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LUT MixerManual
Manual
LUT Mixer
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LUT MixerManual
LUT Mixer lets you combine several LUTs and apply to an image simultaneously.
Load LUT
1 Loads a LUT from the hard drive or from another storage medium.
After loading the LUT it is saved in LUT Mixer. A subsequent edit of the
LUT or deletion of the LUT from your hard drive will therefore not cause any
changes in LUT Mixer. If a LUT has been edited on the storage medium would
have to be loaded into LUT Mixer once again, if this change is to be applied
to the project. Moving the project to another hard drive and changing the
paths to the original LUTs will subsequently also not result in a different look
in LUT Mixer.
Each instance of LUT Mixer loads its own LUTs which then will be saved
within this projects instance.
LUT intensity
2 Adjusts the intensity of the loaded LUTs. Depending on whether the
offset mode is set to “sum” or “average”, the intensity control can
respond differently. If the control is set to 0%, the LUT will not be taken into
account. A setting above 100% applies your LUT more intensely than it
actually is. Furthermore LUT 4 and 5 can also be applied negatively instead
of only positively. With a saturating LUT the plus-minus-control can for
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LUT MixerManual
example desaturate the image by applying the LUT negatively and LUTs that
warm up an image can now also be used to give the image a cooler look by
applying them negatively.
Sum
1 All LUTs for which the offset mode has been set to “sum” will be added
up. LUTs which push a specific color towards the same direction will
mutually reinforce each other while LUTs pushing similar colors into opposite
directions will mutually reduce each other.
Example 1LUT1 changes RGB 100/100/100 to 110/110/110 and LUT2 changes
100/100/100 to 105/105/105. The result from LUT1 at 100% and
LUT2 at 100% will be 115/115/115.
Example 2LUT1 changes RGB 100/100/100 to 110/110/110 and LUT2 changes
100/100/100 to 95/95/95. The result from LUT1 at 100% and LUT2
at 100% will be 105/105/105.
(Normalized) average
2 All LUTs for which the offset mode has been set to “average” will
proportionately be offset. Further, the cumulated overall intensity will
be normalized to 100%. The result will then be added to the LUTs which are
set to the sum mode.
NOTE! If only one LUT has been set to “average”, it will always be
added at 100% due to its normalization notwithstanding its selected
intensity. (This can be reduced or boosted with the master control
of the averaging group).
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LUT MixerManual
Deactivate (Mute)
1 Deactivates the respective LUT. If a LUT which has been set to
“average” is deactivated, the other LUTs which have been set to
“average” will be adjusted accordingly to achieve a combined value of 100%.
Solo
2 Deactivates all LUTs except the one set to “solo”. The “solo”-feature is
not a parameter in its own right. This feature merely changes the
“deactivate” parameters of all other LUTs. If you wish to use the solo key in
a keyframe animation, all deactivate parameters of all LUTs have to be
unlocked for the keyframe animation.
Deactivation of the “solo”-feature restores all Active-/Inactive-states of all
LUTs to what they were before activation of the “solo”-feature.
Master (average)
3 Since the added intensity of all LUTs set to “average” is always
normalized to 100%, the overall intensity of the average-group can be
reduced or boosted with this control.
ExampleThree LUTs which are set to average and which have the intensities
40%, 60% and 80% would - through the normalization of the
average-group - have the same result as if they had been set to
20%, 30% and 40%. In this respect, the overall effect can only be reduced
with the master-average-control and not by equally lowering all LUTs in
average-mode.
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LUT MixerManual
Master (All)
1 Reduces or boosts the effect of all LUTs summed in LUT Mixer (average
+ sum).
Skin Tones
Skin tones have an important role in color grading. In many cases,
a tint which appears good on the overall image can appear very
unnatural in combination with the human skin. Therefore, we have dedicated
a section to the skin tones to protect them from the tint of the LUTs and to
adjust them separately if necessary.
Protect Skin Tones
2 This control protects the skin tones from the influence of the LUTs. Up
to slider values of 50% the pure skin tones are protected. Depending
on lightening the skin can show highlights, which sometimes can belong (if
you determine the exact value) to the neutral tones. With settings over 50%
selected ranges of brightness in the neutral tones are protected from the
LUTs too.
Since the transitions between skin tone and non-skin tone in the
color space are often quite close to one another, artefacts can
quickly occur with highly compressed image material, depending on
the setting.
The skin tone controls make working with masks superfluous in
many cases. The better the quality of the source material, the better
the result.
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LUT MixerManual
Skin Tone Boost
1The „Boost Skin Tones“ control saturates or desaturates the skin tones
independently of the LUTs.
Skin Tone Hue
2 The „Skin Tone Hue“ control adjusts the skin color more to yellow or
more to red.
Enter License
3 The key-icon will get you to the license-dialog where you can enter
your license-key.
More information and video-tutorials at:
www.picture-instruments.com
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