©mÄk technologies, inc. let’s get serious: gaming techniques for simulation and training jeff...

17
©MÄK Technologies, Inc. Let’s Get Serious: Let’s Get Serious: Gaming Techniques for Gaming Techniques for Simulation and Training Simulation and Training Jeff LeBlanc, MAK Technologies

Post on 23-Jan-2016

217 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Let’s Get Serious:Let’s Get Serious:Gaming Techniques for Gaming Techniques for Simulation and TrainingSimulation and Training

Jeff LeBlanc, MAK Technologies

Page 2: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

About MAKAbout MAK

Who we are Founded in 1990; Based in Cambridge, MA

Founders worked on SIMNET team

Pioneer in adapting game technology for military tactical trainers

What we do Develop distributed simulation tools &

toolkits for developers Use our tools to build military tactical

trainers

Page 3: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Serious GamesSerious Games

Computer and video (console) games can be used for more than just entertainment Education / edutainment Marketing and advertising Social policy and management Training

The Serious Games marketplace is huge, rivaling the gaming or entertainment industries

Serious Games aim to provide training and education to the user, while also providing and engaging and entertaining experience The latter supports the former

Page 4: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Serious Games HistorySerious Games History

Army Battlezone, by Atari in 1980 Late 80s saw SIMNET, by BBN, distributed

real-time simulation Edutainment was tried as a business model in

the 1990s. It failed to be profitable… Marine Doom, 1998, early attempt at training Serious Games Initiative launched in 2000

goal: "to help usher in a new series of policy education, exploration, and management tools utilizing state of the art computer game designs, technologies, and development skills"

Use game development techniques and technologies to build ‘serious’ tools

Page 5: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

SIMNETSIMNET

Military simulations have tended to be a bit "heavy" Dedicated hardware Physical proximity Expectations of mechanical accuracy

SIMNET changed that, providing a networked multi-user interactive simulation Support for hundreds of simultaneous users Grandfather of today's MMOs?

Page 6: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Sons of SIMNETSons of SIMNET

Close Combat Tactical Trainer (CCTT) Improved visual displays, networking

Spearhead (MAK, 1998) Used many of the same underlying

technologies Showed a commercial-off-the-shelf (COTS)

PC could be used for training Gamespot gave it a 7.4!

Page 7: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Seriously Unreal GamingSeriously Unreal Gaming

Gaming technology began to drive the simulation world

America's Army (2002), initially released as a recruiting tool Based on the Unreal 2 engine Adopted as a platform to build trainer apps

on MAK Game-Link, a toolkit to allow

Unreal games to interoperate with sims and trainers built to industry networking standards (DIS/HLA)

Page 8: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Game-LinkGame-Link

Page 9: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

DIS/HLA ProtocolsDIS/HLA Protocols

Distributed Interactive Simulation (DIS) is a standard conducting “massively multiplayer” simulations Entity state information encoded into Protocol Data

Units (PDUs) and broadcast over the simulation network

Damage state, direction/orientation vectors, articulations, etc

Entity Type information encoded as 8-bit enums describing platform, country, and capabilities

Example: “1:2:225:1:3”1” is a US F-16 Falcon

Dead Reckoning is performed between updates

Page 10: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

DIS/HLA ProtocolsDIS/HLA Protocols

High Level Architecture (HLA) came around in 1996, providing an object-oriented specification for distributed simulations

Communication is managed by a Runtime Infrastructure (RTI) “middleware”

Individual members of the simulation are called federates. The total environment of the simulators is a federation.

The Federation Object Model (FOM) describes what the shared objects and events (interactions) are allowed in the simulation

Page 11: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Interoperability IssuesInteroperability Issues

By adhering to the standards, simulations / trainers can be developed independently and work together

Important issues Acceptable entity types

Models, if required Terrain database

Coordinate systems Thousands of entities Expected visuals

Non-realistic display Symbology (2525B)

Page 12: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Types of Serious GamesTypes of Serious Games

Social Impact Games lists over 200 games in a variety of categories: Education ("Algebots", "MeCHem") Public Policy ("Cyberbudget", "So You

Want To Be a Brooklyn Judge") Health and Wellness ("Ben's Game", "Re-

Mission") Business ("In$ider", "Virtual Leader") Military training ("Battle Command 2010")

Page 13: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Battle Command 2010Battle Command 2010 Staff planning trainer

built using MÄK’s VR-Forces simulation engine

Users role-play staff officer positions in distributed game environment Maneuver,

Intelligence, Fire Support, Engineer, Logistics

Rehearse tactics & planning at brigade & below

Page 14: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

VR-ForcesVR-Forces

Object-oriented toolkit for Networked synthetic environments Requirements & operational analysis Simulation for strategic &

tactical decision-makers Embedded trainers Mission rehearsal

Page 15: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

MAK StealthMAK Stealth

3D virtual environment visualizer Provide the “God’s eye” view of the total

simulation Built on the Vega Prime graphics engine Game-like appearance, but different goals

Non-realistic rendering Thousands of entities Gigabyte-sized terrains

Page 16: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

Demo Time!Demo Time!

Time for a demonstration of VR-Forces and Stealth

Page 17: ©MÄK Technologies, Inc. Let’s Get Serious: Gaming Techniques for Simulation and Training Jeff LeBlanc, MAK Technologies

©MÄK Technologies, Inc.

In ConclusionIn Conclusion

The Serious Games industry is entrenched, and growing

Game technologies are providing a low-cost alternative to the old ‘do it yourself’ solutions

Be aware of, and involved in, existing standards

Questions?