetch-decode-execute cycle is the series of steps that a computer carries out when it runs a program.p p gWe first have to fetch an instruction from memory, and place it into the IR.Once in the IR, it is decoded to determine what needs to be done next.If a memory value (operand) is involved in the operation, it is retrieved and placed into the MBR.With everything in place, the instruction is executed.

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The next slide shows a flowchart of this process.

44..9 9 Instruction ProcessingInstruction Processing

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44..9 9 Instruction ProcessingInstruction ProcessingAll computers provide a way of interrupting h f h d d lthe fetch-decode-execute cycle.

Interrupts occur when:A user break (e.,g., Control+C) is issuedI/O is requested by the user or a programA critical error occurs

Interrupts can be caused by hardware or

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Interrupts can be caused by hardware or software.

Software interrupts are also called traps or exceptions.

44..9 9 Instruction ProcessingInstruction ProcessingInterrupt processing involves adding another step to the fetch-decode-execute cycle as shown below.y

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44..9 9 Instruction ProcessingInstruction Processing

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44..9 9 Instruction ProcessingInstruction ProcessingFor general-purpose systems, it is common to disable all interrupts during disable all interrupts during the time in which an interrupt is being processed.

Typically, this is achieved by setting a bit in the flags register.

Interrupts that are ignored in this case are called maskable.Nonmaskable interrupts are Nonmaskable interrupts are those interrupts that must be processed in order to keep the system in a stable condition.

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44..9 9 Instruction ProcessingInstruction ProcessingInterrupts are very useful in processing I/O.However, interrupt-driven I/O is complicated, and is However, interrupt driven I/O is complicated, and is beyond the scope of our present discussion.

We will look into this idea in greater detail in Chapter 7.MARIE, being the simplest of simple systems, uses a modified form of programmed I/O. All output is placed in an output register, OutREG, and the CPU polls the input register, InREG, until input is sensed, at which time the value is copied into the accumulator.

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44..10 10 A Simple ProgramA Simple ProgramConsider the simple MARIE program given below. We show a set of mnemonic instructions stored at addresses show a set of mnemonic instructions stored at addresses 100 - 106 (hex):

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44..10 10 A Simple ProgramA Simple ProgramLet’s look at what happens inside the computer when our program runs.p gThis is the LOAD 104 instruction:

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44..10 10 A Simple ProgramA Simple ProgramOur second instruction is ADD 105:

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44..10 10 A Simple ProgramA Simple ProgramOur second instruction is store 106:

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44..11 11 A Discussion on AssemblersA Discussion on AssemblersMnemonic instructions, such as LOAD 104, are easy for humans to write and understand.for humans to write and understand.They are impossible for computers to understand.Assemblers translate instructions that are comprehensible to humans into the machine language that is comprehensible to computers

We note the distinction between an assembler and a compiler: In assembly language, there is a one-to-one correspondence between a mnemonic instruction and its machine code With compilers this is not usually the

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machine code. With compilers, this is not usually the case.

44..11 11 A Discussion on AssemblersA Discussion on AssemblersAssemblers create an object program file from mnemonic source code in two passesfrom mnemonic source code in two passes.

During the first pass, the assembler assembles as much of the program as it can, while it builds a symbol table that contains memory references for all symbols in the program.During the second pass, the instructions are completed using the values from the symbol table.

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44..11 11 A Discussion on AssemblersA Discussion on AssemblersConsider our example program (top) program (top).

Note that we have included two directives HEX and DEC that specify the radix of the constants.

During the first pass, we have a symbol

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we have a symbol table and the partial instructions shown at the bottom.

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44..11 11 A Discussion on AssemblersA Discussion on AssemblersAfter the second pass, the assembly is

lcomplete.

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44..12 12 Extending Our Instruction SetExtending Our Instruction SetSo far, all of the MARIE instructions that we have discussed use a direct addressinghave discussed use a direct addressingmode.This means that the address of the operand is explicitly stated in the instruction. It is often useful to employ an indirect addressing, where the address of the address of the operand is given in the instruction

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instruction.If you have ever used pointers in a program, you are already familiar with indirect addressing.

44..12 12 Extending Our Instruction SetExtending Our Instruction Set

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44..12 12 Extending Our Instruction SetExtending Our Instruction SetTo help you see what happens at the machine level, we have included an indirect addressing modeginstruction to the MARIE instruction set. The ADDI instruction specifies the address of the address of the operand. The following RTL tells us what is happening at the register level:

MAR XMBR M[MAR]

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MAR MBR MBR M[MAR]AC AC + MBR

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44..12 12 Extending Our Instruction SetExtending Our Instruction SetAnother helpful programming tool is the use of subroutines. The jump-and-store instruction, JNS, gives us limited subroutine functionality. The details of the JNSinstruction are given by the following RTL:

MBR PCMAR XM[MAR] MBRMBR X

Does JNS permit recursive calls?

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MBR X AC 1 AC AC + MBRPC AC

recursive calls?

44..12 12 Extending Our Instruction SetExtending Our Instruction SetOur last helpful instruction is the CLEAR instructionCLEAR instruction.All it does is set the contents of the accumulator to all zeroes.This is the RTL for CLEAR:

AC 0

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We put our new instructions to work in the program on the following slide.

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44..12 12 Extending Our Instruction SetExtending Our Instruction Set

100 | LOAD Addr 10E | SKIPCOND 000|101 | STORE Next102 | LOAD Num103 | SUBT One 104 | STORE Ctr105 |Loop LOAD Sum 106 | ADDI Next107 | STORE Sum 108 | LOAD Next 109 | ADD One

|10F | JUMP Loop110 | HALT111 |Addr HEX 117112 |Next HEX 0113 |Num DEC 5114 |Sum DEC 0115 |Ctr HEX 0116 |One DEC 1

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109 | ADD One10A | STORE Next 10B | LOAD Ctr10C | SUBT One10D | STORE Ctr

117 | DEC 10118 | DEC 15119 | DEC 211A | DEC 2511B | DEC 30

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44..12 12 Example Example 44..2 2 –– if/else if/else ConstructConstruct

ORG 100If, Load X /Load the first value

Subt Y /Subtract the value of Y store result in ACSubt Y /Subtract the value of Y, store result in ACSkipcond 400 /If AC=0, skip the next instructionJump Else /Jump to Else part if AC is not equal to 0

Then, Load X /Reload X so it can be doubledAdd X /Double XStore X /Store the new valueJump Endif /Skip over the false, or else, part to end of if

Else, Load Y /Start the else part by loading YSubt X /Subtract X from YStore Y /Store Y-X in YEndif,Halt /Terminate programX, Dec 12 /Load the loop control variableY, Dec 20 /Subtract one from the loop control variable

END

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44..12 12 Example Example 44..3 3 ---- SubroutineSubroutineORG 100Load X /Load the first number to be doubled.Store Temp /Use Temp as a parameter to pass value to Subr.J S S b /St th t dd d j t S bJnS Subr /Store the return address, and jump to Subr.Store X /Store the first number, doubledLoad Y /Load the second number to be doubled.Store TempJnS Subr /Store the return address and jump to the procedure.

Loop, Store Y /Store the second number doubled.Halt /End program.

X, DEC 20Y, DEC 48Temp, DEC 0Subr, HEX 0 / Store return address here.Load Temp / Actual subroutine to double numbers.Add Temp / AC now holds double the value of Temp.JumpI Subr / Return to calling code.

ENDEND

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44..13 13 A Discussion on DecodingA Discussion on DecodingA computer’s control unit keeps things synchronized making sure that bits flow to synchronized, making sure that bits flow to the correct components as the components are needed.There are two general ways in which a control unit can be implemented: hardwired control and microprogrammed control.

With microprogrammed control, a small program is placed into read-only memory in the

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placed into read only memory in the microcontroller.Hardwired controllers implement this program using digital logic components.

44..13 13 A Discussion on DecodingA Discussion on DecodingYour text provides a complete list of the register transfer language for each of MARIE’s instructions.transfer language for each of MARIE s instructions.The microoperations given by each RTL define the operation of MARIE’s control unit.Each microoperation consists of a distinctive signal pattern that is interpreted by the control unit and results in the execution of an instruction.

Recall, the RTL for the Add instruction is:

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MAR XMBR M[MAR]AC AC + MBR

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44..13 13 A Discussion on DecodingA Discussion on DecodingEach of MARIE’s registers and main gmemory have a unique address along the datapath.The addresses take the form of signals issued by the control unit

How many signal lines does

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How many signal lines does MARIE’s control unit need?

44..13 13 A Discussion on DecodingA Discussion on DecodingLet us define two sets of three signals.gOne set, P0, P1, P2, controls reading from memory or a register, and the other set consisting of P3, P4, P5, controls writing to memory or a register.

Th t lid h l

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The next slide shows a close up view of MARIE’s MBR.

44..13 13 A Discussion on DecodingA Discussion on Decoding

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This register is enabled for reading when P0 and P1 are high, and it is enabled for writing when P3 and P4 are high.

44..13 13 A Discussion on DecodingA Discussion on DecodingCareful inspection of MARIE’s RTL reveals that the ALU has only three operations: that the ALU has only three operations: add, subtract, and clear.

We will also define a fourth “do nothing” state.The entire set of MARIE’s control signals consists of:

Register controls: P0 through P5.ALU controls: A0 through A3 Timing: T0 through T7 and counter reset Cr

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Timing: T0 through T7 and counter reset Cr

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44..13 13 A Discussion on DecodingA Discussion on DecodingConsider MARIE’s Add instruction. It’s RTL is:

MAR XMAR XMBR M[MAR]AC AC + MBR

After an Add instruction is fetched, the address, X, is in the rightmost 12 bits of the IR, which has a datapath address of 7.X is copied to the MAR, which has a datapath address of 1.

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Thus we need to raise signals P2, P1, and P0 to read from the IR, and signal P3 to write to the MAR.

44..13 13 A Discussion on DecodingA Discussion on DecodingHere is the complete signal sequence for MARIE’s Add instruction:MARIE s Add instruction:

P0 P1 P2 P3 T0: MAR XP0 P2 T1: MBR M[MAR]

A0 P0 P1 P2 P5 T2: AC AC + MBRCr T3: [Reset counter]

These signals are ANDed with combinational logic to bring about the

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combinational logic to bring about the desired machine behavior.The next slide shows the timing diagram for this instruction..

44..13 13 DecodingDecodingNotice the

i l concurrent signal states during each machine cycle: C0 through C3.

P0 P1 P2 P3 T0: MAR X

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P0 P2 T1: MBR M[MAR]A0 P0 P1 P2 P5 T2: AC AC + MBR

Cr T3: [Reset counter]

44..13 13 A Discussion on DecodingA Discussion on DecodingWe note that the signal pattern just described is p jthe same whether our machine used hardwired or microprogrammed control.In microprogrammed control, the bit pattern of an instruction feeds directly into the

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directly into the combinational logic within the control unit.

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44..7 7 A Discussion on DecodingA Discussion on DecodingFor example, a hardwired control unit hardwired control unit for our simple system would need a 4-to-14 decoder to decode the opcode of an instruction.The block diagram at the right, shows a

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ggeneral configuration for a hardwired control unit.

This is the

instruction.

This is the hardwired logic for MARIE’s Add = 0011 instruction.

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44..13 13 A Discussion on DecodingA Discussion on DecodingIn microprogrammed control, instruction

i d d l i l hmicrocode produces control signal changes.Machine instructions are the input for a microprogram that converts the 1s and 0s of an instruction into control signals.The microprogram is stored in firmware, which is also called the control store

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which is also called the control store.A microcode instruction is retrieved during each clock cycle.

44..13 13 A Discussion on DecodingA Discussion on DecodingIn microprogrammed control, the control store is kept in ROM, PROM, or EPROM firmware, as shown below.ROM, PROM, or EPROM firmware, as shown below.

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44..13 13 A Discussion on DecodingA Discussion on DecodingIf MARIE were microprogrammed, the microinstruction format might look like this:microinstruction format might look like this:

MicroOp1 and MicroOp2 contain binary codes for each instruction Jump is a single

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codes for each instruction. Jump is a single bit indicating that the value in the Dest field is a valid address and should be placed in the microsequencer.

44..13 13 A Discussion on DecodingA Discussion on DecodingThe table below contains MARIE’s microoperation codes along with the corresponding RTL:g p g

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44..13 13 A Discussion on DecodingA Discussion on DecodingThe first nine lines of MARIE’s microprogram are given below (using RTL for clarity):( g y)

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44..13 13 A Discussion on DecodingA Discussion on DecodingThe first four lines are the fetch-decode-execute cycle.The remaining lines are the beginning of a jump table.g g g j p

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44..13 13 A Discussion on DecodingA Discussion on DecodingIt’s important to remember that a microprogrammedcontrol unit works like a system-in-miniature.control unit works like a system in miniature.Microinstructions are fetched, decoded, and executed in the same manner as regular instructions.This extra level of instruction interpretation is what makes microprogrammed control slower than hardwired control.The advantages of microprogrammed control are that it can support very complicated instructions and only

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pp y p ythe microprogram needs to be changed if the instruction set changes (or an error is found).

44..8 8 Real World ArchitecturesReal World ArchitecturesMARIE shares many features with modern architectures but it is not an accurate architectures but it is not an accurate depiction of them.In the following slides, we briefly examine two machine architectures. We will look at an Intel architecture, which is a CISC machine and MIPS (Microprocessor without Interlocked Pipeline Stages) which is a RISC machine

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Pipeline Stages), which is a RISC machine.CISC is an acronym for complex instruction set computer.RISC stands for reduced instruction set computer.

44..8 8 Real World ArchitecturesReal World ArchitecturesThe classic Intel architecture, the 8086, was born in 1979 It is a CISC was born in 1979. It is a CISC architecture.It was adopted by IBM for its famed PC, which was released in 1981. The 8086 operated on 16-bit data words and supported 20-bit memory addresses.Later, to lower costs, the 8-bit 8088 was

d d k h 8086 d 20 b

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introduced. Like the 8086, it used 20-bit memory addresses.

What was the largest memory that the 8086 could address?

44..8 8 Real World ArchitecturesReal World ArchitecturesThe 8086 had four 16-bit general-purpose registers that could be accessed by the half-word.yIt also had a flags register, an instruction register, and a stack accessed through the values in two other registers, the base pointer and the stack pointer. The 8086 had no built in floating-point processing.In 1980, Intel released the 8087 numeric coprocessor, but few users elected to install them because of their cost.

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44..8 8 Real World ArchitecturesReal World ArchitecturesIn 1985, Intel introduced the 32-bit 80386.It also had no built in floating point unitIt also had no built-in floating-point unit.The 80486, introduced in 1989, was an 80386 that had built-in floating-point processing and cache memory.The 80386 and 80486 offered downward compatibility with the 8086 and 8088.Software written for the smaller word

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Software written for the smaller word systems was directed to use the lower 16 bits of the 32-bit registers.

44..8 8 Real World ArchitecturesReal World ArchitecturesCurrently, Intel’s most advanced 32-bit microprocessor is the Pentium 4microprocessor is the Pentium 4.It can run as fast as 3.06 GHz. This clock rate is over 350 times faster than that of the 8086.Speed enhancing features include multilevel cache and instruction pipelining.

l l h h

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Intel, along with many others, is marrying many of the ideas of RISC architectures with microprocessors that are largely CISC.

44..8 8 Real World ArchitecturesReal World ArchitecturesThe MIPS family of CPUs has been one of the most successful in its classthe most successful in its class.In 1986 the first MIPS CPU was announced.It had a 32-bit word size and could address 4GB of memory.Over the years, MIPS processors have been used in general purpose computers as well as in games.

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The MIPS architecture now offers 32- and 64-bit versions.

44..8 8 Real World ArchitecturesReal World ArchitecturesMIPS was one of the first RISC microprocessors.The original MIPS architecture had only 55 different The original MIPS architecture had only 55 different instructions, as compared with the 8086 which had over 100.MIPS was designed with performance in mind: It is a load/store architecture, meaning that only the load and store instructions can access memory.The large number of registers in the MIPS architecture keeps bus traffic to a minimum.

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How does this design affect performance?

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Chapter Chapter 4 4 ConclusionConclusionThe major components of a computer system are its control unit registers system are its control unit, registers, memory, ALU, and data path.A built-in clock keeps everything synchronized.Control units can be microprogrammed or hardwired.

d d l b

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Hardwired control units give better performance, while microprogrammed units are more adaptable to changes.

Chapter Chapter 4 4 ConclusionConclusionComputers run programs through iterative fetch decode execute cyclesfetch-decode-execute cycles.Computers can run programs that are in machine language.An assembler converts mnemonic code to machine language.The Intel architecture is an example of a C SC h S l f

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CISC architecture; MIPS is an example of a RISC architecture.