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CMPT371 – Team 1 Luminance

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Page 1: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

CMPT371 – Team 1Luminance

Page 2: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

But first...

Major group refactoring. Development Lead: Stephen Damm. Project Manager: Martina Nagy. Test team member: Chet Collins.

A lot of effort and cooperation to get new team configuration organized. Met with professor. Talked through it as a group. But we’re still developing strong.

Page 3: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Project – Luminance

Puzzle game Guide a beam of light using a limited set of

tools to certain goals avoiding obstacles along the way.

Previous milestone Focused on setup/research Examining the previous system

Current milestone Focused on development Majority of work has been developing the

different components of the game

Page 4: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Current State

Resource Manager Textures, Sounds, Music

Input Touch, Drag

GUI Menu primitives

Level Loader XML

Graphics Basic primitives (sphere, box, etc.)

Game Renders grid, background, game objects

Page 5: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Class Diagram

Page 6: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

CPM Diagram

Page 7: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Testing

Strategy for testing When dev’s commit code stubs, inform test

team Gone to external sources for advice Ant scripts vs. IDE

Results so far Continuous integration working. Game State testing – assume OpenGL is

correct. Use case scenarios – GUI Tests. User Evaluation plan.

Page 8: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Test Results

ResourceManager. jUnit.

Use case testing. GUI.

Black box. For every class in the system.

Smoke test Guarantees repository has run able code

Page 9: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Risk – Team Communication Description

General communication issues amongst the sub groups.

Probability: Low Severity: High Plan:

Adjust roles to be clear and precise. Additional weekly meetings dedicated to

sub groups sharing their progress. Status: Occurred, solved.

Page 10: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Risk – Losing members

Description Losing a team member.

Probability: Low Severity: Low Plan:

Shuffle around people to fill the lost roles.

Status: Occurred, solved.

Page 11: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Risk – Performance

Description The game we envision cannot achieve the

performance required. Probability: Medium Severity: High Plan:

Lower texture quality, reduce special effects, smaller levels.

Explore any android specific optimizations. Profile our code for hot spots.

Status: NULL.

Page 12: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Software Quality Assurance

Code Reviews Individual Peer

Smoke Test Guarantees run able game

Build master Ensures code quality Reviews days work

Page 13: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Software Quality Assurance Android/Java Caveats

No abusing memory allocations▪ Memory limit: 24MB▪ Avoid ‘new’ anywhere in update() or draw() code

paths Turning off the garbage collector▪ Call manually as we see fit▪ Cannot let it run wild

Java loves threads:▪ main thread, event thread, android thread▪ OpenGL context only valid and accessible in android

thread

Page 14: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Software Quality Assurance Version Control Strategy.

Essentially remained the same.▪ TeamCity + Google Code.

Developers commit stubbed classes.▪ Including pre-conditions, post-conditions,

parameter explanations, etc. Test team is able to start writing unit tests

on this stubbed out code. End result:

Software development process more efficient.

Page 15: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Software Engineering Process

Enhanced communication. Discuss as a group what changes are

going to be made. Enhanced collaboration.

Separate team meetings for specific discussions, then regroup.

Improved division of labour. No longer relying on one person to do it

all.

Page 16: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Software Engineering Process

Improved chain of command. More defined developer lead position

and project manager positions. Enforcing group understanding of

system. OpenGL tutorial conducted by Stephen.

Game oriented testing. Challenges of game testing. Focus is on black box / play testing. Tests written as code stubs are created.

Page 17: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Updated Project Plan

Milestone 3: Game level editor. GUI Test suite. Design user evaluation questionnaire. Finalize the in game object models. Implement special effects, sound effects.

Milestone 4: Discuss changes to game based on evaluation. Prototype and implement new in game puzzle tools and game puzzle mechanics. Outline and design user manual. Implement random level generator. Beta version of the game.

Milestone 5: Clear out all known bugs. Play test. Release version of game. Post Mort-um document. Push game through Q&A process.

Page 18: Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of

Questions?

The end!