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  • Character SheetPlayer Name

    Manneo 1 Rogue 0Character Name Level Class Paragon Path Epic Destiny Total XPGoliath Medium Male Lawful Good MoradinRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

    INITIATIVESCORE DEX 1/2 LVL MISC

    4 Initiative 4CONDITIONAL MODIFIERS

    ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

    13 STRStrength

    1 1

    10 CONConstitution

    0 0

    18 DEXDexterity

    4 4

    10 INTIntelligence

    0 0

    10 WISWisdom

    0 0

    14 CHACharisma

    2 2

    HIT POINTSMAX HP HEALING SURGES

    BLOODIED SURGE VALUE SURGES/DAY

    1/2 HP 1/4 HP

    22 11 5 6CURRENT HIT POINTS CURRENT SURGE USES

    22

    SECOND WIND 1/ENCOUNTER USEDTEMPORARY HIT POINTS

    5DEATH SAVING THROW FAILURES

    SAVING THROW MODS

    RESISTANCES

    CURRENT CONDITIONS AND EFFECTS

    SKILLSBONUS SKILL NAME

    ABIL MOD+ 1/2 LVL

    TRND(+5)

    ARMORPENALTY MISC

    4 Acrobatics DEX 4 0 n/a 0

    0 Arcana INT 0 0 n/a 0

    9 Athletics STR 1 5 n/a 3

    2 Bluff CHA 2 0 n/a 0

    2 Diplomacy CHA 2 0 n/a 0

    5 Dungeoneering WIS 0 5 n/a 0

    0 Endurance CON 0 0 n/a 0

    0 Heal WIS 0 0 n/a 0

    0 History INT 0 0 n/a 0

    5 Insight WIS 0 5 n/a 0

    2 Intimidate CHA 2 0 n/a 0

    2 Nature WIS 0 0 n/a 2

    0 Perception WIS 0 0 n/a 0

    0 Religion INT 0 0 n/a 0

    9 Stealth DEX 4 5 n/a 0

    7 Streetwise CHA 2 5 n/a 0

    9 Thievery DEX 4 5 n/a 0

    DEFENSESSCORE 10 + ARMOR/

    DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    16 AC 10 6CONDITIONAL BONUSES+2 AC against opportunity attacks

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    11 FORT 10 1CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    16 REF 10 4 2CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    13 WILL 10 2 1CONDITIONAL BONUSES

    ACTION POINTSAction Points

    MILESTONES012

    ACTION POINTS123

    ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

    RACE FEATURESMountain's Tenacity - +1 to Will

    Powerful Athlete - Roll twice when making Athletics check

    to jump or climb

    Stone's Endurance - You have the stone's endurance

    power

    CLASS / PATH / DESTINY FEATURESFirst Strike - At encounter start, get combat advantage

    against foes that haven't acted yet.

    Rogue Tactics - Choose one of the rogue tactics.

    Artful Dodger - Add Cha mod to AC against

    opportunity attacks.

    Rogue Weapon Talent - Damage die increases one size

    with shuriken; +1 on attacks with daggers.

    Sneak Attack - Once per turn, if you have combat

    advantage and hit with a crossbow, light blade,shortbow, or

    sling, deal extra damage.

    LANGUAGES KNOWNCommon, Giant

    MOVEMENTSCORE BASE ARMOR ITEM MISC

    6 Speed (Squares) 6SPECIAL MOVEMENT

    SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

    15 Passive Insight 10 + 5

    10 Passive Perception 10 + 0SPECIAL SENSES

    ATTACK WORKSPACEABILITY: Melee Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

    + 5 0 1 3 1ABILITY: Ranged Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

    + 8 0 4 3 1

    DAMAGE WORKSPACEABILITY: Melee Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC

    1d4+1 1ABILITY: Ranged Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC

    1d4+4 4

    BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

    5 vs AC 1d4+1Dagger (Melee)

    8 vs AC 1d4+4Dagger (Range)

    4 vs AC 1d6+1Short sword

    1 vs AC 1d4+1Unarmed (Melee)

    FEATSSure Climber - Climb at normal speed rather than half

    speed; +1 to Athletics

    Manneo Page 1

  • POWER INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    AT-WILL POWERSBull Rush Attack

    Grab Attack

    Opportunity Attack

    Disheartening Strike

    Riposte Strike

    ENCOUNTER POWERSSecond Wind

    Guarded Attack

    DAILY POWERSBlinding Barrage

    UTILITY POWERSSecond Wind

    Stone's Endurance

    OTHER EQUIPMENTLeather Armor (E)

    Dagger (2) (E)

    Adventurer's Kit

    Chainmail

    Short sword

    COINS AND OTHER WEALTHMoney on hand: 8 gpStored money: 0 gpEncumbrance: 92 / 130

    MAGIC ITEM INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    MAGIC ITEMSWEAPON

    WEAPON

    WEAPON

    WEAPON

    ARMOR

    ARMS

    FEET

    HANDS

    HEAD

    NECK

    RING

    RING

    WAIST

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    RITUALS / ALCHEMY

    CHARACTER PORTRAIT

    PERSONALITY TRAITS

    MANNERISMS AND APPEARANCE

    CHARACTER BACKGROUNDElfharrowBeneath the heights of the North Wall mountain range stretches windswept scrubland that marches to the Shining Sea. Home to tribes of intolerant wild elves and aggressive herds of centaur raiders, Elfharrow is as unwelcoming as it is mysterious.You add Athletics and Nature to your class skill list, and you gain a +1 bonus to Athletics checks and Nature checks.

    Birth - Blessed

    COMPANIONS AND ALLIES

    SESSION AND CAMPAIGN NOTES

    Manneo Page 2

  • PLAY DATA

    CHARACTER NAME

    ManneoPLAYER NAME

    RACE Goliath CLASS Rogue LEVEL 1

    15 PassiveInsight 10PassivePerception

    HP

    22

    Spd

    6

    Init

    +4

    SCORE ABILITY MOD

    13 +1STR

    10 +0CON

    18 +4DEX

    10 +0INT

    10 +0WIS

    14 +2CHA

    AC16

    Fort11

    Ref16

    Will13

    PLAY DATA

    Skills

    4 Acrobatics DEX0 Arcana INT9 Athletics STR (Trained)2 Bluff CHA2 Diplomacy CHA5 Dungeoneering WIS (Trained)0 Endurance CON0 Heal WIS0 History INT5 Insight WIS (Trained)2 Intimidate CHA2 Nature WIS0 Perception WIS0 Religion INT9 Stealth DEX (Trained)7 Streetwise CHA (Trained)9 Thievery DEX (Trained)

    ADDITIONAL EFFECTS

    ENCOUNTER SPECIAL

    Action Point

    Effect: Gain a standard action this turn.Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.

    ADDITIONAL EFFECTS

    UTILITY POWER

    Second Wind

    KEYWORDS USED

    StandardACTION

    PersonalRANGE

    AT-WILL ENCOUNTER DAILY

    Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL BOOK PH

    AT-WILL POWER

    Bull Rush Attack

    KEYWORDS USED

    StandardACTION

    Melee 1RANGE

    1ATTACK

    One creatureTARGET

    *

    vs FortDEFENSE

    Attack: Strength vs. FortitudeHit: You can push the target 1 square and then shift 1 square into the space it left.

    Unarmed: +1 attack

    ADDITIONAL EFFECTS

    CLASS LEVEL * BOOK PH

    AT-WILL POWER

    Grab Attack

    KEYWORDS USED

    StandardACTION

    Melee touchRANGE

    1ATTACK

    One creature that is no more thanTARGET

    *

    vs ReflexDEFENSE

    Requirement: You must have a hand free.Attack: Strength vs. ReflexHit: You grab the target until the end of your next turn. You can end the grab as a free action.Sustain Minor: The grab persists until the end of your next turn.

    Unarmed: +1 attack

    ADDITIONAL EFFECTS

    CLASS LEVEL * BOOK PH

    AT-WILL POWER

    Opportunity Attack

    KEYWORDS USED

    OpportunityACTION

    Melee 1RANGE

    ATTACKThe triggering enemy

    TARGET

    *

    vsDEFENSE

    Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you.Effect: You make a melee basic attack against the target.

    ADDITIONAL EFFECTS

    CLASS LEVEL * BOOK PH

    AT-WILL POWER

    Disheartening Strike

    KEYWORDS Martial, Rattling, Weapon USED

    StandardACTION

    Melee or Ranged weaponRANGE

    8ATTACK

    One creatureTARGET

    * *

    vs ACDEFENSE

    Requirement: You must be wielding a crossbow, a light blade, or a sling.Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+4) damage.Increase damage to 2[W] + Dexterity modifier (+4) at 21st level.

    Dagger: +8 attack, 1d4+4 damage

    ADDITIONAL EFFECTS

    +2d6 to damage once per turn (Sneak Attack)

    CLASS Rogue LEVEL 1 BOOK MP

    AT-WILL POWER

    Riposte Strike

    KEYWORDS Martial, Weapon USED

    StandardACTION

    Melee weaponRANGE

    8ATTACK

    One creatureTARGET

    *

    vs ACDEFENSE

    Requirement: You must be wielding a light blade.Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+4) damage. If the target attacks you before the start of your next turn and it is within reach, you can make a Strength vs. AC attack against It as an Immediate Interrupt. On a hit, the target takes 1[W] + Strength modifier (+1) damage.Level 21: 2[W] + Dexterity modifier (+4) damage and 2[W] + Strength modifier (+1) damage.

    Dagger: +8 attack, 1d4+4 damageADDITIONAL EFFECTS

    +2d6 to damage once per turn (Sneak Attack)

    CLASS Rogue LEVEL 1 BOOK PH

    Manneo Page 3

  • ENCOUNTER POWER

    Guarded Attack

    KEYWORDS Martial, Weapon USED

    StandardACTION

    Melee weaponRANGE

    8ATTACK

    One creatureTARGET

    *

    vs ACDEFENSE

    Requirement: You must be wielding a light blade.Primary Attack: Dexterity vs. ACHit: 2[W] + Dexterity modifier (+4) damage, and if the target makes a melee attack against you before the start of your next turn, you can make a secondary attack against it as an immediate interrupt.Secondary Attack: Strength vs. ACHit: 1[W] + Strength modifier (+1) damage, and the target takes a 2 penalty to the triggering attack roll.

    Dagger: +8 attack, 2d4+4 damage

    ADDITIONAL EFFECTS

    +2d6 to damage once per turn (Sneak Attack)

    CLASS Rogue LEVEL 1 BOOK MP

    DAILY POWER

    Blinding Barrage

    KEYWORDS Martial, Weapon USED

    StandardACTION

    Close blast 3RANGE

    8ATTACK TARGET

    3

    vs ACDEFENSE

    Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.Attack: Dexterity vs. ACHit: Dexterity modifier (+4) damage, and the target is blinded until the end of your next turn.Miss: Dexterity modifier (+4) damage.

    Dagger: +8 attack, 4 damage

    ADDITIONAL EFFECTS

    +2d6 to damage once per turn (Sneak Attack)

    CLASS Rogue LEVEL 1 BOOK PH

    UTILITY POWER

    Second Wind

    KEYWORDS USED

    StandardACTION

    PersonalRANGE

    AT-WILL ENCOUNTER DAILY

    Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL * BOOK PH

    UTILITY POWER

    Stone's Endurance

    KEYWORDS USED

    MinorACTION

    PersonalRANGE

    AT-WILL ENCOUNTER DAILY

    Effect: You gain resist 5 to all damage until the end of your next turn.Level 11: Resist 10 to all damage.Level 21: Resist 15 to all damage.

    ADDITIONAL EFFECTS

    CLASS Goliath LEVEL BOOK PH2

    Manneo Page 4