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The Art of The Fantastic Voyage By George Hind

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7/30/2019 Making of Unit 4

http://slidepdf.com/reader/full/making-of-unit-4 1/33

The Art of

The Fantastic Voyage

By George Hind

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Contents

Brief Introduction

Bio-scientific Scenario

Research

 Visual Concept

 Initial Designs

Concept Art

Storyboards Transitioning To Maya

Adding Texture

Rendering Passes

Final Scenes

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Brief Introduction

‘you are asked to develop, design and execute creatively a

‘fantastic voyage’ through a micro-biological environment.

challenged to transcribe a biological process accurately and

dynamically and consider ways in which complex ideas and might be represented engagingly to different audiences.’ 

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Bio-scientific Scenario

The Cell Cycle O

Eukaryotic C

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Research

The first thing I had to do was figure out how the of the Eukaryotic cell worked, so through searchin

internet I found that the cell had phases it would go

before splitting into two, which were the G1, S, G2 a

Mitosis phase.

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 Visual Concept

As I was given the target

audience of Key stage fourstudents, I instantly thought of a

world created in 8bit since

seeing things that are reminded

of the past can be nostalgic and

 make it more enjoyable to watch.

Great examples that gave meinspiration to prove that current

work was still being done in 8bit

was Minecraft and the recent

Pixar movie Wreck It Ralph.

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 Initial Designs

The first piece of art I design was when then Chromotids would

apart, as I had an image in my head of the parts going to pull the

were stretching in different directions until it would reach the ch

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 Initial Designs I imagined the checking phase

to work when the nucleus ischecked before it moves on to

the next phase, a pixel wall

would start to appear in

front of the cell, once check it

will go green showing it'sready to move on to the next

phase where the pixels would

then fade.

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 Initial DesignsThe top images were designs

for backgrounds in my scenes

but they felt too organic and

the colours were too intense,

that I felt it would distract the

audience so I then created

new concepts to make them

look more 8bit and pixelated

with the bottom image.

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Concept Art

This concept is the starting scenewhen the cell grows in G1 phase, it

was a major improvement from

 my previous concepts since I

wanted the world to look more 3D

and have depth.

When then cell arrives to the

enter the next it is always ch

first, this was a more develo

from my previous concept,

a wall building around the cel

tunnels path would be blocke

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Concept Art

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Storyboards

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Transitioning To Maya

Transferring my 2D concepts to Maydifficult task, as there wasn’t much

and they were simple polygon cubes

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Adding Texture

The textures for my models required no UV mapping and

 mainly created using Blinns.

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Rendering Passes

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Rendering Passes

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Rendering Passes

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Final Scenes

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Final Scenes

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Final Scenes