m4 sherman sherman firefly m10 wolverine 6 pdr at · pdf filem4 sherman overall the firefly...

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Shermans were no direct match for the German tanks they faced in Normandy and often relied on numbers to defeat them. © Brummbar44.com October 1942 - May 1945 4 8 5 6 Overrun: May move through an enemy hex, pinning all squads present (+1 movement cost per enemy unit). 6 6 M4 Sherman Overall the Firefly proved itself a very successful tank despite the fact it was only intended as a stopgap. © Brummbar44.com May 1944 - May 1945 The M10 was numerically the most important U.S. tank destroyer of World War II. © Brummbar44.com 4 10 5 6 Concussive Fire : +3 +3 vs. when in buildings or bunkers. Open Top : Subject to Suppresive fire. Cannot be Routed. Penetration : Target -1 armour or nulify 1 die of Thick armour March 1943 - May 1945 6 Concussive Fire : +3 +3 vs. when in buildings or bunkers. 8 M10 Wolverine The 6-pounder first saw action at Gazala. It made an immedi- ate impact on the battlefield as it was able to penetrate any enemy tank then in service. © Brummbar44.com 2 9 5 4 Fragile: Destroyed when Heavily damaged. Equipment: Special move and operation rules. Optional - Gunners: Re-roll 1 Attack die each attack if initially deployed with crew and as long as same crea remains with gun. Optional - Ammunition: Instead of using the Penetration ability, this unit can use Concussive Fire. Optional - Painted Barrels: If targeted in the same hex as a normal Sherman, the German player must roll a die to attack the Firefly. Results, 1-3 = Attack Sherman, 4-6 Attack Firefly Optional - Smoke Round: If any Shermans participate in a battle, the player may fire one smoke round on any hex in range and LOS of any Sherman once in the battle. Follow Smoke rules. May 1942 - May 1945 * 7 6 pdr AT Gun 4 12 5 6 Overrun: May move through an enemy hex, pinning all squads present (+1 movement cost per enemy unit). 6 8 Sherman Firefly OR Concussive Fire : +3 +3 vs. when in buildings or bunkers. Concussive Fire : +3 +3 vs. when in buildings or bunkers. © Brummbar44.com © Brummbar44.com © Brummbar44.com © Brummbar44.com

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Page 1: M4 Sherman Sherman Firefly M10 Wolverine 6 pdr AT  · PDF fileM4 Sherman Overall the Firefly proved itself a very successful tank despite ... in the same hex as a normal Sherman,

Shermans were no direct match for the German tanks they faced in Normandy and often relied on numbers to defeat them.

© Brummbar44.com

October 1942 - May 1945

4 856

Overrun: May move through an enemy hex, pinning all squads present (+1 movement cost per enemy unit).

6 6

M4 Sherman 

Overall the Firefly proved itself a very successful tank despite the fact it was only intended as a stopgap.

© Brummbar44.com

May 1944 - May 1945

The M10 was numerically the most important U.S. tank destroyer of World War II.

© Brummbar44.com

4 1056

Concussive Fire : +3 +3 vs. when in buildings or bunkers.

Open Top : Subject to Suppresivefire. Cannot be Routed.

Penetration : Target -1 armour or nulify 1 die of Thick armour

March 1943 - May 1945

6Concussive Fire : +3 +3 vs. when in buildings or bunkers.

8

M10 Wolverine 

The 6-pounder first saw action at Gazala. It made an immedi-ate impact on the battlefield as it was able to penetrate any enemy tank then in service.

© Brummbar44.com

2 954

Fragile: Destroyed when Heavily damaged.

Equipment: Special move andoperation rules.

Optional - Gunners: Re-roll 1 Attack die each attack if initially deployed with crew and as long as same crea remains with gun.

Optional - Ammunition: Instead of using the Penetration ability, this unit can use Concussive Fire.

Optional - Painted Barrels: If targeted in the same hex as a normal Sherman, the German player must roll a die to attack the Firefly. Results, 1-3 = Attack Sherman, 4-6 Attack Firefly

Optional - Smoke Round: If any Shermans participate in a battle, the player may fire one smoke round on any hex in range and LOS of any Sherman once in the battle. Follow Smoke rules.

May 1942 - May 1945

* 7

6 pdr AT Gun 

4 1256

Overrun: May move through an enemy hex, pinning all squads present (+1 movement cost per enemy unit).

6 8

Sherman Firefly 

OR

Concussive Fire : +3 +3 vs. when in buildings or bunkers.

Concussive Fire : +3 +3 vs. when in buildings or bunkers.

© Brummbar44.com © Brummbar44.com © Brummbar44.com © Brummbar44.com