madrid april 15-17 2013 european commission information society and media gala game and learning...
TRANSCRIPT
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MadridApril 15-17 2013
European Commission Information Society and
Media
GaLAGame and Learning Alliance
The European Network of Excellence on Serious Games
SIG 3.6Personal and Social Learning & Ethics
GAIPS / INESC-ID, RWTH, ORT, Cyntelix, Playgen, SGI
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MadridApril 15-17 2013
European Commission Information Society and
Media2
Introduction
Serious Games for Personal and Social Learning & Ethics, is a SIG whose aim is to identify Serious Games that promote social awareness as well as the aquisition of ethical analysis competences and soft skills which have become key factors in today’s world.
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MadridApril 15-17 2013
European Commission Information Society and
Media
Outline of the presentation
• Overview of the SIG– Members– Taxonomy– Overview of the domain
• Case Studies– Stop Disasters– MyDream
• Next Steps
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MadridApril 15-17 2013
European Commission Information Society and
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SIG Members
• SIG Leaders:– Ana Paiva (INESC-ID)– António Brisson (INESC-ID)– Gonçalo Pereira (INESC-ID)– Rui Prada (INESC-ID)
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MadridApril 15-17 2013
European Commission Information Society and
Media
SIG Members
• SIG Collaborators:– Milos Kravcik (RWTH) – Giusy Fiucci (ORT-France) – Bartwin van der Pols (CYNTELIX) – Kam Star (Playgen) – Damian Brown (SGI) – YOUR NAME CAN BE HERE (The Institute for Awesomeness)
– Contact: [email protected]
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MadridApril 15-17 2013
European Commission Information Society and
Media
Scope of the SIG: Taxonomy
Personal and Social Learning & Ethics
Soft Skills Ethics Social Awareness
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MadridApril 15-17 2013
European Commission Information Society and
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Overview of Domain Representative SGs
• Soft Skills– Big overlap with other SIGs tells us this is a well established field
• Business and Management• Health and Fitness
Team Up MeTycoon What Should we Tell Them?
Virtual U
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MadridApril 15-17 2013
European Commission Information Society and
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Overview of Domain Representative SGs
• Ethics– Few games and has some overlaps with Social Awareness
• Ex. Global Conflicts
– Usually only one moral side is addressed
Global ConflictsCooking Mama:
Mama Kills Animals
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MadridApril 15-17 2013
European Commission Information Society and
Media
Overview of Domain Representative SGs
• Social Awareness– Extremely popular, with many representative SG case studies
Darfur is Dying EnercitiesPeaceMaker Wawis World
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MadridApril 15-17 2013
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Overview of Domain Representative SGs
Elude Climate HealthImpact
Finding Zoe
Global ConflictsChoices and Voices Primary
Poverty Is Not A Game
Operation Climate Control
3rd World Farmer
Choices and Voices Secondary
• Social Awareness
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Case Study: My Dream Theatre
• Conflict Resolution Game• Output from SIREN EU Project (INESC-ID, SGI and
others)
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MadridApril 15-17 2013
European Commission Information Society and
Media
Case Study: My Dream Theatre
Developer/Provider: SIREN EU Project (INESC-ID, SGI and others)• Description: It is a conflict management game where
the user is faced with the task of managing a theatre troop of actors with very special egos…
• Accessibility:Direct contact with developer• Target audience: Primarily secondary education, but is
equally valuable to all ages.
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MadridApril 15-17 2013
European Commission Information Society and
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Case Study: Stop Disasters Game
• Natural Disaster Prevention and Awareness• UN Sponsered
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MadridApril 15-17 2013
European Commission Information Society and
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Case Study: Stop Disasters Game
– Website: http://www.stopdisastersgame.org/ – Developer/Provider: Playerthree, United Nations (UN),
International Strategy for Disaster Reduction (ISDR)– Description: It is a disaster simulation game, which enables
players to experience five natural hazards: earthquakes, floods, hurricanes, tsunamis and wildfires. It aims to make the players aware of the risks and what preventive actions can be taken to tackle each one of the disasters in order to reduce the destruction caused by them.
– Accessibility: Free online play in English, Spanish, Chinese, Russian and French.
– Target audience: Primarily secondary education, but is equally valuable to all ages.
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MadridApril 15-17 2013
European Commission Information Society and
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Next Steps
• Involve more partners• Define the user studies
– Goals– Methodology
• Disseminate results
Contact: [email protected]